summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2016-07-07 00:47:18 -0700
committerKenneth Graunke <[email protected]>2016-07-15 17:16:54 -0700
commit2d6dd30a9b30cbbd12a32122249dbd0963209bf1 (patch)
tree721a21b677611e9d523311842c9569ff5c3b720c
parent745f5778f3f0faa1fc2eae22edc489811673d70f (diff)
i965: Handle default interpolation modes and locations in NIR.
This consolidates a bunch of hacks in a single place - by setting the interpolation modes and locations on variables appropriately, we can simply trust them in the rest of the code. This avoids having to handle INTERP_QUALIFIER_NONE, gl_Color overrides, sample-shading overrides, and Gen4-5 centroid-overrides in a bunch of places. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp101
1 files changed, 56 insertions, 45 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index eeda8779d2f..4a9c4ab2a2f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -1076,7 +1076,7 @@ fs_visitor::emit_linterp(const fs_reg &attr, const fs_reg &interp,
bool is_centroid, bool is_sample)
{
brw_wm_barycentric_interp_mode barycoord_mode;
- if (devinfo->gen >= 6) {
+ if (true) {
if (is_centroid) {
if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
barycoord_mode = BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
@@ -1093,12 +1093,6 @@ fs_visitor::emit_linterp(const fs_reg &attr, const fs_reg &interp,
else
barycoord_mode = BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
}
- } else {
- /* On Ironlake and below, there is only one interpolation mode.
- * Centroid interpolation doesn't mean anything on this hardware --
- * there is no multisampling.
- */
- barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
}
return bld.emit(FS_OPCODE_LINTERP, attr,
this->delta_xy[barycoord_mode], interp);
@@ -1113,17 +1107,6 @@ fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,
{
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
- brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
-
- if (interpolation_mode == INTERP_QUALIFIER_NONE) {
- bool is_gl_Color =
- *location == VARYING_SLOT_COL0 || *location == VARYING_SLOT_COL1;
- if (key->flat_shade && is_gl_Color) {
- interpolation_mode = INTERP_QUALIFIER_FLAT;
- } else {
- interpolation_mode = INTERP_QUALIFIER_SMOOTH;
- }
- }
if (type->is_array() || type->is_matrix()) {
const glsl_type *elem_type = glsl_get_array_element(type);
@@ -1197,8 +1180,7 @@ fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,
inst->no_dd_clear = true;
inst = emit_linterp(*attr, fs_reg(interp), interpolation_mode,
- mod_centroid && !key->persample_interp,
- mod_sample || key->persample_interp);
+ mod_centroid, mod_sample);
inst->predicate = BRW_PREDICATE_NORMAL;
inst->predicate_inverse = false;
if (devinfo->has_pln)
@@ -1206,8 +1188,7 @@ fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,
} else {
emit_linterp(*attr, fs_reg(interp), interpolation_mode,
- mod_centroid && !key->persample_interp,
- mod_sample || key->persample_interp);
+ mod_centroid, mod_sample);
}
if (devinfo->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) {
bld.MUL(*attr, *attr, this->pixel_w);
@@ -6347,8 +6328,6 @@ fs_visitor::run_cs()
*/
static unsigned
brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
- bool shade_model_flat,
- bool persample_shading,
const nir_shader *shader)
{
unsigned barycentric_interp_modes = 0;
@@ -6356,10 +6335,8 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
nir_foreach_variable(var, &shader->inputs) {
enum glsl_interp_qualifier interp_qualifier =
(enum glsl_interp_qualifier)var->data.interpolation;
- bool is_centroid = var->data.centroid && !persample_shading;
- bool is_sample = var->data.sample || persample_shading;
- bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
- (var->data.location == VARYING_SLOT_COL1);
+ bool is_centroid = var->data.centroid;
+ bool is_sample = var->data.sample;
/* Ignore WPOS and FACE, because they don't require interpolation. */
