diff options
author | Chris Forbes <[email protected]> | 2013-03-24 16:21:01 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-03-24 16:38:18 +1300 |
commit | f56fb9d24825a94f25ba566f035e9d6062488397 (patch) | |
tree | 37649bc5ca3327696b19bf33ae1ef102053c2681 | |
parent | 2405da174ed52cd1b164a6f16cb32964879348a3 (diff) |
i965: bump MAX_DEPTH_TEXTURE_SAMPLES to 4/8
Bump MAX_DEPTH_TEXTURE_SAMPLES to match what GetInternalformativ is
claiming. Since that limit is what is actually enforced now, this
doesn't actually change anything except the queried value.
There's still no piglits verifying that multisample depth textures work,
but this works in the Unigine demos.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index b8e39abe4fa..ceaf325e25b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -202,13 +202,13 @@ brwCreateContext(int api, if (intel->gen == 6) { ctx->Const.MaxSamples = 4; ctx->Const.MaxColorTextureSamples = 4; - ctx->Const.MaxDepthTextureSamples = 1; + ctx->Const.MaxDepthTextureSamples = 4; ctx->Const.MaxIntegerSamples = 4; } else if (intel->gen >= 7) { ctx->Const.MaxSamples = 8; ctx->Const.MaxColorTextureSamples = 8; - ctx->Const.MaxDepthTextureSamples = 1; + ctx->Const.MaxDepthTextureSamples = 8; ctx->Const.MaxIntegerSamples = 8; } |