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authorKenneth Graunke <[email protected]>2013-07-10 16:01:35 -0700
committerKenneth Graunke <[email protected]>2013-07-15 19:40:52 -0700
commit4b704424e0df5dce1b6e588953b670073db7ab42 (patch)
tree72bed73bc8071d0cbfdbbeb8e82db52e75fb4adb
parentada110716aabda04cdcbc92d89192c647ed26310 (diff)
i965: Remove old BSpec reference from BLORP's 3DSTATE_WM/PS packets.
The Sandybridge code had a citation for the range of the "Maximum Number of Threads" field, and the Ivybridge code just mentioned the "BSpec" in general. That's documented in the obvious place, so people can find it without a spec reference. The real value of the comment is to say "we tried zero, and it exploded, so program it to a valid number even if pixel shading is off." Signed-off-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp6
-rw-r--r--src/mesa/drivers/dri/i965/gen7_blorp.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index fc26eb561ce..8056bf557a1 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -688,9 +688,9 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
uint32_t dw2, dw4, dw5, dw6;
/* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
- * nonzero to prevent the GPU from hanging. See the valid ranges in the
- * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
- * "Maximum Number Of Threads".
+ * nonzero to prevent the GPU from hanging. While the documentation doesn't
+ * mention this explicitly, it notes that the valid range for the field is
+ * [1,39] = [2,40] threads, which excludes zero.
*
* To be safe (and to minimize extraneous code) we go ahead and fully
* configure the WM state whether or not there is a WM program.
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 199866ec24d..cfac411403c 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -526,8 +526,8 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
*
* Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
* that, thread dispatch info must still be specified.
- * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
- * states that the valid range for this field is [0x3, 0x2f].
+ * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ * valid range for this field is [0x3, 0x2f].
* - A dispatch mode must be given; that is, at least one of the
* "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
* discovered through simulator error messages.