diff options
author | Ian Romanick <[email protected]> | 2004-05-20 21:24:27 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-05-20 21:24:27 +0000 |
commit | 0c963b31422fda4de5ef3c001787b2125332b549 (patch) | |
tree | 39dcad435ac9bd69c8ec58814756dd59ca51b780 | |
parent | a863d4bffba3abfa7226e7b727d3c44bbb8d82be (diff) |
Added all of the missing ARB extensions. Added all the enums and
types for all core versions and ARB extensions. Converted all tabs to
spaces.
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 2652 |
1 files changed, 2048 insertions, 604 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index adade55b56c..9852c4c2b49 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -34,6 +34,450 @@ <!-- Core versions sorted by version number. --> <category name="1.0"> + <enum name="FALSE" value="0x0"/> + <enum name="TRUE" value="0x1"/> + <enum name="ZERO" value="0x0"/> + <enum name="ONE" value="0x1"/> + <enum name="NONE" value="0x0"/> + <enum name="NO_ERROR" value="0x0"/> + <enum name="POINTS" value="0x0000"/> + <enum name="LINES" value="0x0001"/> + <enum name="LINE_LOOP" value="0x0002"/> + <enum name="LINE_STRIP" value="0x0003"/> + <enum name="TRIANGLES" value="0x0004"/> + <enum name="TRIANGLE_STRIP" value="0x0005"/> + <enum name="TRIANGLE_FAN" value="0x0006"/> + <enum name="QUADS" value="0x0007"/> + <enum name="QUAD_STRIP" value="0x0008"/> + <enum name="POLYGON" value="0x0009"/> + <enum name="ACCUM" value="0x0100"/> + <enum name="LOAD" value="0x0101"/> + <enum name="RETURN" value="0x0102"/> + <enum name="MULT" value="0x0103"/> + <enum name="ADD" value="0x0104"/> + <enum name="NEVER" value="0x0200"/> + <enum name="LESS" value="0x0201"/> + <enum name="EQUAL" value="0x0202"/> + <enum name="LEQUAL" value="0x0203"/> + <enum name="GREATER" value="0x0204"/> + <enum name="NOTEQUAL" value="0x0205"/> + <enum name="GEQUAL" value="0x0206"/> + <enum name="ALWAYS" value="0x0207"/> + <enum name="SRC_COLOR" value="0x0300"/> + <enum name="ONE_MINUS_SRC_COLOR" value="0x0301"/> + <enum name="SRC_ALPHA" value="0x0302"/> + <enum name="ONE_MINUS_SRC_ALPHA" value="0x0303"/> + <enum name="DST_ALPHA" value="0x0304"/> + <enum name="ONE_MINUS_DST_ALPHA" value="0x0305"/> + <enum name="DST_COLOR" value="0x0306"/> + <enum name="ONE_MINUS_DST_COLOR" value="0x0307"/> + <enum name="SRC_ALPHA_SATURATE" value="0x0308"/> + <enum name="FRONT_LEFT" value="0x0400"/> + <enum name="FRONT_RIGHT" value="0x0401"/> + <enum name="BACK_LEFT" value="0x0402"/> + <enum name="BACK_RIGHT" value="0x0403"/> + <enum name="FRONT" value="0x0404"/> + <enum name="BACK" value="0x0405"/> + <enum name="LEFT" value="0x0406"/> + <enum name="RIGHT" value="0x0407"/> + <enum name="FRONT_AND_BACK" value="0x0408"/> + <enum name="AUX0" value="0x0409"/> + <enum name="AUX1" value="0x040A"/> + <enum name="AUX2" value="0x040B"/> + <enum name="AUX3" value="0x040C"/> + <enum name="INVALID_VALUE" value="0x0501"/> + <enum name="INVALID_ENUM" value="0x0500"/> + <enum name="INVALID_OPERATION" value="0x0502"/> + <enum name="STACK_OVERFLOW" value="0x0503"/> + <enum name="STACK_UNDERFLOW" value="0x0504"/> + <enum name="OUT_OF_MEMORY" value="0x0505"/> + <enum name="2D" value="0x0600"/> + <enum name="3D" value="0x0601"/> + <enum name="3D_COLOR" value="0x0602"/> + <enum name="3D_COLOR_TEXTURE" value="0x0603"/> + <enum name="4D_COLOR_TEXTURE" value="0x0604"/> + <enum name="PASS_THROUGH_TOKEN" value="0x0700"/> + <enum name="POINT_TOKEN" value="0x0701"/> + <enum name="LINE_TOKEN" value="0x0702"/> + <enum name="POLYGON_TOKEN" value="0x0703"/> + <enum name="BITMAP_TOKEN" value="0x0704"/> + <enum name="DRAW_PIXEL_TOKEN" value="0x0705"/> + <enum name="COPY_PIXEL_TOKEN" value="0x0706"/> + <enum name="LINE_RESET_TOKEN" value="0x0707"/> + <enum name="EXP" value="0x0800"/> + <enum name="EXP2" value="0x0801"/> + <enum name="CW" value="0x0900"/> + <enum name="CCW" value="0x0901"/> + <enum name="COEFF" value="0x0A00"/> + <enum name="ORDER" value="0x0A01"/> + <enum name="DOMAIN" value="0x0A02"/> + <enum name="CURRENT_COLOR" value="0x0B00"/> + <enum name="CURRENT_INDEX" value="0x0B01"/> + <enum name="CURRENT_NORMAL" value="0x0B02"/> + <enum name="CURRENT_TEXTURE_COORDS" value="0x0B03"/> + <enum name="CURRENT_RASTER_COLOR" value="0x0B04"/> + <enum name="CURRENT_RASTER_INDEX" value="0x0B05"/> + <enum name="CURRENT_RASTER_TEXTURE_COORDS" value="0x0B06"/> + <enum name="CURRENT_RASTER_POSITION" value="0x0B07"/> + <enum name="CURRENT_RASTER_POSITION_VALID" value="0x0B08"/> + <enum name="CURRENT_RASTER_DISTANCE" value="0x0B09"/> + <enum name="POINT_SMOOTH" value="0x0B10"/> + <enum name="POINT_SIZE" value="0x0B11"/> + <enum name="POINT_SIZE_RANGE" value="0x0B12"/> + <enum name="POINT_SIZE_GRANULARITY" value="0x0B13"/> + <enum name="LINE_SMOOTH" value="0x0B20"/> + <enum name="LINE_WIDTH" value="0x0B21"/> + <enum name="LINE_WIDTH_RANGE" value="0x0B22"/> + <enum name="LINE_WIDTH_GRANULARITY" value="0x0B23"/> + <enum name="LINE_STIPPLE" value="0x0B24"/> + <enum name="LINE_STIPPLE_PATTERN" value="0x0B25"/> + <enum name="LINE_STIPPLE_REPEAT" value="0x0B26"/> + <enum name="LIST_MODE" value="0x0B30"/> + <enum name="MAX_LIST_NESTING" value="0x0B31"/> + <enum name="LIST_BASE" value="0x0B32"/> + <enum name="LIST_INDEX" value="0x0B33"/> + <enum name="POLYGON_MODE" value="0x0B40"/> + <enum name="POLYGON_SMOOTH" value="0x0B41"/> + <enum name="POLYGON_STIPPLE" value="0x0B42"/> + <enum name="EDGE_FLAG" value="0x0B43"/> + <enum name="CULL_FACE" value="0x0B44"/> + <enum name="CULL_FACE_MODE" value="0x0B45"/> + <enum name="FRONT_FACE" value="0x0B46"/> + <enum name="LIGHTING" value="0x0B50"/> + <enum name="LIGHT_MODEL_LOCAL_VIEWER" value="0x0B51"/> + <enum name="LIGHT_MODEL_TWO_SIDE" value="0x0B52"/> + <enum name="LIGHT_MODEL_AMBIENT" value="0x0B53"/> + <enum name="SHADE_MODEL" value="0x0B54"/> + <enum name="COLOR_MATERIAL_FACE" value="0x0B55"/> + <enum name="COLOR_MATERIAL_PARAMETER" value="0x0B56"/> + <enum name="COLOR_MATERIAL" value="0x0B57"/> + <enum name="FOG" value="0x0B60"/> + <enum name="FOG_INDEX" value="0x0B61"/> + <enum name="FOG_DENSITY" value="0x0B62"/> + <enum name="FOG_START" value="0x0B63"/> + <enum name="FOG_END" value="0x0B64"/> + <enum name="FOG_MODE" value="0x0B65"/> + <enum name="FOG_COLOR" value="0x0B66"/> + <enum name="DEPTH_RANGE" value="0x0B70"/> + <enum name="DEPTH_TEST" value="0x0B71"/> + <enum name="DEPTH_WRITEMASK" value="0x0B72"/> + <enum name="DEPTH_CLEAR_VALUE" value="0x0B73"/> + <enum name="DEPTH_FUNC" value="0x0B74"/> + <enum name="ACCUM_CLEAR_VALUE" value="0x0B80"/> + <enum name="STENCIL_TEST" value="0x0B90"/> + <enum name="STENCIL_CLEAR_VALUE" value="0x0B91"/> + <enum name="STENCIL_FUNC" value="0x0B92"/> + <enum name="STENCIL_VALUE_MASK" value="0x0B93"/> + <enum name="STENCIL_FAIL" value="0x0B94"/> + <enum name="STENCIL_PASS_DEPTH_FAIL" value="0x0B95"/> + <enum name="STENCIL_PASS_DEPTH_PASS" value="0x0B96"/> + <enum name="STENCIL_REF" value="0x0B97"/> + <enum name="STENCIL_WRITEMASK" value="0x0B98"/> + <enum name="MATRIX_MODE" value="0x0BA0"/> + <enum name="NORMALIZE" value="0x0BA1"/> + <enum name="VIEWPORT" value="0x0BA2"/> + <enum name="MODELVIEW_STACK_DEPTH" value="0x0BA3"/> + <enum name="PROJECTION_STACK_DEPTH" value="0x0BA4"/> + <enum name="TEXTURE_STACK_DEPTH" value="0x0BA5"/> + <enum name="MODELVIEW_MATRIX" value="0x0BA6"/> + <enum name="PROJECTION_MATRIX" value="0x0BA7"/> + <enum name="TEXTURE_MATRIX" value="0x0BA8"/> + <enum name="ATTRIB_STACK_DEPTH" value="0x0BB0"/> + <enum name="CLIENT_ATTRIB_STACK_DEPTH" value="0x0BB1"/> + <enum name="ALPHA_TEST" value="0x0BC0"/> + <enum name="ALPHA_TEST_FUNC" value="0x0BC1"/> + <enum name="ALPHA_TEST_REF" value="0x0BC2"/> + <enum name="DITHER" value="0x0BD0"/> + <enum name="BLEND_DST" value="0x0BE0"/> + <enum name="BLEND_SRC" value="0x0BE1"/> + <enum name="BLEND" value="0x0BE2"/> + <enum name="LOGIC_OP_MODE" value="0x0BF0"/> + <enum name="LOGIC_OP" value="0x0BF1"/> + <enum name="AUX_BUFFERS" value="0x0C00"/> + <enum name="DRAW_BUFFER" value="0x0C01"/> + <enum name="READ_BUFFER" value="0x0C02"/> + <enum name="SCISSOR_BOX" value="0x0C10"/> + <enum name="SCISSOR_TEST" value="0x0C11"/> + <enum name="INDEX_CLEAR_VALUE" value="0x0C20"/> + <enum name="INDEX_WRITEMASK" value="0x0C21"/> + <enum name="COLOR_CLEAR_VALUE" value="0x0C22"/> + <enum name="COLOR_WRITEMASK" value="0x0C23"/> + <enum name="INDEX_MODE" value="0x0C30"/> + <enum name="RGBA_MODE" value="0x0C31"/> + <enum name="DOUBLEBUFFER" value="0x0C32"/> + <enum name="STEREO" value="0x0C33"/> + <enum name="RENDER_MODE" value="0x0C40"/> + <enum name="PERSPECTIVE_CORRECTION_HINT" value="0x0C50"/> + <enum name="POINT_SMOOTH_HINT" value="0x0C51"/> + <enum name="LINE_SMOOTH_HINT" value="0x0C52"/> + <enum name="POLYGON_SMOOTH_HINT" value="0x0C53"/> + <enum name="FOG_HINT" value="0x0C54"/> + <enum name="TEXTURE_GEN_S" value="0x0C60"/> + <enum name="TEXTURE_GEN_T" value="0x0C61"/> + <enum name="TEXTURE_GEN_R" value="0x0C62"/> + <enum name="TEXTURE_GEN_Q" value="0x0C63"/> + <enum name="PIXEL_MAP_I_TO_I" value="0x0C70"/> + <enum name="PIXEL_MAP_S_TO_S" value="0x0C71"/> + <enum name="PIXEL_MAP_I_TO_R" value="0x0C72"/> + <enum name="PIXEL_MAP_I_TO_G" value="0x0C73"/> + <enum name="PIXEL_MAP_I_TO_B" value="0x0C74"/> + <enum name="PIXEL_MAP_I_TO_A" value="0x0C75"/> + <enum name="PIXEL_MAP_R_TO_R" value="0x0C76"/> + <enum name="PIXEL_MAP_G_TO_G" value="0x0C77"/> + <enum name="PIXEL_MAP_B_TO_B" value="0x0C78"/> + <enum name="PIXEL_MAP_A_TO_A" value="0x0C79"/> + <enum name="PIXEL_MAP_I_TO_I_SIZE" value="0x0CB0"/> + <enum name="PIXEL_MAP_S_TO_S_SIZE" value="0x0CB1"/> + <enum name="PIXEL_MAP_I_TO_R_SIZE" value="0x0CB2"/> + <enum name="PIXEL_MAP_I_TO_G_SIZE" value="0x0CB3"/> + <enum name="PIXEL_MAP_I_TO_B_SIZE" value="0x0CB4"/> + <enum name="PIXEL_MAP_I_TO_A_SIZE" value="0x0CB5"/> + <enum name="PIXEL_MAP_R_TO_R_SIZE" value="0x0CB6"/> + <enum name="PIXEL_MAP_G_TO_G_SIZE" value="0x0CB7"/> + <enum name="PIXEL_MAP_B_TO_B_SIZE" value="0x0CB8"/> + <enum name="PIXEL_MAP_A_TO_A_SIZE" value="0x0CB9"/> + <enum name="UNPACK_SWAP_BYTES" value="0x0CF0"/> + <enum name="UNPACK_LSB_FIRST" value="0x0CF1"/> + <enum name="UNPACK_ROW_LENGTH" value="0x0CF2"/> + <enum name="UNPACK_SKIP_PIXELS" value="0x0CF4"/> + <enum name="UNPACK_SKIP_ROWS" value="0x0CF3"/> + <enum name="UNPACK_ALIGNMENT" value="0x0CF5"/> + <enum name="PACK_SWAP_BYTES" value="0x0D00"/> + <enum name="PACK_LSB_FIRST" value="0x0D01"/> + <enum name="PACK_ROW_LENGTH" value="0x0D02"/> + <enum name="PACK_SKIP_ROWS" value="0x0D03"/> + <enum name="PACK_SKIP_PIXELS" value="0x0D04"/> + <enum name="PACK_ALIGNMENT" value="0x0D05"/> + <enum name="MAP_COLOR" value="0x0D10"/> + <enum name="MAP_STENCIL" value="0x0D11"/> + <enum name="INDEX_SHIFT" value="0x0D12"/> + <enum name="INDEX_OFFSET" value="0x0D13"/> + <enum name="RED_SCALE" value="0x0D14"/> + <enum name="RED_BIAS" value="0x0D15"/> + <enum name="ZOOM_X" value="0x0D16"/> + <enum name="ZOOM_Y" value="0x0D17"/> + <enum name="GREEN_SCALE" value="0x0D18"/> + <enum name="GREEN_BIAS" value="0x0D19"/> + <enum name="BLUE_SCALE" value="0x0D1A"/> + <enum name="BLUE_BIAS" value="0x0D1B"/> + <enum name="ALPHA_SCALE" value="0x0D1C"/> + <enum name="ALPHA_BIAS" value="0x0D1D"/> + <enum name="DEPTH_SCALE" value="0x0D1E"/> + <enum name="DEPTH_BIAS" value="0x0D1F"/> + <enum name="MAX_EVAL_ORDER" value="0x0D30"/> + <enum name="MAX_LIGHTS" value="0x0D31"/> + <enum name="MAX_CLIP_PLANES" value="0x0D32"/> + <enum name="MAX_TEXTURE_SIZE" value="0x0D33"/> + <enum name="MAX_PIXEL_MAP_TABLE" value="0x0D34"/> + <enum name="MAX_ATTRIB_STACK_DEPTH" value="0x0D35"/> + <enum name="MAX_MODELVIEW_STACK_DEPTH" value="0x0D36"/> + <enum name="MAX_NAME_STACK_DEPTH" value="0x0D37"/> + <enum name="MAX_PROJECTION_STACK_DEPTH" value="0x0D38"/> + <enum name="MAX_TEXTURE_STACK_DEPTH" value="0x0D39"/> + <enum name="MAX_VIEWPORT_DIMS" value="0x0D3A"/> + <enum name="MAX_CLIENT_ATTRIB_STACK_DEPTH" value="0x0D3B"/> + <enum name="SUBPIXEL_BITS" value="0x0D50"/> + <enum name="INDEX_BITS" value="0x0D51"/> + <enum name="RED_BITS" value="0x0D52"/> + <enum name="GREEN_BITS" value="0x0D53"/> + <enum name="BLUE_BITS" value="0x0D54"/> + <enum name="ALPHA_BITS" value="0x0D55"/> + <enum name="DEPTH_BITS" value="0x0D56"/> + <enum name="STENCIL_BITS" value="0x0D57"/> + <enum name="ACCUM_RED_BITS" value="0x0D58"/> + <enum name="ACCUM_GREEN_BITS" value="0x0D59"/> + <enum name="ACCUM_BLUE_BITS" value="0x0D5A"/> + <enum name="ACCUM_ALPHA_BITS" value="0x0D5B"/> + <enum name="NAME_STACK_DEPTH" value="0x0D70"/> + <enum name="AUTO_NORMAL" value="0x0D80"/> + <enum name="MAP1_COLOR_4" value="0x0D90"/> + <enum name="MAP1_INDEX" value="0x0D91"/> + <enum name="MAP1_NORMAL" value="0x0D92"/> + <enum name="MAP1_TEXTURE_COORD_1" value="0x0D93"/> + <enum name="MAP1_TEXTURE_COORD_2" value="0x0D94"/> + <enum name="MAP1_TEXTURE_COORD_3" value="0x0D95"/> + <enum name="MAP1_TEXTURE_COORD_4" value="0x0D96"/> + <enum name="MAP1_VERTEX_3" value="0x0D97"/> + <enum name="MAP1_VERTEX_4" value="0x0D98"/> + <enum name="MAP2_COLOR_4" value="0x0DB0"/> + <enum name="MAP2_INDEX" value="0x0DB1"/> + <enum name="MAP2_NORMAL" value="0x0DB2"/> + <enum name="MAP2_TEXTURE_COORD_1" value="0x0DB3"/> + <enum name="MAP2_TEXTURE_COORD_2" value="0x0DB4"/> + <enum name="MAP2_TEXTURE_COORD_3" value="0x0DB5"/> + <enum name="MAP2_TEXTURE_COORD_4" value="0x0DB6"/> + <enum name="MAP2_VERTEX_3" value="0x0DB7"/> + <enum name="MAP2_VERTEX_4" value="0x0DB8"/> + <enum name="MAP1_GRID_DOMAIN" value="0x0DD0"/> + <enum name="MAP1_GRID_SEGMENTS" value="0x0DD1"/> + <enum name="MAP2_GRID_DOMAIN" value="0x0DD2"/> + <enum name="MAP2_GRID_SEGMENTS" value="0x0DD3"/> + <enum name="TEXTURE_1D" value="0x0DE0"/> + <enum name="TEXTURE_2D" value="0x0DE1"/> + <enum name="FEEDBACK_BUFFER_POINTER" value="0x0DF0"/> + <enum name="FEEDBACK_BUFFER_SIZE" value="0x0DF1"/> + <enum name="FEEDBACK_BUFFER_TYPE" value="0x0DF2"/> + <enum name="SELECTION_BUFFER_POINTER" value="0x0DF3"/> + <enum name="SELECTION_BUFFER_SIZE" value="0x0DF4"/> + <enum name="TEXTURE_WIDTH" value="0x1000"/> + <enum name="TEXTURE_HEIGHT" value="0x1001"/> + <enum name="TEXTURE_BORDER" value="0x1005"/> + <enum name="TEXTURE_COMPONENTS" value="0x1003"/> + <enum name="TEXTURE_BORDER_COLOR" value="0x1004"/> + <enum name="DONT_CARE" value="0x1100"/> + <enum name="FASTEST" value="0x1101"/> + <enum name="NICEST" value="0x1102"/> + <enum name="AMBIENT" value="0x1200"/> + <enum name="DIFFUSE" value="0x1201"/> + <enum name="SPECULAR" value="0x1202"/> + <enum name="POSITION" value="0x1203"/> + <enum name="SPOT_DIRECTION" value="0x1204"/> + <enum name="SPOT_EXPONENT" value="0x1205"/> + <enum name="SPOT_CUTOFF" value="0x1206"/> + <enum name="CONSTANT_ATTENUATION" value="0x1207"/> + <enum name="LINEAR_ATTENUATION" value="0x1208"/> + <enum name="QUADRATIC_ATTENUATION" value="0x1209"/> + <enum name="COMPILE" value="0x1300"/> + <enum name="COMPILE_AND_EXECUTE" value="0x1301"/> + <enum name="BYTE" value="0x1400"/> + <enum name="UNSIGNED_BYTE" value="0x1401"/> + <enum name="SHORT" value="0x1402"/> + <enum name="UNSIGNED_SHORT" value="0x1403"/> + <enum name="INT" value="0x1404"/> + <enum name="UNSIGNED_INT" value="0x1405"/> + <enum name="FLOAT" value="0x1406"/> + <enum name="2_BYTES" value="0x1407"/> + <enum name="3_BYTES" value="0x1408"/> + <enum name="4_BYTES" value="0x1409"/> + <enum name="CLEAR" value="0x1500"/> + <enum name="AND" value="0x1501"/> + <enum name="AND_REVERSE" value="0x1502"/> + <enum name="COPY" value="0x1503"/> + <enum name="AND_INVERTED" value="0x1504"/> + <enum name="NOOP" value="0x1505"/> + <enum name="XOR" value="0x1506"/> + <enum name="OR" value="0x1507"/> + <enum name="NOR" value="0x1508"/> + <enum name="EQUIV" value="0x1509"/> + <enum name="INVERT" value="0x150A"/> + <enum name="OR_REVERSE" value="0x150B"/> + <enum name="COPY_INVERTED" value="0x150C"/> + <enum name="OR_INVERTED" value="0x150D"/> + <enum name="NAND" value="0x150E"/> + <enum name="SET" value="0x150F"/> + <enum name="EMISSION" value="0x1600"/> + <enum name="SHININESS" value="0x1601"/> + <enum name="AMBIENT_AND_DIFFUSE" value="0x1602"/> + <enum name="COLOR_INDEXES" value="0x1603"/> + <enum name="MODELVIEW" value="0x1700"/> + <enum name="PROJECTION" value="0x1701"/> + <enum name="TEXTURE" value="0x1702"/> + <enum name="COLOR" value="0x1800"/> + <enum name="DEPTH" value="0x1801"/> + <enum name="STENCIL" value="0x1802"/> + <enum name="COLOR_INDEX" value="0x1900"/> + <enum name="STENCIL_INDEX" value="0x1901"/> + <enum name="DEPTH_COMPONENT" value="0x1902"/> + <enum name="RED" value="0x1903"/> + <enum name="GREEN" value="0x1904"/> + <enum name="BLUE" value="0x1905"/> + <enum name="ALPHA" value="0x1906"/> + <enum name="RGBA" value="0x1908"/> + <enum name="RGB" value="0x1907"/> + <enum name="LUMINANCE" value="0x1909"/> + <enum name="LUMINANCE_ALPHA" value="0x190A"/> + <enum name="BITMAP" value="0x1A00"/> + <enum name="POINT" value="0x1B00"/> + <enum name="LINE" value="0x1B01"/> + <enum name="FILL" value="0x1B02"/> + <enum name="FEEDBACK" value="0x1C01"/> + <enum name="RENDER" value="0x1C00"/> + <enum name="SELECT" value="0x1C02"/> + <enum name="FLAT" value="0x1D00"/> + <enum name="SMOOTH" value="0x1D01"/> + <enum name="KEEP" value="0x1E00"/> + <enum name="REPLACE" value="0x1E01"/> + <enum name="INCR" value="0x1E02"/> + <enum name="DECR" value="0x1E03"/> + <enum name="VENDOR" value="0x1F00"/> + <enum name="RENDERER" value="0x1F01"/> + <enum name="VERSION" value="0x1F02"/> + <enum name="EXTENSIONS" value="0x1F03"/> + <enum name="S" value="0x2000"/> + <enum name="T" value="0x2001"/> + <enum name="R" value="0x2002"/> + <enum name="Q" value="0x2003"/> + <enum name="MODULATE" value="0x2100"/> + <enum name="DECAL" value="0x2101"/> + <enum name="TEXTURE_ENV_MODE" value="0x2200"/> + <enum name="TEXTURE_ENV_COLOR" value="0x2201"/> + <enum name="TEXTURE_ENV" value="0x2300"/> + <enum name="EYE_LINEAR" value="0x2400"/> + <enum name="OBJECT_LINEAR" value="0x2401"/> + <enum name="SPHERE_MAP" value="0x2402"/> + <enum name="TEXTURE_GEN_MODE" value="0x2500"> + <size name="TexGendv" count="1"/> + <size name="TexGenfv" count="1"/> + <size name="TexGeniv" count="1"/> + </enum> + <enum name="OBJECT_PLANE" value="0x2501"> + <size name="TexGendv" count="4"/> + <size name="TexGenfv" count="4"/> + <size name="TexGeniv" count="4"/> + </enum> + <enum name="EYE_PLANE" value="0x2502"> + <size name="TexGendv" count="4"/> + <size name="TexGenfv" count="4"/> + <size name="TexGeniv" count="4"/> + </enum> + <enum name="NEAREST" value="0x2600"/> + <enum name="LINEAR" value="0x2601"/> + <enum name="NEAREST_MIPMAP_NEAREST" value="0x2700"/> + <enum name="LINEAR_MIPMAP_NEAREST" value="0x2701"/> + <enum name="NEAREST_MIPMAP_LINEAR" value="0x2702"/> + <enum name="LINEAR_MIPMAP_LINEAR" value="0x2703"/> + <enum name="TEXTURE_MAG_FILTER" value="0x2800"/> + <enum name="TEXTURE_MIN_FILTER" value="0x2801"/> + <enum name="TEXTURE_WRAP_S" value="0x2802"/> + <enum name="TEXTURE_WRAP_T" value="0x2803"/> + <enum name="CLAMP" value="0x2900"/> + <enum name="REPEAT" value="0x2901"/> + <enum name="CLIP_PLANE0" value="0x3000"/> + <enum name="CLIP_PLANE1" value="0x3001"/> + <enum name="CLIP_PLANE2" value="0x3002"/> + <enum name="CLIP_PLANE3" value="0x3003"/> + <enum name="CLIP_PLANE4" value="0x3004"/> + <enum name="CLIP_PLANE5" value="0x3005"/> + <enum name="LIGHT0" value="0x4000"/> + <enum name="LIGHT1" value="0x4001"/> + <enum name="LIGHT2" value="0x4002"/> + <enum name="LIGHT3" value="0x4003"/> + <enum name="LIGHT4" value="0x4004"/> + <enum name="LIGHT5" value="0x4005"/> + <enum name="LIGHT6" value="0x4006"/> + <enum name="LIGHT7" value="0x4007"/> + <enum name="CURRENT_BIT" value="0x00000001"/> + <enum name="POINT_BIT" value="0x00000002"/> + <enum name="LINE_BIT" value="0x00000004"/> + <enum name="POLYGON_BIT" value="0x00000008"/> + <enum name="POLYGON_STIPPLE_BIT" value="0x00000010"/> + <enum name="PIXEL_MODE_BIT" value="0x00000020"/> + <enum name="LIGHTING_BIT" value="0x00000040"/> + <enum name="FOG_BIT" value="0x00000080"/> + <enum name="DEPTH_BUFFER_BIT" value="0x00000100"/> + <enum name="ACCUM_BUFFER_BIT" value="0x00000200"/> + <enum name="STENCIL_BUFFER_BIT" value="0x00000400"/> + <enum name="VIEWPORT_BIT" value="0x00000800"/> + <enum name="TRANSFORM_BIT" value="0x00001000"/> + <enum name="ENABLE_BIT" value="0x00002000"/> + <enum name="COLOR_BUFFER_BIT" value="0x00004000"/> + <enum name="HINT_BIT" value="0x00008000"/> + <enum name="EVAL_BIT" value="0x00010000"/> + <enum name="LIST_BIT" value="0x00020000"/> + <enum name="TEXTURE_BIT" value="0x00040000"/> + <enum name="SCISSOR_BIT" value="0x00080000"/> + <enum