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authorPaul Berry <[email protected]>2013-04-07 06:29:46 -0700
committerPaul Berry <[email protected]>2013-04-09 12:15:08 -0700
commit56ce7fa4b8e1cdede206802e512b320b1b26110d (patch)
treee0697076c3e4eef657e5b1630d1ccc8f7e60d452
parent462647453ca2c245a51483f38f5fe21ea5126f80 (diff)
i965/vs: Fix DEBUG_SHADER_TIME when VS terminates with 2 URB writes.
The call to emit_shader_time_end() before the second URB write was conditioned with "if (eot)", but eot is always false in this code path, so emit_shader_time_end() was never being called for vertex shaders that performed 2 URB writes. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 8bd2fd87340..ca1cfe8b879 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2664,10 +2664,8 @@ vec4_visitor::emit_urb_writes()
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
}
- if (eot) {
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
- }
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ emit_shader_time_end();
current_annotation = "URB write";
inst = emit(VS_OPCODE_URB_WRITE);