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authorEric Anholt <[email protected]>2009-07-29 12:15:14 -0700
committerEric Anholt <[email protected]>2009-10-01 14:31:03 -0700
commit7d4b7460b0e565d0574c00d1d40c426cfebc290d (patch)
tree29c54c99d6034ca653f46b90e413e82571580d4c
parent96a3c69d48bb7c021181e061d010cca08198ae4c (diff)
i915: Enable ARB_vertex_shader for both i915 and i830.
Since the TNL is all done in software anyway, it should be the same to the user who's probably using ARB_vertex_program otherwise, but gives them a nicer programming environment.
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c8
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c37
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.h2
4 files changed, 45 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index a905455342d..0641e6df9d7 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -1076,7 +1076,9 @@ intelRunPipeline(GLcontext * ctx)
intel->NewGLState = 0;
}
+ intel_map_vertex_shader_textures(ctx);
_tnl_run_pipeline(ctx);
+ intel_unmap_vertex_shader_textures(ctx);
_mesa_unlock_context_textures(ctx);
}
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 5431cf90a1b..f10eda7cc7a 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -80,6 +80,9 @@ static const struct dri_extension card_extensions[] = {
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
{ "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
{ "GL_ARB_sync", GL_ARB_sync_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_cube_map", NULL },
@@ -91,6 +94,7 @@ static const struct dri_extension card_extensions[] = {
{ "GL_ARB_texture_rectangle", NULL },
{ "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions},
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
{ "GL_EXT_blend_color", GL_EXT_blend_color_functions },
{ "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
@@ -150,13 +154,9 @@ static const struct dri_extension brw_extensions[] = {
{ "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_seamless_cube_map", NULL },
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
{ "GL_ARB_shadow", NULL },
{ "GL_MESA_texture_signed_rgba", NULL },
{ "GL_ARB_texture_non_power_of_two", NULL },
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_EXT_shadow_funcs", NULL },
{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
{ "GL_EXT_texture_sRGB", NULL },
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 28eabbc0054..dcfcad1d952 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -558,6 +558,43 @@ intelInitSpanFuncs(GLcontext * ctx)
swdd->SpanRenderFinish = intelSpanRenderFinish;
}
+void
+intel_map_vertex_shader_textures(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ int i;
+
+ if (ctx->VertexProgram._Current == NULL)
+ return;
+
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled &&
+ ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+
+ intel_tex_map_images(intel, intel_texture_object(texObj));
+ }
+ }
+}
+
+void
+intel_unmap_vertex_shader_textures(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ int i;
+
+ if (ctx->VertexProgram._Current == NULL)
+ return;
+
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled &&
+ ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+
+ intel_tex_unmap_images(intel, intel_texture_object(texObj));
+ }
+ }
+}
/**
* Plug in appropriate span read/write functions for the given renderbuffer.
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h
index acbeb4abe1c..bffe109aa5b 100644
--- a/src/mesa/drivers/dri/intel/intel_span.h
+++ b/src/mesa/drivers/dri/intel/intel_span.h
@@ -36,5 +36,7 @@ void intel_renderbuffer_map(struct intel_context *intel,
struct gl_renderbuffer *rb);
void intel_renderbuffer_unmap(struct intel_context *intel,
struct gl_renderbuffer *rb);
+void intel_map_vertex_shader_textures(GLcontext *ctx);
+void intel_unmap_vertex_shader_textures(GLcontext *ctx);
#endif