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authorChris Forbes <[email protected]>2013-03-24 16:21:01 +1300
committerChris Forbes <[email protected]>2013-03-24 16:38:18 +1300
commitf56fb9d24825a94f25ba566f035e9d6062488397 (patch)
tree37649bc5ca3327696b19bf33ae1ef102053c2681
parent2405da174ed52cd1b164a6f16cb32964879348a3 (diff)
i965: bump MAX_DEPTH_TEXTURE_SAMPLES to 4/8
Bump MAX_DEPTH_TEXTURE_SAMPLES to match what GetInternalformativ is claiming. Since that limit is what is actually enforced now, this doesn't actually change anything except the queried value. There's still no piglits verifying that multisample depth textures work, but this works in the Unigine demos. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index b8e39abe4fa..ceaf325e25b 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -202,13 +202,13 @@ brwCreateContext(int api,
if (intel->gen == 6) {
ctx->Const.MaxSamples = 4;
ctx->Const.MaxColorTextureSamples = 4;
- ctx->Const.MaxDepthTextureSamples = 1;
+ ctx->Const.MaxDepthTextureSamples = 4;
ctx->Const.MaxIntegerSamples = 4;
}
else if (intel->gen >= 7) {
ctx->Const.MaxSamples = 8;
ctx->Const.MaxColorTextureSamples = 8;
- ctx->Const.MaxDepthTextureSamples = 1;
+ ctx->Const.MaxDepthTextureSamples = 8;
ctx->Const.MaxIntegerSamples = 8;
}