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authorPatrice Mandin <[email protected]>2010-02-12 19:22:41 +0100
committerPatrice Mandin <[email protected]>2010-02-12 19:22:41 +0100
commit536ae20f80e430a2765e19649eec5bdc9cdc4854 (patch)
tree944b652381c0df586fcc62b29bffb88f9855b93d
parent325614a882f5371da512536e07c443a172ffb87c (diff)
nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has 16 texture units
Signed-off-by: Patrice Mandin <[email protected]>
-rw-r--r--src/gallium/drivers/nv30/nv30_screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv30/nv30_screen.c b/src/gallium/drivers/nv30/nv30_screen.c
index 1caeccc05fb..aef37d303d8 100644
--- a/src/gallium/drivers/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nv30/nv30_screen.c
@@ -28,7 +28,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, int param)
{
switch (param) {
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
- return 16;
+ return 8;
case PIPE_CAP_NPOT_TEXTURES:
return 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
@@ -65,7 +65,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, int param)
case NOUVEAU_CAP_HW_IDXBUF:
return 1;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return 4;
+ return 16;
case PIPE_CAP_INDEP_BLEND_ENABLE:
return 0;
case PIPE_CAP_INDEP_BLEND_FUNC: