diff options
author | Karl Schultz <[email protected]> | 2001-11-01 22:44:47 +0000 |
---|---|---|
committer | Karl Schultz <[email protected]> | 2001-11-01 22:44:47 +0000 |
commit | acf0c0a1e1a5dd3e99e4ae41ae81a67d2b2864b7 (patch) | |
tree | 8e0a0447b0c21b0a023387dc95f319fcf971cf1c | |
parent | 52ef4cc59a4205c2b469d2158f1a72124e9bddf8 (diff) |
Updates for improved DirectDraw support (Daniel Slater)
-rw-r--r-- | docs/README.WIN32 | 12 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wmesa.c | 553 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wmesadef.h | 26 |
3 files changed, 520 insertions, 71 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32 index 2d59d1fc967..017952e05b9 100644 --- a/docs/README.WIN32 +++ b/docs/README.WIN32 @@ -1,6 +1,6 @@ File: docs/README.WIN32 -Last updated: Oct 15, 2001 - Karl Schultz - [email protected] +Last updated: Nov 1, 2001 - Karl Schultz - [email protected] Quick Start @@ -68,11 +68,11 @@ Details and Notes paths for the rasterizers. See src/osmesa/osmesa.c for some good examples. -- There is DirectDraw support in the Windows driver, but I do not - know if it compiles or works. If you have an application that - does not draw much in a frame, but needs a higher framerate, then - it may pay to turn on the DirectDraw code, since DD often performs - the off-screen to on-screen blit faster than GDI. +- There is DirectDraw support in the Windows driver, updated by + Daniel Slater. You'll need to uncomment the #define DDRAW line + in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries + in src/Makefile.win. On some systems, you will acheive significantly + higher framerates with DirectDraw. - Some of the more specialized code like FX drivers, stereo, and parallel support isn't compiled or tested. I left much of this diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c index 29b11089751..69ad2c36266 100644 --- a/src/mesa/drivers/windows/wmesa.c +++ b/src/mesa/drivers/windows/wmesa.c @@ -1,4 +1,4 @@ -/* $Id: wmesa.c,v 1.22 2001/10/05 15:47:28 kschultz Exp $ */ +/* $Id: wmesa.c,v 1.23 2001/11/01 22:44:47 kschultz Exp $ */ /* * Windows (Win32) device driver for Mesa 3.4 @@ -19,7 +19,11 @@ * Updated for Mesa 4.0 by Karl Schultz ([email protected]) */ - +#ifdef NDEBUG +#pragma auto_inline(on) +#pragma inline_depth(255) +#pragma inline_recursion(on) +#endif #include "wmesadef.h" #include <GL/wmesa.h> @@ -53,7 +57,9 @@ /* Dither not tested for Mesa 4.0 */ #ifdef DITHER +#ifdef USE_WING #include <wing.h> +#endif // USE_WING #endif #ifdef __CYGWIN32__ @@ -72,8 +78,15 @@ #include "parallel.h" #endif + /* File global varaibles */ -struct DISPLAY_OPTIONS displayOptions; +struct DISPLAY_OPTIONS displayOptions = +{ + 0, // stereo + 0, // fullScreen + 0, // full screen mode (1,2,3,4) + 0 // bpp (8,16,24,32) +}; GLenum stereoCompile = GL_FALSE ; GLenum stereoShowing = GL_FALSE ; GLenum stereoBuffer = GL_FALSE; @@ -85,6 +98,17 @@ GLint stereo_flag = 0 ; static PWMC Current = NULL; WMesaContext WC = NULL; +#ifdef COMPILE_SETPIXEL + +__forceinline void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + pwc->wmSetPixel(pwc,iScanLine,iPixel,r,g,b); +} + +void ChooseSetPixel(PWMC pwc); + +#endif // COMPILE_SETPIXEL + /* If we are double-buffering, we want to get the DC for the * off-screen DIB, otherwise the DC for the window. */ @@ -112,13 +136,18 @@ GLubyte pixelDithered; pixelDithered = aWinGHalftoneTranslation[paletteindex]; \ } - #ifdef DDRAW static BOOL DDInit( WMesaContext wc, HWND hwnd); static void DDFree( WMesaContext wc); static HRESULT