diff options
author | Brian Paul <[email protected]> | 2001-09-14 22:19:18 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-09-14 22:19:18 +0000 |
commit | 04120f6cce0aa9e3604a64c740c25b99ca3999dc (patch) | |
tree | 18b48cfc6380ecd6b1137c4d2a12144d5a5f32b9 | |
parent | 7c276329e815c84ea2403bb08c44ff60179c0cd6 (diff) |
Win32 updates (Karl Schultz)
-rw-r--r-- | include/GL/glext.h | 6192 | ||||
-rw-r--r-- | include/GL/glu.h | 118 | ||||
-rw-r--r-- | include/GL/glutf90.h | 162 | ||||
-rw-r--r-- | progs/demos/Makefile.win | 86 | ||||
-rw-r--r-- | src/glu/sgi/Makefile.win | 156 | ||||
-rw-r--r-- | src/glu/sgi/glu.def | 46 | ||||
-rw-r--r-- | src/glu/sgi/libutil/project.c | 762 | ||||
-rw-r--r-- | src/glut/glx/Makefile.win | 107 | ||||
-rw-r--r-- | src/glut/glx/glut.def | 126 | ||||
-rw-r--r-- | src/glut/glx/win32_x11.h | 645 | ||||
-rw-r--r-- | src/mesa/drivers/osmesa/Makefile.win | 37 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wgl.c | 1290 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wmesa.c | 5926 | ||||
-rw-r--r-- | src/mesa/main/Makefile.win | 370 | ||||
-rw-r--r-- | src/mesa/main/dispatch.c | 8 | ||||
-rw-r--r-- | src/mesa/main/mesa.def | 878 |
16 files changed, 8744 insertions, 8165 deletions
diff --git a/include/GL/glext.h b/include/GL/glext.h index 66fad470f0e..76946953d65 100644 --- a/include/GL/glext.h +++ b/include/GL/glext.h @@ -1,3096 +1,3096 @@ -#ifndef __glext_h_ -#define __glext_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) -#define WIN32_LEAN_AND_MEAN 1 -#include <windows.h> -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif - -/*************************************************************/ - -/* Header file version number, required by OpenGL ABI for Linux */ -#define GL_GLEXT_VERSION 7 - -#ifndef GL_VERSION_1_2 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#endif - -#ifndef GL_ARB_multitexture -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#endif - -#ifndef GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -#ifndef GL_ARB_texture_compression -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif - -#ifndef GL_EXT_abgr -#define GL_ABGR_EXT 0x8000 -#endif - -#ifndef GL_EXT_blend_color -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#endif - -#ifndef GL_EXT_texture -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif - -#ifndef GL_EXT_texture3D -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -#endif - -#ifndef GL_EXT_subtexture -#endif - -#ifndef GL_EXT_copy_texture -#endif - -#ifndef GL_EXT_histogram -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#endif - -#ifndef GL_EXT_convolution -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#endif - -#ifndef GL_SGI_color_matrix -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif - -#ifndef GL_SGI_color_table -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#endif - -#ifndef GL_SGIS_texture4D -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif - -#ifndef GL_EXT_cmyka -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif - -#ifndef GL_EXT_texture_object -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif - -#ifndef GL_SGIS_multisample -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif - -#ifndef GL_EXT_vertex_array -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#endif - -#ifndef GL_EXT_misc_attribute -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif - -#ifndef GL_SGIX_shadow -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif - -#ifndef GL_EXT_blend_logic_op -#endif - -#ifndef GL_SGIX_interlace -#define GL_INTERLACE_SGIX 0x8094 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif - -#ifndef GL_SGIS_texture_select -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#endif - -#ifndef GL_SGIX_instruments -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif - -#ifndef GL_SGIX_framezoom -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#endif - -#ifndef GL_FfdMaskSGIX -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#endif - -#ifndef GL_SGIX_flush_raster -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif - -#ifndef GL_HP_image_transform -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif - -#ifndef GL_INGR_palette_buffer -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif - -#ifndef GL_EXT_color_subtable -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_LIST_PRIORITY_SGIX 0x8182 -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif - -#ifndef GL_SGIX_texture_lod_bias -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif - -#ifndef GL_SGIX_shadow_ambient -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif - -#ifndef GL_EXT_index_texture -#endif - -#ifndef GL_EXT_index_material -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#endif - -#ifndef GL_EXT_index_func -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif - -#ifndef GL_SGIX_fragment_lighting -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#endif - -#ifndef GL_IBM_rasterpos_clip -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#endif - -#ifndef GL_WIN_phong_shading -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif - -#ifndef GL_WIN_specular_fog -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif - -#ifndef GL_EXT_light_texture -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -/* reuse GL_FRAGMENT_DEPTH_EXT */ -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif - -#ifndef GL_EXT_bgra -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif - -#ifndef GL_SGIX_async -#define GL_ASYNC_MARKER_SGIX 0x8329 -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif - -#ifndef GL_INTEL_texture_scissor -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#endif - -#ifndef GL_HP_occlusion_test -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif - -#ifndef GL_EXT_secondary_color -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#endif - -#ifndef GL_EXT_multi_draw_arrays -#endif - -#ifndef GL_EXT_fog_coord -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE3_RGB_EXT 0x8583 -#define GL_SOURCE4_RGB_EXT 0x8584 -#define GL_SOURCE5_RGB_EXT 0x8585 -#define GL_SOURCE6_RGB_EXT 0x8586 -#define GL_SOURCE7_RGB_EXT 0x8587 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_SOURCE3_ALPHA_EXT 0x858B -#define GL_SOURCE4_ALPHA_EXT 0x858C -#define GL_SOURCE5_ALPHA_EXT 0x858D -#define GL_SOURCE6_ALPHA_EXT 0x858E -#define GL_SOURCE7_ALPHA_EXT 0x858F -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND3_RGB_EXT 0x8593 -#define GL_OPERAND4_RGB_EXT 0x8594 -#define GL_OPERAND5_RGB_EXT 0x8595 -#define GL_OPERAND6_RGB_EXT 0x8596 -#define GL_OPERAND7_RGB_EXT 0x8597 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#define GL_OPERAND3_ALPHA_EXT 0x859B -#define GL_OPERAND4_ALPHA_EXT 0x859C -#define GL_OPERAND5_ALPHA_EXT 0x859D -#define GL_OPERAND6_ALPHA_EXT 0x859E -#define GL_OPERAND7_ALPHA_EXT 0x859F -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD -#endif - -#ifndef GL_SUNX_constant_data -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#endif - -#ifndef GL_SUN_global_alpha -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#endif - -#ifndef GL_SUN_triangle_list -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#endif - -#ifndef GL_SUN_vertex -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#endif - -#ifndef GL_INGR_color_clamp -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INTERLACE_READ_INGR 0x8568 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -#ifndef GL_EXT_texture_cube_map -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif - -#ifndef GL_EXT_texture_env_add -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX -#define GL_MODELVIEW_MATRIX1_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT GL_MODELVIEW -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#endif - -#ifndef GL_NV_register_combiners -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif - -#ifndef GL_NV_fog_distance -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -/* reuse GL_EYE_PLANE */ -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif - -#ifndef GL_NV_blend_square -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#ifndef GL_MESA_resize_buffers -#endif - -#ifndef GL_MESA_window_pos -#endif - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_CULL_VERTEX_IBM 103050 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#endif - -#ifndef GL_SGIX_subsample -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif - -#ifndef GL_SGI_depth_pass_instrument -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif - -#ifndef GL_3DFX_tbuffer -#endif - -#ifndef GL_EXT_multisample -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif - -#ifndef GL_SGIX_resample -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif - - -/*************************************************************/ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); -extern void APIENTRY glBlendEquation (GLenum); -extern void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -extern void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); -extern void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); -extern void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); -extern void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); -extern void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); -extern void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); -extern void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); -extern void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); -extern void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); -extern void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); -extern void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -extern void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); -extern void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -extern void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -extern void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); -extern void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); -extern void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); -extern void APIENTRY glMinmax (GLenum, GLenum, GLboolean); -extern void APIENTRY glResetHistogram (GLenum); -extern void APIENTRY glResetMinmax (GLenum); -extern void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glActiveTextureARB (GLenum); -extern void APIENTRY glClientActiveTextureARB (GLenum); -extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); -extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); -extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); -extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); -extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); -extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); -extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); -extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); -extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); -extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); -extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); -extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); -extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); -extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); -extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); -extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); -extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); -extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); -extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); -extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); -extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); -extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); -extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); -extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); -extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); -extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); -extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); -extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); -extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); -extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); -extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); -extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#endif - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); -extern void APIENTRY glSamplePassARB (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass); -#endif - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#endif - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#endif - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#endif - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#endif - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); -extern void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -extern void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -extern void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); -extern void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -extern void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); -extern void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); -extern void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); -extern void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); -extern void APIENTRY glResetHistogramEXT (GLenum); -extern void APIENTRY glResetMinmaxEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); -#endif - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); -extern void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); -extern void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); -extern void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); -extern void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); -extern void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -extern void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); -extern void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -extern void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -#endif - -#ifndef GL_EXT_color_matrix -#define GL_EXT_color_matrix 1 -#endif - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); -extern void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); -extern void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); -extern void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glPixelTexGenSGIX (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); -extern void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); -extern void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); -extern void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); -extern void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); -extern void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#endif - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#endif - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#ifdef GL_GLEXT_PROTOTYPES -extern GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); -extern void APIENTRY glBindTextureEXT (GLenum, GLuint); -extern void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); -extern void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); -extern GLboolean APIENTRY glIsTextureEXT (GLuint); -extern void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -extern void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -extern void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#endif - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); -extern void APIENTRY glSamplePatternSGIS (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#endif - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glArrayElementEXT (GLint); -extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); -extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); -extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); -extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); -typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#endif - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glBlendEquationEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#endif - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#endif - -#ifndef GL_SGIX_texture_select -#define GL_SGIX_texture_select 1 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); -extern void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); -extern void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); -extern void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#endif - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat); -extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); -extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); -extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#ifdef GL_GLEXT_PROTOTYPES -extern GLint APIENTRY glGetInstrumentsSGIX (void); -extern void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); -extern GLint APIENTRY glPollInstrumentsSGIX (GLint *); -extern void APIENTRY glReadInstrumentsSGIX (GLint); -extern void APIENTRY glStartInstrumentsSGIX (void); -extern void APIENTRY glStopInstrumentsSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLint (APIENTRY * PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRY * PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRY * PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRY * PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRY * PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRY * PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#endif - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glFrameZoomSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTagSampleBufferSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -extern void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -extern void APIENTRY glDeformSGIX (GLbitfield); -extern void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRY * PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glReferencePlaneSGIX (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#endif - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glFlushRasterSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); -extern void APIENTRY glGetFogFuncSGIS (const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRY * PFNGLGETFOGFUNCSGISPROC) (const GLfloat *points); -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#endif - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); -extern void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); -extern void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); -extern void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); -extern void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); -extern void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#endif - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glHintPGI (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); -extern void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); -extern void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); -extern void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); -extern void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); -extern void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); -extern void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); -extern void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#endif - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#endif - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#endif - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#endif - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glIndexMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glIndexFuncEXT (GLenum, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glLockArraysEXT (GLint, GLsizei); -extern void APIENTRY glUnlockArraysEXT (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); -extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#endif - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); -extern void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); -extern void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); -extern void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); -extern void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); -extern void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); -extern void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); -extern void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); -extern void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); -extern void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); -extern void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); -extern void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); -extern void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); -extern void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); -extern void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); -extern void APIENTRY glLightEnviSGIX (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -#endif - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#endif - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#endif - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glApplyTextureEXT (GLenum); -extern void APIENTRY glTextureLightEXT (GLenum); -extern void APIENTRY glTextureMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#endif - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#endif - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glAsyncMarkerSGIX (GLuint); -extern GLint APIENTRY glFinishAsyncSGIX (GLuint *); -extern GLint APIENTRY glPollAsyncSGIX (GLuint *); -extern GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); -extern void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); -extern GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); -extern void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); -extern void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); -extern void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); -typedef void (APIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -#endif - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); -extern void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); -extern void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); -extern void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#endif - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); -extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); -extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); -extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); -extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); -extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); -extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); -extern void APIENTRY glSecondaryColor3ivEXT (const GLint *); -extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); -extern void APIENTRY glSecondaryColor3svEXT (const GLshort *); -extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); -extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); -extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); -extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *); -extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); -extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *); -extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTextureNormalEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); -extern void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -#endif - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glFogCoordfEXT (GLfloat); -extern void APIENTRY glFogCoordfvEXT (const GLfloat *); -extern void APIENTRY glFogCoorddEXT (GLdouble); -extern void APIENTRY glFogCoorddvEXT (const GLdouble *); -extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); -extern void APIENTRY glTangent3bvEXT (const GLbyte *); -extern void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); -extern void APIENTRY glTangent3dvEXT (const GLdouble *); -extern void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTangent3fvEXT (const GLfloat *); -extern void APIENTRY glTangent3iEXT (GLint, GLint, GLint); -extern void APIENTRY glTangent3ivEXT (const GLint *); -extern void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); -extern void APIENTRY glTangent3svEXT (const GLshort *); -extern void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); -extern void APIENTRY glBinormal3bvEXT (const GLbyte *); -extern void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); -extern void APIENTRY glBinormal3dvEXT (const GLdouble *); -extern void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); -extern void APIENTRY glBinormal3fvEXT (const GLfloat *); -extern void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); -extern void APIENTRY glBinormal3ivEXT (const GLint *); -extern void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); -extern void APIENTRY glBinormal3svEXT (const GLshort *); -extern void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); -extern void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRY * PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRY * PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRY * PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRY * PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRY * PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRY * PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRY * PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRY * PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRY * PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRY * PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRY * PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRY * PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRY * PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRY * PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRY * PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRY * PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRY * PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRY * PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRY * PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_SGIX_fog_scale 1 -#endif - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glFinishTextureSUNX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); -#endif - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); -extern void APIENTRY glGlobalAlphaFactorsSUN (GLshort); -extern void APIENTRY glGlobalAlphaFactoriSUN (GLint); -extern void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); -extern void APIENTRY glGlobalAlphaFactordSUN (GLdouble); -extern void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); -extern void APIENTRY glGlobalAlphaFactorusSUN (GLushort); -extern void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#endif - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glReplacementCodeuiSUN (GLuint); -extern void APIENTRY glReplacementCodeusSUN (GLushort); -extern void APIENTRY glReplacementCodeubSUN (GLubyte); -extern void APIENTRY glReplacementCodeuivSUN (const GLuint *); -extern void APIENTRY glReplacementCodeusvSUN (const GLushort *); -extern void APIENTRY glReplacementCodeubvSUN (const GLubyte *); -extern void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); -#endif - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); -extern void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); -extern void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); -extern void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); -extern void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); -extern void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -extern void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); -extern void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); -extern void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); -extern void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -extern void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLenum rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLenum *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#endif - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glVertexWeightfEXT (GLfloat); -extern void APIENTRY glVertexWeightfvEXT (const GLfloat *); -extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glFlushVertexArrayRangeNV (void); -extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer); -#endif - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); -extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); -extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); -extern void APIENTRY glCombinerParameteriNV (GLenum, GLint); -extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); -extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); -extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); -extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); -extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); -extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); -extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#endif - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#endif - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#endif - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glResizeBuffersMESA (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); -#endif - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); -extern void APIENTRY glWindowPos2dvMESA (const GLdouble *); -extern void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); -extern void APIENTRY glWindowPos2fvMESA (const GLfloat *); -extern void APIENTRY glWindowPos2iMESA (GLint, GLint); -extern void APIENTRY glWindowPos2ivMESA (const GLint *); -extern void APIENTRY glWindowPos2sMESA (GLshort, GLshort); -extern void APIENTRY glWindowPos2svMESA (const GLshort *); -extern void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); -extern void APIENTRY glWindowPos3dvMESA (const GLdouble *); -extern void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); -extern void APIENTRY glWindowPos3fvMESA (const GLfloat *); -extern void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); -extern void APIENTRY glWindowPos3ivMESA (const GLint *); -extern void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); -extern void APIENTRY glWindowPos3svMESA (const GLshort *); -extern void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); -extern void APIENTRY glWindowPos4dvMESA (const GLdouble *); -extern void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); -extern void APIENTRY glWindowPos4fvMESA (const GLfloat *); -extern void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); -extern void APIENTRY glWindowPos4ivMESA (const GLint *); -extern void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); -extern void APIENTRY glWindowPos4svMESA (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); -extern void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, GLint modestride); -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -extern void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -extern void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); -extern void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -extern void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -extern void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -extern void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -extern void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); -typedef void (APIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -#endif - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#endif - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTbufferMask3DFX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#endif - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); -extern void APIENTRY glSamplePatternEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#endif - -#ifndef GL_SGI_vertex_preclip -#define GL_SGI_vertex_preclip 1 -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#endif - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -#ifdef GL_GLEXT_PROTOTYPES -extern void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#endif - - -#ifdef __cplusplus -} -#endif - -#endif +#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+#define GL_GLEXT_VERSION 7
+
+#ifndef GL_VERSION_1_2
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_SOURCE3_ALPHA_EXT 0x858B
+#define GL_SOURCE4_ALPHA_EXT 0x858C
+#define GL_SOURCE5_ALPHA_EXT 0x858D
+#define GL_SOURCE6_ALPHA_EXT 0x858E
+#define GL_SOURCE7_ALPHA_EXT 0x858F
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_OPERAND3_ALPHA_EXT 0x859B
+#define GL_OPERAND4_ALPHA_EXT 0x859C
+#define GL_OPERAND5_ALPHA_EXT 0x859D
+#define GL_OPERAND6_ALPHA_EXT 0x859E
+#define GL_OPERAND7_ALPHA_EXT 0x859F
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW_MATRIX1_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+
+/*************************************************************/
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePassARB (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRY * PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRY * PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRY * PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRY * PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRY * PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRY * PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRY * PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETFOGFUNCSGISPROC) (const GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRY * PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRY * PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRY * PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRY * PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRY * PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRY * PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRY * PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRY * PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRY * PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRY * PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLenum rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLenum *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGI_vertex_preclip
+#define GL_SGI_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/GL/glu.h b/include/GL/glu.h index 65df77b3614..4049eed22aa 100644 --- a/include/GL/glu.h +++ b/include/GL/glu.h @@ -256,65 +256,65 @@ typedef struct GLUtesselator GLUtriangulatorObj; /* Internal convenience typedefs */ typedef void (*_GLUfuncptr)(); -extern void gluBeginCurve (GLUnurbs* nurb); -extern void gluBeginPolygon (GLUtesselator* tess); -extern void gluBeginSurface (GLUnurbs* nurb); -extern void gluBeginTrim (GLUnurbs* nurb); -extern GLint gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); -extern GLint gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); -extern GLint gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); -extern GLint gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); -extern GLint gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); -extern GLint gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -extern GLboolean gluCheckExtension (const GLubyte *extName, const GLubyte *extString); -extern void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); -extern void gluDeleteNurbsRenderer (GLUnurbs* nurb); -extern void gluDeleteQuadric (GLUquadric* quad); -extern void gluDeleteTess (GLUtesselator* tess); -extern void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); -extern void gluEndCurve (GLUnurbs* nurb); -extern void gluEndPolygon (GLUtesselator* tess); -extern void gluEndSurface (GLUnurbs* nurb); -extern void gluEndTrim (GLUnurbs* nurb); -extern const GLubyte * gluErrorString (GLenum error); -extern void gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); -extern const GLubyte * gluGetString (GLenum name); -extern void gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); -extern void gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); -extern void gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); -extern GLUnurbs* gluNewNurbsRenderer (void); -extern GLUquadric* gluNewQuadric (void); -extern GLUtesselator* gluNewTess (void); -extern void gluNextContour (GLUtesselator* tess, GLenum type); -extern void gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); -extern void gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); -extern void gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); -extern void gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); -extern void gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); -extern void gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); -extern void gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); -extern void gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); -extern void gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); -extern void gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); -extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); -extern void gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); -extern void gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); -extern void gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); -extern void gluQuadricNormals (GLUquadric* quad, GLenum normal); -extern void gluQuadricOrientation (GLUquadric* quad, GLenum orientation); -extern void gluQuadricTexture (GLUquadric* quad, GLboolean texture); -extern GLint gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); -extern void gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); -extern void gluTessBeginContour (GLUtesselator* tess); -extern void gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); -extern void gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); -extern void gluTessEndContour (GLUtesselator* tess); -extern void gluTessEndPolygon (GLUtesselator* tess); -extern void gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); -extern void gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); -extern void gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); -extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); -extern GLint gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble near, GLdouble far, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); +GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb); +GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad); +GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb); +GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error); +GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name); +GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void); +GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void); +GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void); +GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type); +GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal); +GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture); +GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble near, GLdouble far, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); #ifdef __cplusplus } diff --git a/include/GL/glutf90.h b/include/GL/glutf90.h index 46f19796a7b..7dc1d6772a5 100644 --- a/include/GL/glutf90.h +++ b/include/GL/glutf90.h @@ -1,81 +1,81 @@ -#ifndef __glutf90_h__ -#define __glutf90_h__ - -/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -/* This header provides the binding interface for William Mitchell's - f90gl Fortran 90 GLUT binding. Other GLUT language bindings - can and should use this interace. */ - -/* I appreciate the guidance from William Mitchell - ([email protected]) in developing this friend interface - for use by the f90gl package. See ../../README.fortran */ - -#include <GL/glut.h> - -/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */ -/* NOTE These values are part of a binary interface for the f90gl Fortran - 90 binding and so must NOT changes (additions are allowed). */ - -/* GLUTwindow callbacks. */ -#define GLUT_FCB_DISPLAY 0 /* GLUTdisplayFCB */ -#define GLUT_FCB_RESHAPE 1 /* GLUTreshapeFCB */ -#define GLUT_FCB_MOUSE 2 /* GLUTmouseFCB */ -#define GLUT_FCB_MOTION 3 /* GLUTmotionFCB */ -#define GLUT_FCB_PASSIVE 4 /* GLUTpassiveFCB */ -#define GLUT_FCB_ENTRY 5 /* GLUTentryFCB */ -#define GLUT_FCB_KEYBOARD 6 /* GLUTkeyboardFCB */ -#define GLUT_FCB_KEYBOARD_UP 7 /* GLUTkeyboardFCB */ -#define GLUT_FCB_WINDOW_STATUS 8 /* GLUTwindowStatusFCB */ -#define GLUT_FCB_VISIBILITY 9 /* GLUTvisibilityFCB */ -#define GLUT_FCB_SPECIAL 10 /* GLUTspecialFCB */ -#define GLUT_FCB_SPECIAL_UP 11 /* GLUTspecialFCB */ -#define GLUT_FCB_BUTTON_BOX 12 /* GLUTbuttonBoxFCB */ -#define GLUT_FCB_DIALS 13 /* GLUTdialsFCB */ -#define GLUT_FCB_SPACE_MOTION 14 /* GLUTspaceMotionFCB */ -#define GLUT_FCB_SPACE_ROTATE 15 /* GLUTspaceRotateFCB */ -#define GLUT_FCB_SPACE_BUTTON 16 /* GLUTspaceButtonFCB */ -#define GLUT_FCB_TABLET_MOTION 17 /* GLUTtabletMotionFCB */ -#define GLUT_FCB_TABLET_BUTTON 18 /* GLUTtabletButtonFCB */ -#define GLUT_FCB_JOYSTICK 19 /* GLUTjoystickFCB */ -/* Non-GLUTwindow callbacks. */ -#define GLUT_FCB_OVERLAY_DISPLAY 100 /* GLUTdisplayFCB */ -#define GLUT_FCB_SELECT 101 /* GLUTselectFCB */ -#define GLUT_FCB_TIMER 102 /* GLUTtimerFCB */ - -/* GLUT Fortran callback function types. */ -typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void); -typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *); -/* NOTE the pressed key is int, not unsigned char for Fortran! */ -typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *); -typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *); -typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *); -typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *); -typedef void (GLUTCALLBACK *GLUTentryFCB) (int *); -typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *); -typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *); -typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *); -typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *); -typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *); -typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *); -typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *); -typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *); -typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *); -typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *); -typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z); - -typedef void (GLUTCALLBACK *GLUTselectFCB) (int *); -typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *); -typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *); /* DEPRICATED. */ -typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *); -typedef void (GLUTCALLBACK *GLUTidleFCB) (void); - -/* Functions that set and return Fortran callback functions. */ -extern void* GLUTAPIENTRY __glutGetFCB(int which); -extern void GLUTAPIENTRY __glutSetFCB(int which, void *func); - -#endif /* __glutf90_h__ */ +#ifndef __glutf90_h__
+#define __glutf90_h__
+
+/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* This header provides the binding interface for William Mitchell's
+ f90gl Fortran 90 GLUT binding. Other GLUT language bindings
+ can and should use this interace. */
+
+/* I appreciate the guidance from William Mitchell
+ ([email protected]) in developing this friend interface
+ for use by the f90gl package. See ../../README.fortran */
+
+#include <GL/glut.h>
+
+/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */
+/* NOTE These values are part of a binary interface for the f90gl Fortran
+ 90 binding and so must NOT changes (additions are allowed). */
+
+/* GLUTwindow callbacks. */
+#define GLUT_FCB_DISPLAY 0 /* GLUTdisplayFCB */
+#define GLUT_FCB_RESHAPE 1 /* GLUTreshapeFCB */
+#define GLUT_FCB_MOUSE 2 /* GLUTmouseFCB */
+#define GLUT_FCB_MOTION 3 /* GLUTmotionFCB */
+#define GLUT_FCB_PASSIVE 4 /* GLUTpassiveFCB */
+#define GLUT_FCB_ENTRY 5 /* GLUTentryFCB */
+#define GLUT_FCB_KEYBOARD 6 /* GLUTkeyboardFCB */
+#define GLUT_FCB_KEYBOARD_UP 7 /* GLUTkeyboardFCB */
+#define GLUT_FCB_WINDOW_STATUS 8 /* GLUTwindowStatusFCB */
+#define GLUT_FCB_VISIBILITY 9 /* GLUTvisibilityFCB */
+#define GLUT_FCB_SPECIAL 10 /* GLUTspecialFCB */
+#define GLUT_FCB_SPECIAL_UP 11 /* GLUTspecialFCB */
+#define GLUT_FCB_BUTTON_BOX 12 /* GLUTbuttonBoxFCB */
+#define GLUT_FCB_DIALS 13 /* GLUTdialsFCB */
+#define GLUT_FCB_SPACE_MOTION 14 /* GLUTspaceMotionFCB */
+#define GLUT_FCB_SPACE_ROTATE 15 /* GLUTspaceRotateFCB */
+#define GLUT_FCB_SPACE_BUTTON 16 /* GLUTspaceButtonFCB */
+#define GLUT_FCB_TABLET_MOTION 17 /* GLUTtabletMotionFCB */
+#define GLUT_FCB_TABLET_BUTTON 18 /* GLUTtabletButtonFCB */
+#define GLUT_FCB_JOYSTICK 19 /* GLUTjoystickFCB */
+/* Non-GLUTwindow callbacks. */
+#define GLUT_FCB_OVERLAY_DISPLAY 100 /* GLUTdisplayFCB */
+#define GLUT_FCB_SELECT 101 /* GLUTselectFCB */
+#define GLUT_FCB_TIMER 102 /* GLUTtimerFCB */
+
+/* GLUT Fortran callback function types. */
+typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);
+typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);
+/* NOTE the pressed key is int, not unsigned char for Fortran! */
+typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
+
+typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *); /* DEPRICATED. */
+typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
+
+/* Functions that set and return Fortran callback functions. */
+GLUTAPI void* APIENTRY __glutGetFCB(int which);
+GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
+
+#endif /* __glutf90_h__ */
diff --git a/progs/demos/Makefile.win b/progs/demos/Makefile.win new file mode 100644 index 00000000000..9cb089e6211 --- /dev/null +++ b/progs/demos/Makefile.win @@ -0,0 +1,86 @@ +# $Id: Makefile.win,v 1.1 2001/09/14 22:19:18 brianp Exp $
+
+# Mesa 3-D graphics library
+# Version: 3.5
+# Copyright (C) 1995-2001 Brian Paul
+
+# Makefile for GLUT-based demo programs for Windows
+
+!include <win32.mak>
+
+##### MACROS #####
+
+TOP = ..
