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authorKenneth Graunke <[email protected]>2010-07-06 02:48:16 -0700
committerIan Romanick <[email protected]>2010-07-06 16:03:33 -0700
commite74dcd7924901e5cb3d0952f46e955e15d0b3207 (patch)
tree0e1054c3bdd6270a676d05b3712fb60b6f76e9b8
parent6fc983b9bb5555e2906d2680bc3cbd11c43b63f6 (diff)
ir_constant_expression: Support scalar + vector and scalar + matrix.
Fixes piglit tests const-vec-scalar-01.frag, const-vec-scalar-05.frag, and const-mat-scalar-01.frag.
-rw-r--r--src/glsl/ir_constant_expression.cpp46
1 files changed, 28 insertions, 18 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 610d9479a94..033eee1d722 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -144,6 +144,16 @@ ir_constant_visitor::visit(ir_expression *ir)
if (op[1] != NULL)
assert(op[0]->type->base_type == op[1]->type->base_type);
+ bool op0_scalar = op[0]->type->is_scalar();
+ bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
+
+ /* When iterating over a vector or matrix's components, we want to increase
+ * the loop counter. However, for scalars, we want to stay at 0.
+ */
+ unsigned c0_inc = op0_scalar ? 1 : 0;
+ unsigned c1_inc = op1_scalar ? 1 : 0;
+ unsigned components = op[op1_scalar ? 0 : 1]->type->components();
+
switch (ir->operation) {
case ir_unop_logic_not:
assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
@@ -308,25 +318,25 @@ ir_constant_visitor::visit(ir_expression *ir)
break;
case ir_binop_add:
- if (ir->operands[0]->type == ir->operands[1]->type) {
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c] + op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c] + op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c] + op[1]->value.f[c];
- break;
- default:
- assert(0);
- }
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (ir->operands[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1];
+ break;
+ default:
+ assert(0);
}
- } else
- /* FINISHME: Support operations with non-equal types. */
- return;
+ }
break;
case ir_binop_sub: