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authorIan Romanick <[email protected]>2013-01-22 01:14:36 -0500
committerIan Romanick <[email protected]>2013-01-25 09:07:36 -0500
commit22233da1ee4b59663966169759960c00c033d0e9 (patch)
treee26a6f241f19ca1e412bdf2c6fa4b02f3f659b94
parentf09d77b2af0e6e7553a1e2efca2f12fe2e4dcea8 (diff)
glsl: Remove ir_variable::uniform_block
v2: A previous patch contained a spurious hunk that removed an assignment to ir_variable::uniform_block. That hunk was moved to this patch. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp1
-rw-r--r--src/glsl/ir.cpp1
-rw-r--r--src/glsl/ir.h10
-rw-r--r--src/glsl/ir_clone.cpp1
-rw-r--r--src/glsl/link_uniforms.cpp1
5 files changed, 0 insertions, 14 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 3272868ee83..49093d88f8e 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -4274,7 +4274,6 @@ ast_uniform_block::hir(exec_list *instructions,
new(state) ir_variable(fields[i].type,
ralloc_strdup(state, fields[i].name),
ir_var_uniform);
- var->uniform_block = ubo - state->uniform_blocks;
var->interface_type = block_type;
state->symbols->add_variable(var);
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 49ee2fe9ef4..4c5115b98cf 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1525,7 +1525,6 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->has_initializer = false;
this->location = -1;
this->location_frac = 0;
- this->uniform_block = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
this->constant_initializer = NULL;
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 7d5906d1d4f..cb96a200aa9 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -518,16 +518,6 @@ public:
int location;
/**
- * Uniform block number for uniforms.
- *
- * This index is into the shader's list of uniform blocks, not the
- * linked program's merged list.
- *
- * If the variable is not in a uniform block, the value will be -1.
- */
- int uniform_block;
-
- /**
* output index for dual source blending.
*/
int index;
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index c221a96c3f3..b94ff05df6c 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -50,7 +50,6 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
var->interpolation = this->interpolation;
var->location = this->location;
var->index = this->index;
- var->uniform_block = this->uniform_block;
var->warn_extension = this->warn_extension;
var->origin_upper_left = this->origin_upper_left;
var->pixel_center_integer = this->pixel_center_integer;
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 3e24842a026..f1284adb293 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -575,7 +575,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
} else if (!strcmp(var->name,
shader->UniformBlocks[i].Uniforms[j].Name)) {
found = true;
- var->uniform_block = i;
var->location = j;
break;
}