+INCDIR = ..\include
+LIBDIR = ..\lib
+
+PROGS = anisotropic \
+ bounce \
+ clearspd \
+ cubemap \
+ drawpix \
+ fire \
+ gamma \
+ gears \
+ geartrain \
+ glinfo \
+ gloss \
+ gltestperf \
+ glutfx \
+ isosurf \
+ ipers \
+ lodbias \
+ morph3d \
+ multiarb \
+ occlude \
+ osdemo \
+ paltex \
+ pixeltex \
+ pointblast \
+ ray \
+ readpix \
+ reflect \
+ renormal \
+ shadowtex \
+ spectex \
+ stex3d \
+ teapot \
+ terrain \
+ tessdemo \
+ texcyl \
+ texdown \
+ texenv \
+ texobj \
+ trispd \
+ tunnel \
+ tunnel2 \
+ winpos
+
+SRCS =
+OSMESASRCS = osdemo.c
+
+!include "../mesawin32.mak"
+
+##### TARGETS #####
+
+clean::
+
+realclean::
+
+targets: readtex.c readtex.h $(PROGS)
+
+# remove comments when we get non-osmesa pgm working
+#$(EXES) : $*.obj $(DEPLIBS)
+# echo $@
+# $(link) -out:$@ $** $(LIBS)
+
+$(OSMESAEXES) : $*.obj $(DEPLIBS)
+ echo $@
+ $(link) -out:$@ $** $(LIBS) $(EXTRALIBS)
+
+readtex.c:
+ @copy ../util/readtex.c .
+
+readtex.h:
+ @copy ../util/readtex.c .
+
diff --git a/src/glu/sgi/Makefile.win b/src/glu/sgi/Makefile.win new file mode 100644 index 00000000000..1d239e7dfdf --- /dev/null +++ b/src/glu/sgi/Makefile.win @@ -0,0 +1,156 @@ +# Makefile for Win32
+
+#
+# Sept 12, 2001
+# Note: The nurbs code is not being built at this time.
+# If you want to work on it, uncomment the definitions
+# noted below to try to compile the sources.
+# There are numerous problems, some of which may be solved
+# by setting some #defines.
+#
+
+!include <win32.mak>
+
+.SUFFIXES : .cc
+
+TOP = ..
+
+GLU_SRCS_CC = \
+ libnurbs\interface\bezierEval.cc \
+ libnurbs\interface\bezierPatch.cc \
+ libnurbs\interface\bezierPatchMesh.cc \
+ libnurbs\interface\glcurveval.cc \
+ libnurbs\interface\glinterface.cc \
+ libnurbs\interface\glrenderer.cc \
+ libnurbs\interface\glsurfeval.cc \
+ libnurbs\interface\incurveeval.cc \
+ libnurbs\interface\insurfeval.cc \
+ libnurbs\internals\arc.cc \
+ libnurbs\internals\arcsorter.cc \
+ libnurbs\internals\arctess.cc \
+ libnurbs\internals\backend.cc \
+ libnurbs\internals\basiccrveval.cc \
+ libnurbs\internals\basicsurfeval.cc \
+ libnurbs\internals\bin.cc \
+ libnurbs\internals\bufpool.cc \
+ libnurbs\internals\cachingeval.cc \
+ libnurbs\internals\ccw.cc \
+ libnurbs\internals\coveandtiler.cc \
+ libnurbs\internals\curve.cc \
+ libnurbs\internals\curvelist.cc \
+ libnurbs\internals\curvesub.cc \
+ libnurbs\internals\dataTransform.cc \
+ libnurbs\internals\displaylist.cc \
+ libnurbs\internals\flist.cc \
+ libnurbs\internals\flistsorter.cc \
+ libnurbs\internals\hull.cc \
+ libnurbs\internals\intersect.cc \
+ libnurbs\internals\knotvector.cc \
+ libnurbs\internals\mapdesc.cc \
+ libnurbs\internals\mapdescv.cc \
+ libnurbs\internals\maplist.cc \
+ libnurbs\internals\mesher.cc \
+ libnurbs\internals\monoTriangulationBackend.cc \
+ libnurbs\internals\monotonizer.cc \
+ libnurbs\internals\mycode.cc \
+ libnurbs\internals\nurbsinterfac.cc \
+ libnurbs\internals\nurbstess.cc \
+ libnurbs\internals\patch.cc \
+ libnurbs\internals\patchlist.cc \
+ libnurbs\internals\quilt.cc \
+ libnurbs\internals\reader.cc \
+ libnurbs\internals\renderhints.cc \
+ libnurbs\internals\slicer.cc \
+ libnurbs\internals\sorter.cc \
+ libnurbs\internals\splitarcs.cc \
+ libnurbs\internals\subdivider.cc \
+ libnurbs\internals\tobezier.cc \
+ libnurbs\internals\trimline.cc \
+ libnurbs\internals\trimregion.cc \
+ libnurbs\internals\trimvertpool.cc \
+ libnurbs\internals\uarray.cc \
+ libnurbs\internals\varray.cc \
+ libnurbs\nurbtess\directedLine.cc \
+ libnurbs\nurbtess\gridWrap.cc \
+ libnurbs\nurbtess\monoChain.cc \
+ libnurbs\nurbtess\monoPolyPart.cc \
+ libnurbs\nurbtess\monoTriangulation.cc \
+ libnurbs\nurbtess\partitionX.cc \
+ libnurbs\nurbtess\partitionY.cc \
+ libnurbs\nurbtess\polyDBG.cc \
+ libnurbs\nurbtess\polyUtil.cc \
+ libnurbs\nurbtess\primitiveStream.cc \
+ libnurbs\nurbtess\quicksort.cc \
+ libnurbs\nurbtess\rectBlock.cc \
+ libnurbs\nurbtess\sampleComp.cc \
+ libnurbs\nurbtess\sampleCompBot.cc \
+ libnurbs\nurbtess\sampleCompRight.cc \
+ libnurbs\nurbtess\sampleCompTop.cc \
+ libnurbs\nurbtess\sampleMonoPoly.cc \
+ libnurbs\nurbtess\sampledLine.cc \
+ libnurbs\nurbtess\searchTree.cc
+
+GLU_SRCS = \
+ libtess\dict.c \
+ libtess\geom.c \
+ libtess\memalloc.c \
+ libtess\mesh.c \
+ libtess\normal.c \
+ libtess\priorityq.c \
+ libtess\render.c \
+ libtess\sweep.c \
+ libtess\tess.c \
+ libtess\tessmono.c \
+ libutil\error.c \
+ libutil\glue.c \
+ libutil\mipmap.c \
+ libutil\project.c \
+ libutil\quad.c \
+ libutil\registry.c
+
+SRCS = $(GLU_SRCS)
+
+GLUDLL = glu32.dll
+
+all : gludll install
+
+!include "$(TOP)/mesawin32.mak"
+
+gludll : $(GLUDLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS = $(GLU_SRCS:.c=.obj)
+LIBS = ../lib/opengl32.lib winmm.lib $(guilibsdll)
+
+# Uncomment these definitions to try to compile the NURBS code.
+#OBJS = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj)
+#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess
+#CFLAGS = $(CFLAGS) $(NURBSINC)
+
+$(GLUDLL) : $(OBJS) glu.def
+ $(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS)
+
+install : $(GLUDLL)
+ @echo "copying Mesa GLU dynamic link library to system directory..."
+ -copy $(GLUDLL) $(TOP)\lib
+ @echo "copying Mesa GLU import library to library directory..."
+ -copy $(GLU) $(TOP)\lib
+
+clean ::
+ @del /f libtess\*.obj libutil\*.obj
+ @del /f libnurbs\interface\*.obj libnurbs\internals\*.obj
+ @del /f libnurbs\nurbtess\*.obj
+
+# override default inference rule with one that writes the object to
+# the correct subdir.
+
+.c.obj :
+ $(cc) $(CFLAGS) -I. $< /Fo$*.obj
+
+# /TP is needed for C++ files because MS compiler
+# does not recognize .cc as a C++ file.
+
+.cc.obj :
+ $(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj
diff --git a/src/glu/sgi/glu.def b/src/glu/sgi/glu.def new file mode 100644 index 00000000000..19da640d247 --- /dev/null +++ b/src/glu/sgi/glu.def @@ -0,0 +1,46 @@ +DESCRIPTION 'Mesa GLU (OpenGL work-alike) for Win32' +VERSION 3.5 + +EXPORTS + gluBeginPolygon + gluBuild1DMipmapLevels + gluBuild1DMipmaps + gluBuild2DMipmapLevels + gluBuild2DMipmaps + gluBuild3DMipmapLevels + gluBuild3DMipmaps + gluCheckExtension + gluCylinder + gluDeleteQuadric + gluDeleteTess + gluDisk + gluEndPolygon + gluErrorString + gluGetString + gluGetTessProperty + gluLookAt + gluNewQuadric + gluNewTess + gluNextContour + gluOrtho2D + gluPartialDisk + gluPerspective + gluPickMatrix + gluProject + gluQuadricCallback + gluQuadricDrawStyle + gluQuadricNormals + gluQuadricOrientation + gluQuadricTexture + gluScaleImage + gluSphere + gluTessBeginContour + gluTessBeginPolygon + gluTessCallback + gluTessEndContour + gluTessEndPolygon + gluTessNormal + gluTessProperty + gluTessVertex + gluUnProject + gluUnProject4 diff --git a/src/glu/sgi/libutil/project.c b/src/glu/sgi/libutil/project.c index f67c8782f8b..4d9819471b6 100644 --- a/src/glu/sgi/libutil/project.c +++ b/src/glu/sgi/libutil/project.c @@ -1,381 +1,381 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** $Date: 2001/07/16 15:46:42 $ $Revision: 1.2 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.2 2001/07/16 15:46:42 brianp Exp $ -*/ - -#include "gluos.h" -#include <math.h> -#include <GL/gl.h> -#include <GL/glu.h> -#include "gluint.h" - -/* -** Make m an identity matrix -*/ -static void __gluMakeIdentityd(GLdouble m[16]) -{ - m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0; - m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0; - m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0; - m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1; -} - -static void __gluMakeIdentityf(GLfloat m[16]) -{ - m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0; - m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0; - m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0; - m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1; -} - -void GLAPIENTRY -gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) -{ - glOrtho(left, right, bottom, top, -1, 1); -} - -#define __glPi 3.14159265358979323846 - -void GLAPIENTRY -gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) -{ - GLdouble m[4][4]; - double sine, cotangent, deltaZ; - double radians = fovy / 2 * __glPi / 180; - - deltaZ = zFar - zNear; - sine = sin(radians); - if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) { - return; - } - cotangent = COS(radians) / sine; - - __gluMakeIdentityd(&m[0][0]); - m[0][0] = cotangent / aspect; - m[1][1] = cotangent; - m[2][2] = -(zFar + zNear) / deltaZ; - m[2][3] = -1; - m[3][2] = -2 * zNear * zFar / deltaZ; - m[3][3] = 0; - glMultMatrixd(&m[0][0]); -} - -static void normalize(float v[3]) -{ - float r; - - r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ); - if (r == 0.0) return; - - v[0] /= r; - v[1] /= r; - v[2] /= r; -} - -static void cross(float v1[3], float v2[3], float result[3]) -{ - result[0] = v1[1]*v2[2] - v1[2]*v2[1]; - result[1] = v1[2]*v2[0] - v1[0]*v2[2]; - result[2] = v1[0]*v2[1] - v1[1]*v2[0]; -} - -void GLAPIENTRY -gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, - GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, - GLdouble upz) -{ - int i; - float forward[3], side[3], up[3]; - GLfloat m[4][4]; - - forward[0] = centerx - eyex; - forward[1] = centery - eyey; - forward[2] = centerz - eyez; - - up[0] = upx; - up[1] = upy; - up[2] = upz; - - normalize(forward); - - /* Side = forward x up */ - cross(forward, up, side); - normalize(side); - - /* Recompute up as: up = side x forward */ - cross(side, forward, up); - - __gluMakeIdentityf(&m[0][0]); - m[0][0] = side[0]; - m[1][0] = side[1]; - m[2][0] = side[2]; - - m[0][1] = up[0]; - m[1][1] = up[1]; - m[2][1] = up[2]; - - m[0][2] = -forward[0]; - m[1][2] = -forward[1]; - m[2][2] = -forward[2]; - - glMultMatrixf(&m[0][0]); - glTranslated(-eyex, -eyey, -eyez); -} - -static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4], - GLdouble out[4]) -{ - int i; - - for (i=0; i<4; i++) { - out[i] = - in[0] * matrix[0*4+i] + - in[1] * matrix[1*4+i] + - in[2] * matrix[2*4+i] + - in[3] * matrix[3*4+i]; - } -} - -/* -** inverse = invert(src) -*/ -static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16]) -{ - int i, j, k, swap; - double t; - GLdouble temp[4][4]; - - for (i=0; i<4; i++) { - for (j=0; j<4; j++) { - temp[i][j] = src[i*4+j]; - } - } - __gluMakeIdentityd(inverse); - - for (i = 0; i < 4; i++) { - /* - ** Look for largest element in column - */ - swap = i; - for (j = i + 1; j < 4; j++) { - if (fabs(temp[j][i]) > fabs(temp[i][i])) { - swap = j; - } - } - - if (swap != i) { - /* - ** Swap rows. - */ - for (k = 0; k < 4; k++) { - t = temp[i][k]; - temp[i][k] = temp[swap][k]; - temp[swap][k] = t; - - t = inverse[i*4+k]; - inverse[i*4+k] = inverse[swap*4+k]; - inverse[swap*4+k] = t; - } - } - - if (temp[i][i] == 0) { - /* - ** No non-zero pivot. The matrix is singular, which shouldn't - ** happen. This means the user gave us a bad matrix. - */ - return GL_FALSE; - } - - t = temp[i][i]; - for (k = 0; k < 4; k++) { - temp[i][k] /= t; - inverse[i*4+k] /= t; - } - for (j = 0; j < 4; j++) { - if (j != i) { - t = temp[j][i]; - for (k = 0; k < 4; k++) { - temp[j][k] -= temp[i][k]*t; - inverse[j*4+k] -= inverse[i*4+k]*t; - } - } - } - } - return GL_TRUE; -} - -static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16], - GLdouble r[16]) -{ - int i, j; - - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - r[i*4+j] = - a[i*4+0]*b[0*4+j] + - a[i*4+1]*b[1*4+j] + - a[i*4+2]*b[2*4+j] + - a[i*4+3]*b[3*4+j]; - } - } -} - -GLint GLAPIENTRY -gluProject(GLdouble objx, GLdouble objy, GLdouble objz, - const GLdouble modelMatrix[16], - const GLdouble projMatrix[16], - const GLint viewport[4], - GLdouble *winx, GLdouble *winy, GLdouble *winz) -{ - double in[4]; - double out[4]; - - in[0]=objx; - in[1]=objy; - in[2]=objz; - in[3]=1.0; - __gluMultMatrixVecd(modelMatrix, in, out); - __gluMultMatrixVecd(projMatrix, out, in); - if (in[3] == 0.0) return(GL_FALSE); - in[0] /= in[3]; - in[1] /= in[3]; - in[2] /= in[3]; - /* Map x, y and z to range 0-1 */ - in[0] = in[0] * 0.5 + 0.5; - in[1] = in[1] * 0.5 + 0.5; - in[2] = in[2] * 0.5 + 0.5; - - /* Map x,y to viewport */ - in[0] = in[0] * viewport[2] + viewport[0]; - in[1] = in[1] * viewport[3] + viewport[1]; - - *winx=in[0]; - *winy=in[1]; - *winz=in[2]; - return(GL_TRUE); -} - -GLint GLAPIENTRY -gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz, - const GLdouble modelMatrix[16], - const GLdouble projMatrix[16], - const GLint viewport[4], - GLdouble *objx, GLdouble *objy, GLdouble *objz) -{ - double finalMatrix[16]; - double in[4]; - double out[4]; - - __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); - if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE); - - in[0]=winx; - in[1]=winy; - in[2]=winz; - in[3]=1.0; - - /* Map x and y from window coordinates */ - in[0] = (in[0] - viewport[0]) / viewport[2]; - in[1] = (in[1] - viewport[1]) / viewport[3]; - - /* Map to range -1 to 1 */ - in[0] = in[0] * 2 - 1; - in[1] = in[1] * 2 - 1; - in[2] = in[2] * 2 - 1; - - __gluMultMatrixVecd(finalMatrix, in, out); - if (out[3] == 0.0) return(GL_FALSE); - out[0] /= out[3]; - out[1] /= out[3]; - out[2] /= out[3]; - *objx = out[0]; - *objy = out[1]; - *objz = out[2]; - return(GL_TRUE); -} - -GLint GLAPIENTRY -gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw, - const GLdouble modelMatrix[16], - const GLdouble projMatrix[16], - const GLint viewport[4], - GLclampd near, GLclampd farVal, - GLdouble *objx, GLdouble *objy, GLdouble *objz, - GLdouble *objw) -{ - double finalMatrix[16]; - double in[4]; - double out[4]; - - __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); - if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE); - - in[0]=winx; - in[1]=winy; - in[2]=winz; - in[3]=clipw; - - /* Map x and y from window coordinates */ - in[0] = (in[0] - viewport[0]) / viewport[2]; - in[1] = (in[1] - viewport[1]) / viewport[3]; - in[2] = (in[2] - near) / (farVal - near); - - /* Map to range -1 to 1 */ - in[0] = in[0] * 2 - 1; - in[1] = in[1] * 2 - 1; - in[2] = in[2] * 2 - 1; - - __gluMultMatrixVecd(finalMatrix, in, out); - if (out[3] == 0.0) return(GL_FALSE); - *objx = out[0]; - *objy = out[1]; - *objz = out[2]; - *objw = out[3]; - return(GL_TRUE); -} - -void GLAPIENTRY -gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay, - GLint viewport[4]) -{ - if (deltax <= 0 || deltay <= 0) { - return; - } - - /* Translate and scale the picked region to the entire window */ - glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax, - (viewport[3] - 2 * (y - viewport[1])) / deltay, 0); - glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0); -} +/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+** $Date: 2001/09/14 22:19:19 $ $Revision: 1.3 $
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.3 2001/09/14 22:19:19 brianp Exp $
+*/
+
+#include "gluos.h"
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "gluint.h"
+
+/*
+** Make m an identity matrix
+*/
+static void __gluMakeIdentityd(GLdouble m[16])
+{
+ m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
+ m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
+ m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
+ m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
+}
+
+static void __gluMakeIdentityf(GLfloat m[16])
+{
+ m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
+ m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
+ m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
+ m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
+}
+
+void GLAPIENTRY
+gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
+{
+ glOrtho(left, right, bottom, top, -1, 1);
+}
+
+#define __glPi 3.14159265358979323846
+
+void GLAPIENTRY
+gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
+{
+ GLdouble m[4][4];
+ double sine, cotangent, deltaZ;
+ double radians = fovy / 2 * __glPi / 180;
+
+ deltaZ = zFar - zNear;
+ sine = sin(radians);
+ if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
+ return;
+ }
+ cotangent = COS(radians) / sine;
+
+ __gluMakeIdentityd(&m[0][0]);
+ m[0][0] = cotangent / aspect;
+ m[1][1] = cotangent;
+ m[2][2] = -(zFar + zNear) / deltaZ;
+ m[2][3] = -1;
+ m[3][2] = -2 * zNear * zFar / deltaZ;
+ m[3][3] = 0;
+ glMultMatrixd(&m[0][0]);
+}
+
+static void normalize(float v[3])
+{
+ float r;
+
+ r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
+ if (r == 0.0) return;
+
+ v[0] /= r;
+ v[1] /= r;
+ v[2] /= r;
+}
+
+static void cross(float v1[3], float v2[3], float result[3])
+{
+ result[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ result[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ result[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+void GLAPIENTRY
+gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
+ GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
+ GLdouble upz)
+{
+ int i;
+ float forward[3], side[3], up[3];
+ GLfloat m[4][4];
+
+ forward[0] = centerx - eyex;
+ forward[1] = centery - eyey;
+ forward[2] = centerz - eyez;
+
+ up[0] = upx;
+ up[1] = upy;
+ up[2] = upz;
+
+ normalize(forward);
+
+ /* Side = forward x up */
+ cross(forward, up, side);
+ normalize(side);
+
+ /* Recompute up as: up = side x forward */
+ cross(side, forward, up);
+
+ __gluMakeIdentityf(&m[0][0]);
+ m[0][0] = side[0];
+ m[1][0] = side[1];
+ m[2][0] = side[2];
+
+ m[0][1] = up[0];
+ m[1][1] = up[1];
+ m[2][1] = up[2];
+
+ m[0][2] = -forward[0];
+ m[1][2] = -forward[1];
+ m[2][2] = -forward[2];
+
+ glMultMatrixf(&m[0][0]);
+ glTranslated(-eyex, -eyey, -eyez);
+}
+
+static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
+ GLdouble out[4])
+{
+ int i;
+
+ for (i=0; i<4; i++) {
+ out[i] =
+ in[0] * matrix[0*4+i] +
+ in[1] * matrix[1*4+i] +
+ in[2] * matrix[2*4+i] +
+ in[3] * matrix[3*4+i];
+ }
+}
+
+/*
+** inverse = invert(src)
+*/
+static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
+{
+ int i, j, k, swap;
+ double t;
+ GLdouble temp[4][4];
+
+ for (i=0; i<4; i++) {
+ for (j=0; j<4; j++) {
+ temp[i][j] = src[i*4+j];
+ }
+ }
+ __gluMakeIdentityd(inverse);
+
+ for (i = 0; i < 4; i++) {
+ /*
+ ** Look for largest element in column
+ */
+ swap = i;
+ for (j = i + 1; j < 4; j++) {
+ if (fabs(temp[j][i]) > fabs(temp[i][i])) {
+ swap = j;
+ }
+ }
+
+ if (swap != i) {
+ /*
+ ** Swap rows.
