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author | Samuel Pitoiset <[email protected]> | 2017-03-15 12:40:13 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2017-03-15 14:16:29 +0100 |
commit | 74265fd03cbd0fe7371010c2d7d46d5870948df8 (patch) | |
tree | 76bfae3f8f512a36157cf492ab2f61d7add6b57f | |
parent | 38ee3246d2a93b0b87e5fc9d214d35217d7a1845 (diff) |
tgsi: add missing compute shader entry in tgsi_get_processor_name()
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_info.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c index f8bedeee301..ec1726595d6 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_info.c +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c @@ -332,6 +332,8 @@ tgsi_get_processor_name( uint processor ) return "tessellation control shader"; case PIPE_SHADER_TESS_EVAL: return "tessellation evaluation shader"; + case PIPE_SHADER_COMPUTE: + return "compute shader"; default: return "unknown shader type!"; } |