diff options
author | Tapani Pälli <[email protected]> | 2015-06-29 14:19:00 +0300 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2015-07-01 14:40:34 +0300 |
commit | ccaf37f4496eb836866c9daacf21f1f5ac8c6d66 (patch) | |
tree | b45a7b72e613ecf20e7fec967ed6d59cd8c72d79 | |
parent | 19ea623586aacc995b3f4a1a3ea321ead12dc43c (diff) |
glsl: build stageref mask using IR, not symbol table
Instead of using symbol table, build mask by inspecting IR. This
change is required by further patches to move resource list creation
to happen later when symbol table does not exist anymore.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 74c2f2d4c92..d9527d4ba2b 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2624,9 +2624,17 @@ build_stageref(struct gl_shader_program *shProg, const char *name) struct gl_shader *sh = shProg->_LinkedShaders[i]; if (!sh) continue; - ir_variable *var = sh->symbols->get_variable(name); - if (var) - stages |= (1 << i); + + /* Shader symbol table may contain variables that have + * been optimized away. Search IR for the variable instead. + */ + foreach_in_list(ir_instruction, node, sh->ir) { + ir_variable *var = node->as_variable(); + if (var && strcmp(var->name, name) == 0) { + stages |= (1 << i); + break; + } + } } return stages; } |