diff options
author | Brian Paul <[email protected]> | 2015-05-15 12:12:04 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-06-03 11:35:46 -0600 |
commit | 56b2b3d385170ab33934ec71fd9d0a6e0e1af9a8 (patch) | |
tree | ab756ad508bb235c1585602653db34c4976d5abc | |
parent | 4dd72fe70d6800525302c734d161be411ed9f7e0 (diff) |
mesa: move no-change glDepthFunc check earlier
If the incoming func matches the current state it must be a legal
value so we can do this before the switch statement.
Signed-off-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/depth.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 29851ecb8a4..bb4591cf152 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -65,6 +65,9 @@ _mesa_DepthFunc( GLenum func ) if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); + if (ctx->Depth.Func == func) + return; + switch (func) { case GL_LESS: /* (default) pass if incoming z < stored z */ case GL_GEQUAL: @@ -80,9 +83,6 @@ _mesa_DepthFunc( GLenum func ) return; } - if (ctx->Depth.Func == func) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Func = func; |