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author | Ilia Mirkin <[email protected]> | 2015-02-18 14:53:26 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2015-02-19 00:28:35 -0500 |
commit | de798bb93708cebdedecefebdc96a82d9481f2aa (patch) | |
tree | 82b833a7977cc1654d6f4bc7a90d7e4d56b214e3 | |
parent | e790a3c9105a54455eb634dbaffab8060805044c (diff) |
docs: mark ARB_gpu_shader_fp64 as done in core
No driver support... yet. But core is ready.
Signed-off-by: Ilia Mirkin <[email protected]>
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 6cb40edd939..3a467001fb5 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -109,7 +109,7 @@ GL 4.0, GLSL 4.00: - Enhanced per-sample shading DONE (r600) - Interpolation functions DONE (r600) - New overload resolution rules DONE - GL_ARB_gpu_shader_fp64 started (Dave) + GL_ARB_gpu_shader_fp64 DONE () GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_shader_subroutine not started GL_ARB_tessellation_shader started (Chris, Ilia) |