diff options
author | Brian Paul <[email protected]> | 2013-01-21 08:59:25 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-01-22 14:53:58 -0700 |
commit | 728bf86a23f6de137c0871ea87b09e75e55468a9 (patch) | |
tree | c5f55821bd9e9cfbd8e85d659edc0ab0b33d9143 | |
parent | 0a60ea4ddce3d7e0f07f9a8a94cd712c26401911 (diff) |
swrast: move resampleRow setup code in blit_nearest()
The resampleRow setup depends on pixelSize. For color buffers,
we don't know the pixelSize until we're in the buffer loop. Move
that code inside the loop.
Fixes: http://bugs.freedesktop.org/show_bug.cgi?id=59541
Reviewed-by: José Fonseca <[email protected]>
-rw-r--r-- | src/mesa/swrast/s_blit.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c index 3a4e7eec001..605c80ade14 100644 --- a/src/mesa/swrast/s_blit.c +++ b/src/mesa/swrast/s_blit.c @@ -188,29 +188,6 @@ blit_nearest(struct gl_context *ctx, return; } - /* choose row resampler */ - switch (pixelSize) { - case 1: - resampleRow = resample_row_1; - break; - case 2: - resampleRow = resample_row_2; - break; - case 4: - resampleRow = resample_row_4; - break; - case 8: - resampleRow = resample_row_8; - break; - case 16: - resampleRow = resample_row_16; - break; - default: - _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest", - pixelSize); - return; - } - /* Blit to all the draw buffers */ for (i = 0; i < numDrawBuffers; i++) { if (buffer == GL_COLOR_BUFFER_BIT) { @@ -232,6 +209,29 @@ blit_nearest(struct gl_context *ctx, } } + /* choose row resampler */ + switch (pixelSize) { + case 1: + resampleRow = resample_row_1; + break; + case 2: + resampleRow = resample_row_2; + break; + case 4: + resampleRow = resample_row_4; + break; + case 8: + resampleRow = resample_row_8; + break; + case 16: + resampleRow = resample_row_16; + break; + default: + _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest", + pixelSize); + return; + } + if ((readRb == drawRb) || (readAtt->Texture && drawAtt->Texture && (readAtt->Texture == drawAtt->Texture))) { |