+ */
+ for (k = 0; k < 4; k++) {
+ t = temp[i][k];
+ temp[i][k] = temp[swap][k];
+ temp[swap][k] = t;
+
+ t = inverse[i*4+k];
+ inverse[i*4+k] = inverse[swap*4+k];
+ inverse[swap*4+k] = t;
+ }
+ }
+
+ if (temp[i][i] == 0) {
+ /*
+ ** No non-zero pivot. The matrix is singular, which shouldn't
+ ** happen. This means the user gave us a bad matrix.
+ */
+ return GL_FALSE;
+ }
+
+ t = temp[i][i];
+ for (k = 0; k < 4; k++) {
+ temp[i][k] /= t;
+ inverse[i*4+k] /= t;
+ }
+ for (j = 0; j < 4; j++) {
+ if (j != i) {
+ t = temp[j][i];
+ for (k = 0; k < 4; k++) {
+ temp[j][k] -= temp[i][k]*t;
+ inverse[j*4+k] -= inverse[i*4+k]*t;
+ }
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
+ GLdouble r[16])
+{
+ int i, j;
+
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ r[i*4+j] =
+ a[i*4+0]*b[0*4+j] +
+ a[i*4+1]*b[1*4+j] +
+ a[i*4+2]*b[2*4+j] +
+ a[i*4+3]*b[3*4+j];
+ }
+ }
+}
+
+GLint GLAPIENTRY
+gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *winx, GLdouble *winy, GLdouble *winz)
+{
+ double in[4];
+ double out[4];
+
+ in[0]=objx;
+ in[1]=objy;
+ in[2]=objz;
+ in[3]=1.0;
+ __gluMultMatrixVecd(modelMatrix, in, out);
+ __gluMultMatrixVecd(projMatrix, out, in);
+ if (in[3] == 0.0) return(GL_FALSE);
+ in[0] /= in[3];
+ in[1] /= in[3];
+ in[2] /= in[3];
+ /* Map x, y and z to range 0-1 */
+ in[0] = in[0] * 0.5 + 0.5;
+ in[1] = in[1] * 0.5 + 0.5;
+ in[2] = in[2] * 0.5 + 0.5;
+
+ /* Map x,y to viewport */
+ in[0] = in[0] * viewport[2] + viewport[0];
+ in[1] = in[1] * viewport[3] + viewport[1];
+
+ *winx=in[0];
+ *winy=in[1];
+ *winz=in[2];
+ return(GL_TRUE);
+}
+
+GLint GLAPIENTRY
+gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *objx, GLdouble *objy, GLdouble *objz)
+{
+ double finalMatrix[16];
+ double in[4];
+ double out[4];
+
+ __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
+ if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
+
+ in[0]=winx;
+ in[1]=winy;
+ in[2]=winz;
+ in[3]=1.0;
+
+ /* Map x and y from window coordinates */
+ in[0] = (in[0] - viewport[0]) / viewport[2];
+ in[1] = (in[1] - viewport[1]) / viewport[3];
+
+ /* Map to range -1 to 1 */
+ in[0] = in[0] * 2 - 1;
+ in[1] = in[1] * 2 - 1;
+ in[2] = in[2] * 2 - 1;
+
+ __gluMultMatrixVecd(finalMatrix, in, out);
+ if (out[3] == 0.0) return(GL_FALSE);
+ out[0] /= out[3];
+ out[1] /= out[3];
+ out[2] /= out[3];
+ *objx = out[0];
+ *objy = out[1];
+ *objz = out[2];
+ return(GL_TRUE);
+}
+
+GLint GLAPIENTRY
+gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLclampd nearVal, GLclampd farVal,
+ GLdouble *objx, GLdouble *objy, GLdouble *objz,
+ GLdouble *objw)
+{
+ double finalMatrix[16];
+ double in[4];
+ double out[4];
+
+ __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
+ if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
+
+ in[0]=winx;
+ in[1]=winy;
+ in[2]=winz;
+ in[3]=clipw;
+
+ /* Map x and y from window coordinates */
+ in[0] = (in[0] - viewport[0]) / viewport[2];
+ in[1] = (in[1] - viewport[1]) / viewport[3];
+ in[2] = (in[2] - nearVal) / (farVal - nearVal);
+
+ /* Map to range -1 to 1 */
+ in[0] = in[0] * 2 - 1;
+ in[1] = in[1] * 2 - 1;
+ in[2] = in[2] * 2 - 1;
+
+ __gluMultMatrixVecd(finalMatrix, in, out);
+ if (out[3] == 0.0) return(GL_FALSE);
+ *objx = out[0];
+ *objy = out[1];
+ *objz = out[2];
+ *objw = out[3];
+ return(GL_TRUE);
+}
+
+void GLAPIENTRY
+gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
+ GLint viewport[4])
+{
+ if (deltax <= 0 || deltay <= 0) {
+ return;
+ }
+
+ /* Translate and scale the picked region to the entire window */
+ glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
+ (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
+ glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
+}
diff --git a/src/glut/glx/Makefile.win b/src/glut/glx/Makefile.win index 4d809f11906..c3f9614099a 100644 --- a/src/glut/glx/Makefile.win +++ b/src/glut/glx/Makefile.win @@ -2,15 +2,15 @@ !include <win32.mak>
-TOP = ../..
+TOP = ..
# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT
SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c
-all : glutdll install
+all : glutdll
-!include "$(TOP)/glutwin32.mak"
+!include "$(TOP)/mesawin32.mak"
glutdll : $(GLUTDLL)
@@ -18,15 +18,20 @@ glutdll : $(GLUTDLL) OPTIMIZE_CFLAGS = -DNDEBUG
!ENDIF
-CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS)
+CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(SRCS:.c=.obj)
MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)
+MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)
SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)
glut32.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)
+ @echo "copying GLUT dynamic link library to lib directory..."
+ -copy $(GLUTDLL) ..\lib
+ @echo "copying GLUT import library to lib directory..."
+ -copy $(GLUTLIB) ..\lib
glut.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)
@@ -35,7 +40,7 @@ install : $(GLUTDLL) @echo "copying GLUT dynamic link library to system directory..."
-copy $(GLUTDLL) $(DLLINSTALL)
@echo "copying GLUT header file to include directory..."
- -copy ..\..\include\GL\glut.h $(INCLUDEINSTALL)
+ -copy ..\include\GL\glut.h $(INCLUDEINSTALL)
@echo "copying GLUT import library to library directory..."
-copy $(GLUTLIB) $(LIBINSTALL)
@@ -46,50 +51,50 @@ install : $(GLUTDLL) win32_glx.obj: win32_glx.c win32_glx.h
win32_x11.obj: win32_x11.c win32_x11.h
-win32_menu.obj: win32_menu.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h
-win32_util.obj: win32_util.c glutint.h ..\..\include\GL\glutf90.h
-win32_winproc.obj: win32_winproc.c glutint.h ..\..\include\GL\glutf90.h
-
-glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\..\include\GL\glutf90.h
-glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\..\include\GL\glutf90.h
-glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-
-glut_bitmap.obj: glut_bitmap.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_bwidth.obj: glut_bwidth.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cindex.obj: glut_cindex.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cmap.obj: glut_cmap.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cursor.obj: glut_cursor.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_dials.obj: glut_dials.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_dstr.obj: glut_dstr.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_event.obj: glut_event.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_ext.obj: glut_ext.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_gamemode.obj: glut_gamemode.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_get.obj: glut_get.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_init.obj: glut_init.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_input.obj: glut_input.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_joy.obj: glut_joy.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_key.obj: glut_key.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_keyup.obj: glut_keyup.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_mesa.obj: glut_mesa.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_modifier.obj: glut_modifier.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_overlay.obj: glut_overlay.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_shapes.obj: glut_shapes.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_space.obj: glut_space.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_swap.obj: glut_swap.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_swidth.obj: glut_swidth.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_tablet.obj: glut_tablet.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_teapot.obj: glut_teapot.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_util.obj: glut_util.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_vidresize.obj: glut_vidresize.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_warp.obj: glut_warp.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_win.obj: glut_win.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h
-glut_winmisc.obj: glut_winmisc.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h
+win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h
+win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h
+
+glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
+glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
+glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+
+glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h
+glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
diff --git a/src/glut/glx/glut.def b/src/glut/glx/glut.def new file mode 100644 index 00000000000..94da6ab852e --- /dev/null +++ b/src/glut/glx/glut.def @@ -0,0 +1,126 @@ +DESCRIPTION 'OpenGL Utility Toolkit for Win32' +
+VERSION 3.7
+
+EXPORTS +
+ glutAddMenuEntry + glutAddSubMenu + glutAttachMenu + glutBitmapCharacter + glutBitmapLength + glutBitmapWidth + glutButtonBoxFunc + glutChangeToMenuEntry + glutChangeToSubMenu + glutCopyColormap + glutCreateMenu + __glutCreateMenuWithExit + glutCreateSubWindow + glutCreateWindow + __glutCreateWindowWithExit + glutDestroyMenu + glutDestroyWindow + glutDetachMenu + glutDeviceGet + glutDialsFunc + glutDisplayFunc + glutEnterGameMode + glutEntryFunc + glutEstablishOverlay + glutExtensionSupported + glutForceJoystickFunc + glutFullScreen + glutGameModeGet + glutGameModeString + glutGet + glutGetColor + glutGetMenu + glutGetModifiers + glutGetWindow + glutHideOverlay + glutHideWindow + glutIconifyWindow + glutIdleFunc + glutIgnoreKeyRepeat + glutInit + __glutInitWithExit + glutInitDisplayMode + glutInitDisplayString + glutInitWindowPosition + glutInitWindowSize + glutJoystickFunc + glutKeyboardFunc + glutKeyboardUpFunc + glutLayerGet + glutLeaveGameMode + glutMainLoop + glutMenuStateFunc + glutMenuStatusFunc + glutMotionFunc + glutMouseFunc + glutOverlayDisplayFunc + glutPassiveMotionFunc + glutPopWindow + glutPositionWindow + glutPostOverlayRedisplay + glutPostRedisplay + glutPostWindowOverlayRedisplay + glutPostWindowRedisplay + glutPushWindow + glutRemoveMenuItem + glutRemoveOverlay + glutReportErrors + glutReshapeFunc + glutReshapeWindow + glutSetColor + glutSetCursor + glutSetIconTitle + glutSetKeyRepeat + glutSetMenu + glutSetWindow + glutSetWindowTitle + glutSetupVideoResizing + glutShowOverlay + glutShowWindow + glutSolidCone + glutSolidCube + glutSolidDodecahedron + glutSolidIcosahedron + glutSolidOctahedron + glutSolidSphere + glutSolidTeapot + glutSolidTetrahedron + glutSolidTorus + glutSpaceballButtonFunc + glutSpaceballMotionFunc + glutSpaceballRotateFunc + glutSpecialFunc + glutSpecialUpFunc + glutStopVideoResizing + glutStrokeCharacter + glutStrokeLength + glutStrokeWidth + glutSwapBuffers + glutTabletButtonFunc + glutTabletMotionFunc + glutTimerFunc + glutUseLayer + glutVideoPan + glutVideoResize + glutVideoResizeGet + glutVisibilityFunc + glutWarpPointer + glutWindowStatusFunc + glutWireCone + glutWireCube + glutWireDodecahedron + glutWireIcosahedron + glutWireOctahedron + glutWireSphere + glutWireTeapot + glutWireTetrahedron + glutWireTorus +; __glutSetFCB +; __glutGetFCB +
diff --git a/src/glut/glx/win32_x11.h b/src/glut/glx/win32_x11.h index bb499773169..70de9060919 100644 --- a/src/glut/glx/win32_x11.h +++ b/src/glut/glx/win32_x11.h @@ -1,319 +1,326 @@ -#ifndef __win32_x11_h__ -#define __win32_x11_h__ - -/* Copyright (c) Nate Robins, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include <stdlib.h> -#include <windows.h> - -/* Type definitions (conversions) */ -typedef int Visual; /* Win32 equivalent of X11 type */ -typedef HWND Window; -typedef HPALETTE Colormap; -typedef PIXELFORMATDESCRIPTOR XVisualInfo; -typedef BOOL Bool; -typedef MSG XEvent; -typedef HDC Display; -typedef HCURSOR Cursor; - -typedef int Atom; /* dummies */ -typedef int XDevice; -typedef int Status; - -#define True TRUE /* Win32 equivalents of X11 booleans */ -#define False FALSE - -#define None 0L /* universal null resource or null atom */ - -/* Input Event Masks. Used as event-mask window attribute and as arguments - to Grab requests. Not to be confused with event names. */ - -#define NoEventMask 0L -#define KeyPressMask (1L<<0) -#define KeyReleaseMask (1L<<1) -#define ButtonPressMask (1L<<2) -#define ButtonReleaseMask (1L<<3) -#define EnterWindowMask (1L<<4) -#define LeaveWindowMask (1L<<5) -#define PointerMotionMask (1L<<6) -#define PointerMotionHintMask (1L<<7) -#define Button1MotionMask (1L<<8) -#define Button2MotionMask (1L<<9) -#define Button3MotionMask (1L<<10) -#define Button4MotionMask (1L<<11) -#define Button5MotionMask (1L<<12) -#define ButtonMotionMask (1L<<13) -#define KeymapStateMask (1L<<14) -#define ExposureMask (1L<<15) -#define VisibilityChangeMask (1L<<16) -#define StructureNotifyMask (1L<<17) -#define ResizeRedirectMask (1L<<18) -#define SubstructureNotifyMask (1L<<19) -#define SubstructureRedirectMask (1L<<20) -#define FocusChangeMask (1L<<21) -#define PropertyChangeMask (1L<<22) -#define ColormapChangeMask (1L<<23) -#define OwnerGrabButtonMask (1L<<24) - -/* Key masks. Used as modifiers to GrabButton and GrabKey, results of - QueryPointer, state in various key-, mouse-, and button-related - events. */ - -#define ShiftMask (1<<0) -#define LockMask (1<<1) -#define ControlMask (1<<2) -#define Mod1Mask (1<<3) -#define Mod2Mask (1<<4) -#define Mod3Mask (1<<5) -#define Mod4Mask (1<<6) -#define Mod5Mask (1<<7) - -/* Window classes used by CreateWindow */ -/* Note that CopyFromParent is already defined as 0 above */ - -#define InputOutput 1 -#define InputOnly 2 - -/* Window attributes for CreateWindow and ChangeWindowAttributes */ - -#define CWBackPixmap (1L<<0) -#define CWBackPixel (1L<<1) -#define CWBorderPixmap (1L<<2) -#define CWBorderPixel (1L<<3) -#define CWBitGravity (1L<<4) -#define CWWinGravity (1L<<5) -#define CWBackingStore (1L<<6) -#define CWBackingPlanes (1L<<7) -#define CWBackingPixel (1L<<8) -#define CWOverrideRedirect (1L<<9) -#define CWSaveUnder (1L<<10) -#define CWEventMask (1L<<11) -#define CWDontPropagate (1L<<12) -#define CWColormap (1L<<13) -#define CWCursor (1L<<14) - -/* ConfigureWindow structure */ - -#define CWX (1<<0) -#define CWY (1<<1) -#define CWWidth (1<<2) -#define CWHeight (1<<3) -#define CWBorderWidth (1<<4) -#define CWSibling (1<<5) -#define CWStackMode (1<<6) - - -/* Used in GetWindowAttributes reply */ - -#define IsUnmapped 0 -#define IsUnviewable 1 -#define IsViewable 2 - -/* Window stacking method (in configureWindow) */ - -#define Above 0 -#define Below 1 -#define TopIf 2 -#define BottomIf 3 -#define Opposite 4 - -/* For CreateColormap */ - -#define AllocNone 0 /* create map with no entries */ -#define AllocAll 1 /* allocate entire map writeable */ - - -/* Flags used in StoreNamedColor, StoreColors */ - -#define DoRed (1<<0) -#define DoGreen (1<<1) -#define DoBlue (1<<2) - -/* - * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding - * value (x, y, width, height) was found in the parsed string. - */ -#define NoValue 0x0000 -#define XValue 0x0001 -#define YValue 0x0002 -#define WidthValue 0x0004 -#define HeightValue 0x0008 -#define AllValues 0x000F -#define XNegative 0x0010 -#define YNegative 0x0020 - -/* flags argument in size hints */ -#define USPosition (1L << 0) /* user specified x, y */ -#define USSize (1L << 1) /* user specified width, height */ - -/* definitions for initial window state */ -#define WithdrawnState 0 /* for windows that are not mapped */ -#define NormalState 1 /* most applications want to start this way */ -#define IconicState 3 /* application wants to start as an icon */ -#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */ - -/* Type definitions */ - -typedef struct { - unsigned int background_pixmap; /* background pixmap */ - unsigned long background_pixel; /* background pixel */ - unsigned long border_pixel; /* border pixel value */ - long event_mask; /* set of events that should be saved */ - long do_not_propagate_mask; /* set of events that should not propagate */ - Bool override_redirect; /* boolean value for override-redirect */ - Colormap colormap; /* color map to be associated with window */ -} XSetWindowAttributes; - -typedef struct { - unsigned long pixel; - unsigned short red, green, blue; - char flags; /* do_red, do_green, do_blue */ -} XColor; - -typedef struct { - unsigned char *value; /* same as Property routines */ - Atom encoding; /* prop type */ - int format; /* prop data format: 8, 16, or 32 */ - unsigned long nitems; /* number of data items in value */ -} XTextProperty; - -typedef struct { - long flags; /* marks which fields in this structure are defined */ - int x, y; /* obsolete for new window mgrs, but clients */ - int width, height; /* should set so old wm's don't mess up */ -} XSizeHints; - -/* Functions emulated by macros. */ - -#define XFreeColormap(display, colormap) \ - DeleteObject(colormap) - -#define XCreateFontCursor(display, shape) \ - LoadCursor(NULL, shape) - -#define XDefineCursor(display, window, cursor) \ - SetCursor(cursor) - -#define XFlush(display) \ - /* Nothing. */ - -#define DisplayWidth(display, screen) \ - GetSystemMetrics(SM_CXSCREEN) - -#define DisplayHeight(display, screen) \ - GetSystemMetrics(SM_CYSCREEN) - -#define XMapWindow(display, window) \ - ShowWindow(window, SW_SHOWNORMAL) - -#define XUnmapWindow(display, window) \ - ShowWindow(window, SW_HIDE) - -#define XIconifyWindow(display, window, screen) \ - ShowWindow(window, SW_MINIMIZE) - -#define XWithdrawWindow(display, window, screen) \ - ShowWindow(window, SW_HIDE) - -#define XLowerWindow(display, window) \ - SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE) - -#define XSetWMName(display, window, tp) \ - SetWindowText(window, (tp)->value) - -/* There really isn't a way to set the icon name separate from the - windows name in Win32, so, just set the windows name. */ -#define XSetWMIconName(display, window, tp) \ - XSetWMName(display, window, tp) - -#define XDestroyWindow(display, window) \ - DestroyWindow(window) - -/* Anything that needs to be freed was allocated with malloc in our - fake X windows library for Win32, so free it with plain old - free(). */ -#define XFree(data) \ - free(data) - -/* Nothing to be done for this...the pointer is always 'ungrabbed' - in Win32. */ -#define XUngrabPointer(display, time) \ - /* Nothing. */ - -/* Function prototypes. */ - -extern XVisualInfo* XGetVisualInfo( - Display* display, - long mask, - XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */ - int*nitems); - -extern Colormap XCreateColormap( - Display* display, - Window root, - Visual* visual, - int alloc); - -extern void XAllocColorCells( - Display* display, - Colormap colormap, - Bool contig, - unsigned long plane_masks_return[], - unsigned int nplanes, - unsigned long pixels_return[], - unsigned int npixels); - -extern void XStoreColor( - Display* display, - Colormap colormap, - XColor* color); - -extern void XSetWindowColormap( - Display* display, - Window window, - Colormap colormap); - -extern Bool XTranslateCoordinates( - Display *display, - Window src, Window dst, - int src_x, int src_y, - int* dest_x_return, int* dest_y_return, - Window* child_return); - -extern Status XGetGeometry( - Display* display, - Window window, - Window* root_return, - int* x_return, int* y_return, - unsigned int* width_return, unsigned int* height_return, - unsigned int *border_width_return, - unsigned int* depth_return); - -extern int DisplayWidthMM( - Display* display, - int screen); - -extern int DisplayHeightMM( - Display* display, - int screen); - -extern void XWarpPointer( - Display* display, - Window src, Window dst, - int src_x, int src_y, - int src_width, int src_height, - int dst_x, int dst_y); - -extern int XParseGeometry( - char* string, - int* x, int* y, - unsigned int* width, unsigned int* height); - -extern int XPending( - Display* display); - -#endif /* __win32_x11_h__ */ +#ifndef __win32_x11_h__
+#define __win32_x11_h__
+
+/* Copyright (c) Nate Robins, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <windows.h>
+
+/* These definitions are missing from windows.h */
+WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
+WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
+WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
+WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
+
+/* Type definitions (conversions) */
+typedef int Visual; /* Win32 equivalent of X11 type */
+typedef HWND Window;
+typedef HPALETTE Colormap;
+typedef PIXELFORMATDESCRIPTOR XVisualInfo;
+typedef BOOL Bool;
+typedef MSG XEvent;
+typedef HDC Display;
+typedef HCURSOR Cursor;
+
+typedef int Atom; /* dummies */
+typedef int XDevice;
+typedef int Status;
+
+#define True TRUE /* Win32 equivalents of X11 booleans */
+#define False FALSE
+
+#define None 0L /* universal null resource or null atom */
+
+/* Input Event Masks. Used as event-mask window attribute and as arguments
+ to Grab requests. Not to be confused with event names. */
+
+#define NoEventMask 0L
+#define KeyPressMask (1L<<0)
+#define KeyReleaseMask (1L<<1)
+#define ButtonPressMask (1L<<2)
+#define ButtonReleaseMask (1L<<3)
+#define EnterWindowMask (1L<<4)
+#define LeaveWindowMask (1L<<5)
+#define PointerMotionMask (1L<<6)
+#define PointerMotionHintMask (1L<<7)
+#define Button1MotionMask (1L<<8)
+#define Button2MotionMask (1L<<9)
+#define Button3MotionMask (1L<<10)
+#define Button4MotionMask (1L<<11)
+#define Button5MotionMask (1L<<12)
+#define ButtonMotionMask (1L<<13)
+#define KeymapStateMask (1L<<14)
+#define ExposureMask (1L<<15)
+#define VisibilityChangeMask (1L<<16)
+#define StructureNotifyMask (1L<<17)
+#define ResizeRedirectMask (1L<<18)
+#define SubstructureNotifyMask (1L<<19)
+#define SubstructureRedirectMask (1L<<20)
+#define FocusChangeMask (1L<<21)
+#define PropertyChangeMask (1L<<22)
+#define ColormapChangeMask (1L<<23)
+#define OwnerGrabButtonMask (1L<<24)
+
+/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
+ QueryPointer, state in various key-, mouse-, and button-related
+ events. */
+
+#define ShiftMask (1<<0)
+#define LockMask (1<<1)
+#define ControlMask (1<<2)
+#define Mod1Mask (1<<3)
+#define Mod2Mask (1<<4)
+#define Mod3Mask (1<<5)
+#define Mod4Mask (1<<6)
+#define Mod5Mask (1<<7)
+
+/* Window classes used by CreateWindow */
+/* Note that CopyFromParent is already defined as 0 above */
+
+#define InputOutput 1
+#define InputOnly 2
+
+/* Window attributes for CreateWindow and ChangeWindowAttributes */
+
+#define CWBackPixmap (1L<<0)
+#define CWBackPixel (1L<<1)
+#define CWBorderPixmap (1L<<2)
+#define CWBorderPixel (1L<<3)
+#define CWBitGravity (1L<<4)
+#define CWWinGravity (1L<<5)
+#define CWBackingStore (1L<<6)
+#define CWBackingPlanes (1L<<7)
+#define CWBackingPixel (1L<<8)
+#define CWOverrideRedirect (1L<<9)
+#define CWSaveUnder (1L<<10)
+#define CWEventMask (1L<<11)
+#define CWDontPropagate (1L<<12)
+#define CWColormap (1L<<13)
+#define CWCursor (1L<<14)
+
+/* ConfigureWindow structure */
+
+#define CWX (1<<0)
+#define CWY (1<<1)
+#define CWWidth (1<<2)
+#define CWHeight (1<<3)
+#define CWBorderWidth (1<<4)
+#define CWSibling (1<<5)
+#define CWStackMode (1<<6)
+
+
+/* Used in GetWindowAttributes reply */
+
+#define IsUnmapped 0
+#define IsUnviewable 1
+#define IsViewable 2
+
+/* Window stacking method (in configureWindow) */
+
+#define Above 0
+#define Below 1
+#define TopIf 2
+#define BottomIf 3
+#define Opposite 4
+
+/* For CreateColormap */
+
+#define AllocNone 0 /* create map with no entries */
+#define AllocAll 1 /* allocate entire map writeable */
+
+
+/* Flags used in StoreNamedColor, StoreColors */
+
+#define DoRed (1<<0)
+#define DoGreen (1<<1)
+#define DoBlue (1<<2)
+
+/*
+ * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding
+ * value (x, y, width, height) was found in the parsed string.
