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authorRoland Scheidegger <[email protected]>2008-03-01 02:56:08 +0100
committerRoland Scheidegger <[email protected]>2008-03-01 02:56:08 +0100
commit642d5ee8c51cdbab2b498c3413f29023f8ece929 (patch)
tree68684e152b0396203b0803bc48f20d72bd8d68ec
parent3c5a1e4c2d20da0e8581df22d82a45a4156e0894 (diff)
state.depth.range alpha value should be 1, not 0 (bug #14733)
-rw-r--r--src/mesa/shader/prog_statevars.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index c5dda018613..da0bb85f16f 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -349,7 +349,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[0] = ctx->Viewport.Near; /* near */
value[1] = ctx->Viewport.Far; /* far */
value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
- value[3] = 0;
+ value[3] = 1.0;
return;
case STATE_FRAGMENT_PROGRAM:
{