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authorIan Romanick <[email protected]>2015-11-05 14:44:26 -0800
committerIan Romanick <[email protected]>2015-11-24 11:36:06 -0800
commit9c2a7cfbbf5233baec5cf8d621ae9b749583fc95 (patch)
tree7a4d3a39a164ca48f8903d0b871d167c2867d799
parent089fa07dee42fdbe3c94bdc799eeeee9a3f5a899 (diff)
meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex
tl;dr: For many types of GL object, we can *NEVER* use the Gen function. In OpenGL ES (all versions!) and OpenGL compatibility profile, applications don't have to call Gen functions. The GL spec is very clear about how you can mix-and-match generated names and non-generated names: you can use any name you want for a particular object type until you call the Gen function for that object type. Here's the problem scenario: - Application calls a meta function that generates a name. The first Gen will probably return 1. - Application decides to use the same name for an object of the same type without calling Gen. Many demo programs use names 1, 2, 3, etc. without calling Gen. - Application calls the meta function again, and the meta function replaces the data. The application's data is lost, and the app fails. Have fun debugging that. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Anuj Phogat <[email protected]> (cherry picked from commit 76cfe2bc4436186fd585be96c4f402c1b1c79bdf)
-rw-r--r--src/mesa/drivers/common/meta.c51
-rw-r--r--src/mesa/drivers/common/meta.h5
-rw-r--r--src/mesa/drivers/common/meta_blit.c5
-rw-r--r--src/mesa/drivers/common/meta_generate_mipmap.c6
4 files changed, 29 insertions, 38 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index cccb817741c..3fbac0735a7 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -95,9 +95,12 @@ static struct blit_shader *
choose_blit_shader(GLenum target, struct blit_shader_table *table);
static void cleanup_temp_texture(struct temp_texture *tex);
-static void meta_glsl_clear_cleanup(struct clear_state *clear);
-static void meta_decompress_cleanup(struct decompress_state *decompress);
-static void meta_drawpix_cleanup(struct drawpix_state *drawpix);
+static void meta_glsl_clear_cleanup(struct gl_context *ctx,
+ struct clear_state *clear);
+static void meta_decompress_cleanup(struct gl_context *ctx,
+ struct decompress_state *decompress);
+static void meta_drawpix_cleanup(struct gl_context *ctx,
+ struct drawpix_state *drawpix);
void
_mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment,
@@ -435,12 +438,12 @@ _mesa_meta_free(struct gl_context *ctx)
{
GET_CURRENT_CONTEXT(old_context);
_mesa_make_current(ctx, NULL, NULL);
- _mesa_meta_glsl_blit_cleanup(&ctx->Meta->Blit);
- meta_glsl_clear_cleanup(&ctx->Meta->Clear);
- _mesa_meta_glsl_generate_mipmap_cleanup(&ctx->Meta->Mipmap);
+ _mesa_meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit);
+ meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear);
+ _mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap);
cleanup_temp_texture(&ctx->Meta->TempTex);
- meta_decompress_cleanup(&ctx->Meta->Decompress);
- meta_drawpix_cleanup(&ctx->Meta->DrawPix);
+ meta_decompress_cleanup(ctx, &ctx->Meta->Decompress);
+ meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix);
if (old_context)
_mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
else
@@ -1649,14 +1652,13 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
}
static void
-meta_glsl_clear_cleanup(struct clear_state *clear)
+meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear)
{
if (clear->VAO == 0)
return;
_mesa_DeleteVertexArrays(1, &clear->VAO);
clear->VAO = 0;
- _mesa_DeleteBuffers(1, &clear->buf_obj->Name);
- clear->buf_obj = NULL;
+ _mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL);
_mesa_DeleteProgram(clear->ShaderProg);
clear->ShaderProg = 0;
@@ -1950,14 +1952,13 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
}
static void
-meta_drawpix_cleanup(struct drawpix_state *drawpix)
+meta_drawpix_cleanup(struct gl_context *ctx, struct drawpix_state *drawpix)
{
if (drawpix->VAO != 0) {
_mesa_DeleteVertexArrays(1, &drawpix->VAO);
drawpix->VAO = 0;
- _mesa_DeleteBuffers(1, &drawpix->buf_obj->Name);
- drawpix->buf_obj = NULL;
+ _mesa_reference_buffer_object(ctx, &drawpix->buf_obj, NULL);
}
if (drawpix->StencilFP != 0) {
@@ -2986,14 +2987,15 @@ meta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo)
}
static void
-meta_decompress_cleanup(struct decompress_state *decompress)
+meta_decompress_cleanup(struct gl_context *ctx,
+ struct decompress_state *decompress)
{
meta_decompress_fbo_cleanup(&decompress->byteFBO);
meta_decompress_fbo_cleanup(&decompress->floatFBO);
if (decompress->VAO != 0) {
_mesa_DeleteVertexArrays(1, &decompress->VAO);
- _mesa_DeleteBuffers(1, &decompress->buf_obj->Name);
+ _mesa_reference_buffer_object(ctx, &decompress->buf_obj, NULL);
}
if (decompress->Sampler != 0)
@@ -3310,7 +3312,6 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
if (drawtex->VAO == 0) {
/* one-time setup */
struct gl_vertex_array_object *array_obj;
- GLuint VBO;
/* create vertex array object */
_mesa_GenVertexArrays(1, &drawtex->VAO);
@@ -3320,23 +3321,13 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
assert(array_obj != NULL);
/* create vertex array buffer */
- _mesa_CreateBuffers(1, &VBO);
- drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
-
- /* _mesa_lookup_bufferobj only returns NULL if name is 0. If the object
- * does not yet exist (i.e., hasn't been bound) it will return a dummy
- * object that you can't do anything with.
- */
- assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO);
- assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj);
+ drawtex->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
+ if (drawtex->buf_obj == NULL)
+ return;
_mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
GL_DYNAMIC_DRAW, __func__);
- assert(drawtex->buf_obj->Size == sizeof(verts));
-
- _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
-
/* setup vertex arrays */
_mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS,
3, GL_FLOAT, GL_RGBA, GL_FALSE,
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index e55fd86f092..cee8e48819f 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -655,13 +655,14 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
struct blit_shader_table *table);
void
-_mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
+_mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
void
_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
void
-_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
+_mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
+ struct gen_mipmap_state *mipmap);
void
_mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 37b06bcda40..c5faf61a36f 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -1006,13 +1006,12 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
void
-_mesa_meta_glsl_blit_cleanup(struct blit_state *blit)
+_mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit)
{
if (blit->VAO) {
_mesa_DeleteVertexArrays(1, &blit->VAO);
blit->VAO = 0;
- _mesa_DeleteBuffers(1, &blit->buf_obj->Name);
- blit->buf_obj = NULL;
+ _mesa_reference_buffer_object(ctx, &blit->buf_obj, NULL);
}
_mesa_meta_blit_shader_table_cleanup(&blit->shaders_with_depth);
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index 97a4297c2f6..d38e6b88953 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -120,14 +120,14 @@ fallback_required(struct gl_context *ctx, GLenum target,
}
void
-_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap)
+_mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
+ struct gen_mipmap_state *mipmap)
{
if (mipmap->VAO == 0)
return;
_mesa_DeleteVertexArrays(1, &mipmap->VAO);
mipmap->VAO = 0;
- _mesa_DeleteBuffers(1, &mipmap->buf_obj->Name);
- mipmap->buf_obj->Name = NULL;
+ _mesa_reference_buffer_object(ctx, &mipmap->buf_obj, NULL);
_mesa_DeleteSamplers(1, &mipmap->Sampler);
mipmap->Sampler = 0;