name="ALL_ATTRIB_BITS" value="0x000FFFFF"/> + <type name="double" size="8"/> <type name="clampd" size="8"/> @@ -55,32 +499,14 @@ <type name="void" size="0"/> - <enum name="TEXTURE_GEN_MODE" value="0x2500"> - <size name="TexGendv" count="1"/> - <size name="TexGenfv" count="1"/> - <size name="TexGeniv" count="1"/> - </enum> - - <enum name="OBJECT_PLANE" value="0x2501"> - <size name="TexGendv" count="4"/> - <size name="TexGenfv" count="4"/> - <size name="TexGeniv" count="4"/> - </enum> - - <enum name="EYE_PLANE" value="0x2502"> - <size name="TexGendv" count="4"/> - <size name="TexGenfv" count="4"/> - <size name="TexGeniv" count="4"/> - </enum> - <function name="NewList" offset="0"> <param name="list" type="GLuint"/> <param name="mode" type="GLenum"/> - <glx sop="101"/> + <glx sop="101"/> </function> <function name="EndList" offset="1"> - <glx sop="102"/> + <glx sop="102"/> </function> <function name="CallList" offset="2"> @@ -92,19 +518,19 @@ <param name="n" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="lists" type="const GLvoid *" variable_count="n, type"/> - <glx rop="2" handcode="true"/> + <glx rop="2" handcode="true"/> </function> <function name="DeleteLists" offset="4"> <param name="list" type="GLuint"/> <param name="range" type="GLsizei"/> - <glx sop="103"/> + <glx sop="103"/> </function> <function name="GenLists" offset="5"> <param name="range" type="GLsizei"/> <return type="GLuint"/> - <glx sop="104"/> + <glx sop="104"/> </function> <function name="ListBase" offset="6"> @@ -125,7 +551,7 @@ <param name="xmove" type="GLfloat"/> <param name="ymove" type="GLfloat"/> <param name="bitmap" type="const GLubyte *"/> - <glx rop="5" handcode="true"/> + <glx rop="5" handcode="true"/> </function> <function name="Color3b" offset="9" vectorequiv="Color3bv"> @@ -318,7 +744,7 @@ <function name="EdgeFlagv" offset="42"> <param name="flag" type="const GLboolean *" count="1"/> - <glx rop="22"/> + <glx rop="22"/> </function> <function name="End" offset="43"> @@ -558,7 +984,7 @@ <function name="Rectdv" offset="87"> <param name="v1" type="const GLdouble *" count="2"/> <param name="v2" type="const GLdouble *" count="2"/> - <glx rop="45"/> + <glx rop="45"/> </function> <function name="Rectf" offset="88" vectorequiv="Rectfv"> @@ -571,7 +997,7 @@ <function name="Rectfv" offset="89"> <param name="v1" type="const GLfloat *" count="2"/> <param name="v2" type="const GLfloat *" count="2"/> - <glx rop="46"/> + <glx rop="46"/> </function> <function name="Recti" offset="90" vectorequiv="Rectiv"> @@ -584,7 +1010,7 @@ <function name="Rectiv" offset="91"> <param name="v1" type="const GLint *" count="2"/> <param name="v2" type="const GLint *" count="2"/> - <glx rop="47"/> + <glx rop="47"/> </function> <function name="Rects" offset="92" vectorequiv="Rectsv"> @@ -597,7 +1023,7 @@ <function name="Rectsv" offset="93"> <param name="v1" type="const GLshort *" count="2"/> <param name="v2" type="const GLshort *" count="2"/> - <glx rop="48"/> + <glx rop="48"/> </function> <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"> @@ -606,7 +1032,7 @@ <function name="TexCoord1dv" offset="95"> <param name="v" type="const GLdouble *" count="1"/> - <glx rop="49"/> + <glx rop="49"/> </function> <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv"> @@ -615,7 +1041,7 @@ <function name="TexCoord1fv" offset="97"> <param name="v" type="const GLfloat *" count="1"/> - <glx rop="50"/> + <glx rop="50"/> </function> <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"> @@ -624,7 +1050,7 @@ <function name="TexCoord1iv" offset="99"> <param name="v" type="const GLint *" count="1"/> - <glx rop="51"/> + <glx rop="51"/> </function> <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"> @@ -633,7 +1059,7 @@ <function name="TexCoord1sv" offset="101"> <param name="v" type="const GLshort *" count="1"/> - <glx rop="52"/> + <glx rop="52"/> </function> <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"> @@ -643,7 +1069,7 @@ <function name="TexCoord2dv" offset="103"> <param name="v" type="const GLdouble *" count="2"/> - <glx rop="53"/> + <glx rop="53"/> </function> <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv"> @@ -653,7 +1079,7 @@ <function name="TexCoord2fv" offset="105"> <param name="v" type="const GLfloat *" count="2"/> - <glx rop="54"/> + <glx rop="54"/> </function> <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"> @@ -663,7 +1089,7 @@ <function name="TexCoord2iv" offset="107"> <param name="v" type="const GLint *" count="2"/> - <glx rop="55"/> + <glx rop="55"/> </function> <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"> @@ -673,7 +1099,7 @@ <function name="TexCoord2sv" offset="109"> <param name="v" type="const GLshort *" count="2"/> - <glx rop="56"/> + <glx rop="56"/> </function> <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"> @@ -684,7 +1110,7 @@ <function name="TexCoord3dv" offset="111"> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="57"/> + <glx rop="57"/> </function> <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv"> @@ -695,7 +1121,7 @@ <function name="TexCoord3fv" offset="113"> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="58"/> + <glx rop="58"/> </function> <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"> @@ -706,7 +1132,7 @@ <function name="TexCoord3iv" offset="115"> <param name="v" type="const GLint *" count="3"/> - <glx rop="59"/> + <glx rop="59"/> </function> <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"> @@ -717,7 +1143,7 @@ <function name="TexCoord3sv" offset="117"> <param name="v" type="const GLshort *" count="3"/> - <glx rop="60"/> + <glx rop="60"/> </function> <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"> @@ -729,7 +1155,7 @@ <function name="TexCoord4dv" offset="119"> <param name="v" type="const GLdouble *" count="4"/> - <glx rop="61"/> + <glx rop="61"/> </function> <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv"> @@ -741,7 +1167,7 @@ <function name="TexCoord4fv" offset="121"> <param name="v" type="const GLfloat *" count="4"/> - <glx rop="62"/> + <glx rop="62"/> </function> <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"> @@ -753,7 +1179,7 @@ <function name="TexCoord4iv" offset="123"> <param name="v" type="const GLint *" count="4"/> - <glx rop="63"/> + <glx rop="63"/> </function> <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"> @@ -765,7 +1191,7 @@ <function name="TexCoord4sv" offset="125"> <param name="v" type="const GLshort *" count="4"/> - <glx rop="64"/> + <glx rop="64"/> </function> <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"> @@ -775,7 +1201,7 @@ <function name="Vertex2dv" offset="127"> <param name="v" type="const GLdouble *" count="2"/> - <glx rop="65"/> + <glx rop="65"/> </function> <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv"> @@ -785,7 +1211,7 @@ <function name="Vertex2fv" offset="129"> <param name="v" type="const GLfloat *" count="2"/> - <glx rop="66"/> + <glx rop="66"/> </function> <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"> @@ -795,7 +1221,7 @@ <function name="Vertex2iv" offset="131"> <param name="v" type="const GLint *" count="2"/> - <glx rop="67"/> + <glx rop="67"/> </function> <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv"> @@ -805,7 +1231,7 @@ <function name="Vertex2sv" offset="133"> <param name="v" type="const GLshort *" count="2"/> - <glx rop="68"/> + <glx rop="68"/> </function> <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv"> @@ -816,7 +1242,7 @@ <function name="Vertex3dv" offset="135"> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="69"/> + <glx rop="69"/> </function> <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv"> @@ -827,7 +1253,7 @@ <function name="Vertex3fv" offset="137"> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="70"/> + <glx rop="70"/> </function> <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv"> @@ -838,7 +1264,7 @@ <function name="Vertex3iv" offset="139"> <param name="v" type="const GLint *" count="3"/> - <glx rop="71"/> + <glx rop="71"/> </function> <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv"> @@ -849,7 +1275,7 @@ <function name="Vertex3sv" offset="141"> <param name="v" type="const GLshort *" count="3"/> - <glx rop="72"/> + <glx rop="72"/> </function> <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv"> @@ -861,7 +1287,7 @@ <function name="Vertex4dv" offset="143"> <param name="v" type="const GLdouble *" count="4"/> - <glx rop="73"/> + <glx rop="73"/> </function> <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv"> @@ -873,7 +1299,7 @@ <function name="Vertex4fv" offset="145"> <param name="v" type="const GLfloat *" count="4"/> - <glx rop="74"/> + <glx rop="74"/> </function> <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv"> @@ -885,7 +1311,7 @@ <function name="Vertex4iv" offset="147"> <param name="v" type="const GLint *" count="4"/> - <glx rop="75"/> + <glx rop="75"/> </function> <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv"> @@ -897,166 +1323,166 @@ <function name="Vertex4sv" offset="149"> <param name="v" type="const GLshort *" count="4"/> - <glx rop="76"/> + <glx rop="76"/> </function> <function name="ClipPlane" offset="150"> <param name="plane" type="GLenum"/> <param name="equation" type="const GLdouble *" count="4"/> - <glx rop="77"/> + <glx rop="77"/> </function> <function name="ColorMaterial" offset="151"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> - <glx rop="78"/> + <glx rop="78"/> </function> <function name="CullFace" offset="152"> <param name="mode" type="GLenum"/> - <glx rop="79"/> + <glx rop="79"/> </function> <function name="Fogf" offset="153"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="80"/> + <glx rop="80"/> </function> <function name="Fogfv" offset="154"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="81"/> + <glx rop="81"/> </function> <function name="Fogi" offset="155"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="82"/> + <glx rop="82"/> </function> <function name="Fogiv" offset="156"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="83"/> + <glx rop="83"/> </function> <function name="FrontFace" offset="157"> <param name="mode" type="GLenum"/> - <glx rop="84"/> + <glx rop="84"/> </function> <function name="Hint" offset="158"> <param name="target" type="GLenum"/> <param name="mode" type="GLenum"/> - <glx rop="85"/> + <glx rop="85"/> </function> <function name="Lightf" offset="159"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="86"/> + <glx rop="86"/> </function> <function name="Lightfv" offset="160"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="87"/> + <glx rop="87"/> </function> <function name="Lighti" offset="161"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="88"/> + <glx rop="88"/> </function> <function name="Lightiv" offset="162"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="89"/> + <glx rop="89"/> </function> <function name="LightModelf" offset="163"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="90"/> + <glx rop="90"/> </function> <function name="LightModelfv" offset="164"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="91"/> + <glx rop="91"/> </function> <function name="LightModeli" offset="165"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="92"/> + <glx rop="92"/> </function> <function name="LightModeliv" offset="166"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="93"/> + <glx rop="93"/> </function> <function name="LineStipple" offset="167"> <param name="factor" type="GLint"/> <param name="pattern" type="GLushort"/> - <glx rop="94"/> + <glx rop="94"/> </function> <function name="LineWidth" offset="168"> <param name="width" type="GLfloat"/> - <glx rop="95"/> + <glx rop="95"/> </function> <function name="Materialf" offset="169"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="96"/> + <glx rop="96"/> </function> <function name="Materialfv" offset="170"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="97"/> + <glx rop="97"/> </function> <function name="Materiali" offset="171"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="98"/> + <glx rop="98"/> </function> <function name="Materialiv" offset="172"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="99"/> + <glx rop="99"/> </function> <function name="PointSize" offset="173"> <param name="size" type="GLfloat"/> - <glx rop="100"/> + <glx rop="100"/> </function> <function name="PolygonMode" offset="174"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> - <glx rop="101"/> + <glx rop="101"/> </function> <function name="PolygonStipple" offset="175"> <param name="mask" type="const GLubyte *"/> - <glx rop="102" handcode="true"/> + <glx rop="102" handcode="true"/> </function> <function name="Scissor" offset="176"> @@ -1064,40 +1490,40 @@ <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> - <glx rop="103"/> + <glx rop="103"/> </function> <function name="ShadeModel" offset="177"> <param name="mode" type="GLenum"/> - <glx rop="104"/> + <glx rop="104"/> </function> <function name="TexParameterf" offset="178"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="105"/> + <glx rop="105"/> </function> <function name="TexParameterfv" offset="179"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="106"/> + <glx rop="106"/> </function> <function name="TexParameteri" offset="180"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="107"/> + <glx rop="107"/> </function> <function name="TexParameteriv" offset="181"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="108"/> + <glx rop="108"/> </function> <function name="TexImage1D" offset="182"> @@ -1109,7 +1535,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="109" handcode="true"/> + <glx rop="109" handcode="true"/> </function> <function name="TexImage2D" offset="183"> @@ -1122,129 +1548,129 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="110" handcode="true"/> + <glx rop="110" handcode="true"/> </function> <function name="TexEnvf" offset="184"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="111"/> + <glx rop="111"/> </function> <function name="TexEnvfv" offset="185"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="112"/> + <glx rop="112"/> </function> <function name="TexEnvi" offset="186"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="113"/> + <glx rop="113"/> </function> <function name="TexEnviv" offset="187"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="114"/> + <glx rop="114"/> </function> <function name="TexGend" offset="188"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLdouble"/> - <glx rop="115"/> + <glx rop="115"/> </function> <function name="TexGendv" offset="189"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLdouble *" variable_param="pname"/> - <glx rop="116"/> + <glx rop="116"/> </function> <function name="TexGenf" offset="190"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="117"/> + <glx rop="117"/> </function> <function name="TexGenfv" offset="191"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="118"/> + <glx rop="118"/> </function> <function name="TexGeni" offset="192"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="119"/> + <glx rop="119"/> </function> <function name="TexGeniv" offset="193"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="120"/> + <glx rop="120"/> </function> <function name="FeedbackBuffer" offset="194"> <param name="size" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="buffer" type="GLfloat *"/> - <glx sop="105" handcode="true"/> + <glx sop="105" handcode="true"/> </function> <function name="SelectBuffer" offset="195"> <param name="size" type="GLsizei"/> <param name="buffer" type="GLuint *"/> - <glx sop="106" handcode="true"/> + <glx sop="106" handcode="true"/> </function> <function name="RenderMode" offset="196"> <param name="mode" type="GLenum"/> <return type="GLint"/> - <glx sop="107" handcode="true"/> + <glx sop="107" handcode="true"/> </function> <function name="InitNames" offset="197"> - <glx rop="121"/> + <glx rop="121"/> </function> <function name="LoadName" offset="198"> <param name="name" type="GLuint"/> - <glx rop="122"/> + <glx rop="122"/> </function> <function name="PassThrough" offset="199"> <param name="token" type="GLfloat"/> - <glx rop="123"/> + <glx rop="123"/> </function> <function name="PopName" offset="200"> - <glx rop="124"/> + <glx rop="124"/> </function> <function name="PushName" offset="201"> <param name="name" type="GLuint"/> - <glx rop="125"/> + <glx rop="125"/> </function> <function name="DrawBuffer" offset="202"> <param name="mode" type="GLenum"/> - <glx rop="126"/> + <glx rop="126"/> </function> <function name="Clear" offset="203"> <param name="mask" type="GLbitfield"/> - <glx rop="127"/> + <glx rop="127"/> </function> <function name="ClearAccum" offset="204"> @@ -1252,12 +1678,12 @@ <param name="green" type="GLfloat"/> <param name="blue" type="GLfloat"/> <param name="alpha" type="GLfloat"/> - <glx rop="128"/> + <glx rop="128"/> </function> <function name="ClearIndex" offset="205"> <param name="c" type="GLfloat"/> - <glx rop="129"/> + <glx rop="129"/> </function> <function name="ClearColor" offset="206"> @@ -1265,22 +1691,22 @@ <param name="green" type="GLclampf"/> <param name="blue" type="GLclampf"/> <param name="alpha" type="GLclampf"/> - <glx rop="130"/> + <glx rop="130"/> </function> <function name="ClearStencil" offset="207"> <param name="s" type="GLint"/> - <glx rop="131"/> + <glx rop="131"/> </function> <function name="ClearDepth" offset="208"> <param name="depth" type="GLclampd"/> - <glx rop="132"/> + <glx rop="132"/> </function> <function name="StencilMask" offset="209"> <param name="mask" type="GLuint"/> - <glx rop="133"/> + <glx rop="133"/> </function> <function name="ColorMask" offset="210"> @@ -1288,33 +1714,33 @@ <param name="green" type="GLboolean"/> <param name="blue" type="GLboolean"/> <param name="alpha" type="GLboolean"/> - <glx rop="134"/> + <glx rop="134"/> </function> <function name="DepthMask" offset="211"> <param name="flag" type="GLboolean"/> - <glx rop="135"/> + <glx rop="135"/> </function> <function name="IndexMask" offset="212"> <param name="mask" type="GLuint"/> - <glx rop="136"/> + <glx rop="136"/> </function> <function name="Accum" offset="213"> <param name="op" type="GLenum"/> <param name="value" type="GLfloat"/> - <glx rop="137"/> + <glx rop="137"/> </function> <function name="Disable" offset="214"> <param name="cap" type="GLenum"/> - <glx rop="138"/> + <glx rop="138"/> </function> <function name="Enable" offset="215"> <param name="cap" type="GLenum"/> - <glx rop="139"/> + <glx rop="139"/> </function> <function name="Finish" offset="216"> @@ -1326,12 +1752,12 @@ </function> <function name="PopAttrib" offset="218"> - <glx rop="141"/> + <glx rop="141"/> </function> <function name="PushAttrib" offset="219"> <param name="mask" type="GLbitfield"/> - <glx rop="142"/> + <glx rop="142"/> </function> <function name="Map1d" offset="220"> @@ -1341,7 +1767,7 @@ <param name="stride" type="GLint"/> <param name="order" type="GLint"/> <param name="points" type="const GLdouble *"/> - <glx rop="143" handcode="true"/> + <glx rop="143" handcode="true"/> </function> <function name="Map1f" offset="221"> @@ -1351,7 +1777,7 @@ <param name="stride" type="GLint"/> <param name="order" type="GLint"/> <param name="points" type="const GLfloat *"/> - <glx rop="144" handcode="true"/> + <glx rop="144" handcode="true"/> </function> <function name="Map2d" offset="222"> @@ -1365,7 +1791,7 @@ <param name="vstride" type="GLint"/> <param name="vorder" type="GLint"/> <param name="points" type="const GLdouble *"/> - <glx rop="145" handcode="true"/> + <glx rop="145" handcode="true"/> </function> <function name="Map2f" offset="223"> @@ -1379,21 +1805,21 @@ <param name="vstride" type="GLint"/> <param name="vorder" type="GLint"/> <param name="points" type="const GLfloat *"/> - <glx rop="146" handcode="true"/> + <glx rop="146" handcode="true"/> </function> <function name="MapGrid1d" offset="224"> <param name="un" type="GLint"/> <param name="u1" type="GLdouble"/> <param name="u2" type="GLdouble"/> - <glx rop="147"/> + <glx rop="147"/> </function> <function name="MapGrid1f" offset="225"> <param name="un" type="GLint"/> <param name="u1" type="GLfloat"/> <param name="u2" type="GLfloat"/> - <glx rop="148"/> + <glx rop="148"/> </function> <function name="MapGrid2d" offset="226"> @@ -1403,7 +1829,7 @@ <param name="vn" type="GLint"/> <param name="v1" type="GLdouble"/> <param name="v2" type="GLdouble"/> - <glx rop="149"/> + <glx rop="149"/> </function> <function name="MapGrid2f" offset="227"> @@ -1413,7 +1839,7 @@ <param name="vn" type="GLint"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> - <glx