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authorRichard Yao <[email protected]>2015-08-12 12:48:22 -0400
committerMatt Turner <[email protected]>2015-08-18 11:45:44 -0700
commitec6af4f54cbfe1a779af7245f1bd65c9e5a00dce (patch)
tree05f0d422d73fe4ee309651b98d4aacf85c120319
parent49d0a36bd6593ce09486678a7bf3d500af5e265c (diff)
drirc: Add "Unigine Oil Rush" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client and observing that the screen was correct after the trailers ran when previously, it was blank. Play tested on amd64. This was suggested by "Kuuchan" on the Steam forums: https://steamcommunity.com/app/200390/discussions/0/540731690861139279/?insideModal=1#c594820656479479870 Acked-by: Matt Turner <[email protected]> Signed-off-by: Richard Yao <[email protected]>
-rw-r--r--src/mesa/drivers/dri/common/drirc2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 97d961b6597..bb840eaba94 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -53,10 +53,12 @@ TODO: document the other workarounds.
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Savage 2" executable="savage2.bin">