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authorMatt Turner <[email protected]>2015-02-10 18:45:18 -0800
committerMatt Turner <[email protected]>2015-02-11 13:50:19 -0800
commit245c7848fc8e010a2b139a0eacd5cb652cef4ce3 (patch)
tree04060f2b4c78181978695251ed0f55dbc763fcdb
parent4c42e1116b552cca1ed667c20ae9ba966b580983 (diff)
program: Remove _mesa_nop_vertex_program/_mesa_nop_fragment_program.
Dead since commit 284ce20901b0c2cfab1d952cc129b8f3cd068f12 Author: Eric Anholt <[email protected]> Date: Fri Aug 20 10:52:14 2010 -0700 Remove remnants of the old glsl compiler. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/program/programopt.c91
-rw-r--r--src/mesa/program/programopt.h6
2 files changed, 0 insertions, 97 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index b654b1db648..fdaa4a465cb 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -589,94 +589,3 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
}
}
}
-
-
-/**
- * Make the given fragment program into a "no-op" shader.
- * Actually, just copy the incoming fragment color (or texcoord)
- * to the output color.
- * This is for debug/test purposes.
- */
-void
-_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog)
-{
- struct prog_instruction *inst;
- GLuint inputAttr;
-
- inst = _mesa_alloc_instructions(2);
- if (!inst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program");
- return;
- }
-
- _mesa_init_instructions(inst, 2);
-
- inst[0].Opcode = OPCODE_MOV;
- inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = FRAG_RESULT_COLOR;
- inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & VARYING_BIT_COL0)
- inputAttr = VARYING_SLOT_COL0;
- else
- inputAttr = VARYING_SLOT_TEX0;
- inst[0].SrcReg[0].Index = inputAttr;
-
- inst[1].Opcode = OPCODE_END;
-
- _mesa_free_instructions(prog->Base.Instructions,
- prog->Base.NumInstructions);
-
- prog->Base.Instructions = inst;
- prog->Base.NumInstructions = 2;
- prog->Base.InputsRead = BITFIELD64_BIT(inputAttr);
- prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
-}
-
-
-/**
- * \sa _mesa_nop_fragment_program
- * Replace the given vertex program with a "no-op" program that just
- * transforms vertex position and emits color.
- */
-void
-_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
-{
- struct prog_instruction *inst;
- GLuint inputAttr;
-
- /*
- * Start with a simple vertex program that emits color.
- */
- inst = _mesa_alloc_instructions(2);
- if (!inst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
- return;
- }
-
- _mesa_init_instructions(inst, 2);
-
- inst[0].Opcode = OPCODE_MOV;
- inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = VARYING_SLOT_COL0;
- inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & VERT_BIT_COLOR0)
- inputAttr = VERT_ATTRIB_COLOR0;
- else
- inputAttr = VERT_ATTRIB_TEX0;
- inst[0].SrcReg[0].Index = inputAttr;
-
- inst[1].Opcode = OPCODE_END;
-
- _mesa_free_instructions(prog->Base.Instructions,
- prog->Base.NumInstructions);
-
- prog->Base.Instructions = inst;
- prog->Base.NumInstructions = 2;
- prog->Base.InputsRead = BITFIELD64_BIT(inputAttr);
- prog->Base.OutputsWritten = BITFIELD64_BIT(VARYING_SLOT_COL0);
-
- /*
- * Now insert code to do standard modelview/projection transformation.
- */
- _mesa_insert_mvp_code(ctx, prog);
-}
diff --git a/src/mesa/program/programopt.h b/src/mesa/program/programopt.h
index 93c00f74076..757421edfe1 100644
--- a/src/mesa/program/programopt.h
+++ b/src/mesa/program/programopt.h
@@ -51,12 +51,6 @@ _mesa_count_texture_instructions(struct gl_program *prog);
extern void
_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type);
-extern void
-_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog);
-
-extern void
-_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog);
-
#ifdef __cplusplus
}