rop="150"/> + <glx rop="150"/> </function> <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv"> @@ -1422,7 +1848,7 @@ <function name="EvalCoord1dv" offset="229"> <param name="u" type="const GLdouble *" count="1"/> - <glx rop="151"/> + <glx rop="151"/> </function> <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv"> @@ -1431,7 +1857,7 @@ <function name="EvalCoord1fv" offset="231"> <param name="u" type="const GLfloat *" count="1"/> - <glx rop="152"/> + <glx rop="152"/> </function> <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv"> @@ -1441,7 +1867,7 @@ <function name="EvalCoord2dv" offset="233"> <param name="u" type="const GLdouble *" count="2"/> - <glx rop="153"/> + <glx rop="153"/> </function> <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv"> @@ -1451,19 +1877,19 @@ <function name="EvalCoord2fv" offset="235"> <param name="u" type="const GLfloat *" count="2"/> - <glx rop="154"/> + <glx rop="154"/> </function> <function name="EvalMesh1" offset="236"> <param name="mode" type="GLenum"/> <param name="i1" type="GLint"/> <param name="i2" type="GLint"/> - <glx rop="155"/> + <glx rop="155"/> </function> <function name="EvalPoint1" offset="237"> <param name="i" type="GLint"/> - <glx rop="156"/> + <glx rop="156"/> </function> <function name="EvalMesh2" offset="238"> @@ -1472,105 +1898,105 @@ <param name="i2" type="GLint"/> <param name="j1" type="GLint"/> <param name="j2" type="GLint"/> - <glx rop="157"/> + <glx rop="157"/> </function> <function name="EvalPoint2" offset="239"> <param name="i" type="GLint"/> <param name="j" type="GLint"/> - <glx rop="158"/> + <glx rop="158"/> </function> <function name="AlphaFunc" offset="240"> <param name="func" type="GLenum"/> <param name="ref" type="GLclampf"/> - <glx rop="159"/> + <glx rop="159"/> </function> <function name="BlendFunc" offset="241"> <param name="sfactor" type="GLenum"/> <param name="dfactor" type="GLenum"/> - <glx rop="160"/> + <glx rop="160"/> </function> <function name="LogicOp" offset="242"> <param name="opcode" type="GLenum"/> - <glx rop="161"/> + <glx rop="161"/> </function> <function name="StencilFunc" offset="243"> <param name="func" type="GLenum"/> <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> - <glx rop="162"/> + <glx rop="162"/> </function> <function name="StencilOp" offset="244"> <param name="fail" type="GLenum"/> <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> - <glx rop="163"/> + <glx rop="163"/> </function> <function name="DepthFunc" offset="245"> <param name="func" type="GLenum"/> - <glx rop="164"/> + <glx rop="164"/> </function> <function name="PixelZoom" offset="246"> <param name="xfactor" type="GLfloat"/> <param name="yfactor" type="GLfloat"/> - <glx rop="165"/> + <glx rop="165"/> </function> <function name="PixelTransferf" offset="247"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="166"/> + <glx rop="166"/> </function> <function name="PixelTransferi" offset="248"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="167"/> + <glx rop="167"/> </function> <function name="PixelStoref" offset="249"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="109" handcode="true"/> + <glx rop="109" handcode="true"/> </function> <function name="PixelStorei" offset="250"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="110" handcode="true"/> + <glx rop="110" handcode="true"/> </function> <function name="PixelMapfv" offset="251"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei"/> <param name="values" type="const GLfloat *"/> - <glx sop="125" handcode="true"/> + <glx sop="125" handcode="true"/> </function> <function name="PixelMapuiv" offset="252"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei"/> <param name="values" type="const GLuint *"/> - <glx sop="126" handcode="true"/> + <glx sop="126" handcode="true"/> </function> <function name="PixelMapusv" offset="253"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei"/> <param name="values" type="const GLushort *"/> - <glx sop="127" handcode="true"/> + <glx sop="127" handcode="true"/> </function> <function name="ReadBuffer" offset="254"> <param name="mode" type="GLenum"/> - <glx rop="171"/> + <glx rop="171"/> </function> <function name="CopyPixels" offset="255"> @@ -1579,7 +2005,7 @@ <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="type" type="GLenum"/> - <glx rop="172"/> + <glx rop="172"/> </function> <function name="ReadPixels" offset="256"> @@ -1590,7 +2016,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="GLvoid *"/> - <glx sop="111" handcode="true"/> + <glx sop="111" handcode="true"/> </function> <function name="DrawPixels" offset="257"> @@ -1599,155 +2025,155 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="173" handcode="true"/> + <glx rop="173" handcode="true"/> </function> <function name="GetBooleanv" offset="258"> <param name="pname" type="GLenum"/> <param name="params" type="GLboolean *"/> - <glx sop="112" handcode="true"/> + <glx sop="112" handcode="true"/> </function> <function name="GetClipPlane" offset="259"> <param name="plane" type="GLenum"/> <param name="equation" type="GLdouble *" output="true"/> - <glx sop="113" handcode="true"/> + <glx sop="113" handcode="true"/> </function> <function name="GetDoublev" offset="260"> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *"/> - <glx sop="114" handcode="true"/> + <glx sop="114" handcode="true"/> </function> <function name="GetError" offset="261"> <return type="GLenum"/> - <glx sop="115" handcode="true"/> + <glx sop="115" handcode="true"/> </function> <function name="GetFloatv" offset="262"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> - <glx sop="116" handcode="true"/> + <glx sop="116" handcode="true"/> </function> <function name="GetIntegerv" offset="263"> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> - <glx sop="117" handcode="true"/> + <glx sop="117" handcode="true"/> </function> <function name="GetLightfv" offset="264"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="118"/> + <glx sop="118"/> </function> <function name="GetLightiv" offset="265"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="119"/> + <glx sop="119"/> </function> <function name="GetMapdv" offset="266"> <param name="target" type="GLenum"/> <param name="query" type="GLenum"/> <param name="v" type="GLdouble *" output="true"/> - <glx sop="120"/> + <glx sop="120"/> </function> <function name="GetMapfv" offset="267"> <param name="target" type="GLenum"/> <param name="query" type="GLenum"/> <param name="v" type="GLfloat *" output="true"/> - <glx sop="121"/> + <glx sop="121"/> </function> <function name="GetMapiv" offset="268"> <param name="target" type="GLenum"/> <param name="query" type="GLenum"/> <param name="v" type="GLint *" output="true"/> - <glx sop="122"/> + <glx sop="122"/> </function> <function name="GetMaterialfv" offset="269"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="123"/> + <glx sop="123"/> </function> <function name="GetMaterialiv" offset="270"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="124"/> + <glx sop="124"/> </function> <function name="GetPixelMapfv" offset="271"> <param name="map" type="GLenum"/> <param name="values" type="GLfloat *" output="true"/> - <glx sop="125"/> + <glx sop="125"/> </function> <function name="GetPixelMapuiv" offset="272"> <param name="map" type="GLenum"/> <param name="values" type="GLuint *" output="true"/> - <glx sop="126"/> + <glx sop="126"/> </function> <function name="GetPixelMapusv" offset="273"> <param name="map" type="GLenum"/> <param name="values" type="GLushort *" output="true"/> - <glx sop="127"/> + <glx sop="127"/> </function> <function name="GetPolygonStipple" offset="274"> <param name="mask" type="GLubyte *"/> - <glx sop="128" handcode="true"/> + <glx sop="128" handcode="true"/> </function> <function name="GetString" offset="275"> <param name="name" type="GLenum"/> <return type="const GLubyte *"/> - <glx sop="129" handcode="true"/> + <glx sop="129" handcode="true"/> </function> <function name="GetTexEnvfv" offset="276"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="130"/> + <glx sop="130"/> </function> <function name="GetTexEnviv" offset="277"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="131"/> + <glx sop="131"/> </function> <function name="GetTexGendv" offset="278"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true"/> - <glx sop="132"/> + <glx sop="132"/> </function> <function name="GetTexGenfv" offset="279"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="133"/> + <glx sop="133"/> </function> <function name="GetTexGeniv" offset="280"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="134"/> + <glx sop="134"/> </function> <function name="GetTexImage" offset="281"> @@ -1756,21 +2182,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="GLvoid *"/> - <glx sop="135" handcode="true"/> + <glx sop="135" handcode="true"/> </function> <function name="GetTexParameterfv" offset="282"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="136"/> + <glx sop="136"/> </function> <function name="GetTexParameteriv" offset="283"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="137"/> + <glx sop="137"/> </function> <function name="GetTexLevelParameterfv" offset="284"> @@ -1778,7 +2204,7 @@ <param name="level" type="GLint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="138"/> + <glx sop="138"/> </function> <function name="GetTexLevelParameteriv" offset="285"> @@ -1786,25 +2212,25 @@ <param name="level" type="GLint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="139"/> + <glx sop="139"/> </function> <function name="IsEnabled" offset="286"> <param name="cap" type="GLenum"/> <return type="GLboolean"/> - <glx sop="140" handcode="true"/> + <glx sop="140" handcode="true"/> </function> <function name="IsList" offset="287"> <param name="list" type="GLuint"/> <return type="GLboolean"/> - <glx sop="141"/> + <glx sop="141"/> </function> <function name="DepthRange" offset="288"> <param name="zNear" type="GLclampd"/> <param name="zFar" type="GLclampd"/> - <glx rop="174"/> + <glx rop="174"/> </function> <function name="Frustum" offset="289"> @@ -1814,36 +2240,36 @@ <param name="top" type="GLdouble"/> <param name="zNear" type="GLdouble"/> <param name="zFar" type="GLdouble"/> - <glx rop="175"/> + <glx rop="175"/> </function> <function name="LoadIdentity" offset="290"> - <glx rop="176"/> + <glx rop="176"/> </function> <function name="LoadMatrixf" offset="291"> <param name="m" type="const GLfloat *" count="16"/> - <glx rop="177"/> + <glx rop="177"/> </function> <function name="LoadMatrixd" offset="292"> <param name="m" type="const GLdouble *" count="16"/> - <glx rop="178"/> + <glx rop="178"/> </function> <function name="MatrixMode" offset="293"> <param name="mode" type="GLenum"/> - <glx rop="179"/> + <glx rop="179"/> </function> <function name="MultMatrixf" offset="294"> <param name="m" type="const GLfloat *" count="16"/> - <glx rop="180"/> + <glx rop="180"/> </function> <function name="MultMatrixd" offset="295"> <param name="m" type="const GLdouble *" count="16"/> - <glx rop="181"/> + <glx rop="181"/> </function> <function name="Ortho" offset="296"> @@ -1853,15 +2279,15 @@ <param name="top" type="GLdouble"/> <param name="zNear" type="GLdouble"/> <param name="zFar" type="GLdouble"/> - <glx rop="182"/> + <glx rop="182"/> </function> <function name="PopMatrix" offset="297"> - <glx rop="183"/> + <glx rop="183"/> </function> <function name="PushMatrix" offset="298"> - <glx rop="184"/> + <glx rop="184"/> </function> <function name="Rotated" offset="299"> @@ -1869,7 +2295,7 @@ <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> - <glx rop="185"/> + <glx rop="185"/> </function> <function name="Rotatef" offset="300"> @@ -1877,35 +2303,35 @@ <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> - <glx rop="186"/> + <glx rop="186"/> </function> <function name="Scaled" offset="301"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> - <glx rop="187"/> + <glx rop="187"/> </function> <function name="Scalef" offset="302"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> - <glx rop="188"/> + <glx rop="188"/> </function> <function name="Translated" offset="303"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> - <glx rop="189"/> + <glx rop="189"/> </function> <function name="Translatef" offset="304"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> - <glx rop="190"/> + <glx rop="190"/> </function> <function name="Viewport" offset="305"> @@ -1913,14 +2339,120 @@ <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> - <glx rop="191"/> + <glx rop="191"/> </function> </category> <category name="1.1"> + <enum name="INDEX_LOGIC_OP" value="0x0BF1"/> + <enum name="COLOR_LOGIC_OP" value="0x0BF2"/> + <enum name="TEXTURE_INTERNAL_FORMAT" value="0x1003"/> + <enum name="DOUBLE" value="0x140A"/> + <enum name="POLYGON_OFFSET_UNITS" value="0x2A00"/> + <enum name="POLYGON_OFFSET_POINT" value="0x2A01"/> + <enum name="POLYGON_OFFSET_LINE" value="0x2A02"/> + <enum name="R3_G3_B2" value="0x2A10"/> + <enum name="V2F" value="0x2A20"/> + <enum name="V3F" value="0x2A21"/> + <enum name="C4UB_V2F" value="0x2A22"/> + <enum name="C4UB_V3F" value="0x2A23"/> + <enum name="C3F_V3F" value="0x2A24"/> + <enum name="N3F_V3F" value="0x2A25"/> + <enum name="C4F_N3F_V3F" value="0x2A26"/> + <enum name="T2F_V3F" value="0x2A27"/> + <enum name="T4F_V4F" value="0x2A28"/> + <enum name="T2F_C4UB_V3F" value="0x2A29"/> + <enum name="T2F_C3F_V3F" value="0x2A2A"/> + <enum name="T2F_N3F_V3F" value="0x2A2B"/> + <enum name="T2F_C4F_N3F_V3F" value="0x2A2C"/> + <enum name="T4F_C4F_N3F_V4F" value="0x2A2D"/> + <enum name="POLYGON_OFFSET_FILL" value="0x8037"/> + <enum name="POLYGON_OFFSET_FACTOR" value="0x8038"/> + <enum name="POLYGON_OFFSET_BIAS" value="0x8039"/> + <enum name="ALPHA4" value="0x803B"/> + <enum name="ALPHA8" value="0x803C"/> + <enum name="ALPHA12" value="0x803D"/> + <enum name="ALPHA16" value="0x803E"/> + <enum name="LUMINANCE4" value="0x803F"/> + <enum name="LUMINANCE8" value="0x8040"/> + <enum name="LUMINANCE12" value="0x8041"/> + <enum name="LUMINANCE16" value="0x8042"/> + <enum name="LUMINANCE4_ALPHA4" value="0x8043"/> + <enum name="LUMINANCE6_ALPHA2" value="0x8044"/> + <enum name="LUMINANCE8_ALPHA8" value="0x8045"/> + <enum name="LUMINANCE12_ALPHA4" value="0x8046"/> + <enum name="LUMINANCE12_ALPHA12" value="0x8047"/> + <enum name="LUMINANCE16_ALPHA16" value="0x8048"/> + <enum name="INTENSITY" value="0x8049"/> + <enum name="INTENSITY4" value="0x804A"/> + <enum name="INTENSITY8" value="0x804B"/> + <enum name="INTENSITY12" value="0x804C"/> + <enum name="INTENSITY16" value="0x804D"/> + <enum name="RGB4" value="0x804F"/> + <enum name="RGB5" value="0x8050"/> + <enum name="RGB8" value="0x8051"/> + <enum name="RGB10" value="0x8052"/> + <enum name="RGB12" value="0x8053"/> + <enum name="RGB16" value="0x8054"/> + <enum name="RGBA2" value="0x8055"/> + <enum name="RGBA4" value="0x8056"/> + <enum name="RGB5_A1" value="0x8057"/> + <enum name="RGBA8" value="0x8058"/> + <enum name="RGB10_A2" value="0x8059"/> + <enum name="RGBA12" value="0x805A"/> + <enum name="RGBA16" value="0x805B"/> + <enum name="TEXTURE_RED_SIZE" value="0x805C"/> + <enum name="TEXTURE_GREEN_SIZE" value="0x805D"/> + <enum name="TEXTURE_BLUE_SIZE" value="0x805E"/> + <enum name="TEXTURE_ALPHA_SIZE" value="0x805F"/> + <enum name="TEXTURE_LUMINANCE_SIZE" value="0x8060"/> + <enum name="TEXTURE_INTENSITY_SIZE" value="0x8061"/> + <enum name="PROXY_TEXTURE_1D" value="0x8063"/> + <enum name="PROXY_TEXTURE_2D" value="0x8064"/> + <enum name="TEXTURE_PRIORITY" value="0x8066"/> + <enum name="TEXTURE_RESIDENT" value="0x8067"/> + <enum name="TEXTURE_BINDING_1D" value="0x8068"/> + <enum name="TEXTURE_BINDING_2D" value="0x8069"/> + <enum name="VERTEX_ARRAY" value="0x8074"/> + <enum name="NORMAL_ARRAY" value="0x8075"/> + <enum name="COLOR_ARRAY" value="0x8076"/> + <enum name="INDEX_ARRAY" value="0x8077"/> + <enum name="TEXTURE_COORD_ARRAY" value="0x8078"/> + <enum name="EDGE_FLAG_ARRAY" value="0x8079"/> + <enum name="VERTEX_ARRAY_SIZE" value="0x807A"/> + <enum name="VERTEX_ARRAY_TYPE" value="0x807B"/> + <enum name="VERTEX_ARRAY_STRIDE" value="0x807C"/> + <enum name="VERTEX_ARRAY_COUNT" value="0x807D"/> + <enum name="NORMAL_ARRAY_TYPE" value="0x807E"/> + <enum name="NORMAL_ARRAY_STRIDE" value="0x807F"/> + <enum name="NORMAL_ARRAY_COUNT" value="0x8080"/> + <enum name="COLOR_ARRAY_SIZE" value="0x8081"/> + <enum name="COLOR_ARRAY_TYPE" value="0x8082"/> + <enum name="COLOR_ARRAY_STRIDE" value="0x8083"/> + <enum name="COLOR_ARRAY_COUNT" value="0x8084"/> + <enum name="INDEX_ARRAY_TYPE" value="0x8085"/> + <enum name="INDEX_ARRAY_STRIDE" value="0x8086"/> + <enum name="INDEX_ARRAY_COUNT" value="0x8087"/> + <enum name="TEXTURE_COORD_ARRAY_SIZE" value="0x8088"/> + <enum name="TEXTURE_COORD_ARRAY_TYPE" value="0x8089"/> + <enum name="TEXTURE_COORD_ARRAY_STRIDE" value="0x808A"/> + <enum name="TEXTURE_COORD_ARRAY_COUNT" value="0x808B"/> + <enum name="EDGE_FLAG_ARRAY_STRIDE" value="0x808C"/> + <enum name="EDGE_FLAG_ARRAY_COUNT" value="0x808D"/> + <enum name="VERTEX_ARRAY_POINTER" value="0x808E"/> + <enum name="NORMAL_ARRAY_POINTER" value="0x808F"/> + <enum name="COLOR_ARRAY_POINTER" value="0x8090"/> + <enum name="INDEX_ARRAY_POINTER" value="0x8091"/> + <enum name="TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/> + <enum name="EDGE_FLAG_ARRAY_POINTER" value="0x8093"/> + <enum name="CLIENT_PIXEL_STORE_BIT" value="0x00000001"/> + <enum name="CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/> + <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/> + <enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/> + <function name="ArrayElement" offset="306"> <param name="i" type="GLint"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="ColorPointer" offset="308"> @@ -1928,19 +2460,19 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="DisableClientState" offset="309"> <param name="array" type="GLenum"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="DrawArrays" offset="310"> <param name="mode" type="GLenum"/> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="DrawElements" offset="311"> @@ -1948,45 +2480,45 @@ <param name="count" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="indices" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="EdgeFlagPointer" offset="312"> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="EnableClientState" offset="313"> <param name="array" type="GLenum"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="GetPointerv" offset="329"> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="IndexPointer" offset="314"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="InterleavedArrays" offset="317"> <param name="format" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="NormalPointer" offset="318"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="TexCoordPointer" offset="320"> @@ -1994,7 +2526,7 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="VertexPointer" offset="321"> @@ -2002,13 +2534,13 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="PolygonOffset" offset="319"> <param name="factor" type="GLfloat"/> <param name="units" type="GLfloat"/> - <glx rop="192"/> + <glx rop="192"/> </function> <function name="CopyTexImage1D" offset="323"> @@ -2019,7 +2551,7 @@ <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="border" type="GLint"/> - <glx rop="4119"/> + <glx rop="4119"/> </function> <function name="CopyTexImage2D" offset="324"> @@ -2031,7 +2563,7 @@ <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="border" type="GLint"/> - <glx rop="4120"/> + <glx rop="4120"/> </function> <function name="CopyTexSubImage1D" offset="325"> @@ -2041,7 +2573,7 @@ <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> - <glx rop="4121"/> + <glx rop="4121"/> </function> <function name="CopyTexSubImage2D" offset="326"> @@ -2053,7 +2585,7 @@ <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> - <glx rop="4122"/> + <glx rop="4122"/> </function> <function name="TexSubImage1D" offset="332"> @@ -2064,7 +2596,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="4099" handcode="true"/> + <glx rop="4099" handcode="true"/> </function> <function name="TexSubImage2D" offset="333"> @@ -2077,7 +2609,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="4100" handcode="true"/> + <glx rop="4100" handcode="true"/> </function> <function name="AreTexturesResident" offset="322"> @@ -2085,38 +2617,38 @@ <param name="textures" type="const GLuint *"/> <param name="residences" type="GLboolean *"/> <return type="GLboolean"/> - <glx sop="143" handcode="true"/> + <glx