diff options
author | Ian Romanick <[email protected]> | 2012-08-15 09:57:50 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-23 10:15:30 -0700 |
commit | 2dcb40bb44a813295e3133bcec66c0de1e5f5a34 (patch) | |
tree | 137e5b599862febc309e7e8b6a366b9b871e10cb | |
parent | c9689e3e55928d4a95f1c10c7a33fffba8cbdece (diff) |
mesa/es: Add support for GL_APPLE_texture_max_level
This is desktop OpenGL functionality that has always existed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/mesa/main/extensions.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 9e357cd09ec..ab33ac5658e 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -275,6 +275,7 @@ static const struct extension extension_table[] = { { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 }, + { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 }, { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GLL, 2002 }, { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 }, |