diff options
author | Matt Turner <[email protected]> | 2012-12-08 17:03:44 -0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2013-01-10 10:57:51 -0800 |
commit | d9948e49d3c107ea05ca7277cdd440877cdf45fe (patch) | |
tree | 779e75dc99249f028b502e3b864b9f8ee2c03f6b | |
parent | d93c1b62f8382590b9051f4657a8a8b207f460de (diff) |
mesa: Allow glGet* queries on ARB_fragment/vertex_shader data in ES 3
Fixes uniform_buffer_object_implementation_dependent_limits in
es3conform.
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/get_hash_params.py | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index 692c17aa3e1..9edeb9bb17e 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -232,11 +232,7 @@ descriptor=[ # GL_OES_point_sprite [ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ], -# GL_ARB_fragment_shader - [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ], - # GL_ARB_vertex_shader - [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ], [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ], # GL_EXT_texture_lod_bias @@ -321,6 +317,9 @@ descriptor=[ # Enums in OpenGL and ES 3.0 { "apis": ["GL", "GL_CORE", "GLES3"], "params": [ +# GL_ARB_fragment_shader + [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ], + # GL_ARB_framebuffer_object [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ], @@ -343,6 +342,9 @@ descriptor=[ [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ], [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ], +# GL_ARB_vertex_shader + [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ], + # GL_EXT_pixel_buffer_object [ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ], [ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ], |