+ */
+#define NoValue 0x0000
+#define XValue 0x0001
+#define YValue 0x0002
+#define WidthValue 0x0004
+#define HeightValue 0x0008
+#define AllValues 0x000F
+#define XNegative 0x0010
+#define YNegative 0x0020
+
+/* flags argument in size hints */
+#define USPosition (1L << 0) /* user specified x, y */
+#define USSize (1L << 1) /* user specified width, height */
+
+/* definitions for initial window state */
+#define WithdrawnState 0 /* for windows that are not mapped */
+#define NormalState 1 /* most applications want to start this way */
+#define IconicState 3 /* application wants to start as an icon */
+#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */
+
+/* Type definitions */
+
+typedef struct {
+ unsigned int background_pixmap; /* background pixmap */
+ unsigned long background_pixel; /* background pixel */
+ unsigned long border_pixel; /* border pixel value */
+ long event_mask; /* set of events that should be saved */
+ long do_not_propagate_mask; /* set of events that should not propagate */
+ Bool override_redirect; /* boolean value for override-redirect */
+ Colormap colormap; /* color map to be associated with window */
+} XSetWindowAttributes;
+
+typedef struct {
+ unsigned long pixel;
+ unsigned short red, green, blue;
+ char flags; /* do_red, do_green, do_blue */
+} XColor;
+
+typedef struct {
+ unsigned char *value; /* same as Property routines */
+ Atom encoding; /* prop type */
+ int format; /* prop data format: 8, 16, or 32 */
+ unsigned long nitems; /* number of data items in value */
+} XTextProperty;
+
+typedef struct {
+ long flags; /* marks which fields in this structure are defined */
+ int x, y; /* obsolete for new window mgrs, but clients */
+ int width, height; /* should set so old wm's don't mess up */
+} XSizeHints;
+
+/* Functions emulated by macros. */
+
+#define XFreeColormap(display, colormap) \
+ DeleteObject(colormap)
+
+#define XCreateFontCursor(display, shape) \
+ LoadCursor(NULL, shape)
+
+#define XDefineCursor(display, window, cursor) \
+ SetCursor(cursor)
+
+#define XFlush(display) \
+ /* Nothing. */
+
+#define DisplayWidth(display, screen) \
+ GetSystemMetrics(SM_CXSCREEN)
+
+#define DisplayHeight(display, screen) \
+ GetSystemMetrics(SM_CYSCREEN)
+
+#define XMapWindow(display, window) \
+ ShowWindow(window, SW_SHOWNORMAL)
+
+#define XUnmapWindow(display, window) \
+ ShowWindow(window, SW_HIDE)
+
+#define XIconifyWindow(display, window, screen) \
+ ShowWindow(window, SW_MINIMIZE)
+
+#define XWithdrawWindow(display, window, screen) \
+ ShowWindow(window, SW_HIDE)
+
+#define XLowerWindow(display, window) \
+ SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
+
+#define XSetWMName(display, window, tp) \
+ SetWindowText(window, (tp)->value)
+
+/* There really isn't a way to set the icon name separate from the
+ windows name in Win32, so, just set the windows name. */
+#define XSetWMIconName(display, window, tp) \
+ XSetWMName(display, window, tp)
+
+#define XDestroyWindow(display, window) \
+ DestroyWindow(window)
+
+/* Anything that needs to be freed was allocated with malloc in our
+ fake X windows library for Win32, so free it with plain old
+ free(). */
+#define XFree(data) \
+ free(data)
+
+/* Nothing to be done for this...the pointer is always 'ungrabbed'
+ in Win32. */
+#define XUngrabPointer(display, time) \
+ /* Nothing. */
+
+/* Function prototypes. */
+
+extern XVisualInfo* XGetVisualInfo(
+ Display* display,
+ long mask,
+ XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */
+ int*nitems);
+
+extern Colormap XCreateColormap(
+ Display* display,
+ Window root,
+ Visual* visual,
+ int alloc);
+
+extern void XAllocColorCells(
+ Display* display,
+ Colormap colormap,
+ Bool contig,
+ unsigned long plane_masks_return[],
+ unsigned int nplanes,
+ unsigned long pixels_return[],
+ unsigned int npixels);
+
+extern void XStoreColor(
+ Display* display,
+ Colormap colormap,
+ XColor* color);
+
+extern void XSetWindowColormap(
+ Display* display,
+ Window window,
+ Colormap colormap);
+
+extern Bool XTranslateCoordinates(
+ Display *display,
+ Window src, Window dst,
+ int src_x, int src_y,
+ int* dest_x_return, int* dest_y_return,
+ Window* child_return);
+
+extern Status XGetGeometry(
+ Display* display,
+ Window window,
+ Window* root_return,
+ int* x_return, int* y_return,
+ unsigned int* width_return, unsigned int* height_return,
+ unsigned int *border_width_return,
+ unsigned int* depth_return);
+
+extern int DisplayWidthMM(
+ Display* display,
+ int screen);
+
+extern int DisplayHeightMM(
+ Display* display,
+ int screen);
+
+extern void XWarpPointer(
+ Display* display,
+ Window src, Window dst,
+ int src_x, int src_y,
+ int src_width, int src_height,
+ int dst_x, int dst_y);
+
+extern int XParseGeometry(
+ char* string,
+ int* x, int* y,
+ unsigned int* width, unsigned int* height);
+
+extern int XPending(
+ Display* display);
+
+#endif /* __win32_x11_h__ */
diff --git a/src/mesa/drivers/osmesa/Makefile.win b/src/mesa/drivers/osmesa/Makefile.win new file mode 100644 index 00000000000..1d2f0aac4d4 --- /dev/null +++ b/src/mesa/drivers/osmesa/Makefile.win @@ -0,0 +1,37 @@ +# Makefile for Win32
+
+!include <win32.mak>
+
+TOP = ..\..
+
+OSMESA_SRCS = osmesa.c
+OSMESA_OBJS = osmesa.obj
+OSMESALIB = OSmesa.lib
+
+ASM_SRCS =
+CORE_SRCS = $(OSMESA_SRCS)
+DRIVER_SRCS =
+
+SRCS = $(OSMESA_SRCS)
+
+all : osmesalib install
+
+!include "$(TOP)/mesawin32.mak"
+
+osmesalib : $(OSMESALIB)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src
+LFLAGS = /LIB
+
+OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp
+
+$(OSMESALIB) : $(OBJS)
+ $(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS)
+
+install : $(OSMESALIB)
+ @echo "copying OSMesa library to library directory..."
+ -copy $(OSMESALIB) $(TOP)\lib
+
+clean ::
+ @del /f osmesa.obj
diff --git a/src/mesa/drivers/windows/wgl.c b/src/mesa/drivers/windows/wgl.c index c9b6f649ea3..f7bf6820169 100644 --- a/src/mesa/drivers/windows/wgl.c +++ b/src/mesa/drivers/windows/wgl.c @@ -1,645 +1,645 @@ -/* $Id: wgl.c,v 1.7 2001/07/27 14:03:55 brianp Exp $ */ - -/* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Library General Public -* License as published by the Free Software Foundation; either -* version 2 of the License, or (at your option) any later version. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Library General Public License for more details. -* -* You should have received a copy of the GNU Library General Public -* License along with this library; if not, write to the Free -* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -* -*/ - -/* -* File name : wgl.c -* WGL stuff. Added by Oleg Letsinsky, [email protected] -* Some things originated from the 3Dfx WGL functions -*/ - -#ifdef WIN32 - -#ifdef __cplusplus -extern "C" { -#endif - -#include <windows.h> -#define GL_GLEXT_PROTOTYPES -#include <GL/gl.h> -#include <GL/glext.h> -//#include <GL/glu.h> - -#ifdef __cplusplus -} -#endif - -#include <stdio.h> -#include <tchar.h> -#include "wmesadef.h" -#include "GL/wmesa.h" -#include "mtypes.h" - -#define MAX_MESA_ATTRS 20 - -struct __extensions__ -{ - PROC proc; - char *name; -}; - -struct __pixelformat__ -{ - PIXELFORMATDESCRIPTOR pfd; - GLboolean doubleBuffered; -}; - -struct __extensions__ ext[] = { - -#ifdef GL_EXT_polygon_offset - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, -#endif - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, - { (PROC)glColorTableEXT, "glColorTableEXT" }, - { (PROC)glColorSubTableEXT, "glColorSubTableEXT" }, - { (PROC)glGetColorTableEXT, "glGetColorTableEXT" }, - { (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" }, - { (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" }, - { (PROC)glPointParameterfEXT, "glPointParameterfEXT" }, - { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" }, - { (PROC)glBlendFuncSeparateEXT, "glBlendFuncSeparateEXT" }, - { (PROC)glLockArraysEXT, "glLockArraysEXT" }, - { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" } -}; - -int qt_ext = sizeof(ext) / sizeof(ext[0]); - -struct __pixelformat__ pix[] = -{ - { { sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 24, 8, 0, 8, 8, 8, 16, 8, 24, - 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, - GL_TRUE - }, - { { sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT, - PFD_TYPE_RGBA, - 24, 8, 0, 8, 8, 8, 16, 8, 24, - 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, - GL_FALSE - }, -}; - -int qt_pix = sizeof(pix) / sizeof(pix[0]); - -typedef struct { - WMesaContext ctx; - HDC hdc; -} MesaWglCtx; - -#define MESAWGL_CTX_MAX_COUNT 20 - -static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; - -static unsigned ctx_count = 0; -static unsigned ctx_current = -1; -static unsigned curPFD = 0; - -GLAPI BOOL GLWINAPI wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask) -{ - return(FALSE); -} - -GLAPI HGLRC GLWINAPI wglCreateContext(HDC hdc) -{ - HWND hWnd; - int i = 0; - if(!(hWnd = WindowFromDC(hdc))) - { - SetLastError(0); - return(NULL); - } - if (!ctx_count) - { - for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) - { - wgl_ctx[i].ctx = NULL; - wgl_ctx[i].hdc = NULL; - } - } - for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) - { - if ( wgl_ctx[i].ctx == NULL ) - { - wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE, - pix[curPFD-1].doubleBuffered ); - if (wgl_ctx[i].ctx == NULL) - break; - wgl_ctx[i].hdc = hdc; - ctx_count++; - return ((HGLRC)wgl_ctx[i].ctx); - } - } - SetLastError(0); - return(NULL); -} - -GLAPI BOOL GLWINAPI wglDeleteContext(HGLRC hglrc) -{ - int i; - for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) - { - if ( wgl_ctx[i].ctx == (PWMC) hglrc ) - { - WMesaMakeCurrent((PWMC) hglrc); - WMesaDestroyContext(); - wgl_ctx[i].ctx = NULL; - wgl_ctx[i].hdc = NULL; - ctx_count--; - return(TRUE); - } - } - SetLastError(0); - return(FALSE); -} - -GLAPI HGLRC GLWINAPI wglCreateLayerContext(HDC hdc,int iLayerPlane) -{ - SetLastError(0); - return(NULL); -} - -GLAPI HGLRC GLWINAPI wglGetCurrentContext(VOID) -{ - if (ctx_current < 0) - return 0; - else - return (HGLRC) wgl_ctx[ctx_current].ctx; -} - -GLAPI HDC GLWINAPI wglGetCurrentDC(VOID) -{ - if (ctx_current < 0) - return 0; - else - return wgl_ctx[ctx_current].hdc; -} - -GLAPI BOOL GLWINAPI wglMakeCurrent(HDC hdc,HGLRC hglrc) -{ - int i; - - /* new code suggested by Andy Sy */ - if (!hdc || !hglrc) { - WMesaMakeCurrent(NULL); - ctx_current = -1; - return TRUE; - } - - for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) - { - if ( wgl_ctx[i].ctx == (PWMC) hglrc ) - { - wgl_ctx[i].hdc = hdc; - WMesaMakeCurrent( (WMesaContext) hglrc ); - ctx_current = i; - return TRUE; - } - } - return FALSE; -} - -GLAPI BOOL GLWINAPI wglShareLists(HGLRC hglrc1,HGLRC hglrc2) -{ - return(TRUE); -} - - -static FIXED FixedFromDouble(double d) -{ - long l = (long) (d * 65536L); - return *(FIXED *)&l; -} - - -/* -** This is cribbed from FX/fxwgl.c, and seems to implement support -** for bitmap fonts where the wglUseFontBitmapsA() code implements -** support for outline fonts. In combination they hopefully give -** fairly generic support for fonts. -*/ -static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, - DWORD numChars, DWORD listBase) -{ -#define VERIFY(a) a - - TEXTMETRIC metric; - BITMAPINFO *dibInfo; - HDC bitDevice; - COLORREF tempColor; - int i; - - VERIFY(GetTextMetrics(fontDevice, &metric)); - - dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); - dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - dibInfo->bmiHeader.biPlanes = 1; - dibInfo->bmiHeader.biBitCount = 1; - dibInfo->bmiHeader.biCompression = BI_RGB; - - bitDevice = CreateCompatibleDC(fontDevice); - // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL); - // VERIFY(bitDevice); - - // Swap fore and back colors so the bitmap has the right polarity - tempColor = GetBkColor(bitDevice); - SetBkColor(bitDevice, GetTextColor(bitDevice)); - SetTextColor(bitDevice, tempColor); - - // Place chars based on base line - VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0); - - for(i = 0; i < numChars; i++) { - SIZE size; - char curChar; - int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; - HBITMAP bitObject; - HGDIOBJ origBmap; - unsigned char *bmap; - - curChar = i + firstChar; - - // Find how high/wide this character is - VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); - - // Create the output bitmap - charWidth = size.cx; - charHeight = size.cy; - bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits - bmapHeight = charHeight; - bitObject = CreateCompatibleBitmap(bitDevice, - bmapWidth, - bmapHeight); - //VERIFY(bitObject); - - // Assign the output bitmap to the device - origBmap = SelectObject(bitDevice, bitObject); - VERIFY(origBmap); - - VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); - - // Use our source font on the device - VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); - - // Draw the character - VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); - - // Unselect our bmap object - VERIFY(SelectObject(bitDevice, origBmap)); - - // Convert the display dependant representation to a 1 bit deep DIB - numBytes = (bmapWidth * bmapHeight) / 8; - bmap = malloc(numBytes); - dibInfo->bmiHeader.biWidth = bmapWidth; - dibInfo->bmiHeader.biHeight = bmapHeight; - res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, - dibInfo, - DIB_RGB_COLORS); - //VERIFY(res); - - // Create the GL object - glNewList(i + listBase, GL_COMPILE); - glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent, - charWidth, 0.0, - bmap); - glEndList(); - // CheckGL(); - - // Destroy the bmap object - DeleteObject(bitObject); - - // Deallocate the bitmap data - free(bmap); - } - - // Destroy the DC - VERIFY(DeleteDC(bitDevice)); - - free(dibInfo); - - return TRUE; -#undef VERIFY -} - -GLAPI BOOL GLWINAPI wglUseFontBitmapsA(HDC hdc, DWORD first, - DWORD count, DWORD listBase) -{ - int i; - GLuint font_list; - DWORD size; - GLYPHMETRICS gm; - HANDLE hBits; - LPSTR lpBits; - MAT2 mat; - int success = TRUE; - - if (first<0) - return FALSE; - if (count<0) - return FALSE; - if (listBase<0) - return FALSE; - - font_list = listBase; - - mat.eM11 = FixedFromDouble(1); - mat.eM12 = FixedFromDouble(0); - mat.eM21 = FixedFromDouble(0); - mat.eM22 = FixedFromDouble(-1); - - memset(&gm,0,sizeof(gm)); - - /* - ** If we can't get the glyph outline, it may be because this is a fixed - ** font. Try processing it that way. - */ - if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) - == GDI_ERROR ) - { - return wglUseFontBitmaps_FX( hdc, first, count, listBase ); - } - - /* - ** Otherwise process all desired characters. - */ - for (i = 0; i < count; i++) - { - DWORD err; - - glNewList( font_list+i, GL_COMPILE ); - - /* allocate space for the bitmap/outline */ - size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat); - if (size == GDI_ERROR) - { - glEndList( ); - err = GetLastError(); - success = FALSE; - continue; - } - - hBits = GlobalAlloc(GHND, size+1); - lpBits = GlobalLock(hBits); - - err = - GetGlyphOutline(hdc, /* handle to device context */ - first + i, /* character to query */ - GGO_BITMAP, /* format of data to return */ - &gm, /* pointer to structure for metrics*/ - size, /* size of buffer for data */ - lpBits, /* pointer to buffer for data */ - &mat /* pointer to transformation */ - /* matrix structure */ - ); - - if (err == GDI_ERROR) - { - GlobalUnlock(hBits); - GlobalFree(hBits); - - glEndList( ); - err = GetLastError(); - success = FALSE; - continue; - } - - glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, - -gm.gmptGlyphOrigin.x, - gm.gmptGlyphOrigin.y, - gm.gmCellIncX,gm.gmCellIncY, - (const GLubyte * )lpBits); - - GlobalUnlock(hBits); - GlobalFree(hBits); - - glEndList( ); - } - - return success; -} - - -GLAPI BOOL GLWINAPI wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase) -{ - return FALSE; -} - -GLAPI BOOL GLWINAPI wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count, - DWORD listBase,FLOAT deviation, - FLOAT extrusion,int format, - LPGLYPHMETRICSFLOAT lpgmf) -{ - SetLastError(0); - return(FALSE); -} - -GLAPI BOOL GLWINAPI wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count, - DWORD listBase,FLOAT deviation, - FLOAT extrusion,int format, - LPGLYPHMETRICSFLOAT lpgmf) -{ - SetLastError(0); - return(FALSE); -} - -GLAPI BOOL GLWINAPI wglDescribeLayerPlane(HDC hdc,int iPixelFormat, - int iLayerPlane,UINT nBytes, - LPLAYERPLANEDESCRIPTOR plpd) -{ - SetLastError(0); - return(FALSE); -} - -GLAPI int GLWINAPI wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane, - int iStart,int cEntries, - CONST COLORREF *pcr) -{ - SetLastError(0); - return(0); -} - -GLAPI int GLWINAPI wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane, - int iStart,int cEntries, - COLORREF *pcr) -{ - SetLastError(0); - return(0); -} - -GLAPI BOOL GLWINAPI wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize) -{ - SetLastError(0); - return(FALSE); -} - -GLAPI BOOL GLWINAPI wglSwapLayerBuffers(HDC hdc,UINT fuPlanes) -{ - if( !hdc ) - { - WMesaSwapBuffers(); - return(TRUE); - } - SetLastError(0); - return(FALSE); -} - -GLAPI int GLWINAPI wglChoosePixelFormat(HDC hdc, - CONST PIXELFORMATDESCRIPTOR *ppfd) -{ - int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix; - - qt_valid_pix = qt_pix; - if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) - { - SetLastError(0); - return(0); - } - for(i = 0;i < qt_valid_pix;i++) - { - delta = 0; - if( - (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && - !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) - continue; - if( - (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && - !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) - continue; - if( - (ppfd->dwFlags & PFD_SUPPORT_GDI) && - !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) - continue; - if( - (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && - !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) - continue; - if( - !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && - ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) - continue; - if( - !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && - ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO))) - continue; - if(ppfd->iPixelType != pix[i].pfd.iPixelType) - delta++; - if(delta < bestdelta) - { - best = i + 1; - bestdelta = delta; - if(bestdelta == 0) - break; - } - } - if(best == -1) - { - SetLastError(0); - return(0); - } - return(best); -} - -GLAPI int GLWINAPI wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, - LPPIXELFORMATDESCRIPTOR ppfd) -{ - int qt_valid_pix; - - qt_valid_pix = qt_pix; - if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR)) - { - SetLastError(0); - return(0); - } - *ppfd = pix[iPixelFormat - 1].pfd; - return(qt_valid_pix); -} - -/* -* GetProcAddress - return the address of an appropriate extension -*/ -GLAPI PROC GLWINAPI wglGetProcAddress(LPCSTR lpszProc) -{ - int i; - for(i = 0;i < qt_ext;i++) - if(!strcmp(lpszProc,ext[i].name)) - return(ext[i].proc); - - SetLastError(0); - return(NULL); -} - -GLAPI int GLWINAPI wglGetPixelFormat(HDC hdc) -{ - if(curPFD == 0) - { - SetLastError(0); - return(0); - } - return(curPFD); -} - -GLAPI BOOL GLWINAPI wglSetPixelFormat(HDC hdc,int iPixelFormat, - PIXELFORMATDESCRIPTOR *ppfd) -{ - int qt_valid_pix; - - qt_valid_pix = qt_pix; - if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) - { - SetLastError(0); - return(FALSE); - } - curPFD = iPixelFormat; - return(TRUE); -} - -GLAPI BOOL GLWINAPI wglSwapBuffers(HDC hdc) -{ - if (ctx_current < 0) - return FALSE; - - if(wgl_ctx[ctx_current].ctx == NULL) { - SetLastError(0); - return(FALSE); - } - WMesaSwapBuffers(); - return(TRUE); -} - -#endif /* WIN32 */ +/* $Id: wgl.c,v 1.8 2001/09/14 22:19:19 brianp Exp $ */
+
+/*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Library General Public
+* License as published by the Free Software Foundation; either
+* version 2 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Library General Public License for more details.
+*
+* You should have received a copy of the GNU Library General Public
+* License along with this library; if not, write to the Free
+* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+*/
+
+/*
+* File name : wgl.c
+* WGL stuff. Added by Oleg Letsinsky, [email protected]
+* Some things originated from the 3Dfx WGL functions
+*/
+
+#ifdef WIN32
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+//#include <GL/glu.h>
+
+#ifdef __cplusplus
+}
+#endif
+
+#include <stdio.h>
+#include <tchar.h>
+#include "wmesadef.h"
+#include "GL/wmesa.h"
+#include "mtypes.h"
+
+#define MAX_MESA_ATTRS 20
+
+struct __extensions__
+{
+ PROC proc;
+ char *name;
+};
+
+struct __pixelformat__
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ GLboolean doubleBuffered;
+};
+
+struct __extensions__ ext[] = {
+
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glColorTableEXT, "glColorTableEXT" },
+ { (PROC)glColorSubTableEXT, "glColorSubTableEXT" },
+ { (PROC)glGetColorTableEXT, "glGetColorTableEXT" },
+ { (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" },
+ { (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+ { (PROC)glBlendFuncSeparateEXT, "glBlendFuncSeparateEXT" },
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }
+};
+
+int qt_ext = sizeof(ext) / sizeof(ext[0]);
+
+struct __pixelformat__ pix[] =
+{
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_TRUE
+ },
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_FALSE
+ },
+};
+
+int qt_pix = sizeof(pix) / sizeof(pix[0]);
+
+typedef struct {
+ WMesaContext ctx;
+ HDC hdc;
+} MesaWglCtx;
+
+#define MESAWGL_CTX_MAX_COUNT 20
+
+static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
+
+static unsigned ctx_count = 0;
+static unsigned ctx_current = -1;
+static unsigned curPFD = 0;
+
+WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
+{
+ return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
+{
+ HWND hWnd;
+ int i = 0;
+ if(!(hWnd = WindowFromDC(hdc)))
+ {
+ SetLastError(0);
+ return(NULL);
+ }
+ if (!ctx_count)
+ {
+ for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
+ {
+ wgl_ctx[i].ctx = NULL;
+ wgl_ctx[i].hdc = NULL;
+ }
+ }
+ for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == NULL )
+ {
+ wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
+ pix[curPFD-1].doubleBuffered );
+ if (wgl_ctx[i].ctx == NULL)
+ break;
+ wgl_ctx[i].hdc = hdc;
+ ctx_count++;
+ return ((HGLRC)wgl_ctx[i].ctx);
+ }
+ }
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
+{
+ int i;
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+ {
+ WMesaMakeCurrent((PWMC) hglrc);
+ WMesaDestroyContext();
+ wgl_ctx[i].ctx = NULL;
+ wgl_ctx[i].hdc = NULL;
+ ctx_count--;
+ return(TRUE);
+ }
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)
+{
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
+{
+ if (ctx_current < 0)
+ return 0;
+ else
+ return (HGLRC) wgl_ctx[ctx_current].ctx;
+}
+
+WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
+{
+ if (ctx_current < 0)
+ return 0;
+ else
+ return wgl_ctx[ctx_current].hdc;
+}
+
+WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)
+{
+ int i;
+
+ /* new code suggested by Andy Sy */
+ if (!hdc || !hglrc) {
+ WMesaMakeCurrent(NULL);
+ ctx_current = -1;
+ return TRUE;
+ }
+
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+ {
+ wgl_ctx[i].hdc = hdc;
+ WMesaMakeCurrent( (WMesaContext) hglrc );
+ ctx_current = i;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
+{
+ return(TRUE);
+}
+
+
+static FIXED FixedFromDouble(double d)
+{
+ long l = (long) (d * 65536L);
+ return *(FIXED *)&l;
+}
+
+
+/*
+** This is cribbed from FX/fxwgl.c, and seems to implement support
+** for bitmap fonts where the wglUseFontBitmapsA() code implements
+** support for outline fonts. In combination they hopefully give
+** fairly generic support for fonts.