sop="143" handcode="true"/> </function> <function name="BindTexture" offset="307"> <param name="target" type="GLenum"/> <param name="texture" type="GLuint"/> - <glx rop="4117"/> + <glx rop="4117"/> </function> <function name="DeleteTextures" offset="327"> <param name="n" type="GLsizei" counter="true"/> <param name="textures" type="const GLuint *" count="n"/> - <glx sop="144"/> + <glx sop="144"/> </function> <function name="GenTextures" offset="328"> <param name="n" type="GLsizei"/> <param name="textures" type="GLuint *" output="true"/> - <glx sop="145" handcode="true"/> + <glx sop="145" handcode="true"/> </function> <function name="IsTexture" offset="330"> <param name="texture" type="GLuint"/> <return type="GLboolean"/> - <glx sop="146"/> + <glx sop="146"/> </function> <function name="PrioritizeTextures" offset="331"> <param name="n" type="GLsizei"/> <param name="textures" type="const GLuint *"/> <param name="priorities" type="const GLclampf *"/> - <glx rop="4118" handcode="true"/> + <glx rop="4118" handcode="true"/> </function> <function name="Indexub" offset="315" vectorequiv="Indexubv"> @@ -2125,31 +2657,73 @@ <function name="Indexubv" offset="316"> <param name="c" type="const GLubyte *" count="1"/> - <glx rop="194"/> + <glx rop="194"/> </function> <function name="PopClientAttrib" offset="334"> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="PushClientAttrib" offset="335"> <param name="mask" type="GLbitfield"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> <category name="1.2"> + <enum name="UNSIGNED_BYTE_3_3_2" value="0x8032"/> + <enum name="UNSIGNED_SHORT_4_4_4_4" value="0x8033"/> + <enum name="UNSIGNED_SHORT_5_5_5_1" value="0x8034"/> + <enum name="UNSIGNED_INT_8_8_8_8" value="0x8035"/> + <enum name="UNSIGNED_INT_10_10_10_2" value="0x8036"/> + <enum name="RESCALE_NORMAL" value="0x803A"/> + <enum name="TEXTURE_BINDING_3D" value="0x806A"/> + <enum name="PACK_SKIP_IMAGES" value="0x806B"/> + <enum name="PACK_IMAGE_HEIGHT" value="0x806C"/> + <enum name="UNPACK_SKIP_IMAGES" value="0x806D"/> + <enum name="UNPACK_IMAGE_HEIGHT" value="0x806E"/> + <enum name="TEXTURE_3D" value="0x806F"/> + <enum name="PROXY_TEXTURE_3D" value="0x8070"/> + <enum name="TEXTURE_DEPTH" value="0x8071"/> + <enum name="TEXTURE_WRAP_R" value="0x8072"/> + <enum name="MAX_3D_TEXTURE_SIZE" value="0x8073"/> + <enum name="UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/> + <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/> + <enum name="UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/> + <enum name="UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/> + <enum name="UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/> + <enum name="UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/> + <enum name="UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/> + <enum name="BGR" value="0x80E0"/> + <enum name="BGRA" value="0x80E1"/> + <enum name="MAX_ELEMENTS_VERTICES" value="0x80E8"/> + <enum name="MAX_ELEMENTS_INDICES" value="0x80E9"/> + <enum name="CLAMP_TO_EDGE" value="0x812F"/> + <enum name="TEXTURE_MIN_LOD" value="0x813A"/> + <enum name="TEXTURE_MAX_LOD" value="0x813B"/> + <enum name="TEXTURE_BASE_LEVEL" value="0x813C"/> + <enum name="TEXTURE_MAX_LEVEL" value="0x813D"/> + <enum name="LIGHT_MODEL_COLOR_CONTROL" value="0x81F8"/> + <enum name="SINGLE_COLOR" value="0x81F9"/> + <enum name="SEPARATE_SPECULAR_COLOR" value="0x81FA"/> + <enum name="SMOOTH_POINT_SIZE_RANGE" value="0x0B12"/> + <enum name="SMOOTH_POINT_SIZE_GRANULARITY" value="0x0B13"/> + <enum name="SMOOTH_LINE_WIDTH_RANGE" value="0x0B22"/> + <enum name="SMOOTH_LINE_WIDTH_GRANULARITY" value="0x0B23"/> + <enum name="ALIASED_POINT_SIZE_RANGE" value="0x846D"/> + <enum name="ALIASED_LINE_WIDTH_RANGE" value="0x846E"/> + <function name="BlendColor" offset="336"> <param name="red" type="GLclampf"/> <param name="green" type="GLclampf"/> <param name="blue" type="GLclampf"/> <param name="alpha" type="GLclampf"/> - <glx rop="4096"/> + <glx rop="4096"/> </function> <function name="BlendEquation" offset="337"> <param name="mode" type="GLenum"/> - <glx rop="4097"/> + <glx rop="4097"/> </function> <function name="DrawRangeElements" offset="338"> @@ -2159,7 +2733,7 @@ <param name="count" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="indices" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="ColorTable" offset="339"> @@ -2169,21 +2743,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="table" type="const GLvoid *"/> - <glx rop="2053" handcode="true"/> + <glx rop="2053" handcode="true"/> </function> <function name="ColorTableParameterfv" offset="340"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="2054"/> + <glx rop="2054"/> </function> <function name="ColorTableParameteriv" offset="341"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="2055"/> + <glx rop="2055"/> </function> <function name="CopyColorTable" offset="342"> @@ -2192,7 +2766,7 @@ <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> - <glx rop="2056"/> + <glx rop="2056"/> </function> <function name="GetColorTable" offset="343"> @@ -2200,21 +2774,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="table" type="GLvoid *"/> - <glx sop="147" handcode="true"/> + <glx sop="147" handcode="true"/> </function> <function name="GetColorTableParameterfv" offset="344"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="148"/> + <glx sop="148"/> </function> <function name="GetColorTableParameteriv" offset="345"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="149"/> + <glx sop="149"/> </function> <function name="ColorSubTable" offset="346"> @@ -2224,7 +2798,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="data" type="const GLvoid *"/> - <glx rop="195" handcode="true"/> + <glx rop="195" handcode="true"/> </function> <function name="CopyColorSubTable" offset="347"> @@ -2233,7 +2807,7 @@ <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> - <glx rop="196"/> + <glx rop="196"/> </function> <function name="ConvolutionFilter1D" offset="348"> @@ -2243,7 +2817,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="image" type="const GLvoid *"/> - <glx rop="4101" handcode="true"/> + <glx rop="4101" handcode="true"/> </function> <function name="ConvolutionFilter2D" offset="349"> @@ -2254,35 +2828,35 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="image" type="const GLvoid *"/> - <glx rop="4102" handcode="true"/> + <glx rop="4102" handcode="true"/> </function> <function name="ConvolutionParameterf" offset="350"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat"/> - <glx rop="4103"/> + <glx rop="4103"/> </function> <function name="ConvolutionParameterfv" offset="351"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="4104"/> + <glx rop="4104"/> </function> <function name="ConvolutionParameteri" offset="352"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint"/> - <glx rop="4105"/> + <glx rop="4105"/> </function> <function name="ConvolutionParameteriv" offset="353"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="4106"/> + <glx rop="4106"/> </function> <function name="CopyConvolutionFilter1D" offset="354"> @@ -2291,7 +2865,7 @@ <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> - <glx rop="4107"/> + <glx rop="4107"/> </function> <function name="CopyConvolutionFilter2D" offset="355"> @@ -2301,7 +2875,7 @@ <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> - <glx rop="4108"/> + <glx rop="4108"/> </function> <function name="GetConvolutionFilter" offset="356"> @@ -2309,21 +2883,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="image" type="GLvoid *"/> - <glx sop="150" handcode="true"/> + <glx sop="150" handcode="true"/> </function> <function name="GetConvolutionParameterfv" offset="357"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="151"/> + <glx sop="151"/> </function> <function name="GetConvolutionParameteriv" offset="358"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="152"/> + <glx sop="152"/> </function> <function name="GetSeparableFilter" offset="359"> @@ -2333,7 +2907,7 @@ <param name="row" type="GLvoid *"/> <param name="column" type="GLvoid *"/> <param name="span" type="GLvoid *"/> - <glx sop="153" handcode="true"/> + <glx sop="153" handcode="true"/> </function> <function name="SeparableFilter2D" offset="360"> @@ -2345,7 +2919,7 @@ <param name="type" type="GLenum"/> <param name="row" type="const GLvoid *"/> <param name="column" type="const GLvoid *"/> - <glx rop="4109" handcode="true"/> + <glx rop="4109" handcode="true"/> </function> <function name="GetHistogram" offset="361"> @@ -2354,21 +2928,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="values" type="GLvoid *" output="true"/> - <glx sop="154" handcode="true"/> + <glx sop="154" handcode="true"/> </function> <function name="GetHistogramParameterfv" offset="362"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="155"/> + <glx sop="155"/> </function> <function name="GetHistogramParameteriv" offset="363"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="156"/> + <glx sop="156"/> </function> <function name="GetMinmax" offset="364"> @@ -2377,21 +2951,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="values" type="GLvoid *"/> - <glx sop="157" handcode="true"/> + <glx sop="157" handcode="true"/> </function> <function name="GetMinmaxParameterfv" offset="365"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="158"/> + <glx sop="158"/> </function> <function name="GetMinmaxParameteriv" offset="366"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="159"/> + <glx sop="159"/> </function> <function name="Histogram" offset="367"> @@ -2399,24 +2973,24 @@ <param name="width" type="GLsizei"/> <param name="internalformat" type="GLenum"/> <param name="sink" type="GLboolean"/> - <glx rop="4110"/> + <glx rop="4110"/> </function> <function name="Minmax" offset="368"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="sink" type="GLboolean"/> - <glx rop="4111"/> + <glx rop="4111"/> </function> <function name="ResetHistogram" offset="369"> <param name="target" type="GLenum"/> - <glx rop="4112"/> + <glx rop="4112"/> </function> <function name="ResetMinmax" offset="370"> <param name="target" type="GLenum"/> - <glx rop="4113"/> + <glx rop="4113"/> </function> <function name="TexImage3D" offset="371"> @@ -2430,7 +3004,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="4114" handcode="true"/> + <glx rop="4114" handcode="true"/> </function> <function name="TexSubImage3D" offset="372"> @@ -2445,7 +3019,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="4115" handcode="true"/> + <glx rop="4115" handcode="true"/> </function> <function name="CopyTexSubImage3D" offset="373"> @@ -2458,11 +3032,109 @@ <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> - <glx rop="4123"/> + <glx rop="4123"/> </function> </category> <category name="1.3"> + <enum name="TEXTURE0" value="0x84C0"/> + <enum name="TEXTURE1" value="0x84C1"/> + <enum name="TEXTURE2" value="0x84C2"/> + <enum name="TEXTURE3" value="0x84C3"/> + <enum name="TEXTURE4" value="0x84C4"/> + <enum name="TEXTURE5" value="0x84C5"/> + <enum name="TEXTURE6" value="0x84C6"/> + <enum name="TEXTURE7" value="0x84C7"/> + <enum name="TEXTURE8" value="0x84C8"/> + <enum name="TEXTURE9" value="0x84C9"/> + <enum name="TEXTURE10" value="0x84CA"/> + <enum name="TEXTURE11" value="0x84CB"/> + <enum name="TEXTURE12" value="0x84CC"/> + <enum name="TEXTURE13" value="0x84CD"/> + <enum name="TEXTURE14" value="0x84CE"/> + <enum name="TEXTURE15" value="0x84CF"/> + <enum name="TEXTURE16" value="0x84D0"/> + <enum name="TEXTURE17" value="0x84D1"/> + <enum name="TEXTURE18" value="0x84D2"/> + <enum name="TEXTURE19" value="0x84D3"/> + <enum name="TEXTURE20" value="0x84D4"/> + <enum name="TEXTURE21" value="0x84D5"/> + <enum name="TEXTURE22" value="0x84D6"/> + <enum name="TEXTURE23" value="0x84D7"/> + <enum name="TEXTURE24" value="0x84D8"/> + <enum name="TEXTURE25" value="0x84D9"/> + <enum name="TEXTURE26" value="0x84DA"/> + <enum name="TEXTURE27" value="0x84DB"/> + <enum name="TEXTURE28" value="0x84DC"/> + <enum name="TEXTURE29" value="0x84DD"/> + <enum name="TEXTURE30" value="0x84DE"/> + <enum name="TEXTURE31" value="0x84DF"/> + <enum name="ACTIVE_TEXTURE" value="0x84E0"/> + <enum name="CLIENT_ACTIVE_TEXTURE" value="0x84E1"/> + <enum name="MAX_TEXTURE_UNITS" value="0x84E2"/> + <enum name="TRANSPOSE_MODELVIEW_MATRIX" value="0x84E3"/> + <enum name="TRANSPOSE_PROJECTION_MATRIX" value="0x84E4"/> + <enum name="TRANSPOSE_TEXTURE_MATRIX" value="0x84E5"/> + <enum name="TRANSPOSE_COLOR_MATRIX" value="0x84E6"/> + <enum name="MULTISAMPLE" value="0x809D"/> + <enum name="SAMPLE_ALPHA_TO_COVERAGE" value="0x809E"/> + <enum name="SAMPLE_ALPHA_TO_ONE" value="0x809F"/> + <enum name="SAMPLE_COVERAGE" value="0x80A0"/> + <enum name="SAMPLE_BUFFERS" value="0x80A8"/> + <enum name="SAMPLES" value="0x80A9"/> + <enum name="SAMPLE_COVERAGE_VALUE" value="0x80AA"/> + <enum name="SAMPLE_COVERAGE_INVERT" value="0x80AB"/> + <enum name="MULTISAMPLE_BIT" value="0x20000000"/> + <enum name="NORMAL_MAP" value="0x8511"/> + <enum name="REFLECTION_MAP" value="0x8512"/> + <enum name="TEXTURE_CUBE_MAP" value="0x8513"/> + <enum name="TEXTURE_BINDING_CUBE_MAP" value="0x8514"/> + <enum name="TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/> + <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/> + <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/> + <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/> + <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/> + <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/> + <enum name="PROXY_TEXTURE_CUBE_MAP" value="0x851B"/> + <enum name="MAX_CUBE_MAP_TEXTURE_SIZE" value="0x851C"/> + <enum name="COMPRESSED_ALPHA" value="0x84E9"/> + <enum name="COMPRESSED_LUMINANCE" value="0x84EA"/> + <enum name="COMPRESSED_LUMINANCE_ALPHA" value="0x84EB"/> + <enum name="COMPRESSED_INTENSITY" value="0x84EC"/> + <enum name="COMPRESSED_RGB" value="0x84ED"/> + <enum name="COMPRESSED_RGBA" value="0x84EE"/> + <enum name="TEXTURE_COMPRESSION_HINT" value="0x84EF"/> + <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE" value="0x86A0"/> + <enum name="TEXTURE_COMPRESSED" value="0x86A1"/> + <enum name="NUM_COMPRESSED_TEXTURE_FORMATS" value="0x86A2"/> + <enum name="COMPRESSED_TEXTURE_FORMATS" value="0x86A3"/> + <enum name="CLAMP_TO_BORDER" value="0x812D"/> + <enum name="CLAMP_TO_BORDER_SGIS" value="0x812D"/> + <enum name="COMBINE" value="0x8570"/> + <enum name="COMBINE_RGB" value="0x8571"/> + <enum name="COMBINE_ALPHA" value="0x8572"/> + <enum name="SOURCE0_RGB" value="0x8580"/> + <enum name="SOURCE1_RGB" value="0x8581"/> + <enum name="SOURCE2_RGB" value="0x8582"/> + <enum name="SOURCE0_ALPHA" value="0x8588"/> + <enum name="SOURCE1_ALPHA" value="0x8589"/> + <enum name="SOURCE2_ALPHA" value="0x858A"/> + <enum name="OPERAND0_RGB" value="0x8590"/> + <enum name="OPERAND1_RGB" value="0x8591"/> + <enum name="OPERAND2_RGB" value="0x8592"/> + <enum name="OPERAND0_ALPHA" value="0x8598"/> + <enum name="OPERAND1_ALPHA" value="0x8599"/> + <enum name="OPERAND2_ALPHA" value="0x859A"/> + <enum name="RGB_SCALE" value="0x8573"/> + <enum name="ADD_SIGNED" value="0x8574"/> + <enum name="INTERPOLATE" value="0x8575"/> + <enum name="SUBTRACT" value="0x84E7"/> + <enum name="CONSTANT" value="0x8576"/> + <enum name="PRIMARY_COLOR" value="0x8577"/> + <enum name="PREVIOUS" value="0x8578"/> + <enum name="DOT3_RGB" value="0x86AE"/> + <enum name="DOT3_RGBA" value="0x86AF"/> + <function name="ActiveTexture" alias="ActiveTextureARB"> <param name="texture" type="GLenum"/> </function> @@ -2753,6 +3425,46 @@ </category> <category name="1.4"> + <enum name="BLEND_DST_RGB" value="0x80C8"/> + <enum name="BLEND_SRC_RGB" value="0x80C9"/> + <enum name="BLEND_DST_ALPHA" value="0x80CA"/> + <enum name="BLEND_SRC_ALPHA" value="0x80CB"/> + <enum name="POINT_SIZE_MIN" value="0x8126"/> + <enum name="POINT_SIZE_MAX" value="0x8127"/> + <enum name="POINT_FADE_THRESHOLD_SIZE" value="0x8128"/> + <enum name="POINT_DISTANCE_ATTENUATION" value="0x8129"/> + <enum name="GENERATE_MIPMAP" value="0x8191"/> + <enum name="GENERATE_MIPMAP_HINT" value="0x8192"/> + <enum name="DEPTH_COMPONENT16" value="0x81A5"/> + <enum name="DEPTH_COMPONENT24" value="0x81A6"/> + <enum name="DEPTH_COMPONENT32" value="0x81A7"/> + <enum name="MIRRORED_REPEAT" value="0x8370"/> + <enum name="FOG_COORDINATE_SOURCE" value="0x8450"/> + <enum name="FOG_COORDINATE" value="0x8451"/> + <enum name="FRAGMENT_DEPTH" value="0x8452"/> + <enum name="CURRENT_FOG_COORDINATE" value="0x8453"/> + <enum name="FOG_COORDINATE_ARRAY_TYPE" value="0x8454"/> + <enum name="FOG_COORDINATE_ARRAY_STRIDE" value="0x8455"/> + <enum name="FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/> + <enum name="FOG_COORDINATE_ARRAY" value="0x8457"/> + <enum name="COLOR_SUM" value="0x8458"/> + <enum name="CURRENT_SECONDARY_COLOR" value="0x8459"/> + <enum name="SECONDARY_COLOR_ARRAY_SIZE" value="0x845A"/> + <enum name="SECONDARY_COLOR_ARRAY_TYPE" value="0x845B"/> + <enum name="SECONDARY_COLOR_ARRAY_STRIDE" value="0x845C"/> + <enum name="SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/> + <enum name="SECONDARY_COLOR_ARRAY" value="0x845E"/> + <enum name="MAX_TEXTURE_LOD_BIAS" value="0x84FD"/> + <enum name="TEXTURE_FILTER_CONTROL" value="0x8500"/> + <enum name="TEXTURE_LOD_BIAS" value="0x8501"/> + <enum name="INCR_WRAP" value="0x8507"/> + <enum name="DECR_WRAP" value="0x8508"/> + <enum name="TEXTURE_DEPTH_SIZE" value="0x884A"/> + <enum name="DEPTH_TEXTURE_MODE" value="0x884B"/> + <enum name="TEXTURE_COMPARE_MODE" value="0x884C"/> + <enum name="TEXTURE_COMPARE_FUNC" value="0x884D"/> + <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/> + <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT"> <param name="sfactorRGB" type="GLenum"/> <param name="dfactorRGB" type="GLenum"/> @@ -2982,6 +3694,60 @@ </category> <category name="1.5"> + <enum name="BUFFER_SIZE" value="0x8764"/> + <enum name="BUFFER_USAGE" value="0x8765"/> + <enum name="QUERY_COUNTER_BITS" value="0x8864"/> + <enum name="CURRENT_QUERY" value="0x8865"/> + <enum name="QUERY_RESULT" value="0x8866"/> + <enum name="QUERY_RESULT_AVAILABLE" value="0x8867"/> + <enum name="ARRAY_BUFFER" value="0x8892"/> + <enum name="ELEMENT_ARRAY_BUFFER" value="0x8893"/> + <enum name="ARRAY_BUFFER_BINDING" value="0x8894"/> + <enum name="ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/> + <enum name="VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/> + <enum name="NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/> + <enum name="COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/> + <enum name="INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/> + <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/> + <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/> + <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/> + <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/> + <enum name="WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/> + <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/> + <enum name="READ_ONLY" value="0x88B8"/> + <enum name="WRITE_ONLY" value="0x88B9"/> + <enum name="READ_WRITE" value="0x88BA"/> + <enum name="BUFFER_ACCESS" value="0x88BB"/> + <enum name="BUFFER_MAPPED" value="0x88BC"/> + <enum name="BUFFER_MAP_POINTER" value="0x88BD"/> + <enum name="STREAM_DRAW" value="0x88E0"/> + <enum name="STREAM_READ" value="0x88E1"/> + <enum name="STREAM_COPY" value="0x88E2"/> + <enum name="STATIC_DRAW" value="0x88E4"/> + <enum name="STATIC_READ" value="0x88E5"/> + <enum name="STATIC_COPY" value="0x88E6"/> + <enum name="DYNAMIC_DRAW" value="0x88E8"/> + <enum name="DYNAMIC_READ" value="0x88E9"/> + <enum name="DYNAMIC_COPY" value="0x88EA"/> + <enum name="SAMPLES_PASSED" value="0x8914"/> + <enum name="FOG_COORD_SOURCE" value="0x8450"/> + <enum name="FOG_COORD" value="0x8451"/> + <enum name="CURRENT_FOG_COORD" value="0x8453"/> + <enum name="FOG_COORD_ARRAY_TYPE" value="0x8454"/> + <enum name="FOG_COORD_ARRAY_STRIDE" value="0x8455"/> + <enum name="FOG_COORD_ARRAY_POINTER" value="0x8456"/> + <enum name="FOG_COORD_ARRAY" value="0x8457"/> + <enum name="FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/> + <enum name="SRC0_RGB" value="0x8580"/> + <enum name="SRC1_RGB" value="0x8581"/> + <enum name="SRC2_RGB" value="0x8582"/> + <enum name="SRC0_ALPHA" value="0x8588"/> + <enum name="SRC1_ALPHA" value="0x8589"/> + <enum name="SRC2_ALPHA" value="0x858A"/> + + <type name="intptr" size="4"/> + <type name="sizeiptr" size="4"/> + <function name="BindBuffer" alias="BindBufferARB"> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> @@ -3093,14 +3859,50 @@ <!