DDRestoreAll( WMesaContext wc ); static void DDDeleteOffScreen(WMesaContext wc); static BOOL DDCreateOffScreen(WMesaContext wc); + +// define this to use the GDI Rectangle call to +// clear the back buffer. Otherwise will manually +// set the pixels. On an NVidia GEForce 2MX under Windows XP +// and DirectX 8 , defining this makes apps run much much faster +#define USE_GDI_TO_CLEAR 1 #endif static void FlushToFile(PWMC pwc, PSTR szFile); @@ -208,8 +237,10 @@ BOOL wmDeleteBackingStore(PWMC pwc) SelectObject(pwc->dib.hDC, pwc->hOldBitmap); DeleteDC(pwc->dib.hDC); DeleteObject(pwc->hbmDIB); +#ifdef USE_MAPPED_FILE UnmapViewOfFile(pwc->dib.base); CloseHandle(pwc->dib.hFileMap); +#endif return TRUE; } @@ -254,7 +285,8 @@ BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize) return TRUE; } - +#if 0 +// D.R.S. 10/30/01 - this function is never referenced /* * This function copies one scan line in a DIB section to another */ @@ -282,8 +314,9 @@ BOOL wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, } return TRUE; } +#endif // 0 - +#if defined(FAST_RASTERIZERS) #define PIXELADDR(X,Y) \ ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* \ @@ -295,6 +328,7 @@ BOOL wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, #define PIXELADDR4( X, Y ) \ ((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4) +#endif // 0 BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y); @@ -351,13 +385,6 @@ static void clear_color( GLcontext* ctx, const GLchan color[4] ) static clear(GLcontext* ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height) { - DWORD dwColor; - WORD wColor; - BYTE bColor; - LPDWORD lpdw = (LPDWORD)Current->pbPixels; - LPWORD lpw = (LPWORD)Current->pbPixels; - LPBYTE lpb = Current->pbPixels; - int lines; const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; if (all){ @@ -372,6 +399,50 @@ static clear(GLcontext* ctx, GLbitfield mask, if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { if (mask & DD_BACK_LEFT_BIT) { +#if defined(USE_GDI_TO_CLEAR) +#if defined(DDRAW) + // D.R.S. 10/29/01 on my system (Pentium 4 with nvidia GeForce2 MX card, + // this is almose 100 times faster that the code below + HDC DC=NULL; + HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); + HBRUSH Brush=CreateSolidBrush(Current->clearpixel); + HPEN Old_Pen=NULL; + HBRUSH Old_Brush=NULL; + Current->lpDDSOffScreen->lpVtbl->Unlock(Current->lpDDSOffScreen,NULL); + Current->lpDDSOffScreen->lpVtbl->GetDC(Current->lpDDSOffScreen,&DC); + Old_Pen=SelectObject(DC,Pen); + Old_Brush=SelectObject(DC,Brush); + Rectangle(DC,x,y,x+width,y+height); + SelectObject(DC,Old_Pen); + SelectObject(DC,Old_Brush); + DeleteObject(Pen); + DeleteObject(Brush); + Current->lpDDSOffScreen->lpVtbl->ReleaseDC(Current->lpDDSOffScreen,DC); + while (Current->lpDDSOffScreen->lpVtbl->Lock(Current->lpDDSOffScreen,NULL, &(Current->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING); + mask &= ~DD_BACK_LEFT_BIT; +#else + /* single-buffer */ + HDC DC=DD_GETDC; + HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); + HBRUSH Brush=CreateSolidBrush(Current->clearpixel); + HPEN Old_Pen=SelectObject(DC,Pen); + HBRUSH Old_Brush=SelectObject(DC,Brush); + Rectangle(DC,x+Current->rectSurface.left,Current->rectSurface.top+y,x+width+Current->rectSurface.left,y+height+Current->rectSurface.top); + SelectObject(DC,Old_Pen); + SelectObject(DC,Old_Brush); + DeleteObject(Pen); + DeleteObject(Brush); + DD_RELEASEDC; + mask &= ~DD_BACK_LEFT_BIT; +#endif // DDRAW +#else + DWORD dwColor; + WORD wColor; + BYTE bColor; + LPDWORD lpdw = (LPDWORD)Current->pbPixels; + LPWORD lpw = (LPWORD)Current->pbPixels; + LPBYTE lpb = Current->pbPixels; + int lines; /* Double-buffering - clear back buffer */ UINT nBypp = Current->cColorBits / 8; int i = 0; @@ -434,6 +505,7 @@ static clear(GLcontext* ctx, GLbitfield mask, } while (i<lines-1); mask &= ~DD_BACK_LEFT_BIT; +#endif // defined(USE_GDI_TO_CLEAR) } /* double-buffer */ if (mask & DD_FRONT_LEFT_BIT) { @@ -443,7 +515,7 @@ static clear(GLcontext* ctx, GLbitfield mask, HBRUSH Brush=CreateSolidBrush(Current->clearpixel); HPEN Old_Pen=SelectObject(DC,Pen); HBRUSH Old_Brush=SelectObject(DC,Brush); - Rectangle(DC,x,y,x+width,y+height); + Rectangle(DC,x+Current->rectSurface.left,Current->rectSurface.top+y,x+width+Current->rectSurface.left,y+height+Current->rectSurface.top); SelectObject(DC,Old_Pen); SelectObject(DC,Old_Brush); DeleteObject(Pen); @@ -733,23 +805,25 @@ static void write_mono_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]) { - ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] ); GLuint i; - HDC DC=DD_GETDC; PWMC pwc = Current; assert(Current->rgb_flag==GL_TRUE); y=FLIP(y); - if(Current->rgb_flag==GL_TRUE){ - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]); + if(Current->rgb_flag==GL_TRUE) + { + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]); } - else { + else + { + HDC DC=DD_GETDC; + ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] ); for (i=0; i<n; i++) if (mask[i]) - SetPixel(DC, y, x+i, pixel); + SetPixel(DC, y, x+i, pixel); + DD_RELEASEDC; } - DD_RELEASEDC; } @@ -932,6 +1006,76 @@ static const GLubyte *get_string(GLcontext *ctx, GLenum name) } } +static void wmesa_update_state( GLcontext *ctx, GLuint new_state ); + +static void SetFunctionPointers(GLcontext *ctx) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); + ctx->Driver.GetString = get_string; + ctx->Driver.UpdateState = wmesa_update_state; + ctx->Driver.SetDrawBuffer = set_draw_buffer; + ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers; + ctx->Driver.GetBufferSize = buffer_size; + + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = _swrast_Bitmap; + ctx->Driver.Clear = clear; + + ctx->Driver.Flush = flush; + ctx->Driver.ClearIndex = clear_index; + ctx->Driver.ClearColor = clear_color; + ctx->Driver.Enable = enable; + + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = _swrast_ReadPixels; + + ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = _mesa_store_teximage2d; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat; + ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size; + ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage; + + + swdd->SetReadBuffer = set_read_buffer; + + + /* Pixel/span writing functions: */ + swdd->WriteRGBASpan = write_rgba_span; + swdd->WriteRGBSpan = write_rgb_span; + swdd->WriteMonoRGBASpan = write_mono_rgba_span; + swdd->WriteRGBAPixels = write_rgba_pixels; + swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels; + swdd->WriteCI32Span = write_ci32_span; + swdd->WriteCI8Span = write_ci8_span; + swdd->WriteMonoCISpan = write_mono_ci_span; + swdd->WriteCI32Pixels = write_ci32_pixels; + swdd->WriteMonoCIPixels = write_mono_ci_pixels; + + swdd->ReadCI32Span = read_ci32_span; + swdd->ReadRGBASpan = read_rgba_span; + swdd->ReadCI32Pixels = read_ci32_pixels; + swdd->ReadRGBAPixels = read_rgba_pixels; + +} + static void wmesa_update_state( GLcontext *ctx, GLuint new_state ) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); @@ -943,7 +1087,9 @@ static void wmesa_update_state( GLcontext *ctx, GLuint new_state ) * kws - This is true - this function gets called a lot and it * would be good to minimize setting all this when not needed. */ - +#ifndef SET_FPOINTERS_ONCE + SetFunctionPointers(ctx); +#if 0 ctx->Driver.GetString = get_string; ctx->Driver.UpdateState = wmesa_update_state; ctx->Driver.SetDrawBuffer = set_draw_buffer; @@ -1006,8 +1152,8 @@ static void wmesa_update_state( GLcontext *ctx, GLuint new_state ) swdd->ReadRGBASpan = read_rgba_span; swdd->ReadCI32Pixels = read_ci32_pixels; swdd->ReadRGBAPixels = read_rgba_pixels; - - +#endif // 0 +#endif // !SET_FPOINTERS_ONCE tnl->Driver.RunPipeline = _tnl_run_pipeline; _swrast_InvalidateState( ctx, new_state ); @@ -1106,7 +1252,11 @@ WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal, #ifdef DITHER if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){ c->dither_flag = GL_TRUE; +#ifdef USE_WING c->hPalHalfTone = WinGCreateHalftonePalette(); +#else + c->hPalHalfTone = CreateHalftonePalette(c->hDC); +#endif } else c->dither_flag = GL_FALSE; @@ -1209,14 +1359,19 @@ WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal, */ { GLcontext *ctx = c->gl_ctx; - _swrast_CreateContext( ctx ); _ac_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); +#ifdef SET_FPOINTERS_ONCE + SetFunctionPointers(ctx); +#endif // SET_FPOINTERS_ONCE _swsetup_Wakeup( ctx ); } +#ifdef COMPILE_SETPIXEL + ChooseSetPixel(c); +#endif return c; } @@ -1296,7 +1451,9 @@ void WMesaSwapBuffers( void ) void WMesaPaletteChange(HPALETTE Pal) { +#ifndef DDRAW int vRet; +#endif LPPALETTEENTRY pPal; if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE)) @@ -1407,34 +1564,122 @@ void wmCreatePalette( PWMC pwdc ) } -void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) + +void +#ifdef COMPILE_SETPIXEL + +wmSetPixelDefault(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) { - if (Current->db_flag) { - LPBYTE lpb = pwc->pbPixels; - UINT nBypp = pwc->cColorBits >> 3; - UINT nOffset = iPixel % nBypp; + if (Current->db_flag) + { +#ifdef DDRAW + HDC hdc = NULL; + Current->lpDDSOffScreen->lpVtbl->Unlock(Current->lpDDSOffScreen,NULL); + Current->lpDDSOffScreen->lpVtbl->GetDC(Current->lpDDSOffScreen,&hdc); + SetPixelV(hdc,iPixel, iScanLine, RGB(r,g,b)); + Current->lpDDSOffScreen->lpVtbl->ReleaseDC(Current->lpDDSOffScreen,hdc); + while (Current->lpDDSOffScreen->lpVtbl->Lock(Current->lpDDSOffScreen,NULL, &(Current->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING); +#else + SetPixelV(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); +#endif + } + else + { + SetPixelV(Current->hDC, iPixel+pwc->rectSurface.left, pwc->rectSurface.top+iScanLine, RGB(r,g,b)); + } +} +#else +wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + if (Current->db_flag) + { + LPBYTE lpb = pwc->pbPixels; + UINT nBypp = pwc->cColorBits >> 3; - lpb += pwc->ScanWidth * iScanLine; - lpb += iPixel * nBypp; + lpb += pwc->ScanWidth * iScanLine; + lpb += iPixel * nBypp; - if(nBypp == 1){ - if(pwc->dither_flag) - *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); - else + if(nBypp == 1) + { + if(pwc->dither_flag) + *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); + else + *lpb = BGR8(r,g,b); + } + else if(nBypp == 2) + *((LPWORD)lpb) = BGR16(r,g,b); + else if (nBypp == 3) + *((LPDWORD)lpb) = BGR24(r,g,b); + else if (nBypp == 4) + *((LPDWORD)lpb) = BGR32(r,g,b); + } + else + { + SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); + } +} +#endif +#ifdef COMPILE_SETPIXEL +void wmSetPixel4(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPDWORD lpdw = ((LPDWORD)(pwc->pbPixels + pwc->ScanWidth * iScanLine)) + iPixel; + *lpdw = BGR32(r,g,b); +// LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel + iPixel + iPixel; +// *((LPDWORD)lpb) = BGR32(r,g,b); +} + +void wmSetPixel3(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel + iPixel; + *((LPDWORD)lpb) = BGR24(r,g,b); +} + +void wmSetPixel2(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPWORD lpw = ((LPWORD)(pwc->pbPixels + pwc->ScanWidth * iScanLine)) + iPixel; + *lpw = BGR16(r,g,b); +// LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel; +// *((LPWORD)lpb) = BGR16(r,g,b); +} + +void wmSetPixel1(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel; *lpb = BGR8(r,g,b); - } - else if(nBypp == 2) - *((LPWORD)lpb) = BGR16(r,g,b); - else if (nBypp == 3) - *((LPDWORD)lpb) = BGR24(r,g,b); - else if (nBypp == 4) - *((LPDWORD)lpb) = BGR32(r,g,b); - } - else{ - SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); - } } +void wmSetPixel1Dither(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel; + *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); +} + + +void ChooseSetPixel(PWMC pwc) +{ + UINT nBypp = (pwc ) ? pwc->cColorBits >> 3 : 0; + switch(nBypp) + { + case 1: + pwc->wmSetPixel = pwc->dither_flag ? &wmSetPixel1Dither : &wmSetPixel1; + break; + case 2: + pwc->wmSetPixel = &wmSetPixel2; + break; + case 3: + pwc->wmSetPixel = &wmSetPixel3; + break; + case 4: + pwc->wmSetPixel = &wmSetPixel4; + break; + default: + pwc->wmSetPixel = &wmSetPixelDefault; + break; + } +} + +#endif + void wmCreateDIBSection( HDC hDC, PWMC pwc, // handle of device context @@ -1455,7 +1700,7 @@ void wmCreateDIBSection( pwc->ScanWidth = 2* pwc->pitch; dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height); - +#ifdef USE_MAPPED_FILE pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE, NULL, PAGE_READWRITE | SEC_COMMIT, @@ -1476,13 +1721,15 @@ void wmCreateDIBSection( CloseHandle(pwc->dib.hFileMap); return; } - + CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO)); +#endif // USE_MAPPED_FILE hic = CreateIC("display", NULL, NULL, NULL); pwc->dib.hDC = CreateCompatibleDC(hic); +#ifdef USE_MAPPED_FILE pwc->hbmDIB = CreateDIBSection(hic, &(pwc->bmi), @@ -1490,6 +1737,14 @@ void wmCreateDIBSection( &(pwc->pbPixels), pwc->dib.hFileMap, 0); +#else + pwc->hbmDIB = CreateDIBSection(hic, + &(pwc->bmi), + (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS), + &(pwc->pbPixels), + 0, + 0); +#endif // USE_MAPPED_FILE pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels; pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB); @@ -1514,7 +1769,7 @@ BOOL wmFlush(PWMC pwc) #ifdef DDRAW if (pwc->lpDDSOffScreen == NULL) if(DDCreateOffScreen(pwc) == GL_FALSE) - return; + return FALSE; pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL); @@ -1565,6 +1820,79 @@ BOOL wmFlush(PWMC pwc) #if !defined(NO_STEREO) +static void __gluMakeIdentityf(GLfloat m[16]) +{ + m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0; + m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0; + m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0; + m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1; +} + +static void normalize(float v[3]) +{ + float r; + + r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ); + if (r == 0.0) return; + + v[0] /= r; + v[1] /= r; + v[2] /= r; +} + +static void cross(float v1[3], float v2[3], float result[3]) +{ + result[0] = v1[1]*v2[2] - v1[2]*v2[1]; + result[1] = v1[2]*v2[0] - v1[0]*v2[2]; + result[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + + +static void +__gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, + GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, + GLdouble upz) +{ + int i; + float forward[3], side[3], up[3]; + GLfloat m[4][4]; + + forward[0] = centerx - eyex; + forward[1] = centery - eyey; + forward[2] = centerz - eyez; + + up[0] = upx; + up[1] = upy; + up[2] = upz; + + normalize(forward); + + /* Side = forward x up */ + cross(forward, up, side); + normalize(side); + + /* Recompute up as: up = side x forward */ + cross(side, forward, up); + + __gluMakeIdentityf(&m[0][0]); + m[0][0] = side[0]; + m[1][0] = side[1]; + m[2][0] = side[2]; + + m[0][1] = up[0]; + m[1][1] = up[1]; + m[2][1] = up[2]; + + m[0][2] = -forward[0]; + m[1][2] = -forward[1]; + m[2][2] = -forward[2]; + + glMultMatrixf(&m[0][0]); + glTranslated(-eyex, -eyey, -eyez); +} + +GLfloat viewDistance = 1.0; + void WMesaShowStereo(GLuint list) { @@ -1585,7 +1913,7 @@ void WMesaShowStereo(GLuint list) glGetFloatv(GL_MODELVIEW_MATRIX,cm); glLoadIdentity(); - gluLookAt(viewDistance/2,0.0,0.0 , + __gluLookAt(viewDistance/2,0.0,0.0 , viewDistance/2,0.0,-1.0, 0.0,1.0,0.0 ); glMultMatrixf( cm ); @@ -1595,7 +1923,7 @@ void WMesaShowStereo(GLuint list) glGetFloatv(GL_MODELVIEW_MATRIX,cm); glLoadIdentity(); - gluLookAt(-viewDistance/2,0.0,0.0 , + __gluLookAt(-viewDistance/2,0.0,0.0 , -viewDistance/2,0.0,-1.0, 0.0,1.0,0.0 ); glMultMatrixf(cm); @@ -1774,7 +2102,7 @@ static void DDFreePrimarySurface(WMesaContext wc) static BOOL DDCreatePrimarySurface(WMesaContext wc) { HRESULT ddrval; - DDSCAPS ddscaps; +// DDSCAPS ddscaps; wc->ddsd.dwSize = sizeof( wc->ddsd ); wc->ddsd.dwFlags = DDSD_CAPS; wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; @@ -1786,7 +2114,7 @@ static BOOL DDCreatePrimarySurface(WMesaContext wc) return initFail(wc->hwnd , wc); } if(wc->db_flag == GL_FALSE) - wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC); + wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, &(wc->hDC)); return TRUE; } @@ -1831,6 +2159,80 @@ static BOOL DDCreateOffScreen(WMesaContext wc) return TRUE; } +typedef +struct tagWMesaContextList +{ + WMesaContext wc; + struct tagWMesaContextList *next; +}WMesaContextList; + +WMesaContextList *head = 0; + +void AddContext(WMesaContext wc) +{ + WMesaContextList *lst = (WMesaContextList *)malloc(sizeof(WMesaContextList)); + lst->wc = wc; + if( head ) + lst->next = head; + head = lst; +} + +WMesaContext FindContext(HWND hWnd) +{ + WMesaContextList *tmp = head; + while(tmp) + { + if( tmp->wc->hwnd == hWnd ) + return tmp->wc; + tmp = tmp->next; + } + return NULL; +} + +void RemoveContext(HWND hWnd) +{ + WMesaContextList *tmp = head; + if(tmp ) + { + if( tmp->wc->hwnd == hWnd ) + { + WMesaContextList *lst = tmp; + + head = tmp->next; + free((void *)lst); + } + else + while(tmp->next) + { + if( tmp->next->wc->hwnd == hWnd ) + { + WMesaContextList *lst = tmp->next; + tmp->next = tmp->next->next; + free((void *)lst); + } + tmp = tmp->next; + } + } +} + +static LRESULT CALLBACK MyWndProc(HWND hwnd,UINT message,WPARAM wParam, LPARAM lParam) +{ + WMesaContext wc = Current->hwnd == hwnd ? Current : FindContext(hwnd); + if( wc ) + { + LRESULT lret = CallWindowProc((WNDPROC)(wc->oldWndProc),hwnd,message,wParam,lParam); + if( message = WM_MOVE ) + { + POINT pt = {0}; + GetClientRect( wc->hwnd, &(wc->rectSurface) ); + ClientToScreen( hwnd, &pt ); + OffsetRect(&(wc->rectSurface), pt.x, pt.y); + } + return lret; + } + return 0L; +} + /* * doInit - do work required for every instance of the application: * create the window, initialize data @@ -1838,11 +2240,11 @@ static BOOL DDCreateOffScreen(WMesaContext wc) static BOOL DDInit( WMesaContext wc, HWND hwnd) { HRESULT ddrval; - DWORD dwFrequency; - - LPDIRECTDRAW lpDD; // DirectDraw object - LPDIRECTDRAW2 lpDD2; +// DWORD dwFrequency; +// LPDIRECTDRAW lpDD; // DirectDraw object +// LPDIRECTDRAW2 lpDD2; + LPDIRECTDRAWCLIPPER pcClipper = NULL; wc->fullScreen = displayOptions.fullScreen; wc->gMode = displayOptions.mode; @@ -1922,11 +2324,38 @@ static BOOL DDInit( WMesaContext wc, HWND hwnd) return initFail(hwnd, wc); if(wc->db_flag) - return DDCreateOffScreen(wc); + DDCreateOffScreen(wc); + + if( FAILED( ddrval = wc->lpDD->lpVtbl->CreateClipper(wc->lpDD, 0, &pcClipper, NULL ) ) ) + return E_FAIL; + + if( FAILED( ddrval = pcClipper->lpVtbl->SetHWnd(pcClipper, 0, wc->hwnd ) ) ) + { + pcClipper->lpVtbl->Release(pcClipper); + return E_FAIL; + } + + if( FAILED( ddrval = wc->lpDDSPrimary->lpVtbl->SetClipper(wc->lpDDSPrimary, pcClipper ) ) ) + { + pcClipper->lpVtbl->Release(pcClipper); + return E_FAIL; + } + + // Done with clipper + pcClipper->lpVtbl->Release(pcClipper); + AddContext(wc); + // Hook the window so we can update the drawing rectangle when the window moves + wc->oldWndProc = SetWindowLong(wc->hwnd,GWL_WNDPROC,(LONG)MyWndProc); + + return TRUE; + } /* DDInit */ static void DDFree( WMesaContext wc) { + RemoveContext(wc->hwnd); + SetWindowLong(wc->hwnd,GWL_WNDPROC,(LONG)(wc->oldWndProc)); + wc->oldWndProc = 0; if( wc->lpDD != NULL ) { DDFreePrimarySurface(wc); @@ -1967,7 +2396,7 @@ void WMesaMove(void) ************************************************/ -#if 0 +#if defined(FAST_RASTERIZERS) /* diff --git a/src/mesa/drivers/windows/wmesadef.h b/src/mesa/drivers/windows/wmesadef.h index 9682c857e77..29fff9f4f5e 100644 --- a/src/mesa/drivers/windows/wmesadef.h +++ b/src/mesa/drivers/windows/wmesadef.h @@ -57,10 +57,23 @@ #ifndef DDMESADEF_H #define DDMESADEF_H +// uncomment this to use DirectDraw driver +//#define DDRAW 1 +// uncomment this to use a pointer to a function for setting the pixels +// in the buffer +#define COMPILE_SETPIXEL 1 +// uncomment this to enable the fast win32 rasterizers ( commented out for MesaGL 4.0 ) +// #define FAST_RASTERIZERS 1 +// uncomment this to enable setting function pointers once inside of +// WMesaCreateContext instead of on every call to wmesa_update_state() +#define SET_FPOINTERS_ONCE 1 + + #include <windows.h> #include <GL\gl.h> #include "context.h" #ifdef DDRAW +#define DIRECTDRAW_VERSION 0x0100 #include <ddraw.h> #endif //#include "profile.h" @@ -79,6 +92,9 @@ typedef struct _dibSection{ LPVOID base; }WMDIBSECTION, *PWMDIBSECTION; +#ifdef COMPILE_SETPIXEL +typedef void (*SETPIXELTYPE)(struct wmesa_context *pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b); +#endif typedef struct wmesa_context{ GLcontext *gl_ctx; /* The core GL/Mesa context */ @@ -132,15 +148,19 @@ typedef struct wmesa_context{ LPDIRECTDRAWSURFACE lpDDSOffScreen; // DirectDraw off screen surface LPDIRECTDRAWPALETTE lpDDPal; // DirectDraw palette BOOL bActive; // is application active? - DDSURFACEDESC ddsd; - int fullScreen; - int gMode ; + DDSURFACEDESC ddsd; // surface description + int fullScreen; // fullscreen ? + int gMode ; // fullscreen mode + LONG oldWndProc; // old Window proc. we need to hook WM_MOVE message to update the drawing rectangle #endif RECT rectOffScreen; RECT rectSurface; HWND hwnd; DWORD pitch; PBYTE addrOffScreen; +#ifdef COMPILE_SETPIXEL + SETPIXELTYPE wmSetPixel; +#endif // COMPILE_SETPIXEL //#ifdef PROFILE // MESAPROF profile; //#endif |