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authorBrian Paul <[email protected]>2013-09-12 17:31:08 -0600
committerBrian Paul <[email protected]>2013-10-03 14:05:28 -0600
commit55e81b06e75e1a16af6cf8de0cae1f5f188fbdf8 (patch)
tree972f3e94e3deb18b6d299d27d4b284e789f81063
parent1e2fbf26572dd6e3112cb5e4c5a1014da99c85d3 (diff)
gallium/docs: update bind_sampler_states() documentation
-rw-r--r--src/gallium/docs/source/context.rst11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index d5b4d77fc12..e471eebd66e 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -25,10 +25,11 @@ CSO objects handled by the context object:
* :ref:`Blend`: ``*_blend_state``
* :ref:`Sampler`: Texture sampler states are bound separately for fragment,
- vertex and geometry samplers. Note that sampler states are set en masse.
- If M is the max number of sampler units supported by the driver and N
- samplers are bound with ``bind_fragment_sampler_states`` then sampler
- units N..M-1 are considered disabled/NULL.
+ vertex, geometry and compute shaders with the ``bind_sampler_states``
+ function. The ``start`` and ``num_samplers`` parameters indicate a range
+ of samplers to change. NOTE: at this time, start is always zero and
+ the CSO module will always replace all samplers at once (no sub-ranges).
+ This may change in the future.
* :ref:`Rasterizer`: ``*_rasterizer_state``
* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
* :ref:`Shader`: These are create, bind and destroy methods for vertex,
@@ -599,6 +600,6 @@ may be specified by the user with the ``set_compute_resources``
method.
In addition, normal texture sampling is allowed from the compute
-program: ``bind_compute_sampler_states`` may be used to set up texture
+program: ``bind_sampler_states`` may be used to set up texture
samplers for the compute stage and ``set_compute_sampler_views`` may
be used to bind a number of sampler views to it.