diff options
author | Marek Olšák <[email protected]> | 2018-04-01 14:06:06 -0400 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-04-05 15:34:58 -0400 |
commit | 9d7f809c03dc8a7ef564ad535bc3f4255b51e95c (patch) | |
tree | ead4cc08296b8923df3e4c4d063b81ddcfab5500 | |
parent | 898500c440785fba408ecdcf9c260cca6c2c6bcd (diff) |
radeonsi: remove r600_pipe_common::invalidate_buffer
Acked-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeon/r600_buffer_common.c | 12 | ||||
-rw-r--r-- | src/gallium/drivers/radeon/r600_pipe_common.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_descriptors.c | 20 |
3 files changed, 11 insertions, 25 deletions
diff --git a/src/gallium/drivers/radeon/r600_buffer_common.c b/src/gallium/drivers/radeon/r600_buffer_common.c index d215c9dfe80..bc7e14beca4 100644 --- a/src/gallium/drivers/radeon/r600_buffer_common.c +++ b/src/gallium/drivers/radeon/r600_buffer_common.c @@ -254,6 +254,12 @@ static void r600_buffer_destroy(struct pipe_screen *screen, FREE(rbuffer); } +/* Reallocate the buffer a update all resource bindings where the buffer is + * bound. + * + * This is used to avoid CPU-GPU synchronizations, because it makes the buffer + * idle by discarding its contents. + */ static bool r600_invalidate_buffer(struct r600_common_context *rctx, struct r600_resource *rbuffer) @@ -275,7 +281,11 @@ r600_invalidate_buffer(struct r600_common_context *rctx, /* Check if mapping this buffer would cause waiting for the GPU. */ if (si_rings_is_buffer_referenced(rctx, rbuffer->buf, RADEON_USAGE_READWRITE) || !rctx->ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) { - rctx->invalidate_buffer(&rctx->b, &rbuffer->b.b); + uint64_t old_va = rbuffer->gpu_address; + + /* Reallocate the buffer in the same pipe_resource. */ + si_alloc_resource(rctx->screen, rbuffer); + si_rebind_buffer(&rctx->b, &rbuffer->b.b, old_va); } else { util_range_set_empty(&rbuffer->valid_buffer_range); } diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h index 9dbe18d0855..288562bfdf3 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.h +++ b/src/gallium/drivers/radeon/r600_pipe_common.h @@ -495,10 +495,6 @@ struct r600_common_context { void (*decompress_dcc)(struct pipe_context *ctx, struct r600_texture *rtex); - - /* Reallocate the buffer and update all resource bindings where - * the buffer is bound, including all resource descriptors. */ - void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf); }; /* r600_buffer_common.c */ diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c index c198d5f816d..2468c9df394 100644 --- a/src/gallium/drivers/radeonsi/si_descriptors.c +++ b/src/gallium/drivers/radeonsi/si_descriptors.c @@ -1811,25 +1811,6 @@ void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf, } } -/* Reallocate a buffer a update all resource bindings where the buffer is - * bound. - * - * This is used to avoid CPU-GPU synchronizations, because it makes the buffer - * idle by discarding its contents. Apps usually tell us when to do this using - * map_buffer flags, for example. - */ -static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf) -{ - struct si_context *sctx = (struct si_context*)ctx; - struct r600_resource *rbuffer = r600_resource(buf); - uint64_t old_va = rbuffer->gpu_address; - - /* Reallocate the buffer in the same pipe_resource. */ - si_alloc_resource(sctx->screen, rbuffer); - - si_rebind_buffer(ctx, buf, old_va); -} - static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot, unsigned num_dwords) @@ -2786,7 +2767,6 @@ void si_init_all_descriptors(struct si_context *sctx) sctx->b.b.create_image_handle = si_create_image_handle; sctx->b.b.delete_image_handle = si_delete_image_handle; sctx->b.b.make_image_handle_resident = si_make_image_handle_resident; - sctx->b.invalidate_buffer = si_invalidate_buffer; /* Shader user data. */ si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers, |