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authorBrian Paul <[email protected]>2002-02-14 00:39:53 +0000
committerBrian Paul <[email protected]>2002-02-14 00:39:53 +0000
commit95e2c72fd52d87163eb543555345f115f050f3aa (patch)
tree958731e2786e36a8e621ca7a9ef5b6e87c30a4ca
parentd4e02d60260cd93446d42fcf30b24430b396478e (diff)
minor clean-up
-rw-r--r--src/mesa/swrast/s_span.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 6f76fd8b591..adfd5b8e5e3 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.32 2002/02/06 03:22:47 brianp Exp $ */
+/* $Id: s_span.c,v 1.33 2002/02/14 00:39:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -936,7 +936,6 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
}
else {
/* normal: write to exactly one buffer */
-#if 1
if (ctx->Color.ColorLogicOpEnabled) {
_mesa_logicop_rgba_span(ctx, span, span->color.rgba);
monoColor = GL_FALSE;
@@ -945,7 +944,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,
_mesa_blend_span(ctx, span, span->color.rgba);
monoColor = GL_FALSE;
}
-#endif
+
/* Color component masking */
if (colorMask != 0xffffffff) {
_mesa_mask_rgba_span(ctx, span, span->color.rgba);
@@ -1163,11 +1162,13 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,
/* Fog */
/* XXX try to simplify the fog code! */
if (ctx->Fog.Enabled) {
- if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog)
+ if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) {
_mesa_fog_rgba_pixels_with_array( ctx, span, span->fogArray,
span->color.rgba);
- else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog)
+ }
+ else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) {
_mesa_fog_rgba_pixels( ctx, span, span->color.rgba );
+ }
else {
if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0)
interpolate_z(ctx, span);
@@ -1192,7 +1193,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,
if (ctx->Color.ColorLogicOpEnabled) {
_mesa_logicop_rgba_span(ctx, span, span->color.rgba);
}
- else if (ctx->Color.BlendEnabled) {
+ else if (ctx->Color.BlendEnabled) {
_mesa_blend_span(ctx, span, span->color.rgba);
}