diff options
author | Brian Paul <[email protected]> | 2003-06-04 17:18:09 +0000 |
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committer | Brian Paul <[email protected]> | 2003-06-04 17:18:09 +0000 |
commit | b9e1411660d80612ec9706c443eacb0f46caefad (patch) | |
tree | e6306dd1b3117d2426096b46c135da9dd8b75b4a | |
parent | 3c28d1e2a9d758583efd8e51c42992987e6be982 (diff) |
comments regarding window sizing
-rw-r--r-- | src/mesa/main/buffers.c | 11 | ||||
-rw-r--r-- | src/mesa/main/matrix.c | 15 |
2 files changed, 18 insertions, 8 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 2232ed0606e..92379a2335d 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -371,11 +371,14 @@ _mesa_ReadBuffer( GLenum mode ) } -/* - * GL_MESA_resize_buffers extension +/** * When this function is called, we'll ask the window system how large - * the current window is. If it's not what we expect, we'll have to - * resize/reallocate the software accum/stencil/depth/alpha buffers. + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function may be called from within Mesa or called by the + * user directly (see the GL_MESA_resize_buffers extension). */ void _mesa_ResizeBuffersMESA( void ) diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 83d2ff425ee..244b04ca40d 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -414,9 +414,13 @@ _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) } -/* - * Define a new viewport and reallocate auxillary buffers if the size of - * the window (color buffer) has changed. +/** + * Set new viewport parameters and update derived state (the _WindowMap + * matrix). Usually called from _mesa_Viewport(). + * \note We also call _mesa_ResizeBuffersMESA() because this is a good + * time to check if the window has been resized. Many device drivers + * can't get direct notification from the window system of size changes + * so this is an ad-hoc solution to that problem. */ void _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, @@ -458,7 +462,10 @@ _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, ctx->NewState |= _NEW_VIEWPORT; /* Check if window/buffer has been resized and if so, reallocate the - * ancillary buffers. + * ancillary buffers. This is an ad-hoc solution to detecting window + * size changes. 99% of all GL apps call glViewport when a window is + * resized so this is a good time to check for new window dims and + * reallocate color buffers and ancilliary buffers. */ _mesa_ResizeBuffersMESA(); |