diff options
author | Matt Turner <[email protected]> | 2017-02-27 16:28:43 -0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2017-03-23 14:34:43 -0700 |
commit | 6077cc75aa6d8460c6c79380800e9a4fd1072a5f (patch) | |
tree | 5cc51f636774c33f9e145c197d03afb88ff73034 | |
parent | a539e05d00d94d8ea1d73327e9adf4d2606534d5 (diff) |
nir: Return progress from nir_move_vec_src_uses_to_dest().
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/compiler/nir/nir.h | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir_move_vec_src_uses_to_dest.c | 22 |
2 files changed, 18 insertions, 6 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index ddfd809e237..f4d706a49fb 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2397,7 +2397,7 @@ bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes); bool nir_lower_constant_initializers(nir_shader *shader, nir_variable_mode modes); -void nir_move_vec_src_uses_to_dest(nir_shader *shader); +bool nir_move_vec_src_uses_to_dest(nir_shader *shader); bool nir_lower_vec_to_movs(nir_shader *shader); bool nir_lower_alu_to_scalar(nir_shader *shader); bool nir_lower_load_const_to_scalar(nir_shader *shader); diff --git a/src/compiler/nir/nir_move_vec_src_uses_to_dest.c b/src/compiler/nir/nir_move_vec_src_uses_to_dest.c index 29ebf92138b..6acd679a0ad 100644 --- a/src/compiler/nir/nir_move_vec_src_uses_to_dest.c +++ b/src/compiler/nir/nir_move_vec_src_uses_to_dest.c @@ -64,6 +64,8 @@ ssa_def_dominates_instr(nir_ssa_def *def, nir_instr *instr) static bool move_vec_src_uses_to_dest_block(nir_block *block) { + bool progress = false; + nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_alu) continue; @@ -167,34 +169,44 @@ move_vec_src_uses_to_dest_block(nir_block *block) continue; use_alu_src->swizzle[j] = swizzle[use_alu_src->swizzle[j]]; + progress = true; } } } } - return true; + return progress; } -static void +static bool nir_move_vec_src_uses_to_dest_impl(nir_shader *shader, nir_function_impl *impl) { + bool progress = false; + nir_metadata_require(impl, nir_metadata_dominance); nir_index_instrs(impl); nir_foreach_block(block, impl) { - move_vec_src_uses_to_dest_block(block); + progress |= move_vec_src_uses_to_dest_block(block); } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); + + return progress; } -void +bool nir_move_vec_src_uses_to_dest(nir_shader *shader) { + bool progress = false; + nir_foreach_function(function, shader) { if (function->impl) - nir_move_vec_src_uses_to_dest_impl(shader, function->impl); + progress |= nir_move_vec_src_uses_to_dest_impl(shader, + function->impl); } + + return progress; } |