diff options
author | Ian Romanick <[email protected]> | 2011-08-03 17:12:29 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-08-16 14:38:44 -0700 |
commit | 7125f1e87df359be4aad1d801b633146eeac7292 (patch) | |
tree | 999ddf9efd3587c3ba191bd9af96710869590b51 | |
parent | 54c48a95e6e0573886433f94ac83293876ffe03d (diff) |
mesa: Bump instruction execution limit to 65536
Shader Model 3.0[1] requires that shaders be able to execute at least
65536 instructions. Bump Mesa maxExec to that limit. This allows
several vertex shaders in the OpenGL ES 2.0 conformance test suite to
run to completion.
1: http://en.wikipedia.org/wiki/High_Level_Shader_Language
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/mesa/program/prog_execute.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c index dbfd1b91875..c70a1e344e5 100644 --- a/src/mesa/program/prog_execute.c +++ b/src/mesa/program/prog_execute.c @@ -639,7 +639,7 @@ _mesa_execute_program(struct gl_context * ctx, struct gl_program_machine *machine) { const GLuint numInst = program->NumInstructions; - const GLuint maxExec = 10000; + const GLuint maxExec = 65536; GLuint pc, numExec = 0; machine->CurProgram = program; |