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authorJason Ekstrand <[email protected]>2017-12-15 08:52:21 -0800
committerJason Ekstrand <[email protected]>2018-01-23 21:10:19 -0800
commitbc0a21e34811e0e1542236dbaf5fb1fa56bbb98c (patch)
treed404c2e47bcbf56422d4d46539bb6ae2a5ea0c66
parent4b69ba381766cd911eb1284f1b0332a139ec8a75 (diff)
anv/cmd_state: Drop the scratch_size field
This is a legacy left-over from the mechanism we used to use to handle scratch. The new (and better) mechanism doesn't use this. Tested-by: Józef Kucia <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Cc: "18.0" <[email protected]>
-rw-r--r--src/intel/vulkan/anv_private.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index a8b3820ffe1..5043305ccf2 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1676,7 +1676,6 @@ struct anv_cmd_state {
struct anv_bo *num_workgroups_bo;
VkShaderStageFlags descriptors_dirty;
VkShaderStageFlags push_constants_dirty;
- uint32_t scratch_size;
struct anv_pipeline * pipeline;
struct anv_pipeline * compute_pipeline;
struct anv_framebuffer * framebuffer;