+*/
+static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
+ DWORD numChars, DWORD listBase)
+{
+#define VERIFY(a) a
+
+ TEXTMETRIC metric;
+ BITMAPINFO *dibInfo;
+ HDC bitDevice;
+ COLORREF tempColor;
+ int i;
+
+ VERIFY(GetTextMetrics(fontDevice, &metric));
+
+ dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
+ dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ dibInfo->bmiHeader.biPlanes = 1;
+ dibInfo->bmiHeader.biBitCount = 1;
+ dibInfo->bmiHeader.biCompression = BI_RGB;
+
+ bitDevice = CreateCompatibleDC(fontDevice);
+ // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
+ // VERIFY(bitDevice);
+
+ // Swap fore and back colors so the bitmap has the right polarity
+ tempColor = GetBkColor(bitDevice);
+ SetBkColor(bitDevice, GetTextColor(bitDevice));
+ SetTextColor(bitDevice, tempColor);
+
+ // Place chars based on base line
+ VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
+
+ for(i = 0; i < numChars; i++) {
+ SIZE size;
+ char curChar;
+ int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
+ HBITMAP bitObject;
+ HGDIOBJ origBmap;
+ unsigned char *bmap;
+
+ curChar = i + firstChar;
+
+ // Find how high/wide this character is
+ VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
+
+ // Create the output bitmap
+ charWidth = size.cx;
+ charHeight = size.cy;
+ bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits
+ bmapHeight = charHeight;
+ bitObject = CreateCompatibleBitmap(bitDevice,
+ bmapWidth,
+ bmapHeight);
+ //VERIFY(bitObject);
+
+ // Assign the output bitmap to the device
+ origBmap = SelectObject(bitDevice, bitObject);
+ VERIFY(origBmap);
+
+ VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
+
+ // Use our source font on the device
+ VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
+
+ // Draw the character
+ VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
+
+ // Unselect our bmap object
+ VERIFY(SelectObject(bitDevice, origBmap));
+
+ // Convert the display dependant representation to a 1 bit deep DIB
+ numBytes = (bmapWidth * bmapHeight) / 8;
+ bmap = malloc(numBytes);
+ dibInfo->bmiHeader.biWidth = bmapWidth;
+ dibInfo->bmiHeader.biHeight = bmapHeight;
+ res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
+ dibInfo,
+ DIB_RGB_COLORS);
+ //VERIFY(res);
+
+ // Create the GL object
+ glNewList(i + listBase, GL_COMPILE);
+ glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
+ charWidth, 0.0,
+ bmap);
+ glEndList();
+ // CheckGL();
+
+ // Destroy the bmap object
+ DeleteObject(bitObject);
+
+ // Deallocate the bitmap data
+ free(bmap);
+ }
+
+ // Destroy the DC
+ VERIFY(DeleteDC(bitDevice));
+
+ free(dibInfo);
+
+ return TRUE;
+#undef VERIFY
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
+ DWORD count, DWORD listBase)
+{
+ int i;
+ GLuint font_list;
+ DWORD size;
+ GLYPHMETRICS gm;
+ HANDLE hBits;
+ LPSTR lpBits;
+ MAT2 mat;
+ int success = TRUE;
+
+ if (first<0)
+ return FALSE;
+ if (count<0)
+ return FALSE;
+ if (listBase<0)
+ return FALSE;
+
+ font_list = listBase;
+
+ mat.eM11 = FixedFromDouble(1);
+ mat.eM12 = FixedFromDouble(0);
+ mat.eM21 = FixedFromDouble(0);
+ mat.eM22 = FixedFromDouble(-1);
+
+ memset(&gm,0,sizeof(gm));
+
+ /*
+ ** If we can't get the glyph outline, it may be because this is a fixed
+ ** font. Try processing it that way.
+ */
+ if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
+ == GDI_ERROR )
+ {
+ return wglUseFontBitmaps_FX( hdc, first, count, listBase );
+ }
+
+ /*
+ ** Otherwise process all desired characters.
+ */
+ for (i = 0; i < count; i++)
+ {
+ DWORD err;
+
+ glNewList( font_list+i, GL_COMPILE );
+
+ /* allocate space for the bitmap/outline */
+ size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
+ if (size == GDI_ERROR)
+ {
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ hBits = GlobalAlloc(GHND, size+1);
+ lpBits = GlobalLock(hBits);
+
+ err =
+ GetGlyphOutline(hdc, /* handle to device context */
+ first + i, /* character to query */
+ GGO_BITMAP, /* format of data to return */
+ &gm, /* pointer to structure for metrics*/
+ size, /* size of buffer for data */
+ lpBits, /* pointer to buffer for data */
+ &mat /* pointer to transformation */
+ /* matrix structure */
+ );
+
+ if (err == GDI_ERROR)
+ {
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
+ -gm.gmptGlyphOrigin.x,
+ gm.gmptGlyphOrigin.y,
+ gm.gmCellIncX,gm.gmCellIncY,
+ (const GLubyte * )lpBits);
+
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ }
+
+ return success;
+}
+
+
+WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
+{
+ return FALSE;
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
+ DWORD listBase,FLOAT deviation,
+ FLOAT extrusion,int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
+ DWORD listBase,FLOAT deviation,
+ FLOAT extrusion,int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat,
+ int iLayerPlane,UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+ int iStart,int cEntries,
+ CONST COLORREF *pcr)
+{
+ SetLastError(0);
+ return(0);
+}
+
+WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+ int iStart,int cEntries,
+ COLORREF *pcr)
+{
+ SetLastError(0);
+ return(0);
+}
+
+WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
+{
+ if( !hdc )
+ {
+ WMesaSwapBuffers();
+ return(TRUE);
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
+ CONST PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;
+
+ qt_valid_pix = qt_pix;
+ if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ for(i = 0;i < qt_valid_pix;i++)
+ {
+ delta = 0;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
+ !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
+ !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
+ !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
+ !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
+ continue;
+ if(ppfd->iPixelType != pix[i].pfd.iPixelType)
+ delta++;
+ if(delta < bestdelta)
+ {
+ best = i + 1;
+ bestdelta = delta;
+ if(bestdelta == 0)
+ break;
+ }
+ }
+ if(best == -1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ return(best);
+}
+
+WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ int qt_valid_pix;
+
+ qt_valid_pix = qt_pix;
+ if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
+ {
+ SetLastError(0);
+ return(0);
+ }
+ *ppfd = pix[iPixelFormat - 1].pfd;
+ return(qt_valid_pix);
+}
+
+/*
+* GetProcAddress - return the address of an appropriate extension
+*/
+WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
+{
+ int i;
+ for(i = 0;i < qt_ext;i++)
+ if(!strcmp(lpszProc,ext[i].name))
+ return(ext[i].proc);
+
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
+{
+ if(curPFD == 0)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ return(curPFD);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
+ PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int qt_valid_pix;
+
+ qt_valid_pix = qt_pix;
+ if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))
+ {
+ SetLastError(0);
+ return(FALSE);
+ }
+ curPFD = iPixelFormat;
+ return(TRUE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
+{
+ if (ctx_current < 0)
+ return FALSE;
+
+ if(wgl_ctx[ctx_current].ctx == NULL) {
+ SetLastError(0);
+ return(FALSE);
+ }
+ WMesaSwapBuffers();
+ return(TRUE);
+}
+
+#endif /* WIN32 */
diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c index 43f99f30f46..7eb13cab098 100644 --- a/src/mesa/drivers/windows/wmesa.c +++ b/src/mesa/drivers/windows/wmesa.c @@ -1,2955 +1,2971 @@ -/* $Id: wmesa.c,v 1.17 2001/05/21 14:46:33 brianp Exp $ */ - -/* - * Windows (Win32) device driver for Mesa 3.4 - * - * Original author: - * - * Copyright (C) 1996- Li Wei - * Address : Institute of Artificial Intelligence - * : & Robotics - * : Xi'an Jiaotong University - * Email : [email protected] - * Web page : http://sun.aiar.xjtu.edu.cn - * - * This file and its associations are partially borrowed from the - * Windows NT driver for Mesa 1.8 , written by Mark Leaming - * ([email protected]). - */ - - -#define WMESA_STEREO_C - -#include <windows.h> -#include <stdio.h> -#include <stdlib.h> -#include <GL/wmesa.h> -#include "mesa_extend.h" -#include "colors.h" -#include "macros.h" -#include "context.h" -#include "dd.h" -#include "xform.h" -#include "vb.h" -#include "matrix.h" -#include "depth.h" -#include "wmesadef.h" - -#pragma warning ( disable : 4100 4133 4761 ) - -#ifdef PROFILE -// #include "profile.h" -#endif - -#ifdef DITHER -#include <wing.h> -#endif - -#ifdef __CYGWIN32__ -#include "macros.h" -#include <string.h> -#define CopyMemory memcpy -#endif - -#if !defined(NO_STEREO) - -#include "gl\glu.h" -#include "stereo.h" - -#endif -#if !defined(NO_PARALLEL) -// #include "parallel.h" -#endif - -struct DISPLAY_OPTIONS displayOptions; - -GLenum stereoCompile = GL_FALSE ; -GLenum stereoShowing = GL_FALSE ; -GLenum stereoBuffer = GL_FALSE; -#if !defined(NO_STEREO) -GLint displayList = MAXIMUM_DISPLAY_LIST ; -#endif -GLint stereo_flag = 0 ; - -/* end of added code*/ - -static PWMC Current = NULL; -WMesaContext WC = NULL; - -#ifdef NDEBUG -#define assert(ignore) ((void) 0) -#else -void Mesa_Assert(void *Cond,void *File,unsigned Line) -{ - char Msg[512]; - sprintf(Msg,"%s %s %d",Cond,File,Line); - MessageBox(NULL,Msg,"Assertion failed.",MB_OK); - exit(1); -} -#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__); -#endif - -//#define DD_GETDC (Current->hDC ) -#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC ) -//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack ) -#define DD_RELEASEDC - -//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current); -#define BEGINGDICALL -//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current); -#define ENDGDICALL - -//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1) -//#define FLIP(Y) (Current->height-(Y)-1) -//#define FLIP(Y) Y -/* - * XXX Why only flip Y coord if single buffered??? - */ -#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1) -#define STARTPROFILE -#define ENDPROFILE(PARA) - -#define DITHER_RGB_TO_8BIT_SETUP \ -GLubyte pixelDithered; - -#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \ -{ \ - char unsigned redtemp, greentemp, bluetemp, paletteindex; \ - redtemp = aDividedBy51[red] \ - + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \ - + scanline%8]); \ - greentemp = aDividedBy51[(char unsigned)green] \ - + (aModulo51[green] > aHalftone8x8[ \ - (pixel%8)*8 + scanline%8]); \ - bluetemp = aDividedBy51[(char unsigned)blue] \ - + (aModulo51[blue] > aHalftone8x8[ \ - (pixel%8)*8 +scanline%8]); \ - paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \ - pixelDithered = aWinGHalftoneTranslation[paletteindex]; \ -} - - -#ifdef DDRAW -static BOOL DDInit( WMesaContext wc, HWND hwnd); -static void DDFree( WMesaContext wc); -static HRESULT DDRestoreAll( WMesaContext wc ); -static void DDDeleteOffScreen(WMesaContext wc); -static BOOL DDCreateOffScreen(WMesaContext wc); -#endif - -static void FlushToFile(PWMC pwc, PSTR szFile); - -BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize); -BOOL wmDeleteBackingStore(PWMC pwc); -void wmCreatePalette( PWMC pwdc ); -BOOL wmSetDibColors(PWMC pwc); -void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b); - -void wmCreateDIBSection( - HDC hDC, - PWMC pwc, // handle of device context - CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data - UINT iUsage // color data type indicator: RGB values or palette indices - ); - - -void WMesaViewport( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height ); - - -static triangle_func choose_triangle_function( GLcontext *ctx ); - - -static void wmSetPixelFormat( PWMC wc, HDC hDC) -{ - if(wc->rgb_flag) - wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - else - wc->cColorBits = 8; - switch(wc->cColorBits){ - case 8: - if(wc->dither_flag != GL_TRUE) - wc->pixelformat = PF_INDEX8; - else - wc->pixelformat = PF_DITHER8; - break; - case 16: - wc->pixelformat = PF_5R6G5B; - break; - case 32: - wc->pixelformat = PF_8R8G8B; - break; - default: - wc->pixelformat = PF_BADFORMAT; - } -} - -// -// This function sets the color table of a DIB section -// to match that of the destination DC -// -BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc) -{ - RGBQUAD *pColTab, *pRGB; - PALETTEENTRY *pPal, *pPE; - int i, nColors; - BOOL bRet=TRUE; - DWORD dwErr=0; - - /* Build a color table in the DIB that maps to the - selected palette in the DC. - */ - nColors = 1 << pwc->cColorBits; - pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY)); - memset( pPal, 0, nColors * sizeof(PALETTEENTRY) ); - GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal ); - pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD)); - for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) { - pRGB->rgbRed = pPE->peRed; - pRGB->rgbGreen = pPE->peGreen; - pRGB->rgbBlue = pPE->peBlue; - } - if(pwc->db_flag) - bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab ); - - if(!bRet) - dwErr = GetLastError(); - - free( pColTab ); - free( pPal ); - - return(bRet); -} - - -// -// Free up the dib section that was created -// -BOOL wmDeleteBackingStore(PWMC pwc) -{ - SelectObject(pwc->dib.hDC, pwc->hOldBitmap); - DeleteDC(pwc->dib.hDC); - DeleteObject(pwc->hbmDIB); - UnmapViewOfFile(pwc->dib.base); - CloseHandle(pwc->dib.hFileMap); - return TRUE; -} - - -// -// This function creates the DIB section that is used for combined -// GL and GDI calls -// -BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize) -{ - HDC hdc = pwc->hDC; - LPBITMAPINFO pbmi = &(pwc->bmi); - int iUsage; - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = lxSize; - pbmi->bmiHeader.biHeight= -lySize; - pbmi->bmiHeader.biPlanes = 1; - if(pwc->rgb_flag) - pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL); - else - pbmi->bmiHeader.biBitCount = 8; - pbmi->bmiHeader.biCompression = BI_RGB; - pbmi->bmiHeader.biSizeImage = 0; - pbmi->bmiHeader.biXPelsPerMeter = 0; - pbmi->bmiHeader.biYPelsPerMeter = 0; - pbmi->bmiHeader.biClrUsed = 0; - pbmi->bmiHeader.biClrImportant = 0; - - iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS; - - pwc->cColorBits = pbmi->bmiHeader.biBitCount; - pwc->ScanWidth = pwc->pitch = lxSize; - - wmCreateDIBSection(hdc, pwc, pbmi, iUsage); - - if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) { - wmCreatePalette( pwc ); - wmSetDibColors( pwc ); - } - wmSetPixelFormat(pwc, pwc->hDC); - return(TRUE); - -} - - -// -// This function copies one scan line in a DIB section to another -// -BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits) -{ - UINT uiScans = 0; - LPBYTE pDest = pwc->pbPixels; - DWORD dwNextScan = uiScanWidth; - DWORD dwNewScan = uiNewWidth; - DWORD dwScanWidth = (uiScanWidth * nBypp); - - // - // We need to round up to the nearest DWORD - // and multiply by the number of bytes per - // pixel - // - dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3); - dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3); - - for(uiScans = 0; uiScans < uiNumScans; uiScans++){ - CopyMemory(pDest, pBits, dwScanWidth); - pBits += dwNextScan; - pDest += dwNewScan; - } - - return(TRUE); - -} - - -BOOL wmFlush(PWMC pwc); - -/* -* Useful macros: -Modified from file osmesa.c -*/ - - -#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp) -#define PIXELADDR1( X, Y ) \ -((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)) -#define PIXELADDR2( X, Y ) \ -((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2) -#define PIXELADDR4( X, Y ) \ -((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4) - - -BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y); - -/* Finish all pending operations and synchronize. */ -static void finish(GLcontext* ctx) -{ - /* No op */ -} - - -// -// We cache all gl draw routines until a flush is made -// -static void flush(GLcontext* ctx) -{ - STARTPROFILE - if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag)) - ||(!Current->rgb_flag)) - { - wmFlush(Current); - } - ENDPROFILE(flush) - -} - - - -/* -* Set the color index used to clear the color buffer. -*/ -static void clear_index(GLcontext* ctx, GLuint index) -{ - STARTPROFILE - Current->clearpixel = index; - ENDPROFILE(clear_index) -} - - - -/* -* Set the color used to clear the color buffer. -*/ -static void clear_color( GLcontext* ctx, const GLchan color[4] ) -{ - STARTPROFILE - Current->clearpixel = RGB(color[0], color[1], color[2]); - ENDPROFILE(clear_color) -} - - - -/* -* Clear the specified region of the color buffer using the clear color -* or index as specified by one of the two functions above. -*/ -//static void clear(GLcontext* ctx, -// GLboolean all,GLint x, GLint y, GLint width, GLint height ) -// TODO: I modified this function to match the prototype in -// dd.h. ([email protected]) - -static GLbitfield clear(GLcontext* ctx, GLbitfield mask, - GLboolean all, GLint x, GLint y, GLint width, GLint height) -{ - DWORD dwColor; - WORD wColor; - BYTE bColor; - LPDWORD lpdw = (LPDWORD)Current->pbPixels; - LPWORD lpw = (LPWORD)Current->pbPixels; - LPBYTE lpb = Current->pbPixels; - int lines; - - STARTPROFILE - - if (all){ - x=y=0; - width=Current->width; - height=Current->height; - } - if(Current->db_flag==GL_TRUE){ - UINT nBypp = Current->cColorBits / 8; - int i = 0; - int iSize = 0; - - if(nBypp ==1 ){ - /* Need rectification */ - iSize = Current->width/4; - bColor = BGR8(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - wColor = MAKEWORD(bColor,bColor); - dwColor = MAKELONG(wColor, wColor); - } - if(nBypp == 2){ - iSize = Current->width / 2; - wColor = BGR16(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - dwColor = MAKELONG(wColor, wColor); - } - else if(nBypp == 4){ - iSize = Current->width; - dwColor = BGR32(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - } - - while(i < iSize){ - *lpdw = dwColor; - lpdw++; - i++; - } - - // - // This is the 24bit case - // - if (nBypp == 3) { - iSize = Current->width *3/4; - dwColor = BGR24(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - while(i < iSize){ - *lpdw = dwColor; - lpb += nBypp; - lpdw = (LPDWORD)lpb; - i++; - } - } - - i = 0; - if (stereo_flag) - lines = height /2; - else - lines = height; - do { - memcpy(lpb, Current->pbPixels, iSize*4); - lpb += Current->ScanWidth; - i++; - } - while (i<lines-1); - } - else { // For single buffer - HDC DC=DD_GETDC; - HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); - HBRUSH Brush=CreateSolidBrush(Current->clearpixel); - HPEN Old_Pen=SelectObject(DC,Pen); - HBRUSH Old_Brush=SelectObject(DC,Brush); - Rectangle(DC,x,y,x+width,y+height); - SelectObject(DC,Old_Pen); - SelectObject(DC,Old_Brush); - DeleteObject(Pen); - DeleteObject(Brush); - DD_RELEASEDC; - } - - - - ENDPROFILE(clear) - - return mask; // TODO: I doubt this is correct. dd.h doesn't explain what this should - // be... -} - - - -static void enable( GLcontext* ctx, GLenum pname, GLboolean enable ) -{ - if (!Current) - return; - - if (pname == GL_DITHER) { - if(enable == GL_FALSE){ - Current->dither_flag = GL_FALSE; - if(Current->cColorBits == 8) - Current->pixelformat = PF_INDEX8; - } - else{ - if (Current->rgb_flag && Current->cColorBits == 8){ - Current->pixelformat = PF_DITHER8; - Current->dither_flag = GL_TRUE; - } - else - Current->dither_flag = GL_FALSE; - } - } -} - - - -static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode ) -{ - STARTPROFILE - /* TODO: this could be better */ - if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) { - return GL_TRUE; - } - else { - return GL_FALSE; - } - ENDPROFILE(set_draw_buffer) -} - - -static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer, - GLenum buffer ) -{ - /* XXX todo */ - return; -} - - - -/* Return characteristics of the output buffer. */ -static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height ) -{ - int New_Size; - RECT CR; - - STARTPROFILE - GetClientRect(Current->Window,&CR); - - *width=CR.right; - *height=CR.bottom; - - New_Size=((*width)!=Current->width) || ((*height)!=Current->height); - - if (New_Size){ - Current->width=*width; - Current->height=*height; - Current->ScanWidth=Current->width; - if ((Current->ScanWidth%sizeof(long))!=0) - Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long))); - - if (Current->db_flag){ -#ifdef DDRAW - DDDeleteOffScreen(Current); - DDCreateOffScreen(Current); -#else - if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){ - wmDeleteBackingStore(Current); - wmCreateBackingStore(Current, Current->width, Current->height); - } -#endif - } - - // Resize OsmesaBuffer if in Parallel mode -#if !defined(NO_PARALLEL) - if(parallelFlag) - PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth, - Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem); -#endif - } - ENDPROFILE(buffer_size) -} - - - -/**********************************************************************/ -/***** Accelerated point, line, polygon rendering *****/ -/**********************************************************************/ - - -static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last ) -{ - GLuint i; - // HDC DC=DD_GETDC; - PWMC pwc = Current; - - STARTPROFILE - - if (0 /*Current->gl_ctx->VB->MonoColor*/) { - /* all drawn with current color */ - for (i=first;i<=last;i++) { - if (!Current->gl_ctx->VB->ClipMask[i]) { - int x, y; - x = (GLint) Current->gl_ctx->VB->Win.data[i][0]; - y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] ); - wmSetPixel(pwc, y,x,GetRValue(Current->pixel), - GetGValue(Current->pixel), GetBValue(Current->pixel)); - } - } - } - else { - /* draw points of different colors */ - for (i=first;i<=last;i++) { - if (!Current->gl_ctx->VB->ClipMask[i]) { - int x, y; - unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0, - Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0, - Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0); - x = (GLint) Current->gl_ctx->VB->Win.data[i][0]; - y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] ); - wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0, - Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0, - Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0); - } - } - } - // DD_RELEASEDC; - ENDPROFILE(fast_rgb_points) -} - - - -/* Return pointer to accerated points function */ -extern points_func choose_points_function( GLcontext* ctx ) -{ - STARTPROFILE - if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0 - && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) { - ENDPROFILE(choose_points_function) - return fast_rgb_points; - } - else { - ENDPROFILE(choose_points_function) - return NULL; - } -} - - - -/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */ -static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv ) -{ - STARTPROFILE - int x0, y0, x1, y1; - unsigned long pixel; - HDC DC=DD_GETDC; - HPEN Pen; - HPEN Old_Pen; - - if (0 /*Current->gl_ctx->VB->MonoColor*/) { - pixel = Current->pixel; /* use current color */ - } - else { - pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0); - } - - x0 = (int) Current->gl_ctx->VB->Win.data[v0][0]; - y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] ); - x1 = (int) Current->gl_ctx->VB->Win.data[v1][0]; - y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] ); - - - BEGINGDICALL - - Pen=CreatePen(PS_SOLID,1,pixel); - Old_Pen=SelectObject(DC,Pen); - MoveToEx(DC,x0,y0,NULL); - LineTo(DC,x1,y1); - SelectObject(DC,Old_Pen); - DeleteObject(Pen); - DD_RELEASEDC; - - ENDGDICALL - - ENDPROFILE(fast_flat_rgb_line) -} - - - -/* Return pointer to accerated line function */ -static line_func choose_line_function( GLcontext* ctx ) -{ - STARTPROFILE - if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag - && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0 - && !ctx->Texture._ReallyEnabled && Current->rgb_flag) { - ENDPROFILE(choose_line_function) - return fast_flat_rgb_line; - } - else { - ENDPROFILE(choose_line_function) - return NULL; - } -} - - -/**********************************************************************/ -/***** Span-based pixel drawing *****/ -/**********************************************************************/ - - -/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */ -static void write_ci32_span( const GLcontext* ctx, - GLuint n, GLint x, GLint y, - const GLuint index[], - const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - if (mask[i]) - Mem[i]=index[i]; - ENDPROFILE(write_ci32_span) -} - - -/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */ -static void write_ci8_span( const GLcontext* ctx, - GLuint n, GLint x, GLint y, - const GLubyte index[], - const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - if (mask[i]) - Mem[i]=index[i]; - ENDPROFILE(write_ci8_span) -} - - - -/* -* Write a horizontal span of pixels with a boolean mask. The current -* color index is used for all pixels. -*/ -static void write_mono_ci_span(const GLcontext* ctx, - GLuint n,GLint x,GLint y, - GLuint colorIndex, const GLubyte mask[]) -{ - STARTPROFILE - GLuint i; - BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - if (mask[i]) - Mem[i]=colorIndex; - ENDPROFILE(write_mono_ci_span) -} - -/* - * To improve the performance of this routine, frob the data into an actual - * scanline and call bitblt on the complete scan line instead of SetPixel. - */ - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - STARTPROFILE - PWMC pwc = Current; - - if (pwc->rgb_flag==GL_TRUE) - { - GLuint i; - HDC DC=DD_GETDC; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ); - } - DD_RELEASEDC; - } - else - { - GLuint i; - BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; - y = FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - } - ENDPROFILE(write_rgba_span) - -} - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span( const GLcontext* ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], const GLubyte mask[] ) -{ - STARTPROFILE - PWMC pwc = Current; - - if (pwc->rgb_flag==GL_TRUE) - { - GLuint i; - HDC DC=DD_GETDC; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] ); - } - DD_RELEASEDC; - } - else - { - GLuint i; - BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; - y = FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP])); - } - } - ENDPROFILE(write_rgb_span) - -} - -/* -* Write a horizontal span of pixels with a boolean mask. The current color -* is used for all pixels. -*/ -static void write_mono_rgba_span( const GLcontext* ctx, - GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) -{ - ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] ); - STARTPROFILE - GLuint i; - HDC DC=DD_GETDC; - PWMC pwc = Current; - assert(Current->rgb_flag==GL_TRUE); - y=FLIP(y); - if(Current->rgb_flag==GL_TRUE){ - for (i=0; i<n; i++) - if (mask[i]) - // Trying - wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]); - } - else { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(DC, y, x+i, pixel); - } - DD_RELEASEDC; - ENDPROFILE(write_mono_rgba_span) -} - - - -/**********************************************************************/ -/***** Array-based pixel drawing *****/ -/**********************************************************************/ - - -/* Write an array of 32-bit index pixels with a boolean mask. */ -static void write_ci32_pixels( const GLcontext* ctx, - GLuint n, const GLint x[], const GLint y[], - const GLuint index[], const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) { - if (mask[i]) { - BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; - *Mem = index[i]; - } - } - ENDPROFILE(write_ci32_pixels) -} - - - -/* -* Write an array of pixels with a boolean mask. The current color -* index is used for all pixels. -*/ -static void write_mono_ci_pixels( const GLcontext* ctx, - GLuint n, - const GLint x[], const GLint y[], - GLuint colorIndex, const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) { - if (mask[i]) { - BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; - *Mem = colorIndex; - } - } - ENDPROFILE(write_mono_ci_pixels) -} - - - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels( const GLcontext* ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - PWMC pwc = Current; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); - DD_RELEASEDC; - ENDPROFILE(write_rgba_pixels) -} - - - -/* -* Write an array of pixels with a boolean mask. The current color -* is used for all pixels. -*/ -static void write_mono_rgba_pixels( const GLcontext* ctx, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - PWMC pwc = Current; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); - DD_RELEASEDC; - ENDPROFILE(write_mono_rgba_pixels) -} - - - -/**********************************************************************/ -/***** Read spans/arrays of pixels *****/ -/**********************************************************************/ - - -/* Read a horizontal span of color-index pixels. */ -static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y, - GLuint index[]) -{ - STARTPROFILE - GLuint i; - BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - index[i]=Mem[i]; - ENDPROFILE(read_ci32_span) -} - - - - -/* Read an array of color index pixels. */ -static void read_ci32_pixels( const GLcontext* ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint indx[], const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) { - if (mask[i]) { - indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]); - } - } - ENDPROFILE(read_ci32_pixels) -} - - - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span( const GLcontext* ctx, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - STARTPROFILE - UINT i; - COLORREF Color; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - /* y=FLIP(y);*/ - y = Current->height - y - 1; - for (i=0; i<n; i++) { - Color=GetPixel(DC,x+i,y); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } - DD_RELEASEDC; -// Brian P. Has mentioned to comment this out. -// memset(alpha,0,n*sizeof(GLubyte)); - ENDPROFILE(read_rgba_span) -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels( const GLcontext* ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) -{ - STARTPROFILE - GLuint i; - COLORREF Color; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - for (i=0; i<n; i++) { - if (mask[i]) { - GLint y2 = Current->height - y[i] - 1; - Color=GetPixel(DC,x[i],y2); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } - } - DD_RELEASEDC; -// Brian P. has mentioned to comment this out. -// memset(alpha,0,n*sizeof(GLint)); - ENDPROFILE(read_rgba_pixels) -} - - - -/**********************************************************************/ -/**********************************************************************/ - - -static const GLubyte *get_string(GLcontext *ctx, GLenum name) -{ - if (name == GL_RENDERER) { - return (GLubyte *) "Mesa Windows"; - } - else { - return NULL; - } -} - - - -void setup_DD_pointers( GLcontext* ctx ) -{ - ctx->Driver.GetString = get_string; - ctx->Driver.UpdateState = setup_DD_pointers; - ctx->Driver.GetBufferSize = buffer_size; - ctx->Driver.Finish = finish; - ctx->Driver.Flush = flush; - - ctx->Driver.ClearIndex = clear_index; - ctx->Driver.ClearColor = clear_color; - ctx->Driver.Clear = clear; - - ctx->Driver.Enable = enable; - - ctx->Driver.SetDrawBuffer = set_draw_buffer; - ctx->Driver.SetReadBuffer = set_read_buffer; - ctx->Driver.GetBufferSize = buffer_size; - - ctx->Driver.PointsFunc = choose_points_function(ctx); - ctx->Driver.LineFunc = choose_line_function(ctx); - ctx->Driver.TriangleFunc = choose_triangle_function( ctx ); - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = write_rgba_span; - ctx->Driver.WriteRGBSpan = write_rgb_span; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels; - ctx->Driver.WriteCI32Span = write_ci32_span; - ctx->Driver.WriteCI8Span = write_ci8_span; - ctx->Driver.WriteMonoCISpan = write_mono_ci_span; - ctx->Driver.WriteCI32Pixels = write_ci32_pixels; - ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels; - - ctx->Driver.ReadCI32Span = read_ci32_span; - ctx->Driver.ReadRGBASpan = read_rgba_span; - ctx->Driver.ReadCI32Pixels = read_ci32_pixels; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels; -} - - -/**********************************************************************/ -/***** WMesa API Functions *****/ -/**********************************************************************/ - - - -#define PAL_SIZE 256 -static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB) -{ - STARTPROFILE - int i; - HDC hdc; - struct - { - WORD Version; - WORD NumberOfEntries; - PALETTEENTRY aEntries[PAL_SIZE]; - } Palette = - { - 0x300, - PAL_SIZE - }; - hdc=GetDC(NULL); - if (Pal!=NULL) - GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries); - else - GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries); - if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC) - { - for(i = 0; i <PAL_SIZE; i++) - Palette.aEntries[i].peFlags = PC_RESERVED; - Palette.aEntries[255].peRed = 255; - Palette.aEntries[255].peGreen = 255; - Palette.aEntries[255].peBlue = 255; - Palette.aEntries[255].peFlags = 0; - Palette.aEntries[0].peRed = 0; - Palette.aEntries[0].peGreen = 0; - Palette.aEntries[0].peBlue = 0; - Palette.aEntries[0].peFlags = 0; - } - else - { - int nStaticColors; - int nUsableColors; - nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2; - for (i=0; i<nStaticColors; i++) - Palette.aEntries[i].peFlags = 0; - nUsableColors = PAL_SIZE-nStaticColors; - for (; i<nUsableColors; i++) - Palette.aEntries[i].peFlags = PC_RESERVED; - for (; i<PAL_SIZE-nStaticColors; i++) - Palette.aEntries[i].peFlags = PC_RESERVED; - for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++) - Palette.aEntries[i].peFlags = 0; - } - ReleaseDC(NULL,hdc); - for (i=0; i<PAL_SIZE; i++) - { - aRGB[i].rgbRed=Palette.aEntries[i].peRed; - aRGB[i].rgbGreen=Palette.aEntries[i].peGreen; - aRGB[i].rgbBlue=Palette.aEntries[i].peBlue; - aRGB[i].rgbReserved=Palette.aEntries[i].peFlags; - } - ENDPROFILE(GetPalette) -} - - -WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal, - GLboolean rgb_flag, - GLboolean db_flag ) -{ - RECT CR; - WMesaContext c; - GLboolean true_color_flag; - c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context)); - if (!c) - return NULL; - - c->Window=hWnd; - c->hDC = GetDC(hWnd); - true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8; -#ifdef DDRAW - if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE; -#endif - - -#ifdef DITHER - if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){ - c->dither_flag = GL_TRUE; - c->hPalHalfTone = WinGCreateHalftonePalette(); - } - else - c->dither_flag = GL_FALSE; -#else - c->dither_flag = GL_FALSE; -#endif - - - if (rgb_flag==GL_FALSE) - { - c->rgb_flag = GL_FALSE; - // c->pixel = 1; - c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering - printf("Single buffer is not supported in color index mode, setting to double buffer.\n"); - } - else - { - c->rgb_flag = GL_TRUE; - // c->pixel = 0; - } - GetClientRect(c->Window,&CR); - c->width=CR.right; - c->height=CR.bottom; - if (db_flag) - { - c->db_flag = 1; - /* Double buffered */ -#ifndef DDRAW - // if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE ) - { - wmCreateBackingStore(c, c->width, c->height); - - } -#endif - } - else - { - /* Single Buffered */ - if (c->rgb_flag) - c->db_flag = 0; - } -#ifdef DDRAW - if (DDInit(c,hWnd) == GL_FALSE) { - free( (void *) c ); - exit(1); - } -#endif - - - c->gl_visual = _mesa_create_visual(rgb_flag, - db_flag, /* db_flag */ - GL_FALSE, /* stereo */ - 8,8,8,8, /* r, g, b, a bits */ - 0, /* index bits */ - 16, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16,16,/* accum_bits */ - 1); - - if (!c->gl_visual) { - return NULL; - } - - /* allocate a new Mesa context */ - c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE); - - if (!c->gl_ctx) { - _mesa_destroy_visual( c->gl_visual ); - free(c); - return NULL; - } - - _mesa_enable_sw_extensions(c->gl_ctx); - - c->gl_buffer = _mesa_create_framebuffer( c->gl_visual, - c->gl_visual->DepthBits > 0, - c->gl_visual->StencilBits > 0, - c->gl_visual->AccumRedBits > 0, - c->gl_visual->AlphaBits > 0 ); - if (!c->gl_buffer) { - _mesa_destroy_visual( c->gl_visual ); - _mesa_destroy_context( c->gl_ctx ); - free(c); - return NULL; - } - - c->gl_ctx->Driver.UpdateState = setup_DD_pointers; - - // setup_DD_pointers(c->gl_ctx); - - return c; -} - -void WMesaDestroyContext( void ) -{ - WMesaContext c = Current; - ReleaseDC(c->Window,c->hDC); - WC = c; - if(c->hPalHalfTone != NULL) - DeleteObject(c->hPalHalfTone); - _mesa_destroy_visual( c->gl_visual ); - _mesa_destroy_framebuffer( c->gl_buffer ); - _mesa_destroy_context( c->gl_ctx ); - - if (c->db_flag) -#ifdef DDRAW - DDFree(c); -#else - wmDeleteBackingStore(c); -#endif - free( (void *) c ); - //Following code is added to enable parallel render - // Parallel render only work in double buffer mode -#if !defined(NO_PARALLEL) - if(parallelMachine) - PRDestroyRenderBuffer(); -#endif - // End modification -} - - - -void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c ) -{ - if(!c){ - Current = c; - return; - } - - // - // A little optimization - // If it already is current, - // don't set it again - // - if(Current == c) - return; - - //gl_set_context( c->gl_ctx ); - _mesa_make_current(c->gl_ctx, c->gl_buffer); - setup_DD_pointers(c->gl_ctx); - Current = c; - if (Current->gl_ctx->Viewport.Width==0) { - /* initialize viewport to window size */ - _mesa_set_viewport( Current->gl_ctx, - 0, 0, Current->width, Current->height ); - } - if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){ - WMesaPaletteChange(c->hPalHalfTone); - } -} - - - -void /*APIENTRY*/ WMesaSwapBuffers( void ) -{ - HDC DC = Current->hDC; - GET_CURRENT_CONTEXT(ctx); - - /* If we're swapping the buffer associated with the current context - * we have to flush any pending rendering commands first. - */ - if (Current && Current->gl_ctx == ctx) - _mesa_swapbuffers(ctx); - - if (Current->db_flag) - wmFlush(Current); -} - - - -void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal) -{ - int vRet; - LPPALETTEENTRY pPal; - if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE)) - { - pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY)); - Current->hPal=Pal; - // GetPaletteEntries( Pal, 0, 256, pPal ); - GetPalette( Pal, pPal ); -#ifdef DDRAW - Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT, - pPal, &(Current->lpDDPal), NULL); - if (Current->lpDDPal) - Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal); -#else - vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal); -#endif - free( pPal ); - } - -} - - - - -static unsigned char threeto8[8] = { - 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377 -}; - -static unsigned char twoto8[4] = { - 0, 0x55, 0xaa, 0xff -}; - -static unsigned char oneto8[2] = { - 0, 255 -}; - -static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift) -{ - unsigned char val; - - val = i >> shift; - switch (nbits) { - - case 1: - val &= 0x1; - return oneto8[val]; - - case 2: - val &= 0x3; - return twoto8[val]; - - case 3: - val &= 0x7; - return threeto8[val]; - - default: - return 0; - } -} - -void /*WINAPI*/ wmCreatePalette( PWMC pwdc ) -{ - /* Create a compressed and re-expanded 3:3:2 palette */ - int i; - LOGPALETTE *pPal; - BYTE rb, rs, gb, gs, bb, bs; - - pwdc->nColors = 0x100; - - pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY)); - memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) ); - - pPal->palVersion = 0x300; - - rb = REDBITS; - rs = REDSHIFT; - gb = GREENBITS; - gs = GREENSHIFT; - bb = BLUEBITS; - bs = BLUESHIFT; - - if (pwdc->db_flag) { - - /* Need to make two palettes: one for the screen DC and one for the DIB. */ - pPal->palNumEntries = pwdc->nColors; - for (i = 0; i < pwdc->nColors; i++) { - pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); - pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); - pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); - pPal->palPalEntry[i].peFlags = 0; - } - pwdc->hGLPalette = CreatePalette( pPal ); - pwdc->hPalette = CreatePalette( pPal ); - } - - else { - pPal->palNumEntries = pwdc->nColors; - for (i = 0; i < pwdc->nColors; i++) { - pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); - pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); - pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); - pPal->palPalEntry[i].peFlags = 0; - } - pwdc->hGLPalette = CreatePalette( pPal ); - } - - free(pPal); - -} - -void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) -{ - if (Current->db_flag) { - LPBYTE lpb = pwc->pbPixels; - LPDWORD lpdw; - LPWORD lpw; - UINT nBypp = pwc->cColorBits >> 3; - UINT nOffset = iPixel % nBypp; - - // Move the pixel buffer pointer to the scanline that we - // want to access - - // pwc->dib.fFlushed = FALSE; - - lpb += pwc->ScanWidth * iScanLine; - // Now move to the desired pixel - lpb += iPixel * nBypp; - lpb = PIXELADDR(iPixel, iScanLine); - lpdw = (LPDWORD)lpb; - lpw = (LPWORD)lpb; - - if(nBypp == 1){ - if(pwc->dither_flag) - *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); - else - *lpb = BGR8(r,g,b); - } - else if(nBypp == 2) - *lpw = BGR16(r,g,b); - else if (nBypp == 3){ - *lpdw = BGR24(r,g,b); - } - else if (nBypp == 4) - *lpdw = BGR32(r,g,b); - } - else{ - SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); - DD_RELEASEDC; - } -} - -void /*WINAPI*/ wmCreateDIBSection( - HDC hDC, - PWMC pwc, // handle of device context - CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data - UINT iUsage // color data type indicator: RGB values or palette indices - ) -{ - DWORD dwSize = 0; - DWORD dwScanWidth; - UINT nBypp = pwc->cColorBits / 8; - HDC hic; - - dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3); - - pwc->ScanWidth =pwc->pitch = dwScanWidth; - - if (stereo_flag) - pwc->ScanWidth = 2* pwc->pitch; - - dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height); - - pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE, - NULL, - PAGE_READWRITE | SEC_COMMIT, - 0, - dwSize, - NULL); - - if (!pwc->dib.hFileMap) - return; - - pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap, - FILE_MAP_ALL_ACCESS, - 0, - 0, - 0); - - if(!pwc->dib.base){ - CloseHandle(pwc->dib.hFileMap); - return; - } - - // pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO); - - // pwc->dib.hDC = CreateCompatibleDC(hDC); - - CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO)); - - hic = CreateIC("display", NULL, NULL, NULL); - pwc->dib.hDC = CreateCompatibleDC(hic); - - - /* pwc->hbmDIB = CreateDIBitmap(hic, - &(pwc->bmi.bmiHeader), - CBM_INIT, - pwc->pbPixels, - &(pwc->bmi), - DIB_RGB_COLORS); - */ - pwc->hbmDIB = CreateDIBSection(hic, - &(pwc->bmi), - (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS), - &(pwc->pbPixels), - pwc->dib.hFileMap, - 0); - /* - pwc->hbmDIB = CreateDIBSection(hic, - &(pwc->bmi), - DIB_RGB_COLORS, - &(pwc->pbPixels), - pwc->dib.hFileMap, - 0); - */ - pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels; - pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB); - - DeleteDC(hic); - - return; - -} - -// -// Blit memory DC to screen DC -// -BOOL /*WINAPI*/ wmFlush(PWMC pwc) -{ - BOOL bRet = 0; - DWORD dwErr = 0; -#ifdef DDRAW - HRESULT ddrval; -#endif - - // Now search through the torus frames and mark used colors - if(pwc->db_flag){ -#ifdef DDRAW - if (pwc->lpDDSOffScreen == NULL) - if(DDCreateOffScreen(pwc) == GL_FALSE) - return; - - pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL); - - while( 1 ) - { - ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary, - &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL ); - - if( ddrval == DD_OK ) - { - break; - } - if( ddrval == DDERR_SURFACELOST ) - { - if(!DDRestoreAll(pwc)) - { - break; - } - } - if( ddrval != DDERR_WASSTILLDRAWING ) - { - break; - } - } - - while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen, - NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING) - ; - - if(ddrval != DD_OK) - dwErr = GetLastError(); -#else - bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height, - pwc->dib.hDC, 0, 0, SRCCOPY); -#endif - } - - return(TRUE); - -} - - -// The following code is added by Li Wei to enable stereo display - -#if !defined(NO_STEREO) - -void WMesaShowStereo(GLuint list) -{ - - GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; - GLfloat cm[16]; - GLint matrix_mode; - // Must use double Buffer - if( ! Current-> db_flag ) - return; - - - glGetIntegerv(GL_MATRIX_MODE,&matrix_mode); - - // glPushMatrix(); //**** - WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2); - // Current->gl_ctx->NewState = 0; - - // glViewport(0,0,Current->width,Current->height/2); - if(matrix_mode!=GL_MODELVIEW) - glMatrixMode(GL_MODELVIEW); - - glGetFloatv(GL_MODELVIEW_MATRIX,cm); - glLoadIdentity(); - gluLookAt(viewDistance/2,0.0,0.0 , - viewDistance/2,0.0,-1.0, - 0.0,1.0,0.0 ); - // glTranslatef(viewDistance/2.0,0.,0.); - glMultMatrixf( cm ); - - Current->ScreenMem = Current->pbPixels = Current->addrOffScreen; - //glPushMatrix(); - glCallList( list ); - //glPopMatrix(); - - glGetFloatv(GL_MODELVIEW_MATRIX,cm); - glLoadIdentity(); - gluLookAt(-viewDistance/2,0.0,0.0 , - -viewDistance/2,0.0,-1.0, - 0.0,1.0,0.0 ); - // glTranslatef(-viewDistance/2.0,0.,0.); - glMultMatrixf(cm); - - Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch; - glCallList(list); - if(matrix_mode!=GL_MODELVIEW) - glMatrixMode(matrix_mode); - - // glPopMatrix(); - glFlush(); - - WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height); - // Current->gl_ctx->NewState = 0; - WMesaSwapBuffers(); - -} - -void toggleStereoMode() -{ - if(!Current->db_flag) - return; - if(!stereo_flag){ - stereo_flag = 1; - if(stereoBuffer==GL_FALSE) -#if !defined(NO_PARALLEL) - if(!parallelFlag) -#endif - { - Current->ScanWidth = Current->pitch*2; - } - } - else { - stereo_flag = 0; -#if !defined(NO_PARALLEL) - if(!parallelFlag) -#endif - Current->ScanWidth = Current->pitch; - Current->pbPixels = Current->addrOffScreen; - } -} - -/* if in stereo mode, the following function is called */ -void glShowStereo(GLuint list) -{ - WMesaShowStereo(list); -} - -#endif // End if NO_STEREO not defined - -#if !defined(NO_PARALLEL) - -void toggleParallelMode(void) -{ - if(!parallelFlag){ - parallelFlag = GL_TRUE; - if(parallelMachine==GL_FALSE){ - PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX, - Current->cColorBits/8, - Current->width ,Current->height, - Current->ScanWidth, - Current->rgb_flag? Current->pbPixels: Current->ScreenMem); - parallelMachine = GL_TRUE; - } - } - else { - parallelFlag = GL_FALSE; - if(parallelMachine==GL_TRUE){ - PRDestroyRenderBuffer(); - parallelMachine=GL_FALSE; - ReadyForNextFrame = GL_TRUE; - } - - /*********************************************** - // Seems something wrong!!!! - ************************************************/ - - WMesaMakeCurrent(Current); -#if !defined(NO_STEREO) - stereo_flag = GL_FALSE ; -#endif - } -} - -void PRShowRenderResult(void) -{ - int flag = 0; - if(!glImageRendered()) - return; - - if (parallelFlag) - { - WMesaSwapBuffers(); - } - -} -#endif //End if NO_PARALLEL not defined - -//end modification - -BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline) -{ - char unsigned redtemp, greentemp, bluetemp, paletteindex; - - //*** now, look up each value in the halftone matrix - //*** using an 8x8 ordered dither. - redtemp = aDividedBy51[red] - + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 - + scanline%8]); - greentemp = aDividedBy51[(char unsigned)green] - + (aModulo51[green] > aHalftone8x8[ - (pixel%8)*8 + scanline%8]); - bluetemp = aDividedBy51[(char unsigned)blue] - + (aModulo51[blue] > aHalftone8x8[ - (pixel%8)*8 +scanline%8]); - - //*** recombine the halftoned rgb values into a palette index - paletteindex = - redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; - - //*** and translate through the wing halftone palette - //*** translation vector to give the correct value. - return aWinGHalftoneTranslation[paletteindex]; -} - -#ifdef DDRAW -/* -* restoreAll -* -* restore all lost objects -*/ -HRESULT DDRestoreAll( WMesaContext wc ) -{ - HRESULT ddrval; - - ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary); - if( ddrval == DD_OK ) - { - ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen); - } - return ddrval; - -} /* restoreAll */ - - - /* - * This function is called if the initialization function fails -*/ -BOOL initFail( HWND hwnd, WMesaContext wc ) -{ - DDFree(wc); - MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK ); - return FALSE; - -} /* initFail */ - - -static void DDDeleteOffScreen(WMesaContext wc) -{ - if( wc->lpDDSOffScreen != NULL ) - { - wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL); - wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen); - wc->lpDDSOffScreen = NULL; - } - -} - -static void DDFreePrimarySurface(WMesaContext wc) -{ - if( wc->lpDDSPrimary != NULL ) - { - if(wc->db_flag == GL_FALSE) - wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC); - wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary); - wc->lpDDSPrimary = NULL; - } -} - -static BOOL DDCreatePrimarySurface(WMesaContext wc) -{ - HRESULT ddrval; - DDSCAPS ddscaps; - wc->ddsd.dwSize = sizeof( wc->ddsd ); - wc->ddsd.dwFlags = DDSD_CAPS; - wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - - ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL ); - if( ddrval != DD_OK ) - { - return initFail(wc->hwnd , wc); - } - if(wc->db_flag == GL_FALSE) - wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC); - return TRUE; -} - -static BOOL DDCreateOffScreen(WMesaContext wc) -{ - POINT pt; - HRESULT ddrval; - if(wc->lpDD == NULL) - return FALSE; - GetClientRect( wc->hwnd, &(wc->rectOffScreen) ); - wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; - wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; - wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top; - wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left; - - ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL ); - if( ddrval != DD_OK ) - { - return FALSE; - } - - while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING) - ; - // while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK) - ; - if(wc->ddsd.lpSurface==NULL) - return initFail(wc->hwnd, wc); - - wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface); - wc->ScanWidth = wc->pitch = wc->ddsd.lPitch; - if (stereo_flag) - wc->ScanWidth = wc->ddsd.lPitch*2; - - GetClientRect( wc->hwnd, &(wc->rectSurface) ); - pt.x = pt.y = 0; - ClientToScreen( wc->hwnd, &pt ); - OffsetRect(&(wc->rectSurface), pt.x, pt.y); - wmSetPixelFormat(wc, wc->hDC); - return TRUE; -} - -/* -* doInit - do work required for every instance of the application: -* create the window, initialize data -*/ -static BOOL DDInit( WMesaContext wc, HWND hwnd) -{ - HRESULT ddrval; - DWORD dwFrequency; - - LPDIRECTDRAW lpDD; // DirectDraw object - LPDIRECTDRAW2 lpDD2; - - - wc->fullScreen = displayOptions.fullScreen; - wc->gMode = displayOptions.mode; - wc->hwnd = hwnd; - stereo_flag = displayOptions.stereo; - if(wc->db_flag!