diff options
author | Chia-I Wu <[email protected]> | 2010-11-26 23:25:18 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2010-12-01 11:23:49 +0800 |
commit | e5968a5355f0165aa7f3f8e71a27df884e5a3efb (patch) | |
tree | c0f9d110daf5b4f75b5a99cdfafc1cbcda222207 | |
parent | 6b241f532a21990a7849c5a786504f7ac4124f76 (diff) |
st/vega: Add FILTER renderer state for image filtering.
The state is designated to perform image filtering. execute_filter is
updated to make use of the state.
-rw-r--r-- | src/gallium/state_trackers/vega/api_filters.c | 226 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/renderer.c | 159 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/renderer.h | 18 |
3 files changed, 227 insertions, 176 deletions
diff --git a/src/gallium/state_trackers/vega/api_filters.c b/src/gallium/state_trackers/vega/api_filters.c index fa1e00d1f88..841df10ab73 100644 --- a/src/gallium/state_trackers/vega/api_filters.c +++ b/src/gallium/state_trackers/vega/api_filters.c @@ -114,153 +114,11 @@ static INLINE struct pipe_sampler_view *create_texture_1d_view(struct vg_context return view; } -static INLINE struct pipe_surface * setup_framebuffer(struct vg_image *dst) -{ - struct vg_context *ctx = vg_current_context(); - struct pipe_context *pipe = ctx->pipe; - struct pipe_framebuffer_state fb; - struct pipe_surface *dst_surf = pipe->screen->get_tex_surface( - pipe->screen, dst->sampler_view->texture, 0, 0, 0, - PIPE_BIND_RENDER_TARGET); - - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.width = dst->x + dst_surf->width; - fb.height = dst->y + dst_surf->height; - fb.nr_cbufs = 1; - fb.cbufs[0] = dst_surf; - { - VGint i; - for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i) - fb.cbufs[i] = 0; - } - cso_set_framebuffer(ctx->cso_context, &fb); - - return dst_surf; -} - -static void setup_viewport(struct vg_image *dst) -{ - struct vg_context *ctx = vg_current_context(); - vg_set_viewport(ctx, VEGA_Y0_TOP); -} - -static void setup_blend() -{ - struct vg_context *ctx = vg_current_context(); - struct pipe_blend_state blend; - memset(&blend, 0, sizeof(blend)); - blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - if (ctx->state.vg.filter_channel_mask & VG_RED) - blend.rt[0].colormask |= PIPE_MASK_R; - if (ctx->state.vg.filter_channel_mask & VG_GREEN) - blend.rt[0].colormask |= PIPE_MASK_G; - if (ctx->state.vg.filter_channel_mask & VG_BLUE) - blend.rt[0].colormask |= PIPE_MASK_B; - if (ctx->state.vg.filter_channel_mask & VG_ALPHA) - blend.rt[0].colormask |= PIPE_MASK_A; - blend.rt[0].blend_enable = 0; - cso_set_blend(ctx->cso_context, &blend); -} - -static void setup_constant_buffer(struct vg_context *ctx, const void *buffer, - VGint param_bytes) -{ - struct pipe_context *pipe = ctx->pipe; - struct pipe_resource **cbuf = &ctx->filter.buffer; - - /* We always need to get a new buffer, to keep the drivers simple and - * avoid gratuitous rendering synchronization. */ - pipe_resource_reference(cbuf, NULL); - - *cbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_CONSTANT_BUFFER, - param_bytes); - - if (*cbuf) { - st_no_flush_pipe_buffer_write(ctx, *cbuf, - 0, param_bytes, buffer); - } - - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); -} - -static void setup_samplers(struct vg_context *ctx, struct filter_info *info) -{ - struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_state sampler[3]; - int num_samplers = 0; - int num_textures = 0; - - samplers[0] = NULL; - samplers[1] = NULL; - samplers[2] = NULL; - samplers[3] = NULL; - sampler_views[0] = NULL; - sampler_views[1] = NULL; - sampler_views[2] = NULL; - sampler_views[3] = NULL; - - memset(&sampler[0], 0, sizeof(struct pipe_sampler_state)); - sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler[0].wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler[0].min_img_filter = PIPE_TEX_MIPFILTER_LINEAR; - sampler[0].mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR; - sampler[0].normalized_coords = 1; - - switch(info->tiling_mode) { - case VG_TILE_FILL: - sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER; - sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER; - memcpy(sampler[0].border_color, - ctx->state.vg.tile_fill_color, - sizeof(VGfloat) * 4); - break; - case VG_TILE_PAD: - sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - break; - case VG_TILE_REPEAT: - sampler[0].wrap_s = PIPE_TEX_WRAP_REPEAT; - sampler[0].wrap_t = PIPE_TEX_WRAP_REPEAT; - break; - case VG_TILE_REFLECT: - sampler[0].wrap_s = PIPE_TEX_WRAP_MIRROR_REPEAT; - sampler[0].wrap_t = PIPE_TEX_WRAP_MIRROR_REPEAT; - break; - default: - debug_assert(!"Unknown tiling mode"); - } - - samplers[0] = &sampler[0]; - sampler_views[0] = info->src->sampler_view; - ++num_samplers; - ++num_textures; - - if (info->extra_texture_view) { - memcpy(&sampler[1], &sampler[0], sizeof(struct pipe_sampler_state)); - samplers[1] = &sampler[1]; - sampler_views[1] = info->extra_texture_view; - ++num_samplers; - ++num_textures; - } - - - cso_set_samplers(ctx->cso_context, num_samplers, (const struct pipe_sampler_state **)samplers); - cso_set_fragment_sampler_views(ctx->cso_context, num_textures, sampler_views); -} - static struct vg_shader * setup_color_matrix(struct vg_context *ctx, void *user_data) { struct vg_shader *shader = shader_create_from_text(ctx->pipe, color_matrix_asm, 200, PIPE_SHADER_FRAGMENT); - cso_set_fragment_shader_handle(ctx->cso_context, shader->driver); return shader; } @@ -275,7 +133,6 @@ static struct vg_shader * setup_convolution(struct vg_context *ctx, void *user_d shader = shader_create_from_text(ctx->pipe, buffer, 200, PIPE_SHADER_FRAGMENT); - cso_set_fragment_shader_handle(ctx->cso_context, shader->driver); return shader; } @@ -285,7 +142,6 @@ static struct vg_shader * setup_lookup(struct vg_context *ctx, void *user_data) shader_create_from_text(ctx->pipe, lookup_asm, 200, PIPE_SHADER_FRAGMENT); - cso_set_fragment_shader_handle(ctx->cso_context, shader->driver); return shader; } @@ -316,49 +172,67 @@ static struct vg_shader * setup_lookup_single(struct vg_context *ctx, void *user shader = shader_create_from_text(ctx->pipe, buffer, 200, PIPE_SHADER_FRAGMENT); - cso_set_fragment_shader_handle(ctx->cso_context, shader->driver); return shader; } static void execute_filter(struct vg_context *ctx, struct filter_info *info) { - struct pipe_surface *dst_surf; struct vg_shader *shader; + const struct pipe_sampler_state *samplers[2]; + struct pipe_sampler_view *views[2]; + struct pipe_sampler_state sampler; + uint tex_wrap; + + memset(&sampler, 0, sizeof(sampler)); + sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.normalized_coords = 1; + + switch (info->tiling_mode) { + case VG_TILE_FILL: + tex_wrap = PIPE_TEX_WRAP_CLAMP_TO_BORDER; + /* copy border color */ + memcpy(sampler.border_color, ctx->state.vg.tile_fill_color, + sizeof(sampler.border_color)); + break; + case VG_TILE_PAD: + tex_wrap = PIPE_TEX_WRAP_CLAMP_TO_EDGE;; + break; + case VG_TILE_REPEAT: + tex_wrap = PIPE_TEX_WRAP_REPEAT;; + break; + case VG_TILE_REFLECT: + tex_wrap = PIPE_TEX_WRAP_MIRROR_REPEAT; + break; + default: + debug_assert(!"Unknown tiling mode"); + break; + } + + sampler.wrap_s = tex_wrap; + sampler.wrap_t = tex_wrap; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + + samplers[0] = samplers[1] = &sampler; + views[0] = info->src->sampler_view; + views[1] = info->extra_texture_view; - cso_save_framebuffer(ctx->cso_context); - cso_save_fragment_shader(ctx->cso_context); - cso_save_viewport(ctx->cso_context); - cso_save_blend(ctx->cso_context); - cso_save_samplers(ctx->cso_context); - cso_save_fragment_sampler_views(ctx->cso_context); - - dst_surf = setup_framebuffer(info->dst); - setup_viewport(info->dst); - setup_blend(); - setup_constant_buffer(ctx, info->const_buffer, info->const_buffer_len); shader = info->setup_shader(ctx, info->user_data); - setup_samplers(ctx, info); - - renderer_draw_texture(ctx->renderer, - info->src->sampler_view->texture, - info->dst->x, info->dst->y, - info->dst->x + info->dst->width, - info->dst->y + info->dst->height, - info->dst->x, info->dst->y, - info->dst->x + info->dst->width, - info->dst->y + info->dst->height); - - cso_restore_framebuffer(ctx->cso_context); - cso_restore_fragment_shader(ctx->cso_context); - cso_restore_viewport(ctx->cso_context); - cso_restore_blend(ctx->cso_context); - cso_restore_samplers(ctx->cso_context); - cso_restore_fragment_sampler_views(ctx->cso_context); - vg_shader_destroy(ctx, shader); + if (renderer_filter_begin(ctx->renderer, + info->dst->sampler_view->texture, VG_TRUE, + ctx->state.vg.filter_channel_mask, + samplers, views, (info->extra_texture_view) ? 2 : 1, + shader->driver, info->const_buffer, info->const_buffer_len)) { + renderer_filter(ctx->renderer, + info->dst->x, info->dst->y, info->dst->width, info->dst->height, + info->src->x, info->src->y, info->src->width, info->src->height); + renderer_filter_end(ctx->renderer); + } - pipe_surface_reference(&dst_surf, NULL); + vg_shader_destroy(ctx, shader); } void vegaColorMatrix(VGImage dst, VGImage src, diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c index d326cfc5015..e14eb4706e4 100644 --- a/src/gallium/state_trackers/vega/renderer.c +++ b/src/gallium/state_trackers/vega/renderer.c @@ -28,6 +28,7 @@ #include "renderer.h" #include "vg_context.h" +#include "image.h" #include "pipe/p_context.h" #include "pipe/p_state.h" @@ -49,6 +50,7 @@ typedef enum { RENDERER_STATE_DRAWTEX, RENDERER_STATE_SCISSOR, RENDERER_STATE_CLEAR, + RENDERER_STATE_FILTER, NUM_RENDERER_STATES } RendererState; @@ -96,6 +98,11 @@ struct renderer { struct { VGboolean restore_dsa; } scissor; + + struct { + VGboolean use_sampler; + VGint tex_width, tex_height; + } filter; } u; }; @@ -321,6 +328,45 @@ static void renderer_set_samplers(struct renderer *r, } /** + * Set custom renderer fragment shader, and optionally set samplers and views + * and upload the fragment constant buffer. + * + * This function modifies fragment_shader, samplers and fragment_sampler_views + * states. + */ +static void renderer_set_custom_fs(struct renderer *renderer, + void *fs, + const struct pipe_sampler_state **samplers, + struct pipe_sampler_view **views, + VGint num_samplers, + const void *const_buffer, + VGint const_buffer_len) +{ + cso_set_fragment_shader_handle(renderer->cso, fs); + + /* set samplers and views */ + if (num_samplers) { + cso_set_samplers(renderer->cso, num_samplers, samplers); + cso_set_fragment_sampler_views(renderer->cso, num_samplers, views); + } + + /* upload fs constant buffer */ + if (const_buffer_len) { + struct pipe_resource *cbuf; + + cbuf = pipe_buffer_create(renderer->pipe->screen, + PIPE_BIND_CONSTANT_BUFFER, const_buffer_len); + pipe_buffer_write(renderer->pipe, cbuf, 0, + const_buffer_len, const_buffer); + renderer->pipe->set_constant_buffer(renderer->pipe, + PIPE_SHADER_FRAGMENT, 0, cbuf); + + /* destroy cbuf automatically */ + pipe_resource_reference(&cbuf, NULL); + } +} + +/** * Setup renderer quad position. */ static void renderer_quad_pos(struct renderer *r, @@ -678,6 +724,119 @@ void renderer_clear_end(struct renderer *renderer) renderer->state = RENDERER_STATE_INIT; } +/** + * Prepare the renderer for image filtering. + */ +VGboolean renderer_filter_begin(struct renderer *renderer, + struct pipe_resource *dst, + VGboolean y0_top, + VGbitfield channel_mask, + const struct pipe_sampler_state **samplers, + struct pipe_sampler_view **views, + VGint num_samplers, + void *fs, + const void *const_buffer, + VGint const_buffer_len) +{ + struct pipe_surface *surf; + + assert(renderer->state == RENDERER_STATE_INIT); + + if (!fs) + return VG_FALSE; + if (!renderer_can_support(renderer, dst, PIPE_BIND_RENDER_TARGET)) + return VG_FALSE; + + surf = renderer->pipe->screen->get_tex_surface(renderer->pipe->screen, + dst, 0, 0, 0, PIPE_BIND_RENDER_TARGET); + if (!surf) + return VG_FALSE; + + cso_save_framebuffer(renderer->cso); + cso_save_viewport(renderer->cso); + cso_save_blend(renderer->cso); + + /* set the image as the target */ + renderer_set_target(renderer, surf, NULL, y0_top); + pipe_surface_reference(&surf, NULL); + + renderer_set_blend(renderer, channel_mask); + + if (num_samplers) { + struct pipe_resource *tex; + + cso_save_samplers(renderer->cso); + cso_save_fragment_sampler_views(renderer->cso); + cso_save_fragment_shader(renderer->cso); + cso_save_vertex_shader(renderer->cso); + + renderer_set_custom_fs(renderer, fs, + samplers, views, num_samplers, + const_buffer, const_buffer_len); + renderer_set_vs(renderer, RENDERER_VS_TEXTURE); + + tex = views[0]->texture; + renderer->u.filter.tex_width = tex->width0; + renderer->u.filter.tex_height = tex->height0; + renderer->u.filter.use_sampler = VG_TRUE; + } + else { + cso_save_fragment_shader(renderer->cso); + + renderer_set_custom_fs(renderer, fs, NULL, NULL, 0, + const_buffer, const_buffer_len); + + renderer->u.filter.use_sampler = VG_FALSE; + } + + renderer->state = RENDERER_STATE_FILTER; + + return VG_TRUE; +} + +/** + * Draw into a rectangle of the destination with the specified region of the + * texture(s). + * + * The coordinates are in surface coordinates. + */ +void renderer_filter(struct renderer *renderer, + VGint x, VGint y, VGint w, VGint h, + VGint sx, VGint sy, VGint sw, VGint sh) +{ + assert(renderer->state == RENDERER_STATE_FILTER); + + renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE); + if (renderer->u.filter.use_sampler) { + renderer_quad_texcoord(renderer, sx, sy, sx + sw, sy + sh, + renderer->u.filter.tex_width, + renderer->u.filter.tex_height); + } + + renderer_quad_draw(renderer); +} + +/** + * End image filtering and restore the states. + */ +void renderer_filter_end(struct renderer *renderer) +{ + assert(renderer->state == RENDERER_STATE_FILTER); + + if (renderer->u.filter.use_sampler) { + cso_restore_samplers(renderer->cso); + cso_restore_fragment_sampler_views(renderer->cso); + cso_restore_vertex_shader(renderer->cso); + } + + cso_restore_framebuffer(renderer->cso); + cso_restore_viewport(renderer->cso); + cso_restore_blend(renderer->cso); + cso_restore_fragment_shader(renderer->cso); + + renderer->state = RENDERER_STATE_INIT; +} + static void setup_shaders(struct renderer *ctx) { struct pipe_context *pipe = ctx->pipe; diff --git a/src/gallium/state_trackers/vega/renderer.h b/src/gallium/state_trackers/vega/renderer.h index fa0782280ad..288c17f9c89 100644 --- a/src/gallium/state_trackers/vega/renderer.h +++ b/src/gallium/state_trackers/vega/renderer.h @@ -34,6 +34,7 @@ struct renderer; struct vg_context; struct pipe_resource; +struct pipe_sampler_state; struct pipe_sampler_view; struct pipe_surface; @@ -76,6 +77,23 @@ void renderer_clear(struct renderer *renderer, void renderer_clear_end(struct renderer *renderer); +VGboolean renderer_filter_begin(struct renderer *renderer, + struct pipe_resource *dst, + VGboolean y0_top, + VGbitfield channel_mask, + const struct pipe_sampler_state **samplers, + struct pipe_sampler_view **views, + VGint num_samplers, + void *fs, + const void *const_buffer, + VGint const_buffer_len); + +void renderer_filter(struct renderer *renderer, + VGint x, VGint y, VGint w, VGint h, + VGint sx, VGint sy, VGint sw, VGint sh); + +void renderer_filter_end(struct renderer *renderer); + void renderer_draw_quad(struct renderer *, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2, |