diff options
author | Fredrik Höglund <[email protected]> | 2015-05-09 15:31:45 +0200 |
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committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:12 +0200 |
commit | 8ba7ad8abc7d71131e17970203c991ccb1befbe6 (patch) | |
tree | 6bacefe9d0efebc4e64190513ccda743d9d3c0ab | |
parent | f9f5c822845698482d0d81eaa64bc13c2fd8852a (diff) |
mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Cc: "10.4 10.5" <[email protected]>
-rw-r--r-- | src/mesa/main/fbobject.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 4524e51e4c0..20a4e86007c 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2668,6 +2668,18 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, return; } + /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile) + * spec says: + * + * "An INVALID_VALUE error is generated if texture is non-zero + * and layer is negative." + */ + if (zoffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%s(layer %u < 0)", caller, zoffset); + return; + } + if (texObj->Target == GL_TEXTURE_3D) { const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (zoffset >= maxSize) { |