diff options
author | Romain Failliot <[email protected]> | 2014-11-27 18:02:20 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-11-27 18:03:26 +0100 |
commit | b340469f33ed963771cd50b790a5d78342e6997a (patch) | |
tree | cb09e05c3d1f77d49963cd089dc63063a64e82ec | |
parent | c97cbd7e3d9faae1185a740d2a94c48e9a75d8b9 (diff) |
docs: Set llvmpipe and softpipe note only for MSAA.
Right now, in mesamatrix.net, the footnote is set so that it seems to be
for all the features, while actually it only applies to MSAA.
Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r-- | docs/GL3.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 4c07733263f..648f5ac865b 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -18,7 +18,7 @@ are exposed in the 3.0 context as extensions. Feature Status ----------------------------------------------------- ------------------------ -GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe (*), softpipe (*) +GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe glBindFragDataLocation, glGetFragDataLocation DONE Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast) @@ -45,7 +45,7 @@ GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe (*), glVertexAttribI commands DONE Depth format cube textures DONE () GLX_ARB_create_context (GLX 1.4 is required) DONE - Multisample anti-aliasing DONE (r300) + Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), r300) (*) llvmpipe and softpipe have fake Multisample anti-aliasing support |