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authorBrian Paul <[email protected]>2014-12-12 16:45:33 -0700
committerBrian Paul <[email protected]>2014-12-12 16:45:33 -0700
commit64bd1ac2b1a7f054ace4349667c69ca4b197e283 (patch)
treed1d352722f91bcb8c640b75c3bfef3cfc06b2baf
parent7dccc1a57aff9d65c3ddfa2fa4ede28e96f7764b (diff)
ir_to_mesa: remove unused 'target' variable
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 68e2597cb42..5196545b8ae 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2943,7 +2943,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
/* Lowering */
do_mat_op_to_vec(ir);
- GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));