-- ARB extensions sorted by extension number. --> <category name="GL_ARB_multitexture" number="1"> + <enum name="TEXTURE0_ARB" value="0x84C0"/> + <enum name="TEXTURE1_ARB" value="0x84C1"/> + <enum name="TEXTURE2_ARB" value="0x84C2"/> + <enum name="TEXTURE3_ARB" value="0x84C3"/> + <enum name="TEXTURE4_ARB" value="0x84C4"/> + <enum name="TEXTURE5_ARB" value="0x84C5"/> + <enum name="TEXTURE6_ARB" value="0x84C6"/> + <enum name="TEXTURE7_ARB" value="0x84C7"/> + <enum name="TEXTURE8_ARB" value="0x84C8"/> + <enum name="TEXTURE9_ARB" value="0x84C9"/> + <enum name="TEXTURE10_ARB" value="0x84CA"/> + <enum name="TEXTURE11_ARB" value="0x84CB"/> + <enum name="TEXTURE12_ARB" value="0x84CC"/> + <enum name="TEXTURE13_ARB" value="0x84CD"/> + <enum name="TEXTURE14_ARB" value="0x84CE"/> + <enum name="TEXTURE15_ARB" value="0x84CF"/> + <enum name="TEXTURE16_ARB" value="0x84D0"/> + <enum name="TEXTURE17_ARB" value="0x84D1"/> + <enum name="TEXTURE18_ARB" value="0x84D2"/> + <enum name="TEXTURE19_ARB" value="0x84D3"/> + <enum name="TEXTURE20_ARB" value="0x84D4"/> + <enum name="TEXTURE21_ARB" value="0x84D5"/> + <enum name="TEXTURE22_ARB" value="0x84D6"/> + <enum name="TEXTURE23_ARB" value="0x84D7"/> + <enum name="TEXTURE24_ARB" value="0x84D8"/> + <enum name="TEXTURE25_ARB" value="0x84D9"/> + <enum name="TEXTURE26_ARB" value="0x84DA"/> + <enum name="TEXTURE27_ARB" value="0x84DB"/> + <enum name="TEXTURE28_ARB" value="0x84DC"/> + <enum name="TEXTURE29_ARB" value="0x84DD"/> + <enum name="TEXTURE30_ARB" value="0x84DE"/> + <enum name="TEXTURE31_ARB" value="0x84DF"/> + <enum name="ACTIVE_TEXTURE_ARB" value="0x84E0"/> + <enum name="CLIENT_ACTIVE_TEXTURE_ARB" value="0x84E1"/> + <enum name="MAX_TEXTURE_UNITS_ARB" value="0x84E2"/> + <function name="ActiveTextureARB" offset="374"> <param name="texture" type="GLenum"/> - <glx rop="197"/> + <glx rop="197"/> </function> <function name="ClientActiveTextureARB" offset="375"> <param name="texture" type="GLenum"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB"> @@ -3111,7 +3913,7 @@ <function name="MultiTexCoord1dvARB" offset="377"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="1"/> - <glx rop="198"/> + <glx rop="198"/> </function> <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB"> @@ -3122,7 +3924,7 @@ <function name="MultiTexCoord1fvARB" offset="379"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="1"/> - <glx rop="199"/> + <glx rop="199"/> </function> <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB"> @@ -3133,7 +3935,7 @@ <function name="MultiTexCoord1ivARB" offset="381"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="1"/> - <glx rop="200"/> + <glx rop="200"/> </function> <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB"> @@ -3144,7 +3946,7 @@ <function name="MultiTexCoord1svARB" offset="383"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="1"/> - <glx rop="201"/> + <glx rop="201"/> </function> <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB"> @@ -3156,7 +3958,7 @@ <function name="MultiTexCoord2dvARB" offset="385"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="2"/> - <glx rop="202"/> + <glx rop="202"/> </function> <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB"> @@ -3168,7 +3970,7 @@ <function name="MultiTexCoord2fvARB" offset="387"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="2"/> - <glx rop="203"/> + <glx rop="203"/> </function> <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB"> @@ -3180,7 +3982,7 @@ <function name="MultiTexCoord2ivARB" offset="389"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="2"/> - <glx rop="204"/> + <glx rop="204"/> </function> <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB"> @@ -3192,7 +3994,7 @@ <function name="MultiTexCoord2svARB" offset="391"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="2"/> - <glx rop="205"/> + <glx rop="205"/> </function> <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB"> @@ -3205,7 +4007,7 @@ <function name="MultiTexCoord3dvARB" offset="393"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="206"/> + <glx rop="206"/> </function> <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB"> @@ -3218,7 +4020,7 @@ <function name="MultiTexCoord3fvARB" offset="395"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="207"/> + <glx rop="207"/> </function> <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB"> @@ -3231,7 +4033,7 @@ <function name="MultiTexCoord3ivARB" offset="397"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="3"/> - <glx rop="208"/> + <glx rop="208"/> </function> <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB"> @@ -3244,7 +4046,7 @@ <function name="MultiTexCoord3svARB" offset="399"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="3"/> - <glx rop="209"/> + <glx rop="209"/> </function> <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB"> @@ -3258,7 +4060,7 @@ <function name="MultiTexCoord4dvARB" offset="401"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="4"/> - <glx rop="210"/> + <glx rop="210"/> </function> <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB"> @@ -3272,7 +4074,7 @@ <function name="MultiTexCoord4fvARB" offset="403"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="4"/> - <glx rop="211"/> + <glx rop="211"/> </function> <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB"> @@ -3286,7 +4088,7 @@ <function name="MultiTexCoord4ivARB" offset="405"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="4"/> - <glx rop="212"/> + <glx rop="212"/> </function> <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB"> @@ -3300,78 +4102,95 @@ <function name="MultiTexCoord4svARB" offset="407"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="4"/> - <glx rop="213"/> + <glx rop="213"/> </function> </category> <!-- ARB extension number 2 is a GLX extension. --> <category name="GL_ARB_transpose_matrix" number="3"> - <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/> - <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/> - <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/> - <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/> + <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/> + <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/> + <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/> + <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/> <function name="LoadTransposeMatrixfARB" offset="408"> <param name="m" type="const GLfloat *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="LoadTransposeMatrixdARB" offset="409"> <param name="m" type="const GLdouble *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="MultTransposeMatrixfARB" offset="410"> <param name="m" type="const GLfloat *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="MultTransposeMatrixdARB" offset="411"> <param name="m" type="const GLdouble *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> <!-- ARB extension number 4 is a WGL extension. --> <category name="GL_ARB_multisample" number="5"> - <enum name="MULTISAMPLE_ARB" value="0x809D"/> - <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/> - <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/> - <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/> - - <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/> - <enum name="SAMPLES_ARB" value="0x80A9"/> - <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/> - <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/> - - <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/> + <enum name="MULTISAMPLE_ARB" value="0x809D"/> + <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/> + <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/> + <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/> + <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/> + <enum name="SAMPLES_ARB" value="0x80A9"/> + <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/> + <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/> + <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/> <function name="SampleCoverageARB" offset="412"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> - <glx rop="229"/> + <glx rop="229"/> </function> </category> +<category name="GL_ARB_texture_env_add" number="6"> + <!-- No new functions, types, enums. --> +</category> + +<category name="GL_ARB_texture_cube_map" number="7"> + <enum name="NORMAL_MAP_ARB" value="0x8511"/> + <enum name="REFLECTION_MAP_ARB" value="0x8512"/> + <enum name="TEXTURE_CUBE_MAP_ARB" value="0x8513"/> + <enum name="TEXTURE_BINDING_CUBE_MAP_ARB" value="0x8514"/> + <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/> + <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/> + <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/> + <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/> + <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/> + <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/> + <enum name="PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/> + <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB" value="0x851C"/> +</category> + <!-- ARB extension number 8 is a WGL extension. --> <!-- ARB extension number 9 is a WGL extension. --> <!-- ARB extension number 10 is a WGL extension. --> <!-- ARB extension number 11 is a WGL extension. --> <category name="GL_ARB_texture_compression" number="12"> - <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/> - <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/> - <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/> - <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/> - <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/> - <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/> - <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/> - <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/> - <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/> - <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/> - <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/> + <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/> + <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/> + <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/> + <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/> + <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/> + <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/> + <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/> + <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/> + <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/> + <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/> + <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/> <function name="CompressedTexImage3DARB" offset="554"> <param name="target" type="GLenum"/> @@ -3383,7 +4202,7 @@ <param name="border" type="GLint"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> - <glx rop="216" handcode="true"/> + <glx rop="216" handcode="true"/> </function> <function name="CompressedTexImage2DARB" offset="555"> @@ -3395,7 +4214,7 @@ <param name="border" type="GLint"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> - <glx rop="215" handcode="true"/> + <glx rop="215" handcode="true"/> </function> <function name="CompressedTexImage1DARB" offset="556"> @@ -3406,7 +4225,7 @@ <param name="border" type="GLint"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> - <glx rop="214" handcode="true"/> + <glx rop="214" handcode="true"/> </function> <function name="CompressedTexSubImage3DARB" offset="557"> @@ -3421,7 +4240,7 @@ <param name="format" type="GLenum"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> - <glx rop="219" handcode="true"/> + <glx rop="219" handcode="true"/> </function> <function name="CompressedTexSubImage2DARB" offset="558"> @@ -3434,7 +4253,7 @@ <param name="format" type="GLenum"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> - <glx rop="218" handcode="true"/> + <glx rop="218" handcode="true"/> </function> <function name="CompressedTexSubImage1DARB" offset="559"> @@ -3445,32 +4264,84 @@ <param name="format" type="GLenum"/> <param name="imageSize" type="GLsizei"/> <param name="data" type="const GLvoid *"/> - <glx rop="217" handcode="true"/> + <glx rop="217" handcode="true"/> </function> <function name="GetCompressedTexImageARB" offset="560"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="img" type="GLvoid *"/> - <glx sop="160" handcode="true"/> + <glx sop="160" handcode="true"/> </function> </category> +<category name="GL_ARB_texture_border_clamp" number="13"> + <enum name="CLAMP_TO_BORDER_ARB" value="0x812D"/> +</category> + <category name="GL_ARB_point_parameters" number="14"> + <enum name="POINT_SIZE_MIN_ARB" value="0x8126"/> + <enum name="POINT_SIZE_MAX_ARB" value="0x8127"/> + <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" value="0x8128"/> + <enum name="POINT_DISTANCE_ATTENUATION_ARB" value="0x8129"/> + <function name="PointParameterfARB" alias="PointParameterfEXT"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="2065"/> + <glx rop="2065"/> </function> <function name="PointParameterfvARB" alias="PointParameterfvEXT"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="2066"/> + <glx rop="2066"/> </function> </category> <category name="GL_ARB_vertex_blend" number="15"> + <enum name="MAX_VERTEX_UNITS_ARB" value="0x86A4"/> + <enum name="ACTIVE_VERTEX_UNITS_ARB" value="0x86A5"/> + <enum name="WEIGHT_SUM_UNITY_ARB" value="0x86A6"/> + <enum name="VERTEX_BLEND_ARB" value="0x86A7"/> + <enum name="CURRENT_WEIGHT_ARB" value="0x86A8"/> + <enum name="WEIGHT_ARRAY_TYPE_ARB" value="0x86A9"/> + <enum name="WEIGHT_ARRAY_STRIDE_ARB" value="0x86AA"/> + <enum name="WEIGHT_ARRAY_SIZE_ARB" value="0x86AB"/> + <enum name="WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/> + <enum name="WEIGHT_ARRAY_ARB" value="0x86AD"/> + <enum name="MODELVIEW0_ARB" value="0x1700"/> + <enum name="MODELVIEW1_ARB" value="0x850A"/> + <enum name="MODELVIEW2_ARB" value="0x8722"/> + <enum name="MODELVIEW3_ARB" value="0x8723"/> + <enum name="MODELVIEW4_ARB" value="0x8724"/> + <enum name="MODELVIEW5_ARB" value="0x8725"/> + <enum name="MODELVIEW6_ARB" value="0x8726"/> + <enum name="MODELVIEW7_ARB" value="0x8727"/> + <enum name="MODELVIEW8_ARB" value="0x8728"/> + <enum name="MODELVIEW9_ARB" value="0x8729"/> + <enum name="MODELVIEW10_ARB" value="0x872A"/> + <enum name="MODELVIEW11_ARB" value="0x872B"/> + <enum name="MODELVIEW12_ARB" value="0x872C"/> + <enum name="MODELVIEW13_ARB" value="0x872D"/> + <enum name="MODELVIEW14_ARB" value="0x872E"/> + <enum name="MODELVIEW15_ARB" value="0x872F"/> + <enum name="MODELVIEW16_ARB" value="0x8730"/> + <enum name="MODELVIEW17_ARB" value="0x8731"/> + <enum name="MODELVIEW18_ARB" value="0x8732"/> + <enum name="MODELVIEW19_ARB" value="0x8733"/> + <enum name="MODELVIEW20_ARB" value="0x8734"/> + <enum name="MODELVIEW21_ARB" value="0x8735"/> + <enum name="MODELVIEW22_ARB" value="0x8736"/> + <enum name="MODELVIEW23_ARB" value="0x8737"/> + <enum name="MODELVIEW24_ARB" value="0x8738"/> + <enum name="MODELVIEW25_ARB" value="0x8739"/> + <enum name="MODELVIEW26_ARB" value="0x873A"/> + <enum name="MODELVIEW27_ARB" value="0x873B"/> + <enum name="MODELVIEW28_ARB" value="0x873C"/> + <enum name="MODELVIEW29_ARB" value="0x873D"/> + <enum name="MODELVIEW30_ARB" value="0x873E"/> + <enum name="MODELVIEW31_ARB" value="0x873F"/> + <function name="WeightbvARB" offset="?"> <param name="size" type="GLint"/> <param name="weights" type="const GLbyte *"/> @@ -3516,7 +4387,7 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="VertexBlendARB" offset="?"> @@ -3525,6 +4396,17 @@ </category> <category name="GL_ARB_matrix_palette" number="16"> + <enum name="MATRIX_PALETTE_ARB" value="0x8840"/> + <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" value="0x8841"/> + <enum name="MAX_PALETTE_MATRICES_ARB" value="0x8842"/> + <enum name="CURRENT_PALETTE_MATRIX_ARB" value="0x8843"/> + <enum name="MATRIX_INDEX_ARRAY_ARB" value="0x8844"/> + <enum name="CURRENT_MATRIX_INDEX_ARB" value="0x8845"/> + <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB" value="0x8846"/> + <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB" value="0x8847"/> + <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB" value="0x8848"/> + <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/> + <function name="CurrentPaletteMatrixARB" offset="?"> <param name="index" type="GLint"/> </function> @@ -3549,12 +4431,68 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> +<category name="GL_ARB_texture_env_combine" number="17"> + <enum name="COMBINE_ARB" value="0x8570"/> + <enum name="COMBINE_RGB_ARB" value="0x8571"/> + <enum name="COMBINE_ALPHA_ARB" value="0x8572"/> + <enum name="SOURCE0_RGB_ARB" value="0x8580"/> + <enum name="SOURCE1_RGB_ARB" value="0x8581"/> + <enum name="SOURCE2_RGB_ARB" value="0x8582"/> + <enum name="SOURCE0_ALPHA_ARB" value="0x8588"/> + <enum name="SOURCE1_ALPHA_ARB" value="0x8589"/> + <enum name="SOURCE2_ALPHA_ARB" value="0x858A"/> + <enum name="OPERAND0_RGB_ARB" value="0x8590"/> + <enum name="OPERAND1_RGB_ARB" value="0x8591"/> + <enum name="OPERAND2_RGB_ARB" value="0x8592"/> + <enum name="OPERAND0_ALPHA_ARB" value="0x8598"/> + <enum name="OPERAND1_ALPHA_ARB" value="0x8599"/> + <enum name="OPERAND2_ALPHA_ARB" value="0x859A"/> + <enum name="RGB_SCALE_ARB" value="0x8573"/> + <enum name="ADD_SIGNED_ARB" value="0x8574"/> + <enum name="INTERPOLATE_ARB" value="0x8575"/> + <enum name="SUBTRACT_ARB" value="0x84E7"/> + <enum name="CONSTANT_ARB" value="0x8576"/> + <enum name="PRIMARY_COLOR_ARB" value="0x8577"/> + <enum name="PREVIOUS_ARB" value="0x8578"/> +</category> + +<category name="GL_ARB_texture_env_crossbar" number="18"> + <!-- No new functions, types, enums. --> +</category> + +<category name="GL_ARB_texture_env_dot3" number="19"> + <enum name="DOT3_RGB_ARB" value="0x86AE"/> + <enum name="DOT3_RGBA_ARB" value="0x86AF"/> +</category> + <!