if (var->data.location == VARYING_SLOT_POS ||
@@ -6385,9 +6362,7 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
barycentric_interp_modes |=
1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
}
- } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
- (!(shade_model_flat && is_gl_Color) &&
- interp_qualifier == INTERP_QUALIFIER_NONE)) {
+ } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH) {
if (is_centroid) {
barycentric_interp_modes |=
1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
@@ -6408,25 +6383,18 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
static void
brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
- bool shade_model_flat, const nir_shader *shader)
+ const nir_shader *shader)
{
prog_data->flat_inputs = 0;
nir_foreach_variable(var, &shader->inputs) {
- enum glsl_interp_qualifier interp_qualifier =
- (enum glsl_interp_qualifier)var->data.interpolation;
- bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
- (var->data.location == VARYING_SLOT_COL1);
-
int input_index = prog_data->urb_setup[var->data.location];
if (input_index < 0)
continue;
/* flat shading */
- if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
- (shade_model_flat && is_gl_Color &&
- interp_qualifier == INTERP_QUALIFIER_NONE))
+ if (var->data.interpolation == INTERP_QUALIFIER_FLAT)
prog_data->flat_inputs |= (1 << input_index);
}
}
@@ -6450,6 +6418,50 @@ computed_depth_mode(const nir_shader *shader)
return BRW_PSCDEPTH_OFF;
}
+/**
+ * Apply default interpolation settings to FS inputs which don't specify any.
+ */
+static void
+brw_nir_set_default_interpolation(const struct brw_device_info *devinfo,
+ struct nir_shader *nir,
+ bool api_flat_shade,
+ bool per_sample_interpolation)
+{
+ assert(nir->stage == MESA_SHADER_FRAGMENT);
+
+ nir_foreach_variable(var, &nir->inputs) {
+ /* Apply default interpolation mode.
+ *
+ * Everything defaults to smooth except for the legacy GL color
+ * built-in variables, which might be flat depending on API state.
+ */
+ if (var->data.interpolation == INTERP_QUALIFIER_NONE) {
+ const bool flat = api_flat_shade &&
+ (var->data.location == VARYING_SLOT_COL0 ||
+ var->data.location == VARYING_SLOT_COL1);
+
+ var->data.interpolation = flat ? INTERP_QUALIFIER_FLAT
+ : INTERP_QUALIFIER_SMOOTH;
+ }
+
+ /* Apply 'sample' if necessary for API state. */
+ if (per_sample_interpolation &&
+ var->data.interpolation != INTERP_QUALIFIER_FLAT) {
+ var->data.centroid = false;
+ var->data.sample = true;
+ }
+
+ /* On Ironlake and below, there is only one interpolation mode.
+ * Centroid interpolation doesn't mean anything on this hardware --
+ * there is no multisampling.
+ */
+ if (devinfo->gen < 6) {
+ var->data.centroid = false;
+ var->data.sample = false;
+ }
+ }
+}
+
const unsigned *
brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
@@ -6466,6 +6478,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
true);
+ brw_nir_set_default_interpolation(compiler->devinfo, shader,
+ key->flat_shade, key->persample_interp);
brw_nir_lower_fs_inputs(shader);
brw_nir_lower_fs_outputs(shader);
shader = brw_postprocess_nir(shader, compiler->devinfo, true);
@@ -6490,10 +6504,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
prog_data->barycentric_interp_modes =
- brw_compute_barycentric_interp_modes(compiler->devinfo,
- key->flat_shade,
- key->persample_interp,
- shader);
+ brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL;
uint8_t simd8_grf_start = 0, simd16_grf_start = 0;
@@ -6565,7 +6576,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
* because it relies on prog_data->urb_setup which is computed in
* fs_visitor::calculate_urb_setup().
*/
- brw_compute_flat_inputs(prog_data, key->flat_shade, shader);
+ brw_compute_flat_inputs(prog_data, shader);
fs_generator g(compiler, log_data, mem_ctx, (void *) key, &prog_data->base,
v8.promoted_constants, v8.runtime_check_aads_emit,