= GL_TRUE) - stereo_flag = GL_FALSE; - /* - * create the main DirectDraw object - */ - ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL ); - if( ddrval != DD_OK ) - { - return initFail(hwnd,wc); - } - - // Get exclusive mode if requested - if(wc->fullScreen) - { - ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ); - } - else - { - ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL ); - } - if( ddrval != DD_OK ) - { - return initFail(hwnd , wc); - } - - - /* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2, - (LPVOID *)((wc->lpDD2))); - - */ - if(ddrval != DD_OK) - return initFail(hwnd , wc); - - - //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd)); - // wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency); - switch( wc->gMode ) - { - case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break; - case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break; - case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break; - case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break; - case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break; - } - - if( ddrval != DD_OK ) - { - printf("Can't modify display mode, current mode used\n"); - // return initFail(hwnd , wc); - } - //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd)); - switch(ddrval){ - case DDERR_INVALIDOBJECT: - break; - case DDERR_INVALIDPARAMS: - break; - case DDERR_UNSUPPORTEDMODE: - ; - } - - if(DDCreatePrimarySurface(wc) == GL_FALSE) - return initFail(hwnd, wc); - - if(wc->db_flag) - return DDCreateOffScreen(wc); -} /* DDInit */ - -static void DDFree( WMesaContext wc) -{ - if( wc->lpDD != NULL ) - { - DDFreePrimarySurface(wc); - DDDeleteOffScreen(wc); - wc->lpDD->lpVtbl->Release(wc->lpDD); - wc->lpDD = NULL; - } - // Clean up the screen on exit - RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE | - RDW_ALLCHILDREN ); - -} -#endif - -void WMesaMove(void) -{ - WMesaContext wc = Current; - POINT pt; - if (Current != NULL){ - GetClientRect( wc->hwnd, &(wc->rectSurface) ); - pt.x = pt.y = 0; - ClientToScreen( wc->hwnd, &pt ); - OffsetRect(&(wc->rectSurface), pt.x, pt.y); - } -} - - - -/* -* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable -* shortcut. -*/ -#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) ) - - -/**********************************************************************/ -/*** Triangle rendering ***/ -/**********************************************************************/ - -/* - * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle. - */ -static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ - } - -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, smooth, depth-buffered, PF_8R8G8B triangle. -*/ -static void smooth_8R8G8B_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - - -/* -* XImage, smooth, depth-buffered, PF_5R6G5B triangle. -*/ -static void smooth_5R6G5B_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) -#define PIXEL_TYPE GLushort - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - -/* -* XImage, flat, depth-buffered, PF_8A8B8G8R triangle. -*/ -static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0, - GLuint v1, GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = p; \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, flat, depth-buffered, PF_8R8G8B triangle. -*/ -static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = p; \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, flat, depth-buffered, PF_5R6G5B triangle. -*/ -static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) -#define PIXEL_TYPE GLushort - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = p; \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. -*/ -static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. -*/ -static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. -*/ -static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) -#define PIXEL_TYPE GLushort - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - - -/* -* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. -*/ -static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, - GLuint v1, GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = p; \ - } \ - } - -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. -*/ -static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) -#define PIXEL_TYPE GLuint - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = p; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. -*/ -static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) -#define PIXEL_TYPE GLushort - //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = p; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle. -*/ - -static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define INTERP_INDEX 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = FixedToInt(ffi); \ - zRow[i] = z; \ - } \ - ffi += fdidx; \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. -*/ - -static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - GLuint index = VB->IndexPtr->data[pv]; \ - (*ctx->Driver.Index)( ctx, index ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = index; \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - - -/* -* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. -*/ - -static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define INTERP_INDEX 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = FixedToInt(ffi); \ - ffi += fdidx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - -/* -* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. -*/ -static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; -#define INTERP_Z 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define SETUP_CODE \ - GLuint index = VB->IndexPtr->data[pv]; \ - (*ctx->Driver.Index)( ctx, index ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = index; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - -/* -* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle. -*/ -static void smooth_DITHER8_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; - DITHER_RGB_TO_8BIT_SETUP -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb), xx, yy); \ - pRow[i] = pixelDithered; \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - -/* -* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. -*/ -static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; - DITHER_RGB_TO_8BIT_SETUP -#define INTERP_Z 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) - -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \ - pRow[i] = pixelDithered; \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - -/* -* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. -*/ -static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; - DITHER_RGB_TO_8BIT_SETUP -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx, yy = FLIP(Y); \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\ - *pixel = pixelDithered; \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - -/* -* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. -*/ - -static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; - DITHER_RGB_TO_8BIT_SETUP -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (wmesa->ScanWidth) - -#define INNER_LOOP( LEFT, RIGHT, Y ) \ - { \ - GLint xx, yy = FLIP(Y); \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \ - *pixel = pixelDithered; \ - } \ - } -#ifdef __MINGW32__ - #include "tritemp.h" -#else - - #ifdef WIN32 - #include "..\tritemp.h" - #else - #include "tritemp.h" - #endif -#endif -} - - - - -static triangle_func choose_triangle_function( GLcontext *ctx ) -{ - WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; - int depth = wmesa->cColorBits; - - if (ctx->Polygon.SmoothFlag) return NULL; - if (ctx->Texture._ReallyEnabled) return NULL; - if (!wmesa->db_flag) return NULL; - /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ { - if ( ctx->Light.ShadeModel==GL_SMOOTH - && ctx->_RasterMask==DEPTH_BIT - && ctx->Depth.Func==GL_LESS - && ctx->Depth.Mask==GL_TRUE - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (wmesa->pixelformat) { - case PF_8A8B8G8R: - return smooth_8A8B8G8R_z_triangle; - case PF_8R8G8B: - return smooth_8R8G8B_z_triangle; - case PF_5R6G5B: - return smooth_5R6G5B_z_triangle; - case PF_DITHER8: - return smooth_DITHER8_z_triangle; - case PF_INDEX8: - return smooth_ci_z_triangle; - default: - return NULL; - } - } - if ( ctx->Light.ShadeModel==GL_FLAT - && ctx->_RasterMask==DEPTH_BIT - && ctx->Depth.Func==GL_LESS - && ctx->Depth.Mask==GL_TRUE - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (wmesa->pixelformat) { - case PF_8A8B8G8R: - return flat_8A8B8G8R_z_triangle; - case PF_8R8G8B: - return flat_8R8G8B_z_triangle; - case PF_5R6G5B: - return flat_5R6G5B_z_triangle; - case PF_DITHER8: - return flat_DITHER8_z_triangle; - case PF_INDEX8: - return flat_ci_z_triangle; - default: - return NULL; - } - } - if ( ctx->_RasterMask==0 /* no depth test */ - && ctx->Light.ShadeModel==GL_SMOOTH - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (wmesa->pixelformat) { - case PF_8A8B8G8R: - return smooth_8A8B8G8R_triangle; - case PF_8R8G8B: - return smooth_8R8G8B_triangle; - case PF_5R6G5B: - return smooth_5R6G5B_triangle; - case PF_DITHER8: - return smooth_DITHER8_triangle; - case PF_INDEX8: - return smooth_ci_triangle; - default: - return NULL; - } - } - - if ( ctx->_RasterMask==0 /* no depth test */ - && ctx->Light.ShadeModel==GL_FLAT - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (wmesa->pixelformat) { - case PF_8A8B8G8R: - return flat_8A8B8G8R_triangle; - case PF_8R8G8B: - return flat_8R8G8B_triangle; - case PF_5R6G5B: - return flat_5R6G5B_triangle; - case PF_DITHER8: - return flat_DITHER8_triangle; - case PF_INDEX8: - return flat_ci_triangle; - default: - return NULL; - } - } - - return NULL; - } -} - -/* -* Define a new viewport and reallocate auxillary buffers if the size of -* the window (color buffer) has changed. -*/ -void WMesaViewport( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - /* Save viewport */ - ctx->Viewport.X = x; - ctx->Viewport.Width = width; - ctx->Viewport.Y = y; - ctx->Viewport.Height = height; - - /* compute scale and bias values */ -/* Pre-Keith 3.1 changes - ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F; - ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x; - ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F; - ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y; -*/ - ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F; - ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x; - ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F; - ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y; -} +/* $Id: wmesa.c,v 1.18 2001/09/14 22:19:19 brianp Exp $ */
+
+/*
+ * Windows (Win32) device driver for Mesa 3.4
+ *
+ * Original author:
+ *
+ * Copyright (C) 1996- Li Wei
+ * Address : Institute of Artificial Intelligence
+ * : & Robotics
+ * : Xi'an Jiaotong University
+ * Email : [email protected]
+ * Web page : http://sun.aiar.xjtu.edu.cn
+ *
+ * This file and its associations are partially borrowed from the
+ * Windows NT driver for Mesa 1.8 , written by Mark Leaming
+ * ([email protected]).
+ */
+
+
+#define WMESA_STEREO_C
+
+#include <windows.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/wmesa.h>
+#include "mesa_extend.h"
+#include "colors.h"
+#include "macros.h"
+#include "context.h"
+#include "dd.h"
+//#include "xform.h"
+//#include "vb.h"
+#include "matrix.h"
+#include "depth.h"
+#include "wmesadef.h"
+
+#pragma warning ( disable : 4100 4133 4761 )
+
+#ifdef PROFILE
+// #include "profile.h"
+#endif
+
+#ifdef DITHER
+#include <wing.h>
+#endif
+
+#ifdef __CYGWIN32__
+#include "macros.h"
+#include <string.h>
+#define CopyMemory memcpy
+#endif
+
+#if !defined(NO_STEREO)
+
+#include "gl\glu.h"
+#include "stereo.h"
+
+#endif
+#if !defined(NO_PARALLEL)
+ #include "parallel.h"
+#endif
+
+struct DISPLAY_OPTIONS displayOptions;
+
+GLenum stereoCompile = GL_FALSE ;
+GLenum stereoShowing = GL_FALSE ;
+GLenum stereoBuffer = GL_FALSE;
+#if !defined(NO_STEREO)
+GLint displayList = MAXIMUM_DISPLAY_LIST ;
+#endif
+GLint stereo_flag = 0 ;
+
+/* end of added code*/
+
+static PWMC Current = NULL;
+WMesaContext WC = NULL;
+
+#ifdef NDEBUG
+#define assert(ignore) ((void) 0)
+#else
+void Mesa_Assert(void *Cond,void *File,unsigned Line)
+{
+ char Msg[512];
+ sprintf(Msg,"%s %s %d",Cond,File,Line);
+ MessageBox(NULL,Msg,"Assertion failed.",MB_OK);
+ exit(1);
+}
+#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
+#endif
+
+//#define DD_GETDC (Current->hDC )
+#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
+//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
+#define DD_RELEASEDC
+
+//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current);
+#define BEGINGDICALL
+//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current);
+#define ENDGDICALL
+
+//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1)
+//#define FLIP(Y) (Current->height-(Y)-1)
+//#define FLIP(Y) Y
+/*
+ * XXX Why only flip Y coord if single buffered???
+ */
+#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1)
+#define STARTPROFILE
+#define ENDPROFILE(PARA)
+
+#define DITHER_RGB_TO_8BIT_SETUP \
+GLubyte pixelDithered;
+
+#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \
+{ \
+ char unsigned redtemp, greentemp, bluetemp, paletteindex; \
+ redtemp = aDividedBy51[red] \
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \
+ + scanline%8]); \
+ greentemp = aDividedBy51[(char unsigned)green] \
+ + (aModulo51[green] > aHalftone8x8[ \
+ (pixel%8)*8 + scanline%8]); \
+ bluetemp = aDividedBy51[(char unsigned)blue] \
+ + (aModulo51[blue] > aHalftone8x8[ \
+ (pixel%8)*8 +scanline%8]); \
+ paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \
+ pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
+}
+
+
+#ifdef DDRAW
+static BOOL DDInit( WMesaContext wc, HWND hwnd);
+static void DDFree( WMesaContext wc);
+static HRESULT DDRestoreAll( WMesaContext wc );
+static void DDDeleteOffScreen(WMesaContext wc);
+static BOOL DDCreateOffScreen(WMesaContext wc);
+#endif
+
+static void FlushToFile(PWMC pwc, PSTR szFile);
+
+BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);
+BOOL wmDeleteBackingStore(PWMC pwc);
+void wmCreatePalette( PWMC pwdc );
+BOOL wmSetDibColors(PWMC pwc);
+void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
+
+void wmCreateDIBSection(
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ );
+
+
+void WMesaViewport( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height );
+
+
+//static triangle_func choose_triangle_function( GLcontext *ctx );
+
+
+static void wmSetPixelFormat( PWMC wc, HDC hDC)
+{
+ if(wc->rgb_flag)
+ wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+ else
+ wc->cColorBits = 8;
+ switch(wc->cColorBits){
+ case 8:
+ if(wc->dither_flag != GL_TRUE)
+ wc->pixelformat = PF_INDEX8;
+ else
+ wc->pixelformat = PF_DITHER8;
+ break;
+ case 16:
+ wc->pixelformat = PF_5R6G5B;
+ break;
+ case 32:
+ wc->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ wc->pixelformat = PF_BADFORMAT;
+ }
+}
+
+//
+// This function sets the color table of a DIB section
+// to match that of the destination DC
+//
+BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)
+{
+ RGBQUAD *pColTab, *pRGB;
+ PALETTEENTRY *pPal, *pPE;
+ int i, nColors;
+ BOOL bRet=TRUE;
+ DWORD dwErr=0;
+
+ /* Build a color table in the DIB that maps to the
+ selected palette in the DC.
+ */
+ nColors = 1 << pwc->cColorBits;
+ pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
+ GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
+ pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
+ for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
+ pRGB->rgbRed = pPE->peRed;
+ pRGB->rgbGreen = pPE->peGreen;
+ pRGB->rgbBlue = pPE->peBlue;
+ }
+ if(pwc->db_flag)
+ bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
+
+ if(!bRet)
+ dwErr = GetLastError();
+
+ free( pColTab );
+ free( pPal );
+
+ return(bRet);
+}
+
+
+//
+// Free up the dib section that was created
+//
+BOOL wmDeleteBackingStore(PWMC pwc)
+{
+ SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
+ DeleteDC(pwc->dib.hDC);
+ DeleteObject(pwc->hbmDIB);
+ UnmapViewOfFile(pwc->dib.base);
+ CloseHandle(pwc->dib.hFileMap);
+ return TRUE;
+}
+
+
+//
+// This function creates the DIB section that is used for combined
+// GL and GDI calls
+//
+BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
+{
+ HDC hdc = pwc->hDC;
+ LPBITMAPINFO pbmi = &(pwc->bmi);
+ int iUsage;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ if(pwc->rgb_flag)
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
+ else
+ pbmi->bmiHeader.biBitCount = 8;
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
+
+ pwc->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwc->ScanWidth = pwc->pitch = lxSize;
+
+ wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
+
+ if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
+ wmCreatePalette( pwc );
+ wmSetDibColors( pwc );
+ }
+ wmSetPixelFormat(pwc, pwc->hDC);
+ return(TRUE);
+
+}
+
+
+//
+// This function copies one scan line in a DIB section to another
+//
+BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
+{
+ UINT uiScans = 0;
+ LPBYTE pDest = pwc->pbPixels;
+ DWORD dwNextScan = uiScanWidth;
+ DWORD dwNewScan = uiNewWidth;
+ DWORD dwScanWidth = (uiScanWidth * nBypp);
+
+ //
+ // We need to round up to the nearest DWORD
+ // and multiply by the number of bytes per
+ // pixel
+ //
+ dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
+ dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
+
+ for(uiScans = 0; uiScans < uiNumScans; uiScans++){
+ CopyMemory(pDest, pBits, dwScanWidth);
+ pBits += dwNextScan;
+ pDest += dwNewScan;
+ }
+
+ return(TRUE);
+
+}
+
+
+BOOL wmFlush(PWMC pwc);
+
+/*
+* Useful macros:
+Modified from file osmesa.c
+*/
+
+
+#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)
+#define PIXELADDR1( X, Y ) \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))
+#define PIXELADDR2( X, Y ) \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2)
+#define PIXELADDR4( X, Y ) \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)
+
+
+BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
+
+/* Finish all pending operations and synchronize. */
+static void finish(GLcontext* ctx)
+{
+ /* No op */
+}
+
+
+//
+// We cache all gl draw routines until a flush is made
+//
+static void flush(GLcontext* ctx)
+{
+ STARTPROFILE
+ if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))
+ ||(!Current->rgb_flag))
+ {
+ wmFlush(Current);
+ }
+ ENDPROFILE(flush)
+
+}
+
+
+
+/*
+* Set the color index used to clear the color buffer.
+*/
+static void clear_index(GLcontext* ctx, GLuint index)
+{
+ STARTPROFILE
+ Current->clearpixel = index;
+ ENDPROFILE(clear_index)
+}
+
+
+
+/*
+* Set the color used to clear the color buffer.
+*/
+static void clear_color( GLcontext* ctx, const GLchan color[4] )
+{
+ STARTPROFILE
+ Current->clearpixel = RGB(color[0], color[1], color[2]);
+ ENDPROFILE(clear_color)
+}
+
+
+
+/*
+* Clear the specified region of the color buffer using the clear color
+* or index as specified by one of the two functions above.
+*/
+//static void clear(GLcontext* ctx,
+// GLboolean all,GLint x, GLint y, GLint width, GLint height )
+// TODO: I modified this function to match the prototype in
+// dd.h. ([email protected])
+
+static GLbitfield clear(GLcontext* ctx, GLbitfield mask,
+ GLboolean all, GLint x, GLint y, GLint width, GLint height)
+{
+ DWORD dwColor;
+ WORD wColor;
+ BYTE bColor;
+ LPDWORD lpdw = (LPDWORD)Current->pbPixels;
+ LPWORD lpw = (LPWORD)Current->pbPixels;
+ LPBYTE lpb = Current->pbPixels;
+ int lines;
+
+ STARTPROFILE
+
+ if (all){
+ x=y=0;
+ width=Current->width;
+ height=Current->height;
+ }
+ if(Current->db_flag==GL_TRUE){
+ UINT nBypp = Current->cColorBits / 8;
+ int i = 0;
+ int iSize = 0;
+
+ if(nBypp ==1 ){
+ /* Need rectification */
+ iSize = Current->width/4;
+ bColor = BGR8(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ wColor = MAKEWORD(bColor,bColor);
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ if(nBypp == 2){
+ iSize = Current->width / 2;
+ wColor = BGR16(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ else if(nBypp == 4){
+ iSize = Current->width;
+ dwColor = BGR32(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ }
+
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpdw++;
+ i++;
+ }
+
+ //
+ // This is the 24bit case
+ //
+ if (nBypp == 3) {
+ iSize = Current->width *3/4;
+ dwColor = BGR24(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpb += nBypp;
+ lpdw = (LPDWORD)lpb;
+ i++;
+ }
+ }
+
+ i = 0;
+ if (stereo_flag)
+ lines = height /2;
+ else
+ lines = height;
+ do {
+ memcpy(lpb, Current->pbPixels, iSize*4);
+ lpb += Current->ScanWidth;
+ i++;
+ }
+ while (i<lines-1);
+ }
+ else { // For single buffer
+ HDC DC=DD_GETDC;
+ HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
+ HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
+ HPEN Old_Pen=SelectObject(DC,Pen);
+ HBRUSH Old_Brush=SelectObject(DC,Brush);
+ Rectangle(DC,x,y,x+width,y+height);
+ SelectObject(DC,Old_Pen);
+ SelectObject(DC,Old_Brush);
+ DeleteObject(Pen);
+ DeleteObject(Brush);
+ DD_RELEASEDC;
+ }
+
+
+
+ ENDPROFILE(clear)
+
+ return mask; // TODO: I doubt this is correct. dd.h doesn't explain what this should
+ // be...
+}
+
+
+
+static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
+{
+ if (!Current)
+ return;
+
+ if (pname == GL_DITHER) {
+ if(enable == GL_FALSE){
+ Current->dither_flag = GL_FALSE;
+ if(Current->cColorBits == 8)
+ Current->pixelformat = PF_INDEX8;
+ }
+ else{
+ if (Current->rgb_flag && Current->cColorBits == 8){
+ Current->pixelformat = PF_DITHER8;
+ Current->dither_flag = GL_TRUE;
+ }
+ else
+ Current->dither_flag = GL_FALSE;
+ }
+ }
+}
+
+
+
+static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
+{
+ STARTPROFILE
+ /* TODO: this could be better */
+ if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+ ENDPROFILE(set_draw_buffer)
+}
+
+
+static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
+ GLenum buffer )
+{
+ /* XXX todo */
+ return;
+}
+
+
+
+/* Return characteristics of the output buffer. */
+static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
+{
+ int New_Size;
+ RECT CR;
+
+ STARTPROFILE
+ GetClientRect(Current->Window,&CR);
+
+ *width=CR.right;
+ *height=CR.bottom;
+
+ New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
+
+ if (New_Size){
+ Current->width=*width;
+ Current->height=*height;
+ Current->ScanWidth=Current->width;
+ if ((Current->ScanWidth%sizeof(long))!=0)
+ Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
+
+ if (Current->db_flag){
+#ifdef DDRAW
+ DDDeleteOffScreen(Current);
+ DDCreateOffScreen(Current);
+#else
+ if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
+ wmDeleteBackingStore(Current);
+ wmCreateBackingStore(Current, Current->width, Current->height);
+ }
+#endif
+ }
+
+ // Resize OsmesaBuffer if in Parallel mode
+#if !defined(NO_PARALLEL)
+ if(parallelFlag)
+ PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
+ Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);
+#endif
+ }
+ ENDPROFILE(buffer_size)
+}
+
+
+
+/**********************************************************************/
+/***** Accelerated point, line, polygon rendering *****/
+/**********************************************************************/
+
+
+static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
+{
+#if 0
+ GLuint i;
+ // HDC DC=DD_GETDC;
+ PWMC pwc = Current;
+
+ STARTPROFILE
+
+ if (0 /*Current->gl_ctx->VB->MonoColor*/) {
+ /* all drawn with current color */
+ for (i=first;i<=last;i++) {
+ if (!Current->gl_ctx->VB->ClipMask[i]) {
+ int x, y;
+ x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
+ y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
+ wmSetPixel(pwc, y,x,GetRValue(Current->pixel),
+ GetGValue(Current->pixel), GetBValue(Current->pixel));
+ }
+ }
+ }
+ else {
+ /* draw points of different colors */
+ for (i=first;i<=last;i++) {
+ if (!Current->gl_ctx->VB->ClipMask[i]) {
+ int x, y;
+ unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
+ x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
+ y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
+ wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
+ }
+ }
+ }
+ // DD_RELEASEDC;
+ ENDPROFILE(fast_rgb_points)
+#endif
+}
+
+
+
+/* Return pointer to accerated points function */
+extern /*points_func*/ choose_points_function( GLcontext* ctx )
+{
+#if 0
+ STARTPROFILE
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
+ ENDPROFILE(choose_points_function)
+ return fast_rgb_points;
+ }
+ else {
+ ENDPROFILE(choose_points_function)
+ return NULL;
+ }
+#endif
+}
+
+
+
+/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */
+static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )
+{
+#if 0
+ STARTPROFILE
+ int x0, y0, x1, y1;
+ unsigned long pixel;
+ HDC DC=DD_GETDC;
+ HPEN Pen;
+ HPEN Old_Pen;
+
+ if (0 /*Current->gl_ctx->VB->MonoColor*/) {
+ pixel = Current->pixel; /* use current color */
+ }
+ else {
+ pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0);
+ }
+
+ x0 = (int) Current->gl_ctx->VB->Win.data[v0][0];
+ y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] );
+ x1 = (int) Current->gl_ctx->VB->Win.data[v1][0];
+ y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] );
+
+
+ BEGINGDICALL
+
+ Pen=CreatePen(PS_SOLID,1,pixel);
+ Old_Pen=SelectObject(DC,Pen);
+ MoveToEx(DC,x0,y0,NULL);
+ LineTo(DC,x1,y1);
+ SelectObject(DC,Old_Pen);
+ DeleteObject(Pen);
+ DD_RELEASEDC;
+
+ ENDGDICALL
+
+ ENDPROFILE(fast_flat_rgb_line)
+#endif
+}
+
+
+
+/* Return pointer to accerated line function */
+static /*line_func*/ choose_line_function( GLcontext* ctx )
+{
+#if 0
+ STARTPROFILE
+ if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
+ ENDPROFILE(choose_line_function)
+ return fast_flat_rgb_line;
+ }
+ else {
+ ENDPROFILE(choose_line_function)
+ return NULL;
+ }
+#endif
+}
+
+
+/**********************************************************************/
+/***** Span-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
+static void write_ci32_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLuint index[],
+ const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+ ENDPROFILE(write_ci32_span)
+}
+
+
+/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
+static void write_ci8_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte index[],
+ const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+ ENDPROFILE(write_ci8_span)
+}
+
+
+
+/*
+* Write a horizontal span of pixels with a boolean mask. The current
+* color index is used for all pixels.