-- ARB extension number 20 is a WGL extension. --> +<category name="GL_ARB_texture_mirrored_repeat" number="21"> + <enum name="MIRRORED_REPEAT_ARB" value="0x8370"/> +</category> + +<category name="GL_ARB_depth_texture" number="22"> + <enum name="DEPTH_COMPONENT16_ARB" value="0x81A5"/> + <enum name="DEPTH_COMPONENT24_ARB" value="0x81A6"/> + <enum name="DEPTH_COMPONENT32_ARB" value="0x81A7"/> + <enum name="TEXTURE_DEPTH_SIZE_ARB" value="0x884A"/> + <enum name="DEPTH_TEXTURE_MODE_ARB" value="0x884B"/> +</category> + +<category name="GL_ARB_shadow" number="23"> + <enum name="TEXTURE_COMPARE_MODE_ARB" value="0x884C"/> + <enum name="TEXTURE_COMPARE_FUNC_ARB" value="0x884D"/> + <enum name="COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/> +</category> + +<category name="GL_ARB_shadow_ambient" number="24"> + <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB" value="0x80BF"/> +</category> + <category name="GL_ARB_window_pos" number="25"> <function name="WindowPos2dARB" alias="WindowPos2dMESA"> <param name="x" type="GLdouble"/> @@ -3634,6 +4572,86 @@ </category> <category name="GL_ARB_vertex_program" number="26"> + <enum name="COLOR_SUM_ARB" value="0x8458"/> + <enum name="VERTEX_PROGRAM_ARB" value="0x8620"/> + <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/> + <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/> + <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/> + <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/> + <enum name="CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/> + <enum name="PROGRAM_LENGTH_ARB" value="0x8627"/> + <enum name="PROGRAM_STRING_ARB" value="0x8628"/> + <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/> + <enum name="MAX_PROGRAM_MATRICES_ARB" value="0x862F"/> + <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB" value="0x8640"/> + <enum name="CURRENT_MATRIX_ARB" value="0x8641"/> + <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB" value="0x8642"/> + <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/> + <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/> + <enum name="PROGRAM_ERROR_POSITION_ARB" value="0x864B"/> + <enum name="PROGRAM_BINDING_ARB" value="0x8677"/> + <enum name="MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/> + <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/> + <enum name="PROGRAM_ERROR_STRING_ARB" value="0x8874"/> + <enum name="PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/> + <enum name="PROGRAM_FORMAT_ARB" value="0x8876"/> + <enum name="PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/> + <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/> + <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/> + <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/> + <enum name="PROGRAM_TEMPORARIES_ARB" value="0x88A4"/> + <enum name="MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/> + <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/> + <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/> + <enum name="PROGRAM_PARAMETERS_ARB" value="0x88A8"/> + <enum name="MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/> + <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/> + <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/> + <enum name="PROGRAM_ATTRIBS_ARB" value="0x88AC"/> + <enum name="MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/> + <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/> + <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/> + <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B0"/> + <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B1"/> + <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B2"/> + <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/> + <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/> + <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/> + <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/> + <enum name="TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/> + <enum name="MATRIX0_ARB" value="0x88C0"/> + <enum name="MATRIX1_ARB" value="0x88C1"/> + <enum name="MATRIX2_ARB" value="0x88C2"/> + <enum name="MATRIX3_ARB" value="0x88C3"/> + <enum name="MATRIX4_ARB" value="0x88C4"/> + <enum name="MATRIX5_ARB" value="0x88C5"/> + <enum name="MATRIX6_ARB" value="0x88C6"/> + <enum name="MATRIX7_ARB" value="0x88C7"/> + <enum name="MATRIX8_ARB" value="0x88C8"/> + <enum name="MATRIX9_ARB" value="0x88C9"/> + <enum name="MATRIX10_ARB" value="0x88CA"/> + <enum name="MATRIX11_ARB" value="0x88CB"/> + <enum name="MATRIX12_ARB" value="0x88CC"/> + <enum name="MATRIX13_ARB" value="0x88CD"/> + <enum name="MATRIX14_ARB" value="0x88CE"/> + <enum name="MATRIX15_ARB" value="0x88CF"/> + <enum name="MATRIX16_ARB" value="0x88D0"/> + <enum name="MATRIX17_ARB" value="0x88D1"/> + <enum name="MATRIX18_ARB" value="0x88D2"/> + <enum name="MATRIX19_ARB" value="0x88D3"/> + <enum name="MATRIX20_ARB" value="0x88D4"/> + <enum name="MATRIX21_ARB" value="0x88D5"/> + <enum name="MATRIX22_ARB" value="0x88D6"/> + <enum name="MATRIX23_ARB" value="0x88D7"/> + <enum name="MATRIX24_ARB" value="0x88D8"/> + <enum name="MATRIX25_ARB" value="0x88D9"/> + <enum name="MATRIX26_ARB" value="0x88DA"/> + <enum name="MATRIX27_ARB" value="0x88DB"/> + <enum name="MATRIX28_ARB" value="0x88DC"/> + <enum name="MATRIX29_ARB" value="0x88DD"/> + <enum name="MATRIX30_ARB" value="0x88DE"/> + <enum name="MATRIX31_ARB" value="0x88DF"/> + <function name="VertexAttrib1sARB" alias="VertexAttrib1sNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> @@ -3768,7 +4786,7 @@ <function name="VertexAttrib4bvARB" offset="654"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> - <glx rop="4230"/> + <glx rop="4230"/> </function> <function name="VertexAttrib4svARB" alias="VertexAttrib4svNV"> @@ -3779,25 +4797,25 @@ <function name="VertexAttrib4ivARB" offset="655"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> - <glx rop="4231"/> + <glx rop="4231"/> </function> <function name="VertexAttrib4ubvARB" offset="656"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4232"/> + <glx rop="4232"/> </function> <function name="VertexAttrib4usvARB" offset="657"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> - <glx rop="4233"/> + <glx rop="4233"/> </function> <function name="VertexAttrib4uivARB" offset="658"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> - <glx rop="4234"/> + <glx rop="4234"/> </function> <function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV"> @@ -3813,19 +4831,19 @@ <function name="VertexAttrib4NbvARB" offset="659"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> - <glx rop="4235"/> + <glx rop="4235"/> </function> <function name="VertexAttrib4NsvARB" offset="660"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> - <glx rop="4236"/> + <glx rop="4236"/> </function> <function name="VertexAttrib4NivARB" offset="661"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> - <glx rop="4237"/> + <glx rop="4237"/> </function> <function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV"> @@ -3836,13 +4854,13 @@ <function name="VertexAttrib4NusvARB" offset="662"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> - <glx rop="4238"/> + <glx rop="4238"/> </function> <function name="VertexAttrib4NuivARB" offset="663"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> - <glx rop="4239"/> + <glx rop="4239"/> </function> <function name="VertexAttribPointerARB" offset="664"> @@ -3852,17 +4870,17 @@ <param name="normalized" type="GLboolean"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="EnableVertexAttribArrayARB" offset="665"> <param name="index" type="GLuint"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="DisableVertexAttribArrayARB" offset="666"> <param name="index" type="GLuint"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="ProgramStringARB" offset="667"> @@ -3870,7 +4888,7 @@ <param name="format" type="GLenum"/> <param name="len" type="GLsizei"/> <param name="string" type="const GLvoid *"/> - <glx rop="4217" handcode="true"/> + <glx rop="4217" handcode="true"/> </function> <function name="BindProgramARB" alias="BindProgramNV"> @@ -3908,7 +4926,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4185" doubles_in_order="true"/> + <glx rop="4185" doubles_in_order="true"/> </function> <!-- FIXME: This should alias to ProgramParameter*NV --> @@ -3926,7 +4944,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4184"/> + <glx rop="4184"/> </function> <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB"> @@ -3942,7 +4960,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4216" doubles_in_order="true"/> + <glx rop="4216" doubles_in_order="true"/> </function> <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB"> @@ -3958,7 +4976,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4215"/> + <glx rop="4215"/> </function> <!-- FIXME: This should alias to GetProgramParameter*NV --> @@ -3966,7 +4984,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1297" doubles_in_order="true"/> + <glx vendorpriv="1297" doubles_in_order="true"/> </function> <!-- FIXME: This should alias to GetProgramParameter*NV --> @@ -3974,21 +4992,21 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1296"/> + <glx vendorpriv="1296"/> </function> <function name="GetProgramLocalParameterdvARB" offset="678"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1306" doubles_in_order="true"/> + <glx vendorpriv="1306" doubles_in_order="true"/> </function> <function name="GetProgramLocalParameterfvARB" offset="679"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1305"/> + <glx vendorpriv="1305"/> </function> <!-- FIXME: This should alias to GetProgramivNV --> @@ -3996,7 +5014,7 @@ <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1307"/> + <glx vendorpriv="1307"/> </function> <!-- FIXME: This should alias to GetProgramStringNV --> @@ -4004,7 +5022,7 @@ <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="string" type="GLvoid *"/> - <glx vendorpriv="1308" handcode="true"/> + <glx vendorpriv="1308" handcode="true"/> </function> <function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV"> @@ -4032,11 +5050,64 @@ </function> </category> +<category name="GL_ARB_fragment_program" number="27"> + <enum name="FRAGMENT_PROGRAM_ARB" value="0x8804"/> + <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x8805"/> + <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x8806"/> + <enum name="PROGRAM_TEX_INDIRECTIONS_ARB" value="0x8807"/> + <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x8808"/> + <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x8809"/> + <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x880A"/> + <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x880B"/> + <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x880C"/> + <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x880D"/> + <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x880E"/> + <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x880F"/> + <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x8810"/> + <enum name="MAX_TEXTURE_COORDS_ARB" value="0x8871"/> + <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/> +</category> + <category name="GL_ARB_vertex_buffer_object" number="28"> + <enum name="BUFFER_SIZE_ARB" value="0x8764"/> + <enum name="BUFFER_USAGE_ARB" value="0x8765"/> + <enum name="ARRAY_BUFFER_ARB" value="0x8892"/> + <enum name="ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/> + <enum name="ARRAY_BUFFER_BINDING_ARB" value="0x8894"/> + <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/> + <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/> + <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/> + <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/> + <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/> + <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/> + <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/> + <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/> + <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/> + <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/> + <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/> + <enum name="READ_ONLY_ARB" value="0x88B8"/> + <enum name="WRITE_ONLY_ARB" value="0x88B9"/> + <enum name="READ_WRITE_ARB" value="0x88BA"/> + <enum name="BUFFER_ACCESS_ARB" value="0x88BB"/> + <enum name="BUFFER_MAPPED_ARB" value="0x88BC"/> + <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/> + <enum name="STREAM_DRAW_ARB" value="0x88E0"/> + <enum name="STREAM_READ_ARB" value="0x88E1"/> + <enum name="STREAM_COPY_ARB" value="0x88E2"/> + <enum name="STATIC_DRAW_ARB" value="0x88E4"/> + <enum name="STATIC_READ_ARB" value="0x88E5"/> + <enum name="STATIC_COPY_ARB" value="0x88E6"/> + <enum name="DYNAMIC_DRAW_ARB" value="0x88E8"/> + <enum name="DYNAMIC_READ_ARB" value="0x88E9"/> + <enum name="DYNAMIC_COPY_ARB" value="0x88EA"/> + + <type name="intptrARB" size="4"/> + <type name="sizeiptrARB" size="4"/> + <function name="BindBufferARB" offset="688"> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="BufferDataARB" offset="689"> @@ -4044,7 +5115,7 @@ <param name="size" type="GLsizeiptrARB"/> <param name="data" type="const GLvoid *"/> <param name="usage" type="GLenum"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="BufferSubDataARB" offset="690"> @@ -4052,33 +5123,33 @@ <param name="offset" type="GLintptrARB"/> <param name="size" type="GLsizeiptrARB"/> <param name="data" type="const GLvoid *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="DeleteBuffersARB" offset="691"> <param name="n" type="GLsizei"/> <param name="buffer" type="const GLuint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GenBuffersARB" offset="692"> <param name="n" type="GLsizei"/> <param name="buffer" type="GLuint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetBufferParameterivARB" offset="693"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetBufferPointervARB" offset="694"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetBufferSubDataARB" offset="695"> @@ -4086,91 +5157,416 @@ <param name="offset" type="GLintptrARB"/> <param name="size" type="GLsizeiptrARB"/> <param name="data" type="GLvoid *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="IsBufferARB" offset="696"> <param name="buffer" type="GLuint"/> <return type="GLboolean"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="MapBufferARB" offset="697"> <param name="target" type="GLenum"/> <param name="access" type="GLenum"/> <return type="GLvoid *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="UnmapBufferARB" offset="698"> <param name="target" type="GLenum"/> <return type="GLboolean"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> <category name="GL_ARB_occlusion_query" number="29"> + <enum name="QUERY_COUNTER_BITS_ARB" value="0x8864"/> + <enum name="CURRENT_QUERY_ARB" value="0x8865"/> + <enum name="QUERY_RESULT_ARB" value="0x8866"/> + <enum name="QUERY_RESULT_AVAILABLE_ARB" value="0x8867"/> + <enum name="SAMPLES_PASSED_ARB" value="0x8914"/> + <function name="GenQueriesARB" offset="700"> <param name="n" type="GLsizei"/> <param name="ids" type="GLuint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="DeleteQueriesARB" offset="701"> <param name="n" type="GLsizei"/> <param name="ids" type="const GLuint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="IsQueryARB" offset="702"> <param name="id" type="GLuint"/> <return type="GLboolean"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="BeginQueryARB" offset="703"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="EndQueryARB" offset="704"> <param name="target" type="GLenum"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetQueryivARB" offset="705"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetQueryObjectivARB" offset="706"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetQueryObjectuivARB" offset="707"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> +<category name="GL_ARB_shader_objects" number="30"> + <enum name="PROGRAM_OBJECT_ARB" value="0x8B40"/> + <enum name="SHADER_OBJECT_ARB" value="0x8B48"/> + <enum name="OBJECT_TYPE_ARB" value="0x8B4E"/> + <enum name="OBJECT_SUBTYPE_ARB" value="0x8B4F"/> + <enum name="FLOAT_VEC2_ARB" value="0x8B50"/> + <enum name="FLOAT_VEC3_ARB" value="0x8B51"/> + <enum name="FLOAT_VEC4_ARB" value="0x8B52"/> + <enum name="INT_VEC2_ARB" value="0x8B53"/> + <enum name="INT_VEC3_ARB" value="0x8B54"/> + <enum name="INT_VEC4_ARB" value="0x8B55"/> + <enum name="BOOL_ARB" value="0x8B56"/> + <enum name="BOOL_VEC2_ARB" value="0x8B57"/> + <enum name="BOOL_VEC3_ARB" value="0x8B58"/> + <enum name="BOOL_VEC4_ARB" value="0x8B59"/> + <enum name="FLOAT_MAT2_ARB" value="0x8B5A"/> + <enum name="FLOAT_MAT3_ARB" value="0x8B5B"/> + <enum name="FLOAT_MAT4_ARB" value="0x8B5C"/> + <enum name="OBJECT_DELETE_STATUS_ARB" value="0x8B80"/> + <enum name="OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/> + <enum name="OBJECT_LINK_STATUS_ARB" value="0x8B82"/> + <enum name="OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/> + <enum name="OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/> + <enum name="OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/> + <enum name="OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/> + <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/> + <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/> + + <type name="charARB" size="1"/> + <type name="handleARB" size="4"/> + + <function name="DeleteObjectARB" offset="?"> + <param name="obj" type="GLhandleARB"/> + </function> + + <function name="GetHandleARB" offset="?"> + <param name="pname" type="GLenum"/> + <return type="GLhandleARB"/> + </function> + + <function name="DetachObjectARB" offset="?"> + <param name="containerObj" type="GLhandleARB"/> + <param name="attachedObj" type="GLhandleARB"/> + </function> + + <function name="CreateShaderObjectARB" offset="?"> + <param name="shaderType" type="GLenum"/> + <return type="GLhandleARB"/> + </function> + + <function name="ShaderSourceARB" offset="?"> + <param name="shaderObj" type="GLhandleARB"/> + <param name="count" type="GLsizei"/> + <param name="string" type="const GLcharARB **"/> + <param name="length" type="const GLint *"/> + </function> + + <function name="CompileShaderARB" offset="?"> + <param name="shaderObj" type="GLhandleARB"/> + </function> + + <function name="CreateProgramObjectARB" offset="?"> + <return type="GLhandleARB"/> + </function> + + <function name="AttachObjectARB" offset="?"> + <param name="containerObj" type="GLhandleARB"/> + <param name="obj" type="GLhandleARB"/> + </function> + + <function name="LinkProgramARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + </function> + + <function name="UseProgramObjectARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + </function> + + <function name="ValidateProgramARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + </function> + + <function name="Uniform1fARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLfloat"/> + </function> + + <function name="Uniform2fARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLfloat"/> + <param name="v1" type="GLfloat"/> + </function> + + <function name="Uniform3fARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLfloat"/> + <param name="v1" type="GLfloat"/> + <param name="v2" type="GLfloat"/> + </function> + + <function name="Uniform4fARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLfloat"/> + <param name="v1" type="GLfloat"/> + <param name="v2" type="GLfloat"/> + <param name="v3" type="GLfloat"/> + </function> + + <function name="Uniform1iARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLint"/> + </function> + + <function name="Uniform2iARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLint"/> + <param name="v1" type="GLint"/> + </function> + + <function name="Uniform3iARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLint"/> + <param name="v1" type="GLint"/> + <param name="v2" type="GLint"/> + </function> + + <function name="Uniform4iARB" offset="?"> + <param name="location" type="GLint"/> + <param name="v0" type="GLint"/> + <param name="v1" type="GLint"/> + <param name="v2" type="GLint"/> + <param name="v3" type="GLint"/> + </function> + + <function name="Uniform1fvARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="Uniform2fvARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="Uniform3fvARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="Uniform4fvARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="Uniform1ivARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + + <function name="Uniform2ivARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + + <function name="Uniform3ivARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + + <function name="Uniform4ivARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + + <function name="UniformMatrix2fvARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="UniformMatrix3fvARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="UniformMatrix4fvARB" offset="?"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="GetObjectParameterfvARB" offset="?"> + <param name="obj" type="GLhandleARB"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="GetObjectParameterivARB" offset="?"> + <param name="obj" type="GLhandleARB"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetInfoLogARB" offset="?"> + <param name="obj" type="GLhandleARB"/> + <param name="" type="GLsizei"/> + <param name="" type="GLsizei *"/> + <param name="" type="GLcharARB *"/> + </function> + + <function name="GetAttachedObjectsARB" offset="?"> + <param name="containerObj" type="GLhandleARB"/> + <param name="maxLength" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="infoLog" type="GLhandleARB *"/> + </function> + + <function name="GetUniformLocationARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + <param name="name" type="const GLcharARB *"/> + <return type="GLint"/> + </function> + + <function name="GetActiveUniformARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + <param name="index" type="GLuint"/> + <param name="maxLength" type="GLsizei"/> + <param name="lenght" type="GLsizei *"/> + <param name="size" type="GLint *"/> + <param name="type" type="GLenum *"/> + <param name="name" type="GLcharARB *"/> + </function> + + <function name="GetUniformfvARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + <param name="location" type="GLint"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="GetUniformivARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + <param name="location" type="GLint"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetShaderSourceARB" offset="?"> + <param name="obj" type="GLhandleARB"/> + <param name="maxLength" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="source" type="GLcharARB *"/> + </function> +</category> + +<category name="GL_ARB_vertex_shader" number="31"> + <enum name="VERTEX_SHADER_ARB" value="0x8B31"/> + <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/> + <enum name="MAX_VARYING_FLOATS_ARB" value="0x8B4B"/> + <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/> + <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/> + <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/> + <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/> + + <function name="BindAttribLocationARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + <param name="index" type="GLuint"/> + <param name="name" type="const GLcharARB *"/> + </function> + + <function name="GetActiveAttribARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + <param name="index" type="GLuint"/> + <param name="maxLength" type="GLsizei"/> + <param name="length" type="GLsizei *" output="true"/> + <param name="size" type="GLint *" output="true"/> + <param name="type" type="GLenum *" output="true"/> + <param name="name" type="const GLcharARB *"/> + </function> + + <function name="GetAttribLocationARB" offset="?"