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authorBen Widawsky <[email protected]>2014-08-01 20:28:07 -0700
committerBen Widawsky <[email protected]>2014-08-10 17:13:36 -0700
commit109d420f42b66224366f4604d1235204101abb37 (patch)
tree64dcff338e4ae38d21bc0572b4ee26cad40cb107
parent31f1cbc24ddc32c2a7b768f9c017f2c7161c7728 (diff)
i965/guardband: Improve comments for guardband clipping
While working in this part of the code I had a great deal of trouble understanding what it was trying to do, and matching it with the spec. (mostly due bad wording in the PRM). To help future people, I've cleaned up the wording and provided some ascii art. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/gen8_viewport_state.c22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_viewport_state.c b/src/mesa/drivers/dri/i965/gen8_viewport_state.c
index b366246fba3..b5171e08770 100644
--- a/src/mesa/drivers/dri/i965/gen8_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_viewport_state.c
@@ -71,10 +71,24 @@ gen8_upload_sf_clip_viewport(struct brw_context *brw)
* maximum screen space coordinates of a small object may larger, but we
* have no way to enforce the object size other than through clipping.
*
- * If you're surprised that we set clip to -gbx to +gbx and it seems like
- * we'll end up with 16384 wide, note that for a 8192-wide render target,
- * we'll end up with a normal (-1, 1) clip volume that just covers the
- * drawable.
+ * The goal is to create the maximum sized guardband (8K x 8K) with the
+ * viewport rectangle in the center of the guardband. This looks weird
+ * because the hardware wants coordinates that are scaled to the viewport
+ * in NDC. In other words, an 8K x 8K viewport would have [-1,1] for X and Y.
+ * A 4K viewport would be [-2,2], 2K := [-4,4] etc.
+ *
+ * --------------------------------
+ * |Guardband |
+ * | |
+ * | ------------ |
+ * | |viewport | |
+ * | | | |
+ * | | | |
+ * | |__________| |
+ * | |
+ * | |
+ * |______________________________|
+ *
*/
const float maximum_guardband_extent = 8192;
float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width;