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authorBen Skeggs <[email protected]>2005-02-17 14:34:51 +0000
committerBen Skeggs <[email protected]>2005-02-17 14:34:51 +0000
commitca4116bfceb26d033ddbc7ee43f0b97af6646291 (patch)
tree58db238001c70f08cf34106587d28106e93e4616
parent0846e52d46b36c411f79908df010072e03bb6437 (diff)
oops.
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index ff20da39d28..8264fcee758 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -493,7 +493,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
/* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */
// r300EmitLOAD_VBPNTR(rmesa, 0);
/* Okay, it seems I misunderstood something, EmitAOS does the same thing */
- r300EmitAOS(rmesa, 0);
+ r300EmitAOS(rmesa, rmesa->state.aos_count, 0);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;