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authorMatt Turner <[email protected]>2017-02-24 15:38:28 -0800
committerMatt Turner <[email protected]>2017-03-23 14:34:43 -0700
commit5a7e4ae23d686566aee38290bc87f9ceee927d5b (patch)
treedc3d104a45f112c8ee089cdb62bde1c7f92c1794
parent19345fc160e1cd6d8176068f9919b1f0e7f5164c (diff)
nir: Return progress from nir_lower_clip_cull_distance_arrays().
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_clip_cull_distance_arrays.c24
2 files changed, 21 insertions, 5 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 80efa063f31..44396bcdc36 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2499,7 +2499,7 @@ bool nir_lower_idiv(nir_shader *shader);
void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
-void nir_lower_clip_cull_distance_arrays(nir_shader *nir);
+bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
void nir_lower_two_sided_color(nir_shader *shader);
diff --git a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
index 5a89eddc271..6705a3c4597 100644
--- a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
+++ b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
@@ -121,13 +121,14 @@ rewrite_references(nir_instr *instr,
/* There's no need to update writemasks; it's a scalar array. */
}
-static void
+static bool
combine_clip_cull(nir_shader *nir,
struct exec_list *vars,
bool store_info)
{
nir_variable *cull = NULL;
nir_variable *clip = NULL;
+ bool progress = false;
nir_foreach_variable(var, vars) {
if (var->data.location == VARYING_SLOT_CLIP_DIST0)
@@ -174,15 +175,30 @@ combine_clip_cull(nir_shader *nir,
exec_node_remove(&cull->node);
ralloc_free(cull);
}
+
+ nir_foreach_function(function, nir) {
+ if (function->impl) {
+ nir_metadata_preserve(function->impl,
+ nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+ }
+ progress = true;
}
+
+ return progress;
}
-void
+bool
nir_lower_clip_cull_distance_arrays(nir_shader *nir)
{
+ bool progress = false;
+
if (nir->stage <= MESA_SHADER_GEOMETRY)
- combine_clip_cull(nir, &nir->outputs, true);
+ progress |= combine_clip_cull(nir, &nir->outputs, true);
if (nir->stage > MESA_SHADER_VERTEX)
- combine_clip_cull(nir, &nir->inputs, false);
+ progress |= combine_clip_cull(nir, &nir->inputs, false);
+
+ return progress;
}