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authorKenneth Graunke <[email protected]>2013-07-29 10:40:51 -0700
committerKenneth Graunke <[email protected]>2013-07-29 10:51:25 -0700
commit6aba035f6b0dee0e0b78b2110fa75463c7888c3a (patch)
tree9a7caf140e6408c0109278ab4fdaf0d496117950
parent0ed02d435eb238e7d0821ef0087ef986738f4eab (diff)
glsl: Remove shader stage checking for extension handling.
Certain extensions only add functionality to particular shader stages. (For example, ARB_draw_instanced only adds variables to the vertex shader stage.) Previously, we only allowed such extensions to be enabled in the shader stages where they're useful. However, I've never found any text which mandates that behavior; in my opinion, you should be able to turn on extensions in any shader stage, even if they have no effect. Fixes Piglit tests glslparsertest/glsl2/draw_buffers-05.vert and ARB_draw_instanced/preprocessor/feature-macro-enabled.frag. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=29185 Signed-off-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/glsl_parser_extras.cpp89
1 files changed, 28 insertions, 61 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index e36ba584a67..4f8fcab98db 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -430,15 +430,6 @@ struct _mesa_glsl_extension {
*/
const char *name;
- /** True if this extension is available to vertex shaders */
- bool avail_in_VS;
-
- /** True if this extension is available to geometry shaders */
- bool avail_in_GS;
-
- /** True if this extension is available to fragment shaders */
- bool avail_in_FS;
-
/** True if this extension is available to desktop GL shaders */
bool avail_in_GL;
@@ -485,9 +476,9 @@ struct _mesa_glsl_extension {
void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
};
-#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
- { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
- &_mesa_glsl_parse_state::NAME##_enable, \
+#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
+ { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
+ &_mesa_glsl_parse_state::NAME##_enable, \
&_mesa_glsl_parse_state::NAME##_warn }
/**
@@ -495,31 +486,31 @@ struct _mesa_glsl_extension {
* and the conditions under which they are supported.
*/
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
- /* target availability API availability */
- /* name VS GS FS GL ES supported flag */
- EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
- EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
- EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
- EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
- EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions),
- EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true),
- EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
- EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
- EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
- EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
- EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
- EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
- EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
- EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding),
- EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object),
- EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
- EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
- EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
- EXT(ARB_shading_language_420pack, true, true, true, true, false, ARB_shading_language_420pack),
- EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
- EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
- EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
- EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer),
+ /* API availability */
+ /* name GL ES supported flag */
+ EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(ARB_draw_buffers, true, false, dummy_true),
+ EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
+ EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
+ EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
+ EXT(ARB_texture_rectangle, true, false, dummy_true),
+ EXT(EXT_texture_array, true, false, EXT_texture_array),
+ EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
+ EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(OES_texture_3D, false, true, EXT_texture3D),
+ EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
+ EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
+ EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
+ EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
+ EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
+ EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
+ EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
+ EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
};
#undef EXT
@@ -532,30 +523,6 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
state) const
{
- /* Check that this extension matches the type of shader we are
- * compiling to.
- */
- switch (state->target) {
- case vertex_shader:
- if (!this->avail_in_VS) {
- return false;
- }
- break;
- case geometry_shader:
- if (!this->avail_in_GS) {
- return false;
- }
- break;
- case fragment_shader:
- if (!this->avail_in_FS) {
- return false;
- }
- break;
- default:
- assert (!"Unrecognized shader target");
- return false;
- }
-
/* Check that this extension matches whether we are compiling
* for desktop GL or GLES.
*/