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author | Juan A. Suarez Romero <[email protected]> | 2018-09-21 12:38:01 +0200 |
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committer | Juan A. Suarez Romero <[email protected]> | 2018-09-21 12:38:01 +0200 |
commit | 3c8c851fe46b1924d84b04c49c60885452c4fbe2 (patch) | |
tree | d58a7a759f698cc8ad9fdf33e92f52a5bbe2cf3d | |
parent | 8a197eb34e663460e4318dc29c28ed7c1df51a7e (diff) |
docs: add release notes for 18.2.1mesa-18.2.1
Signed-off-by: Juan A. Suarez Romero <[email protected]>
-rw-r--r-- | docs/relnotes/18.2.1.html | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/docs/relnotes/18.2.1.html b/docs/relnotes/18.2.1.html new file mode 100644 index 00000000000..1a70c68387f --- /dev/null +++ b/docs/relnotes/18.2.1.html @@ -0,0 +1,226 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 18.2.1 Release Notes / September 21, 2018</h1> + +<p> +Mesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0 release. +</p> +<p> +Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s & endifs incorrectly</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843">Bug 107843</a> - 32bit Mesa build failes with meson.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879">Bug 107879</a> - crash happens when link program</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li> + +</ul> + + +<h2>Changes</h2> + +<p>Andres Gomez (3):</p> +<ul> + <li>docs: add sha256 checksums for 18.2.0</li> + <li>Revert "Revert "glsl: skip stringification in preprocessor if in unreachable branch""</li> + <li>cherry-ignore: i965/tools: 32bit compilation with meson</li> +</ul> + +<p>Andrii Simiklit (4):</p> +<ul> + <li>apple/glx/log: added missing va_end() after va_copy()</li> + <li>mesa/util: don't use the same 'va_list' instance twice</li> + <li>mesa/util: don't ignore NULL returned from 'malloc'</li> + <li>mesa/util: add missing va_end() after va_copy()</li> +</ul> + +<p>Bas Nieuwenhuizen (5):</p> +<ul> + <li>radv: Support v3 of VK_EXT_vertex_attribute_divisor.</li> + <li>radv: Set the user SGPR MSB for Vega.</li> + <li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li> + <li>radv: Use build ID if available for cache UUID.</li> + <li>radv: Fix driver UUID SHA1 init.</li> +</ul> + +<p>Christopher Egert (1):</p> +<ul> + <li>radeon: fix ColorMask</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>virgl: don't send a shader create with no data. (v2)</li> +</ul> + +<p>Dylan Baker (1):</p> +<ul> + <li>meson: Print a message about why a libdrm version was selected</li> +</ul> + +<p>Eric Anholt (2):</p> +<ul> + <li>v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.</li> + <li>v3d: Fix setup of the VCM cache size.</li> +</ul> + +<p>Erik Faye-Lund (2):</p> +<ul> + <li>winsys/virgl: avoid unintended behavior</li> + <li>virgl: adjust strides when mapping temp-resources</li> +</ul> + +<p>Fritz Koenig (2):</p> +<ul> + <li>mesa: Additional FlipY applications</li> + <li>mesa: FramebufferParameteri parameter checking</li> +</ul> + +<p>Gert Wollny (2):</p> +<ul> + <li>winsys/virgl: correct resource and handle allocation (v2)</li> + <li>mesa/texture: Also check for LA texture when querying intensity component size</li> +</ul> + +<p>Ian Romanick (1):</p> +<ul> + <li>i965/fs: Don't propagate conditional modifiers from integer compares to adds</li> +</ul> + +<p>Jason Ekstrand (11):</p> +<ul> + <li>anv/pipeline: Only consider double elements which actually exist</li> + <li>i965: Workaround the gen9 hw astc5x5 sampler bug</li> + <li>anv: Re-emit vertex buffers when the pipeline changes</li> + <li>anv: Disable the vertex cache when tessellating on SKL GT4</li> + <li>anv: Clamp scissors to the framebuffer boundary</li> + <li>vulkan: Update the XML and headers to 1.1.84</li> + <li>anv: Support v3 of VK_EXT_vertex_attribute_divisor</li> + <li>anv/query: Write both dwords in emit_zero_queries</li> + <li>nir: Add a small pass to rematerialize derefs per-block</li> + <li>nir/loop_unroll: Re-materialize derefs in use blocks before unrolling</li> + <li>nir/opt_if: Re-materialize derefs in use blocks before peeling loops</li> +</ul> + +<p>Josh Pieper (1):</p> +<ul> + <li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li> +</ul> + +<p>Juan A. Suarez Romero (2):</p> +<ul> + <li>cherry-ignore: radv: fix descriptor pool allocation size</li> + <li>Update version to 18.2.1</li> +</ul> + +<p>Kenneth Feng (1):</p> +<ul> + <li>amd: Add Picasso device id</li> +</ul> + +<p>Marek Olšák (5):</p> +<ul> + <li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li> + <li>winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI</li> + <li>r600: fix HTILE for NPOT textures with mipmapping</li> + <li>radeonsi: fix printing a BO list into ddebug reports</li> + <li>ac: revert new LLVM 7.0 behavior for fdiv</li> +</ul> + +<p>Mathias Fröhlich (1):</p> +<ul> + <li>tnl: Fix green gun regression in xonotic.</li> +</ul> + +<p>Mauro Rossi (3):</p> +<ul> + <li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li> + <li>android: broadcom/cle: add gallium include path</li> + <li>android: broadcom/cle: export the broadcom top level path headers</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li> +</ul> + +<p>Pierre Moreau (1):</p> +<ul> + <li>nvir: Always split 64-bit IMAD/IMUL operations</li> +</ul> + +<p>Samuel Pitoiset (7):</p> +<ul> + <li>radv: fix function names for VK_EXT_conditional_rendering</li> + <li>radv: fix VK_EXT_conditional_rendering visibility</li> + <li>radv: bump the maximum number of arguments to 64</li> + <li>radv: handle loc->indirect correctly for the first descriptor</li> + <li>radv: fix GPU hangs with 32-bit indirect descriptors</li> + <li>radv: fix flushing indirect descriptors</li> + <li>radv: fix setting global locations for indirect descriptors</li> +</ul> + +<p>Sergii Romantsov (3):</p> +<ul> + <li>intel: compiler option msse2 and mstackrealign</li> + <li>i965/tools: 32bit compilation with meson</li> + <li>mesa/meson: 32bit xmlconfig linkage</li> +</ul> + +<p>Timothy Arceri (2):</p> +<ul> + <li>glsl: fixer lexer for unreachable defines</li> + <li>Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"</li> +</ul> + + +</div> +</body> +</html> |