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authorMarek Olšák <[email protected]>2015-06-13 13:02:20 +0200
committerMarek Olšák <[email protected]>2015-06-16 15:47:02 +0200
commit8af11afc38532c65a242f7d45c31cf098ce2fa2f (patch)
tree44162338cb754a8afcfe20d8511de60a13e8cc9b
parentfa49536ab10748f6ab05e930d4b01fe714ea6b59 (diff)
mesa: remove unused variables from gl_program
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e67e8074a88..205c7d2fbee 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2097,8 +2097,6 @@ struct gl_program
GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
- GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
- GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */