diff options
author | Ross Burton <[email protected]> | 2013-06-27 12:35:07 +0100 |
---|---|---|
committer | Chad Versace <[email protected]> | 2013-07-01 10:06:11 -0700 |
commit | 1a7275de9a0088cedab17131eec82bd2cada26c3 (patch) | |
tree | d05e38abdbeb7d57e17eea1116d1d3c57955a068 | |
parent | acc6a141b8976d0615e03c4530b64cefdb1aa199 (diff) |
build: fix EGL build when no X11 headers are present
eglplatform.h defaults to X11 on Unix unless told otherwise, so if we're doing a
build without any X11 support tell it so that we don't try including headers
that don't exist.
Also set GL_PC_FLAGS so that the definition is in egl.pc, so that applications
using EGL don't try to pull in X11 headers on systems where EGL was configured
without X11 support.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64959
Signed-off-by: Ross Burton <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | configure.ac | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/configure.ac b/configure.ac index 6832b0d8973..3a0cd7791d7 100644 --- a/configure.ac +++ b/configure.ac @@ -1490,6 +1490,13 @@ AC_SUBST([EGL_NATIVE_PLATFORM]) AC_SUBST([EGL_PLATFORMS]) AC_SUBST([EGL_CFLAGS]) +# If we don't have the X11 platform, set this define so we don't try to include +# the X11 headers. +if ! echo "$egl_platforms" | grep -q 'x11'; then + DEFINES="$DEFINES -DMESA_EGL_NO_X11_HEADERS" + GL_PC_CFLAGS="$GL_PC_CFLAGS -DMESA_EGL_NO_X11_HEADERS" +fi + AC_ARG_WITH([egl-driver-dir], [AS_HELP_STRING([--with-egl-driver-dir=DIR], [directory for EGL drivers [[default=${libdir}/egl]]])], |