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authorBrian Paul <[email protected]>1999-12-10 16:14:40 +0000
committerBrian Paul <[email protected]>1999-12-10 16:14:40 +0000
commit86d518ec5b12248a985dc28021a2f8f4a2a2e525 (patch)
treed4ed0ab6ad24375ae7b73cc45dadf2e49dcbc344
parentab9f21e68e1484263dca002446e2ec482c27954e (diff)
added stencil buffer functions
-rw-r--r--src/mesa/main/dd.h40
1 files changed, 39 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 5dc04fb6fc0..904fa4849db 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.6 1999/11/25 17:36:48 brianp Exp $ */
+/* $Id: dd.h,v 1.7 1999/12/10 16:14:40 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -390,6 +390,7 @@ struct dd_function_table {
/***
*** For supporting hardware Z buffers:
+ *** Either ALL or NONE of these functions must be implemented!
***/
void (*AllocDepthBuffer)( GLcontext *ctx );
@@ -421,6 +422,43 @@ struct dd_function_table {
/***
+ *** For supporting hardware stencil buffers:
+ *** Either ALL or NONE of these functions must be implemented!
+ ***/
+
+ void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLstencil stencil[],
+ const GLubyte mask[] );
+ /* Write a horizontal span of stencil values into the stencil buffer.
+ * If mask is NULL, write all stencil values.
+ * Else, only write stencil[i] if mask[i] is non-zero.
+ */
+
+
+ void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLstencil stencil[] );
+ /* Read a horizontal span of stencil values from the stencil buffer.
+ */
+
+
+ void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLstencil stencil[],
+ const GLubyte mask[] );
+ /* Write an array of stencil values into the stencil buffer.
+ * If mask is NULL, write all stencil values.
+ * Else, only write stencil[i] if mask[i] is non-zero.
+ */
+
+ void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ GLstencil stencil[] );
+ /* Read an array of stencil values from the stencil buffer.
+ */
+
+
+
+ /***
*** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
***/