diff options
author | Brian Paul <[email protected]> | 2006-11-18 17:44:28 +0000 |
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committer | Brian Paul <[email protected]> | 2006-11-18 17:44:28 +0000 |
commit | 4d4373bb0fa06093d82796950ede5a26fbfdd1d4 (patch) | |
tree | 9b0408ee37aa592cdc2f68deb409dfa64f2f5e68 | |
parent | a89e063149e183760e8dc2783922cbd389fc106e (diff) |
delete shader objects when destroying shared context state
-rw-r--r-- | src/mesa/main/context.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index c8acc6b55ca..44ee0465690 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -876,6 +876,16 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData) _mesa_delete_array_object(ctx, arrayObj); } +/** + * Callback for deleting an shader object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_shaderobj_cb(GLuint id, void *data, void *userData) +{ + /* XXX probably need to fix this */ + _mesa_free(data); +} + /** * Deallocate a shared state object and all children structures. @@ -938,6 +948,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->ArrayObjects); #if FEATURE_ARB_shader_objects + _mesa_HashDeleteAll(ss->GL2Objects, delete_shaderobj_cb, ctx); _mesa_DeleteHashTable(ss->GL2Objects); #endif |