diff options
author | Timothy Arceri <[email protected]> | 2015-06-23 07:47:58 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-07-01 11:35:56 +1000 |
commit | 5afed936fea56a60300c6ed1228eaccf60c8cbd6 (patch) | |
tree | b19008a7df37e681cd2307c3eacb0133a416dc72 | |
parent | ebe3043eeacb073c7dbb6162d8f0aee3bc66eeb1 (diff) |
glsl: use consistent version string format
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 9a0c24e6787..02ddbbd14be 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -129,7 +129,7 @@ struct _mesa_glsl_parse_state { bool check_explicit_attrib_stream_allowed(YYLTYPE *locp) { if (!this->has_explicit_attrib_stream()) { - const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400"; + const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00"; _mesa_glsl_error(locp, this, "explicit stream requires %s", requirement); @@ -144,8 +144,8 @@ struct _mesa_glsl_parse_state { { if (!this->has_explicit_attrib_location()) { const char *const requirement = this->es_shader - ? "GLSL ES 300" - : "GL_ARB_explicit_attrib_location extension or GLSL 330"; + ? "GLSL ES 3.00" + : "GL_ARB_explicit_attrib_location extension or GLSL 3.30"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", mode_string(var), requirement); @@ -160,8 +160,8 @@ struct _mesa_glsl_parse_state { { if (!this->has_separate_shader_objects()) { const char *const requirement = this->es_shader - ? "GL_EXT_separate_shader_objects extension or GLSL ES 310" - : "GL_ARB_separate_shader_objects extension or GLSL 420"; + ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10" + : "GL_ARB_separate_shader_objects extension or GLSL 4.20"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", mode_string(var), requirement); @@ -177,9 +177,9 @@ struct _mesa_glsl_parse_state { if (!this->has_explicit_attrib_location() || !this->has_explicit_uniform_location()) { const char *const requirement = this->es_shader - ? "GLSL ES 310" + ? "GLSL ES 3.10" : "GL_ARB_explicit_uniform_location and either " - "GL_ARB_explicit_attrib_location or GLSL 330."; + "GL_ARB_explicit_attrib_location or GLSL 3.30."; _mesa_glsl_error(locp, this, "uniform explicit location requires %s", |