> + <param name="programObj" type="GLhandleARB"/> + <param name="name" type="const GLcharARB *"/> + <return type="GLint"/> + </function> +</category> + +<category name="GL_ARB_fragment_shader" number="32"> + <enum name="FRAGMENT_SHADER_ARB" value="0x8B30"/> + <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/> +</category> + +<category name="GL_ARB_shading_language_100" number="33"> + <!-- No new functions, types, enums. --> +</category> + +<category name="GL_ARB_texture_non_power_of_two" number="34"> + <!-- No new functions, types, enums. --> +</category> + +<category name="GL_ARB_point_sprite" number="35"> + <enum name="POINT_SPRITE_ARB" value="0x8861"/> + <enum name="COORD_REPLACE_ARB" value="0x8862"/> +</category> + +<category name="GL_ARB_fragment_program_shadow" number="36"> + <!-- No new functions, types, enums. --> +</category> + <!-- Non-ARB extensions sorted by extension number. --> <category name="GL_EXT_blend_color" number="2"> - <enum name="CONSTANT_COLOR_EXT" value="0x8001"/> - <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/> - <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/> - <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/> - <enum name="BLEND_COLOR_EXT" value="0x8005"/> + <enum name="CONSTANT_COLOR_EXT" value="0x8001"/> + <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/> + <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/> + <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/> + <enum name="BLEND_COLOR_EXT" value="0x8005"/> <function name="BlendColorEXT" alias="BlendColor"> <param name="red" type="GLclampf"/> @@ -4184,10 +5580,58 @@ <function name="PolygonOffsetEXT" offset="414"> <param name="factor" type="GLfloat"/> <param name="bias" type="GLfloat"/> - <glx rop="4098"/> + <glx rop="4098"/> </function> </category> +<category name="GL_EXT_texture" number="4"> + <enum name="ALPHA4_EXT" value="0x803B"/> + <enum name="ALPHA8_EXT" value="0x803C"/> + <enum name="ALPHA12_EXT" value="0x803D"/> + <enum name="ALPHA16_EXT" value="0x803E"/> + <enum name="LUMINANCE4_EXT" value="0x803F"/> + <enum name="LUMINANCE8_EXT" value="0x8040"/> + <enum name="LUMINANCE12_EXT" value="0x8041"/> + <enum name="LUMINANCE16_EXT" value="0x8042"/> + <enum name="LUMINANCE4_ALPHA4_EXT" value="0x8043"/> + <enum name="LUMINANCE6_ALPHA2_EXT" value="0x8044"/> + <enum name="LUMINANCE8_ALPHA8_EXT" value="0x8045"/> + <enum name="LUMINANCE12_ALPHA4_EXT" value="0x8046"/> + <enum name="LUMINANCE12_ALPHA12_EXT" value="0x8047"/> + <enum name="LUMINANCE16_ALPHA16_EXT" value="0x8048"/> + <enum name="INTENSITY_EXT" value="0x8049"/> + <enum name="INTENSITY4_EXT" value="0x804A"/> + <enum name="INTENSITY8_EXT" value="0x804B"/> + <enum name="INTENSITY12_EXT" value="0x804C"/> + <enum name="INTENSITY16_EXT" value="0x804D"/> + <enum name="RGB2_EXT" value="0x804E"/> + <enum name="RGB4_EXT" value="0x804F"/> + <enum name="RGB5_EXT" value="0x8050"/> + <enum name="RGB8_EXT" value="0x8051"/> + <enum name="RGB10_EXT" value="0x8052"/> + <enum name="RGB12_EXT" value="0x8053"/> + <enum name="RGB16_EXT" value="0x8054"/> + <enum name="RGBA2_EXT" value="0x8055"/> + <enum name="RGBA4_EXT" value="0x8056"/> + <enum name="RGB5_A1_EXT" value="0x8057"/> + <enum name="RGBA8_EXT" value="0x8058"/> + <enum name="RGB10_A2_EXT" value="0x8059"/> + <enum name="RGBA12_EXT" value="0x805A"/> + <enum name="RGBA16_EXT" value="0x805B"/> + <enum name="TEXTURE_RED_SIZE_EXT" value="0x805C"/> + <enum name="TEXTURE_GREEN_SIZE_EXT" value="0x805D"/> + <enum name="TEXTURE_BLUE_SIZE_EXT" value="0x805E"/> + <enum name="TEXTURE_ALPHA_SIZE_EXT" value="0x805F"/> + <enum name="TEXTURE_LUMINANCE_SIZE_EXT" value="0x8060"/> + <enum name="TEXTURE_INTENSITY_SIZE_EXT" value="0x8061"/> + <enum name="REPLACE_EXT" value="0x8062"/> + <enum name="PROXY_TEXTURE_1D_EXT" value="0x8063"/> + <enum name="PROXY_TEXTURE_2D_EXT" value="0x8064"/> + <enum name="TEXTURE_TOO_LARGE_EXT" value="0x8065"/> +</category> + +<!-- Extension number 5 is not listed in the extension registry. --> + <category name="GL_EXT_texture3D" number="6"> <function name="TexImage3DEXT" alias="TexImage3D"> <param name="target" type="GLenum"/> @@ -4222,7 +5666,7 @@ <param name="target" type="GLenum"/> <param name="filter" type="GLenum"/> <param name="weights" type="GLfloat *" output="true"/> - <glx vendorpriv="4101"/> + <glx vendorpriv="4101"/> </function> <function name="TexFilterFuncSGIS" offset="416"> @@ -4230,7 +5674,7 @@ <param name="filter" type="GLenum"/> <param name="n" type="GLsizei"/> <param name="weights" type="const GLfloat *"/> - <glx rop="2064" handcode="true"/> + <glx rop="2064" handcode="true"/> </function> </category> @@ -4322,21 +5766,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="values" type="GLvoid *" output="true"/> - <glx vendorpriv="5" handcode="true"/> + <glx vendorpriv="5" handcode="true"/> </function> <function name="GetHistogramParameterfvEXT" offset="418"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="6"/> + <glx vendorpriv="6"/> </function> <function name="GetHistogramParameterivEXT" offset="419"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="7"/> + <glx vendorpriv="7"/> </function> <function name="GetMinmaxEXT" offset="420"> @@ -4345,21 +5789,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="values" type="GLvoid *" output="true"/> - <glx vendorpriv="8" handcode="true"/> + <glx vendorpriv="8" handcode="true"/> </function> <function name="GetMinmaxParameterfvEXT" offset="421"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="9"/> + <glx vendorpriv="9"/> </function> <function name="GetMinmaxParameterivEXT" offset="422"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="10"/> + <glx vendorpriv="10"/> </function> <function name="HistogramEXT" alias="Histogram"> @@ -4450,21 +5894,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="image" type="GLvoid *"/> - <glx sop="1" handcode="true"/> + <glx sop="1" handcode="true"/> </function> <function name="GetConvolutionParameterfvEXT" offset="424"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="2"/> + <glx sop="2"/> </function> <function name="GetConvolutionParameterivEXT" offset="425"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="3"/> + <glx sop="3"/> </function> <function name="GetSeparableFilterEXT" offset="426"> @@ -4474,7 +5918,7 @@ <param name="row" type="GLvoid *" output="true"/> <param name="column" type="GLvoid *" output="true"/> <param name="span" type="GLvoid *" output="true"/> - <glx sop="4" handcode="true"/> + <glx sop="4" handcode="true"/> </function> <function name="SeparableFilter2DEXT" alias="SeparableFilter2D"> @@ -4524,21 +5968,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="table" type="GLvoid *" output="true"/> - <glx vendorpriv="4098" handcode="true"/> + <glx vendorpriv="4098" handcode="true"/> </function> <function name="GetColorTableParameterfvSGI" offset="428"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="4099"/> + <glx vendorpriv="4099"/> </function> <function name="GetColorTableParameterivSGI" offset="429"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="4100"/> + <glx vendorpriv="4100"/> </function> </category> @@ -4546,37 +5990,37 @@ <function name="PixelTexGenParameteriSGIS" offset="431"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="PixelTexGenParameterivSGIS" offset="432"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="PixelTexGenParameterfSGIS" offset="433"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="PixelTexGenParameterfvSGIS" offset="434"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetPixelTexGenParameterivSGIS" offset="435"> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetPixelTexGenParameterfvSGIS" offset="436"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -4593,7 +6037,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="2057" ignore="true"/> + <glx rop="2057" ignore="true"/> </function> <function name="TexSubImage4DSGIS" offset="438"> @@ -4610,7 +6054,7 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="pixels" type="const GLvoid *"/> - <glx rop="2058" ignore="true"/> + <glx rop="2058" ignore="true"/> </function> </category> @@ -4622,7 +6066,7 @@ <param name="textures" type="const GLuint *"/> <param name="residences" type="GLboolean *" output="true"/> <return type="GLboolean"/> - <glx vendorpriv="11" handcode="true"/> + <glx vendorpriv="11" handcode="true"/> </function> <function name="BindTextureEXT" alias="BindTexture"> @@ -4638,13 +6082,13 @@ <function name="GenTexturesEXT" offset="440"> <param name="n" type="GLsizei"/> <param name="textures" type="GLuint *" output="true"/> - <glx vendorpriv="13" handcode="true"/> + <glx vendorpriv="13" handcode="true"/> </function> <function name="IsTextureEXT" offset="441"> <param name="texture" type="GLuint"/> <return type="GLboolean"/> - <glx vendorpriv="14"/> + <glx vendorpriv="14"/> </function> <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures"> @@ -4659,13 +6103,13 @@ <param name="target" type="GLenum"/> <param name="n" type="GLsizei"/> <param name="points" type="const GLfloat *"/> - <glx rop="2051" handcode="true"/> + <glx rop="2051" handcode="true"/> </function> <function name="GetDetailTexFuncSGIS" offset="443"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> - <glx vendorpriv="4096"/> + <glx vendorpriv="4096"/> </function> </category> @@ -4674,13 +6118,13 @@ <param name="target" type="GLenum"/> <param name="n" type="GLsizei"/> <param name="points" type="const GLfloat *"/> - <glx rop="2052" handcode="true"/> + <glx rop="2052" handcode="true"/> </function> <function name="GetSharpenTexFuncSGIS" offset="445"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> - <glx vendorpriv="4097"/> + <glx vendorpriv="4097"/> </function> </category> @@ -4688,12 +6132,12 @@ <function name="SampleMaskSGIS" offset="446"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> - <glx rop="2048"/> + <glx rop="2048"/> </function> <function name="SamplePatternSGIS" offset="447"> <param name="pattern" type="GLenum"/> - <glx rop="2049"/> + <glx rop="2049"/> </function> </category> @@ -4711,7 +6155,7 @@ <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="DrawArraysEXT" alias="DrawArrays"> @@ -4724,7 +6168,7 @@ <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLboolean *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="GetPointervEXT" alias="GetPointerv"> @@ -4737,7 +6181,7 @@ <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="NormalPointerEXT" offset="451"> @@ -4745,7 +6189,7 @@ <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="TexCoordPointerEXT" offset="452"> @@ -4754,7 +6198,7 @@ <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="VertexPointerEXT" offset="453"> @@ -4763,7 +6207,7 @@ <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> @@ -4788,25 +6232,25 @@ <function name="SpriteParameterfSGIX" offset="454"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="SpriteParameterfvSGIX" offset="455"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="SpriteParameteriSGIX" offset="456"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="SpriteParameterivSGIX" offset="457"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -4814,59 +6258,59 @@ <function name="PointParameterfEXT" offset="458"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="2065"/> + <glx rop="2065"/> </function> <function name="PointParameterfvEXT" offset="459"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="2066"/> + <glx rop="2066"/> </function> </category> <category name="GL_SGIX_instruments" number="55"> <function name="GetInstrumentsSGIX" offset="460"> <return type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="InstrumentsBufferSGIX" offset="461"> <param name="size" type="GLsizei"/> <param name="buffer" type="GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="PollInstrumentsSGIX" offset="462"> <param name="marker_p" type="GLint *"/> <return type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="ReadInstrumentsSGIX" offset="463"> <param name="marker" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="StartInstrumentsSGIX" offset="464"> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="StopInstrumentsSGIX" offset="465"> <param name="marker" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> <category name="GL_SGIX_framezoom" number="57"> <function name="FrameZoomSGIX" offset="466"> <param name="factor" type="GLint"/> - <glx rop="2072"/> + <glx rop="2072"/> </function> </category> <category name="GL_SGIX_tag_sample_buffer" number="58"> <function name="TagSampleBufferSGIX" offset="467"> - <glx rop="2050"/> + <glx rop="2050"/> </function> </category> @@ -4875,13 +6319,13 @@ <category name="GL_SGIX_reference_plane" number="60"> <function name="ReferencePlaneSGIX" offset="468"> <param name="equation" type="const GLdouble *" count="4"/> - <glx rop="2071"/> + <glx rop="2071"/> </function> </category> <category name="GL_SGIX_flush_raster" number="61"> <function name="FlushRasterSGIX" offset="469"> - <glx vendorpriv="4105" ignore="true"/> + <glx vendorpriv="4105" ignore="true"/> </function> </category> @@ -4891,12 +6335,12 @@ <function name="FogFuncSGIS" offset="?"> <param name="n" type="GLsizei"/> <param name="points" type="const GLfloat *"/> - <glx rop="2067" handcode="true"/> + <glx rop="2067" handcode="true"/> </function> <function name="GetFogFuncSGIS" offset="?"> <param name="points" type="GLfloat *" output="true"/> - <!-- GLX protocol for this function is unknown. --> + <!-- GLX protocol for this function is unknown. --> </function> </category> @@ -4969,7 +6413,7 @@ <function name="HintPGI" offset="544"> <param name="target" type="GLenum"/> <param name="mode" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -4988,21 +6432,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="data" type="GLvoid *" output="true"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetColorTableParameterivEXT" offset="551"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetColorTableParameterfvEXT" offset="552"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -5011,42 +6455,42 @@ <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetListParameterivSGIX" offset="471"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="ListParameterfSGIX" offset="472"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="ListParameterfvSGIX" offset="473"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="ListParameteriSGIX" offset="474"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="ListParameterivSGIX" offset="475"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -5064,7 +6508,7 @@ <function name="IndexMaterialEXT" offset="538"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -5072,7 +6516,7 @@ <function name="IndexFuncEXT" offset="539"> <param name="func" type="GLenum"/> <param name="ref" type="GLclampf"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -5080,11 +6524,11 @@ <function name="LockArraysEXT" offset="540"> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="UnlockArraysEXT" offset="541"> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> @@ -5092,13 +6536,13 @@ <function name="CullParameterdvEXT" offset="542"> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="CullParameterfvEXT" offset="543"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -5110,121 +6554,121 @@ <function name="FragmentColorMaterialSGIX" offset="476"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightfSGIX" offset="477"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightfvSGIX" offset="478"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightiSGIX" offset="479"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightivSGIX" offset="480"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightModelfSGIX" offset="481"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightModelfvSGIX" offset="482"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightModeliSGIX" offset="483"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentLightModelivSGIX" offset="484"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentMaterialfSGIX" offset="485"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentMaterialfvSGIX" offset="486"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentMaterialiSGIX" offset="487"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FragmentMaterialivSGIX" offset="488"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetFragmentLightfvSGIX" offset="489"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetFragmentLightivSGIX" offset="490"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetFragmentMaterialfvSGIX" offset="491"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetFragmentMaterialivSGIX" offset="492"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="LightEnviSGIX" offset="493"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -5244,7 +6688,7 @@ <param name="count" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="indices" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> @@ -5372,7 +6816,7 @@ <function name="SecondaryColor3bvEXT" offset="562"> <param name="v" type="const GLbyte *" count="3"/> - <glx rop="4126"/> + <glx rop="4126"/> </function> <function name="SecondaryColor3dEXT" offset="563" vectorequiv="SecondaryColor3dvEXT"> @@ -5383,7 +6827,7 @@ <function name="SecondaryColor3dvEXT" offset="564"> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4130"/> + <glx rop="4130"/> </function> <function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT"> @@ -5394,7 +6838,7 @@ <function name="SecondaryColor3fvEXT" offset="566"> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="4129"/> + <glx rop="4129"/> </function> <function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT"> @@ -5405,7 +6849,7 @@ <function name="SecondaryColor3ivEXT" offset="568"> <param name="v" type="const GLint *" count="3"/> - <glx rop="4128"/> + <glx rop="4128"/> </function> <function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT"> @@ -5416,7 +6860,7 @@ <function name="SecondaryColor3svEXT" offset="570"> <param name="v" type="const GLshort *" count="3"/> - <glx rop="4128"/> + <glx rop="4128"/> </function> <function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT"> @@ -5427,7 +6871,7 @@ <function name="SecondaryColor3ubvEXT" offset="572"> <param name="v" type="const GLubyte *" count="3"/> - <glx rop="4131"/> + <glx rop="4131"/> </function> <function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT"> @@ -5438,7 +6882,7 @@ <function name="SecondaryColor3uivEXT" offset="574"> <param name="v" type="const GLuint *" count="3"/> - <glx rop="4133"/> + <glx rop="4133"/> </function> <function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT"> @@ -5449,7 +6893,7 @@ <function name="SecondaryColor3usvEXT" offset="576"> <param name="v" type="const GLushort *" count="3"/> - <glx rop="4132"/> + <glx rop="4132"/> </function> <function name="SecondaryColorPointerEXT" offset="577"> @@ -5457,7 +6901,7 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> @@ -5473,7 +6917,7 @@ <param name="first" type="GLint *"/> <param name="count" type="GLsizei *"/> <param name="primcount" type="GLsizei"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="MultiDrawElementsEXT" offset="645"> @@ -5482,7 +6926,7 @@ <param name="type" type="GLenum"/> <param name="indices" type="const GLvoid **"/> <param name="primcount" type="GLsizei"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> @@ -5493,7 +6937,7 @@ <function name="FogCoordfvEXT" offset="546"> <param name="coord" type="const GLfloat *" count="1"/> - <glx rop="4124"/> + <glx rop="4124"/> </function> <function name="FogCoorddEXT" offset="547" vectorequiv="FogCoorddvEXT"> @@ -5502,14 +6946,14 @@ <function name="FogCoorddvEXT" offset="548"> <param name="coord" type="const GLdouble *" count="1"/> - <glx rop="4125"/> + <glx rop="4125"/> </function> <function name="FogCoordPointerEXT" offset="549"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> @@ -5638,7 +7082,7 @@ <category name="GL_SGIX_pixel_texture" number="160"> <function name="PixelTexGenSGIX" offset="430"> <param name="mode" type="GLenum"/> - <glx rop="2059"/> + <glx rop="2059"/> </function> </category> @@ -6075,7 +7519,7 @@ <param name="dfactorRGB" type="GLenum"/> <param name="sfactorAlpha" type="GLenum"/> <param name="dfactorAlpha" type="GLenum"/> - <glx rop="4134"/> + <glx rop="4134"/> </function> </category> @@ -6091,7 +7535,7 @@ <function name="VertexWeightfvEXT" offset="495"> <param name="weight" type="const GLfloat *" count="1"/> - <glx rop="4135"/> + <glx rop="4135"/> </function> <function name="VertexWeightPointerEXT" offset="496"> @@ -6099,19 +7543,19 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> <category name="GL_NV_vertex_array_range" number="190"> <function name="FlushVertexArrayRangeNV" offset="497"> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="VertexArrayRangeNV" offset="498"> <param name="length" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -6119,25 +7563,25 @@ <function name="CombinerParameterfvNV" offset="499"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="4137"/> + <glx rop="4137"/> </function> <function name="CombinerParameterfNV" offset="500"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="4136"/> + <glx rop="4136"/> </function> <function name="CombinerParameterivNV" offset="501"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="4139"/> + <glx rop="4139"/> </function> <function name="CombinerParameteriNV" offset="502"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="4138"/> + <glx rop="4138"/> </function> <function name="CombinerInputNV" offset="503"> @@ -6147,7 +7591,7 @@ <param name="input" type="GLenum"/> <param name="mapping" type="GLenum"/> <param name="componentUsage" type="GLenum"/> - <glx rop="4140"/> + <glx rop="4140"/> </function> <function name="CombinerOutputNV" offset="504"> @@ -6161,7 +7605,7 @@ <param name="abDotProduct" type="GLboolean"/> <param name="cdDotProduct" type="GLboolean"/> <param name="muxSum" type="GLboolean"/> - <glx rop="4141"/> + <glx rop="4141"/> </function> <function name="FinalCombinerInputNV" offset="505"> @@ -6169,7 +7613,7 @@ <param name="input" type="GLenum"/> <param name="mapping" type="GLenum"/> <param name="componentUsage" type="GLenum"/> - <glx rop="4142"/> + <glx rop="4142"/> </function> <function name="GetCombinerInputParameterfvNV" offset="506"> @@ -6178,7 +7622,7 @@ <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1270"/> + <glx vendorpriv="1270"/> </function> <function name="GetCombinerInputParameterivNV" offset="507"> @@ -6187,7 +7631,7 @@ <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1271"/> + <glx vendorpriv="1271"/> </function> <function name="GetCombinerOutputParameterfvNV" offset="508"> @@ -6195,7 +7639,7 @@ <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1272"/> + <glx vendorpriv="1272"/> </function> <function name="GetCombinerOutputParameterivNV" offset="509"> @@ -6203,27 +7647,27 @@ <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1273"/> + <glx vendorpriv="1273"/> </function> <function name="GetFinalCombinerInputParameterfvNV" offset="510"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1274"/> + <glx vendorpriv="1274"/> </function> <function name="GetFinalCombinerInputParameterivNV" offset="511"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1275"/> + <glx vendorpriv="1275"/> </function> </category> <category name="GL_MESA_resize_buffers" number="196"> <function name="ResizeBuffersMESA" offset="512"> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -6231,93 +7675,93 @@ <function name="WindowPos2dMESA" offset="513"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos2dvMESA" offset="514"> <param name="v" type="const GLdouble *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos2fMESA" offset="515"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos2fvMESA" offset="516"> <param name="v" type="const GLfloat *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos2iMESA" offset="517"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos2ivMESA" offset="518"> <param name="v" type="const GLint *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos2sMESA" offset="519"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos2svMESA" offset="520"> <param name="v" type="const GLshort *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos3dMESA" offset="521"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos3dvMESA" offset="522"> <param name="v" type="const GLdouble *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos3fvMESA" offset="524"> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="230"/> + <glx rop="230"/> </function> <function name="WindowPos3iMESA" offset="525"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos3ivMESA" offset="526"> <param name="v" type="const GLint *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos3sMESA" offset="527"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos3svMESA" offset="528"> <param name="v" type="const GLshort *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="WindowPos4dMESA" offset="529"> @@ -6325,12 +7769,12 @@ <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="WindowPos4dvMESA" offset="530"> <param name="v" type="const GLdouble *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="WindowPos4fMESA" offset="531"> @@ -6338,12 +7782,12 @@ <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="WindowPos4fvMESA" offset="532"> <param name="v" type="const GLfloat *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="WindowPos4iMESA" offset="533"> @@ -6351,12 +7795,12 @@ <param name="y" type="GLint"/> <param name="z" type="GLint"/> <param name="w" type="GLint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="WindowPos4ivMESA" offset="534"> <param name="v" type="const GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="WindowPos4sMESA" offset="535"> @@ -6364,12 +7808,12 @@ <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="WindowPos4svMESA" offset="536"> <param name="v" type="const GLshort *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -6380,7 +7824,7 @@ <param name="count" type="const GLsizei *"/> <param name="primcount" type="GLsizei"/> <param name="modestride" type="GLint"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="MultiModeDrawElementsIBM" offset="709"> @@ -6390,7 +7834,7 @@ <param name="indices" type="const GLvoid * const *"/> <param name="primcount" type="GLsizei"/> <param name="modestride" type="GLint"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> </category> @@ -6463,7 +7907,7 @@ <category name="GL_3DFX_tbuffer" number="208"> <function name="TbufferMask3DFX" offset="553"> <param name="mask" type="GLuint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -6500,43 +7944,43 @@ <function name="DeleteFencesNV" offset="647"> <param name="n" type="GLsizei"/> <param name="fences" type="const GLuint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GenFencesNV" offset="648"> <param name="n" type="GLsizei"/> <param name="fences" type="GLuint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="IsFenceNV" offset="649"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="TestFenceNV" offset="650"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetFenceivNV" offset="651"> <param name="fence" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="FinishFenceNV" offset="652"> <param name="fence" type="GLuint"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="SetFenceNV" offset="653"> <param name="fence" type="GLuint"/> <param name="condition" type="GLenum"/> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> @@ -6627,32 +8071,32 @@ <param name="ids" type="const GLuint *"/> <param name="residences" type="GLboolean *"/> <return type="GLboolean"/> - <glx vendorpriv="1293" handcode="true"/> + <glx vendorpriv="1293" handcode="true"/> </function> <function name="BindProgramNV" offset="579"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> - <glx rop="4108"/> + <glx rop="4108"/> </function> <function name="DeleteProgramsNV" offset="580"> <param name="n" type="GLsizei"/> <param name="ids" type="const GLuint *"/> - <glx vendorpriv="1294" handcode="true"/> + <glx vendorpriv="1294" handcode="true"/> </function> <function name="ExecuteProgramNV" offset="581"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> <param name="params" type="const GLfloat *" variable_param="target"/> - <glx rop="4181"/> + <glx rop="4181"/> </function> <function name="GenProgramsNV" offset="582"> <param name="n" type="GLsizei"/> <param name="ids" type="GLuint *"/> - <glx vendorpriv="1295" handcode="true"/> + <glx vendorpriv="1295" handcode="true"/> </function> <function name="GetProgramParameterdvNV" offset="583"> @@ -6660,7 +8104,7 @@ <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1297"/> + <glx vendorpriv="1297"/> </function> <function name="GetProgramParameterfvNV" offset="584"> @@ -6668,21 +8112,21 @@ <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1296"/> + <glx vendorpriv="1296"/> </function> <function name="GetProgramivNV" offset="585"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1307"/> + <glx vendorpriv="1307"/> </function> <function name="GetProgramStringNV" offset="586"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="program" type="GLubyte *" output="true"/> - <glx vendorpriv="1308" handcode="true"/> + <glx vendorpriv="1308" handcode="true"/> </function> <function name="GetTrackMatrixivNV" offset="587"> @@ -6690,41 +8134,41 @@ <param name="address" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1300"/> + <glx vendorpriv="1300"/> </function> <function name="GetVertexAttribdvNV" offset="588"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1301"/> + <glx vendorpriv="1301"/> </function> <function name="GetVertexAttribfvNV" offset="589"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1302"/> + <glx vendorpriv="1302"/> </function> <function name="GetVertexAttribivNV" offset="590"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1303"/> + <glx vendorpriv="1303"/> </function> <function name="GetVertexAttribPointervNV" offset="591"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="IsProgramNV" offset="592"> <param name="id" type="GLuint"/> <return type="GLboolean"/> - <glx vendorpriv="1304"/> + <glx vendorpriv="1304"/> </function> <function name="LoadProgramNV" offset="593"> @@ -6732,7 +8176,7 @@ <param name="id" type="GLuint"/> <param name="len" type="GLsizei"/> <param name="program" type="const GLubyte *"/> - <glx rop="4183" handcode="true"/> + <glx rop="4183" handcode="true"/> </function> <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV"> @@ -6748,7 +8192,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4185" doubles_in_order="true"/> + <glx rop="4185" doubles_in_order="true"/> </function> <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV"> @@ -6764,7 +8208,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4184"/> + <glx rop="4184"/> </function> <function name="ProgramParameters4dvNV" offset="598"> @@ -6772,7 +8216,7 @@ <param name="index" type="GLuint"/> <param name="num" type="GLuint"/> <param name="params" type="const GLdouble *"/> - <glx rop="4187" handcode="true"/> + <glx rop="4187" handcode="true"/> </function> <function name="ProgramParameters4fvNV" offset="599"> @@ -6780,13 +8224,13 @@ <param name="index" type="GLuint"/> <param name="num" type="GLuint"/> <param name="params" type="const GLfloat *"/> - <glx rop="4186" handcode="true"/> + <glx rop="4186" handcode="true"/> </function> <function name="RequestResidentProgramsNV" offset="600"> <param name="n" type="GLsizei"/> <param name="ids" type="const GLuint *"/> - <glx rop="4182" handcode="true"/> + <glx rop="4182" handcode="true"/> </function> <function name="TrackMatrixNV" offset="601"> @@ -6794,7 +8238,7 @@ <param name="address" type="GLuint"/> <param name="matrix" type="GLenum"/> <param name="transform" type="GLenum"/> - <glx rop="4188"/> + <glx rop="4188"/> </function> <function name="VertexAttribPointerNV" offset="602"> @@ -6803,7 +8247,7 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true"/> </function> <function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV"> @@ -6814,7 +8258,7 @@ <function name="VertexAttrib1dvNV" offset="604"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> - <glx rop="4197" doubles_in_order="true"/> + <glx rop="4197" doubles_in_order="true"/> </function> <function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV"> @@ -6825,7 +8269,7 @@ <function name="VertexAttrib1fvNV" offset="606"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> - <glx rop="4193"/> + <glx rop="4193"/> </function> <function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV"> @@ -6836,7 +8280,7 @@ <function name="VertexAttrib1svNV" offset="608"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> - <glx rop="4189"/> + <glx rop="4189"/> </function> <function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV"> @@ -6848,7 +8292,7 @@ <function name="VertexAttrib2dvNV" offset="610"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> - <glx rop="4198" doubles_in_order="true"/> + <glx rop="4198" doubles_in_order="true"/> </function> <function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV"> @@ -6860,7 +8304,7 @@ <function name="VertexAttrib2fvNV" offset="612"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> - <glx rop="4194"/> + <glx rop="4194"/> </function> <function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV"> @@ -6872,7 +8316,7 @@ <function name="VertexAttrib2svNV" offset="614"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> - <glx rop="4190"/> + <glx rop="4190"/> </function> <function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV"> @@ -6885,7 +8329,7 @@ <function name="VertexAttrib3dvNV" offset="616"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4199" doubles_in_order="true"/> + <glx rop="4199" doubles_in_order="true"/> </function> <function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV"> @@ -6898,7 +8342,7 @@ <function name="VertexAttrib3fvNV" offset="618"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="4195"/> + <glx rop="4195"/> </function> <function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV"> @@ -6911,7 +8355,7 @@ <function name="VertexAttrib3svNV" offset="620"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> - <glx rop="4191"/> + <glx rop="4191"/> </function> <function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV"> @@ -6925,7 +8369,7 @@ <function name="VertexAttrib4dvNV" offset="622"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> - <glx rop="4200" doubles_in_order="true"/> + <glx rop="4200" doubles_in_order="true"/> </function> <function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV"> @@ -6939,7 +8383,7 @@ <function name="VertexAttrib4fvNV" offset="624"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> - <glx rop="4196"/> + <glx rop="4196"/> </function> <function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV"> @@ -6953,7 +8397,7 @@ <function name="VertexAttrib4svNV" offset="626"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> - <glx rop="4192"/> + <glx rop="4192"/> </function> <function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV"> @@ -6967,98 +8411,98 @@ <function name="VertexAttrib4ubvNV" offset="628"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4201"/> + <glx rop="4201"/> </function> <function name="VertexAttribs1dvNV" offset="629"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLdouble *"/> - <glx rop="4210" handcode="true"/> + <glx rop="4210" handcode="true"/> </function> <function name="VertexAttribs1fvNV" offset="630"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLfloat *"/> - <glx rop="4206" handcode="true"/> + <glx rop="4206" handcode="true"/> </function> <function name="VertexAttribs1svNV" offset="631"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> - <glx rop="4202" handcode="true"/> + <glx rop="4202" handcode="true"/> </function> <function name="VertexAttribs2dvNV" offset="632"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLdouble *"/> - <glx rop="4211" handcode="true"/> + <glx rop="4211" handcode="true"/> </function> <function name="VertexAttribs2fvNV" offset="633"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLfloat *"/> - <glx rop="4207" handcode="true"/> + <glx rop="4207" handcode="true"/> </function> <function name="VertexAttribs2svNV" offset="634"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> - <glx rop="4203" handcode="true"/> + <glx rop="4203" handcode="true"/> </function> <function name="VertexAttribs3dvNV" offset="635"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLdouble *"/> - <glx rop="4212" handcode="true"/> + <glx rop="4212" handcode="true"/> </function> <function name="VertexAttribs3fvNV" offset="636"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLfloat *"/> - <glx rop="4208" handcode="true"/> + <glx rop="4208" handcode="true"/> </function> <function name="VertexAttribs3svNV" offset="637"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> - <glx rop="4204" handcode="true"/> + <glx rop="4204" handcode="true"/> </function> <function name="VertexAttribs4dvNV" offset="638"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLdouble *"/> - <glx rop="4213" handcode="true"/> + <glx rop="4213" handcode="true"/> </function> <function name="VertexAttribs4fvNV" offset="639"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLfloat *"/> - <glx rop="4209" handcode="true"/> + <glx rop="4209" handcode="true"/> </function> <function name="VertexAttribs4svNV" offset="640"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> - <glx rop="4205" handcode="true"/> + <glx rop="4205" handcode="true"/> </function> <function name="VertexAttribs4ubvNV" offset="641"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLubyte *"/> - <glx rop="4214" handcode="true"/> + <glx rop="4214" handcode="true"/> </function> </category> @@ -7078,13 +8522,13 @@ <function name="PointParameteriNV" offset="642"> <param name="pname" type="GLenum"/> <param name="params" type="GLint"/> - <glx rop="4221"/> + <glx rop="4221"/> </function> <function name="PointParameterivNV" offset="643"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="4222"/> + <glx rop="4222"/> </function> </category> @@ -7094,15 +8538,15 @@ <category name="EXT_stencil_two_side" number="268"> <function name="ActiveStencilFaceEXT" offset="646"> <param name="face" type="GLenum"/> - <glx rop="4220"/> + <glx rop="4220"/> </function> </category> <category name="GL_ATI_draw_buffers" number="277"> <function name="DrawBuffersATI" offset="?"> <param name="n" type="GLsizei"/> - <param name="bufs" type="const GLenum *"/> - <glx handcode="true"/> + <param name="bufs" type="const GLenum *"/> + <glx handcode="true"/> </function> </category> @@ -7117,7 +8561,7 @@ <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx rop="4218" handcode="true"/> + <glx rop="4218" handcode="true"/> </function> <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV"> @@ -7135,7 +8579,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> - <glx rop="4218" handcode="true"/> + <glx rop="4218" handcode="true"/> </function> <function name="ProgramNamedParameter4dvNV" offset="685"> @@ -7143,7 +8587,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="v" type="const GLdouble *"/> - <glx rop="4219" handcode="true"/> + <glx rop="4219" handcode="true"/> </function> <function name="GetProgramNamedParameterfvNV" offset="686"> @@ -7151,7 +8595,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="params" type="GLfloat *"/> - <glx vendorpriv="1310" handcode="true"/> + <glx vendorpriv="1310" handcode="true"/> </function> <function name="GetProgramNamedParameterdvNV" offset="687"> @@ -7159,7 +8603,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="params" type="GLdouble *"/> - <glx vendorpriv="1311" handcode="true"/> + <glx vendorpriv="1311" handcode="true"/> </function> </category> @@ -7167,7 +8611,7 @@ <function name="DepthBoundsEXT" offset="699"> <param name="zmin" type="GLclampd"/> <param name="zmax" type="GLclampd"/> - <glx rop="4229"/> + <glx rop="4229"/> </function> </category> @@ -7175,7 +8619,7 @@ <function name="BlendEquationSeparateEXT" offset="710"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> - <glx rop="4228"/> + <glx rop="4228"/> </function> </category> @@ -7263,7 +8707,7 @@ <category name="unused"> <function name="__unused413" offset="413"> - <glx ignore="true"/> + <glx ignore="true"/> </function> </category> |