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authorMarek Olšák <[email protected]>2011-02-17 16:17:34 +0100
committerMarek Olšák <[email protected]>2011-02-18 16:01:01 +0100
commitbb46eeade3a3eb604aba5c084d1e21942c2fa2ac (patch)
treebb2d5c9caa448c41e2961037a658e6cc70987807
parente0481cac7d57757d75a39763a1dd36b915979bb4 (diff)
st/mesa: fix geometry corruption by always re-binding vertex arrays
This is a temporary workaround. It fixes sauerbrauten with shaders enabled. I guess we might be changing vertex attribs somewhere and not updating the appropriate dirty flags, therefore we can't rely on them for now. Or maybe we need to make this state dependent on some other flags too. More info: https://bugs.freedesktop.org/show_bug.cgi?id=34378
-rw-r--r--src/mesa/state_tracker/st_draw.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 830e3e3c1bb..5475e87a49f 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -613,8 +613,10 @@ st_draw_vbo(struct gl_context *ctx,
struct pipe_index_buffer ibuffer;
struct pipe_draw_info info;
unsigned i;
+ GLboolean new_array = GL_TRUE;
+ /* Fix this (Bug 34378):
GLboolean new_array =
- st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
+ st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;*/
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);