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authorNanley Chery <[email protected]>2015-10-16 10:14:39 -0700
committerNanley Chery <[email protected]>2015-11-12 21:31:05 -0800
commit79f68306d23bfb48ef645c4bded8ee7b74d2d661 (patch)
treef8d79f57f1140b720f6969800c6afb830d34db7d
parent2de2e1702b4fab73b1f577fa4a21b7bd0a7040dd (diff)
mesa: Replace gl_extensions::EXT_texture3D with ::dummy_true
Mesa unconditionally sets this driver flag to true in _mesa_init_extensions(). There is therefore no need for the driver to communicate support for this extension. Replace the driver capability flag with ::dummy_true. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
-rw-r--r--src/mesa/main/extensions.c1
-rw-r--r--src/mesa/main/extensions_table.h4
-rw-r--r--src/mesa/main/mtypes.h1
5 files changed, 3 insertions, 6 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 2dba7d9f48a..3ed11683062 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -634,7 +634,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
*/
EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
- EXT(OES_texture_3D, false, true, EXT_texture3D),
+ EXT(OES_texture_3D, false, true, dummy_true),
EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
/* All other extensions go here, sorted alphabetically.
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index fe1d820f2ea..f3e34c6ff05 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -167,7 +167,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.EXT_shader_integer_mix = true;
- ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 97f23bfd88a..e94d2b74749 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -383,7 +383,6 @@ _mesa_init_extensions(struct gl_extensions *extensions)
/* Then, selectively turn default extensions on. */
extensions->dummy_true = GL_TRUE;
- extensions->EXT_texture3D = GL_TRUE;
}
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index d983562dd86..d12fd9f1c8d 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -181,7 +181,7 @@ EXT(EXT_shadow_funcs , ARB_shadow
EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL, x , x , x , 2001)
EXT(EXT_stencil_wrap , dummy_true , GLL, x , x , x , 2002)
EXT(EXT_subtexture , dummy_true , GLL, x , x , x , 1995)
-EXT(EXT_texture3D , EXT_texture3D , GLL, x , x , x , 1996)
+EXT(EXT_texture3D , dummy_true , GLL, x , x , x , 1996)
EXT(EXT_texture_array , EXT_texture_array , GLL, GLC, x , x , 2006)
EXT(EXT_texture_compression_dxt1 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2004)
EXT(ANGLE_texture_compression_dxt3 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2011)
@@ -252,7 +252,7 @@ EXT(OES_stencil4 , dummy_false
EXT(OES_stencil8 , dummy_true , x , x , ES1, ES2, 2005)
EXT(OES_stencil_wrap , dummy_true , x , x , ES1, x , 2002)
EXT(OES_surfaceless_context , dummy_true , x , x , ES1, ES2, 2012)
-EXT(OES_texture_3D , EXT_texture3D , x , x , x , ES2, 2005)
+EXT(OES_texture_3D , dummy_true , x , x , x , ES2, 2005)
EXT(OES_texture_cube_map , ARB_texture_cube_map , x , x , ES1, x , 2007)
EXT(OES_texture_env_crossbar , ARB_texture_env_crossbar , x , x , ES1, x , 2005)
EXT(OES_texture_float , OES_texture_float , x , x , x , ES2, 2005)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c4d8c6a8cb4..4efdf1ee8c1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3762,7 +3762,6 @@ struct gl_extensions
GLboolean EXT_provoking_vertex;
GLboolean EXT_shader_integer_mix;
GLboolean EXT_stencil_two_side;
- GLboolean EXT_texture3D;
GLboolean EXT_texture_array;
GLboolean EXT_texture_compression_latc;
GLboolean EXT_texture_compression_s3tc;