+*/
+static void write_mono_ci_span(const GLcontext* ctx,
+ GLuint n,GLint x,GLint y,
+ GLuint colorIndex, const GLubyte mask[])
+{
+ STARTPROFILE
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=colorIndex;
+ ENDPROFILE(write_mono_ci_span)
+}
+
+/*
+ * To improve the performance of this routine, frob the data into an actual
+ * scanline and call bitblt on the complete scan line instead of SetPixel.
+ */
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ STARTPROFILE
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ ENDPROFILE(write_rgba_span)
+
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[] )
+{
+ STARTPROFILE
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
+ }
+ }
+ ENDPROFILE(write_rgb_span)
+
+}
+
+/*
+* Write a horizontal span of pixels with a boolean mask. The current color
+* is used for all pixels.
+*/
+static void write_mono_rgba_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[])
+{
+ ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
+ STARTPROFILE
+ GLuint i;
+ HDC DC=DD_GETDC;
+ PWMC pwc = Current;
+ assert(Current->rgb_flag==GL_TRUE);
+ y=FLIP(y);
+ if(Current->rgb_flag==GL_TRUE){
+ for (i=0; i<n; i++)
+ if (mask[i])
+ // Trying
+ wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(DC, y, x+i, pixel);
+ }
+ DD_RELEASEDC;
+ ENDPROFILE(write_mono_rgba_span)
+}
+
+
+
+/**********************************************************************/
+/***** Array-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write an array of 32-bit index pixels with a boolean mask. */
+static void write_ci32_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = index[i];
+ }
+ }
+ ENDPROFILE(write_ci32_pixels)
+}
+
+
+
+/*
+* Write an array of pixels with a boolean mask. The current color
+* index is used for all pixels.
+*/
+static void write_mono_ci_pixels( const GLcontext* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ GLuint colorIndex, const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = colorIndex;
+ }
+ }
+ ENDPROFILE(write_mono_ci_pixels)
+}
+
+
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ DD_RELEASEDC;
+ ENDPROFILE(write_rgba_pixels)
+}
+
+
+
+/*
+* Write an array of pixels with a boolean mask. The current color
+* is used for all pixels.
+*/
+static void write_mono_rgba_pixels( const GLcontext* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+ DD_RELEASEDC;
+ ENDPROFILE(write_mono_rgba_pixels)
+}
+
+
+
+/**********************************************************************/
+/***** Read spans/arrays of pixels *****/
+/**********************************************************************/
+
+
+/* Read a horizontal span of color-index pixels. */
+static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+ GLuint index[])
+{
+ STARTPROFILE
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ index[i]=Mem[i];
+ ENDPROFILE(read_ci32_span)
+}
+
+
+
+
+/* Read an array of color index pixels. */
+static void read_ci32_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint indx[], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
+ }
+ }
+ ENDPROFILE(read_ci32_pixels)
+}
+
+
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ STARTPROFILE
+ UINT i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ /* y=FLIP(y);*/
+ y = Current->height - y - 1;
+ for (i=0; i<n; i++) {
+ Color=GetPixel(DC,x+i,y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ DD_RELEASEDC;
+// Brian P. Has mentioned to comment this out.
+// memset(alpha,0,n*sizeof(GLubyte));
+ ENDPROFILE(read_rgba_span)
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLint y2 = Current->height - y[i] - 1;
+ Color=GetPixel(DC,x[i],y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ DD_RELEASEDC;
+// Brian P. has mentioned to comment this out.
+// memset(alpha,0,n*sizeof(GLint));
+ ENDPROFILE(read_rgba_pixels)
+}
+
+
+
+/**********************************************************************/
+/**********************************************************************/
+
+
+static const GLubyte *get_string(GLcontext *ctx, GLenum name)
+{
+ if (name == GL_RENDERER) {
+ return (GLubyte *) "Mesa Windows";
+ }
+ else {
+ return NULL;
+ }
+}
+
+
+
+void setup_DD_pointers( GLcontext* ctx )
+{
+#if 0
+ ctx->Driver.GetString = get_string;
+ ctx->Driver.UpdateState = setup_DD_pointers;
+ ctx->Driver.GetBufferSize = buffer_size;
+ ctx->Driver.Finish = finish;
+ ctx->Driver.Flush = flush;
+
+ ctx->Driver.ClearIndex = clear_index;
+ ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.Clear = clear;
+
+ ctx->Driver.Enable = enable;
+
+ ctx->Driver.SetDrawBuffer = set_draw_buffer;
+ ctx->Driver.SetReadBuffer = set_read_buffer;
+ ctx->Driver.GetBufferSize = buffer_size;
+
+ ctx->Driver.PointsFunc = choose_points_function(ctx);
+ ctx->Driver.LineFunc = choose_line_function(ctx);
+ ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
+
+ /* Pixel/span writing functions: */
+ ctx->Driver.WriteRGBASpan = write_rgba_span;
+ ctx->Driver.WriteRGBSpan = write_rgb_span;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels;
+ ctx->Driver.WriteCI32Span = write_ci32_span;
+ ctx->Driver.WriteCI8Span = write_ci8_span;
+ ctx->Driver.WriteMonoCISpan = write_mono_ci_span;
+ ctx->Driver.WriteCI32Pixels = write_ci32_pixels;
+ ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels;
+
+ ctx->Driver.ReadCI32Span = read_ci32_span;
+ ctx->Driver.ReadRGBASpan = read_rgba_span;
+ ctx->Driver.ReadCI32Pixels = read_ci32_pixels;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
+#endif
+}
+
+
+/**********************************************************************/
+/***** WMesa API Functions *****/
+/**********************************************************************/
+
+
+
+#define PAL_SIZE 256
+static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)
+{
+ STARTPROFILE
+ int i;
+ HDC hdc;
+ struct
+ {
+ WORD Version;
+ WORD NumberOfEntries;
+ PALETTEENTRY aEntries[PAL_SIZE];
+ } Palette =
+ {
+ 0x300,
+ PAL_SIZE
+ };
+ hdc=GetDC(NULL);
+ if (Pal!=NULL)
+ GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
+ else
+ GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
+ if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
+ {
+ for(i = 0; i <PAL_SIZE; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ Palette.aEntries[255].peRed = 255;
+ Palette.aEntries[255].peGreen = 255;
+ Palette.aEntries[255].peBlue = 255;
+ Palette.aEntries[255].peFlags = 0;
+ Palette.aEntries[0].peRed = 0;
+ Palette.aEntries[0].peGreen = 0;
+ Palette.aEntries[0].peBlue = 0;
+ Palette.aEntries[0].peFlags = 0;
+ }
+ else
+ {
+ int nStaticColors;
+ int nUsableColors;
+ nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
+ for (i=0; i<nStaticColors; i++)
+ Palette.aEntries[i].peFlags = 0;
+ nUsableColors = PAL_SIZE-nStaticColors;
+ for (; i<nUsableColors; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ for (; i<PAL_SIZE-nStaticColors; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
+ Palette.aEntries[i].peFlags = 0;
+ }
+ ReleaseDC(NULL,hdc);
+ for (i=0; i<PAL_SIZE; i++)
+ {
+ aRGB[i].rgbRed=Palette.aEntries[i].peRed;
+ aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
+ aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
+ aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
+ }
+ ENDPROFILE(GetPalette)
+}
+
+
+WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag )
+{
+ RECT CR;
+ WMesaContext c;
+ GLboolean true_color_flag;
+ c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
+ if (!c)
+ return NULL;
+
+ c->Window=hWnd;
+ c->hDC = GetDC(hWnd);
+ true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
+#ifdef DDRAW
+ if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
+#endif
+
+
+#ifdef DITHER
+ if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
+ c->dither_flag = GL_TRUE;
+ c->hPalHalfTone = WinGCreateHalftonePalette();
+ }
+ else
+ c->dither_flag = GL_FALSE;
+#else
+ c->dither_flag = GL_FALSE;
+#endif
+
+
+ if (rgb_flag==GL_FALSE)
+ {
+ c->rgb_flag = GL_FALSE;
+ // c->pixel = 1;
+ c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering
+ printf("Single buffer is not supported in color index mode, setting to double buffer.\n");
+ }
+ else
+ {
+ c->rgb_flag = GL_TRUE;
+ // c->pixel = 0;
+ }
+ GetClientRect(c->Window,&CR);
+ c->width=CR.right;
+ c->height=CR.bottom;
+ if (db_flag)
+ {
+ c->db_flag = 1;
+ /* Double buffered */
+#ifndef DDRAW
+ // if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )
+ {
+ wmCreateBackingStore(c, c->width, c->height);
+
+ }
+#endif
+ }
+ else
+ {
+ /* Single Buffered */
+ if (c->rgb_flag)
+ c->db_flag = 0;
+ }
+#ifdef DDRAW
+ if (DDInit(c,hWnd) == GL_FALSE) {
+ free( (void *) c );
+ exit(1);
+ }
+#endif
+
+
+ c->gl_visual = _mesa_create_visual(rgb_flag,
+ db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ 8,8,8,8, /* r, g, b, a bits */
+ 0, /* index bits */
+ 16, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16,16,/* accum_bits */
+ 1);
+
+ if (!c->gl_visual) {
+ return NULL;
+ }
+
+ /* allocate a new Mesa context */
+ c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
+
+ if (!c->gl_ctx) {
+ _mesa_destroy_visual( c->gl_visual );
+ free(c);
+ return NULL;
+ }
+
+ _mesa_enable_sw_extensions(c->gl_ctx);
+#if 0
+ c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
+ c->gl_visual->DepthBits > 0,
+ c->gl_visual->StencilBits > 0,
+ c->gl_visual->AccumRedBits > 0,
+ c->gl_visual->AlphaBits > 0 );
+#endif
+ c->gl_buffer = NULL; /* TEMP */
+ if (!c->gl_buffer) {
+ _mesa_destroy_visual( c->gl_visual );
+ _mesa_destroy_context( c->gl_ctx );
+ free(c);
+ return NULL;
+ }
+
+ c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
+
+ // setup_DD_pointers(c->gl_ctx);
+
+ return c;
+}
+
+void WMesaDestroyContext( void )
+{
+ WMesaContext c = Current;
+ ReleaseDC(c->Window,c->hDC);
+ WC = c;
+ if(c->hPalHalfTone != NULL)
+ DeleteObject(c->hPalHalfTone);
+ _mesa_destroy_visual( c->gl_visual );
+ _mesa_destroy_framebuffer( c->gl_buffer );
+ _mesa_destroy_context( c->gl_ctx );
+
+ if (c->db_flag)
+#ifdef DDRAW
+ DDFree(c);
+#else
+ wmDeleteBackingStore(c);
+#endif
+ free( (void *) c );
+ //Following code is added to enable parallel render
+ // Parallel render only work in double buffer mode
+#if !defined(NO_PARALLEL)
+ if(parallelMachine)
+ PRDestroyRenderBuffer();
+#endif
+ // End modification
+}
+
+
+
+void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
+{
+ if(!c){
+ Current = c;
+ return;
+ }
+
+ //
+ // A little optimization
+ // If it already is current,
+ // don't set it again
+ //
+ if(Current == c)
+ return;
+
+ //gl_set_context( c->gl_ctx );
+ _mesa_make_current(c->gl_ctx, c->gl_buffer);
+ setup_DD_pointers(c->gl_ctx);
+ Current = c;
+ if (Current->gl_ctx->Viewport.Width==0) {
+ /* initialize viewport to window size */
+ _mesa_set_viewport( Current->gl_ctx,
+ 0, 0, Current->width, Current->height );
+ }
+ if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
+ WMesaPaletteChange(c->hPalHalfTone);
+ }
+}
+
+
+
+void /*APIENTRY*/ WMesaSwapBuffers( void )
+{
+ HDC DC = Current->hDC;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (Current && Current->gl_ctx == ctx)
+ _mesa_swapbuffers(ctx);
+
+ if (Current->db_flag)
+ wmFlush(Current);
+}
+
+
+
+void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)
+{
+ int vRet;
+ LPPALETTEENTRY pPal;
+ if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))
+ {
+ pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
+ Current->hPal=Pal;
+ // GetPaletteEntries( Pal, 0, 256, pPal );
+ GetPalette( Pal, pPal );
+#ifdef DDRAW
+ Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
+ pPal, &(Current->lpDDPal), NULL);
+ if (Current->lpDDPal)
+ Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);
+#else
+ vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);
+#endif
+ free( pPal );
+ }
+
+}
+
+
+
+
+static unsigned char threeto8[8] = {
+ 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
+};
+
+static unsigned char twoto8[4] = {
+ 0, 0x55, 0xaa, 0xff
+};
+
+static unsigned char oneto8[2] = {
+ 0, 255
+};
+
+static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
+{
+ unsigned char val;
+
+ val = i >> shift;
+ switch (nbits) {
+
+ case 1:
+ val &= 0x1;
+ return oneto8[val];
+
+ case 2:
+ val &= 0x3;
+ return twoto8[val];
+
+ case 3:
+ val &= 0x7;
+ return threeto8[val];
+
+ default:
+ return 0;
+ }
+}
+
+void /*WINAPI*/ wmCreatePalette( PWMC pwdc )
+{
+ /* Create a compressed and re-expanded 3:3:2 palette */
+ int i;
+ LOGPALETTE *pPal;
+ BYTE rb, rs, gb, gs, bb, bs;
+
+ pwdc->nColors = 0x100;
+
+ pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
+
+ pPal->palVersion = 0x300;
+
+ rb = REDBITS;
+ rs = REDSHIFT;
+ gb = GREENBITS;
+ gs = GREENSHIFT;
+ bb = BLUEBITS;
+ bs = BLUESHIFT;
+
+ if (pwdc->db_flag) {
+
+ /* Need to make two palettes: one for the screen DC and one for the DIB. */
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ pwdc->hPalette = CreatePalette( pPal );
+ }
+
+ else {
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ }
+
+ free(pPal);
+
+}
+
+void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
+{
+ if (Current->db_flag) {
+ LPBYTE lpb = pwc->pbPixels;
+ LPDWORD lpdw;
+ LPWORD lpw;
+ UINT nBypp = pwc->cColorBits >> 3;
+ UINT nOffset = iPixel % nBypp;
+
+ // Move the pixel buffer pointer to the scanline that we
+ // want to access
+
+ // pwc->dib.fFlushed = FALSE;
+
+ lpb += pwc->ScanWidth * iScanLine;
+ // Now move to the desired pixel
+ lpb += iPixel * nBypp;
+ lpb = PIXELADDR(iPixel, iScanLine);
+ lpdw = (LPDWORD)lpb;
+ lpw = (LPWORD)lpb;
+
+ if(nBypp == 1){
+ if(pwc->dither_flag)
+ *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
+ else
+ *lpb = BGR8(r,g,b);
+ }
+ else if(nBypp == 2)
+ *lpw = BGR16(r,g,b);
+ else if (nBypp == 3){
+ *lpdw = BGR24(r,g,b);
+ }
+ else if (nBypp == 4)
+ *lpdw = BGR32(r,g,b);
+ }
+ else{
+ SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
+ DD_RELEASEDC;
+ }
+}
+
+void /*WINAPI*/ wmCreateDIBSection(
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ )
+{
+ DWORD dwSize = 0;
+ DWORD dwScanWidth;
+ UINT nBypp = pwc->cColorBits / 8;
+ HDC hic;
+
+ dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
+
+ pwc->ScanWidth =pwc->pitch = dwScanWidth;
+
+ if (stereo_flag)
+ pwc->ScanWidth = 2* pwc->pitch;
+
+ dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
+
+ pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
+ NULL,
+ PAGE_READWRITE | SEC_COMMIT,
+ 0,
+ dwSize,
+ NULL);
+
+ if (!pwc->dib.hFileMap)
+ return;
+
+ pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
+ FILE_MAP_ALL_ACCESS,
+ 0,
+ 0,
+ 0);
+
+ if(!pwc->dib.base){
+ CloseHandle(pwc->dib.hFileMap);
+ return;
+ }
+
+ // pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);
+
+ // pwc->dib.hDC = CreateCompatibleDC(hDC);
+
+ CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwc->dib.hDC = CreateCompatibleDC(hic);
+
+
+ /* pwc->hbmDIB = CreateDIBitmap(hic,
+ &(pwc->bmi.bmiHeader),
+ CBM_INIT,
+ pwc->pbPixels,
+ &(pwc->bmi),
+ DIB_RGB_COLORS);
+ */
+ pwc->hbmDIB = CreateDIBSection(hic,
+ &(pwc->bmi),
+ (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
+ &(pwc->pbPixels),
+ pwc->dib.hFileMap,
+ 0);
+ /*
+ pwc->hbmDIB = CreateDIBSection(hic,
+ &(pwc->bmi),
+ DIB_RGB_COLORS,
+ &(pwc->pbPixels),
+ pwc->dib.hFileMap,
+ 0);
+ */
+ pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
+ pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
+
+ DeleteDC(hic);
+
+ return;
+
+}
+
+//
+// Blit memory DC to screen DC
+//
+BOOL /*WINAPI*/ wmFlush(PWMC pwc)
+{
+ BOOL bRet = 0;
+ DWORD dwErr = 0;
+#ifdef DDRAW
+ HRESULT ddrval;
+#endif
+
+ // Now search through the torus frames and mark used colors
+ if(pwc->db_flag){
+#ifdef DDRAW
+ if (pwc->lpDDSOffScreen == NULL)
+ if(DDCreateOffScreen(pwc) == GL_FALSE)
+ return;
+
+ pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
+
+ while( 1 )
+ {
+ ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
+ &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );
+
+ if( ddrval == DD_OK )
+ {
+ break;
+ }
+ if( ddrval == DDERR_SURFACELOST )
+ {
+ if(!DDRestoreAll(pwc))
+ {
+ break;
+ }
+ }
+ if( ddrval != DDERR_WASSTILLDRAWING )
+ {
+ break;
+ }
+ }
+
+ while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
+ NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
+ ;
+
+ if(ddrval != DD_OK)
+ dwErr = GetLastError();
+#else
+ bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
+ pwc->dib.hDC, 0, 0, SRCCOPY);
+#endif
+ }
+
+ return(TRUE);
+
+}
+
+
+// The following code is added by Li Wei to enable stereo display
+
+#if !defined(NO_STEREO)
+
+void WMesaShowStereo(GLuint list)
+{
+
+ GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
+ GLfloat cm[16];
+ GLint matrix_mode;
+ // Must use double Buffer
+ if( ! Current-> db_flag )
+ return;
+
+
+ glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
+
+ // glPushMatrix(); //****
+ WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);
+ // Current->gl_ctx->NewState = 0;
+
+ // glViewport(0,0,Current->width,Current->height/2);
+ if(matrix_mode!=GL_MODELVIEW)
+ glMatrixMode(GL_MODELVIEW);
+
+ glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+ glLoadIdentity();
+ gluLookAt(viewDistance/2,0.0,0.0 ,
+ viewDistance/2,0.0,-1.0,
+ 0.0,1.0,0.0 );
+ // glTranslatef(viewDistance/2.0,0.,0.);
+ glMultMatrixf( cm );
+
+ Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
+ //glPushMatrix();
+ glCallList( list );
+ //glPopMatrix();
+
+ glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+ glLoadIdentity();
+ gluLookAt(-viewDistance/2,0.0,0.0 ,
+ -viewDistance/2,0.0,-1.0,
+ 0.0,1.0,0.0 );
+ // glTranslatef(-viewDistance/2.0,0.,0.);
+ glMultMatrixf(cm);
+
+ Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
+ glCallList(list);
+ if(matrix_mode!=GL_MODELVIEW)
+ glMatrixMode(matrix_mode);
+
+ // glPopMatrix();
+ glFlush();
+
+ WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
+ // Current->gl_ctx->NewState = 0;
+ WMesaSwapBuffers();
+
+}
+
+void toggleStereoMode()
+{
+ if(!Current->db_flag)
+ return;
+ if(!stereo_flag){
+ stereo_flag = 1;
+ if(stereoBuffer==GL_FALSE)
+#if !defined(NO_PARALLEL)
+ if(!parallelFlag)
+#endif
+ {
+ Current->ScanWidth = Current->pitch*2;
+ }
+ }
+ else {
+ stereo_flag = 0;
+#if !defined(NO_PARALLEL)
+ if(!parallelFlag)
+#endif
+ Current->ScanWidth = Current->pitch;
+ Current->pbPixels = Current->addrOffScreen;
+ }
+}
+
+/* if in stereo mode, the following function is called */
+void glShowStereo(GLuint list)
+{
+ WMesaShowStereo(list);
+}
+
+#endif // End if NO_STEREO not defined
+
+#if !defined(NO_PARALLEL)
+
+void toggleParallelMode(void)
+{
+ if(!parallelFlag){
+ parallelFlag = GL_TRUE;
+ if(parallelMachine==GL_FALSE){
+ PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
+ Current->cColorBits/8,
+ Current->width ,Current->height,
+ Current->ScanWidth,
+ Current->rgb_flag? Current->pbPixels: Current->ScreenMem);
+ parallelMachine = GL_TRUE;
+ }
+ }
+ else {
+ parallelFlag = GL_FALSE;
+ if(parallelMachine==GL_TRUE){
+ PRDestroyRenderBuffer();
+ parallelMachine=GL_FALSE;
+ ReadyForNextFrame = GL_TRUE;
+ }
+
+ /***********************************************
+ // Seems something wrong!!!!
+ ************************************************/
+
+ WMesaMakeCurrent(Current);
+#if !defined(NO_STEREO)
+ stereo_flag = GL_FALSE ;
+#endif
+ }
+}
+
+void PRShowRenderResult(void)
+{
+ int flag = 0;
+ if(!glImageRendered())
+ return;
+
+ if (parallelFlag)
+ {
+ WMesaSwapBuffers();
+ }
+
+}
+#endif //End if NO_PARALLEL not defined
+
+//end modification
+
+BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
+{
+ char unsigned redtemp, greentemp, bluetemp, paletteindex;
+
+ //*** now, look up each value in the halftone matrix
+ //*** using an 8x8 ordered dither.
+ redtemp = aDividedBy51[red]
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+ + scanline%8]);
+ greentemp = aDividedBy51[(char unsigned)green]
+ + (aModulo51[green] > aHalftone8x8[
+ (pixel%8)*8 + scanline%8]);
+ bluetemp = aDividedBy51[(char unsigned)blue]
+ + (aModulo51[blue] > aHalftone8x8[
+ (pixel%8)*8 +scanline%8]);
+
+ //*** recombine the halftoned rgb values into a palette index
+ paletteindex =
+ redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
+
+ //*** and translate through the wing halftone palette
+ //*** translation vector to give the correct value.
+ return aWinGHalftoneTranslation[paletteindex];
+}
+
+#ifdef DDRAW
+/*
+* restoreAll
+*
+* restore all lost objects
+*/
+HRESULT DDRestoreAll( WMesaContext wc )
+{
+ HRESULT ddrval;
+
+ ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
+ if( ddrval == DD_OK )
+ {
+ ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
+ }
+ return ddrval;
+
+} /* restoreAll */
+
+
+ /*
+ * This function is called if the initialization function fails
+*/
+BOOL initFail( HWND hwnd, WMesaContext wc )
+{
+ DDFree(wc);
+ MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
+ return FALSE;
+
+} /* initFail */
+
+
+static void DDDeleteOffScreen(WMesaContext wc)
+{
+ if( wc->lpDDSOffScreen != NULL )
+ {
+ wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
+ wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
+ wc->lpDDSOffScreen = NULL;
+ }
+
+}
+
+static void DDFreePrimarySurface(WMesaContext wc)
+{
+ if( wc->lpDDSPrimary != NULL )
+ {
+ if(wc->db_flag == GL_FALSE)
+ wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
+ wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
+ wc->lpDDSPrimary = NULL;
+ }
+}
+
+static BOOL DDCreatePrimarySurface(WMesaContext wc)
+{
+ HRESULT ddrval;
+ DDSCAPS ddscaps;
+ wc->ddsd.dwSize = sizeof( wc->ddsd );
+ wc->ddsd.dwFlags = DDSD_CAPS;
+ wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+
+ ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );
+ if( ddrval != DD_OK )
+ {
+ return initFail(wc->hwnd , wc);
+ }
+ if(wc->db_flag == GL_FALSE)
+ wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
+ return TRUE;
+}
+
+static BOOL DDCreateOffScreen(WMesaContext wc)
+{
+ POINT pt;
+ HRESULT ddrval;
+ if(wc->lpDD == NULL)
+ return FALSE;
+ GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
+ wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
+ wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+ wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
+ wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
+
+ ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );
+ if( ddrval != DD_OK )
+ {
+ return FALSE;
+ }
+
+ while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
+ ;
+ // while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)
+ ;
+ if(wc->ddsd.lpSurface==NULL)
+ return initFail(wc->hwnd, wc);
+
+ wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);
+ wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
+ if (stereo_flag)
+ wc->ScanWidth = wc->ddsd.lPitch*2;
+
+ GetClientRect( wc->hwnd, &(wc->rectSurface) );
+ pt.x = pt.y = 0;
+ ClientToScreen( wc->hwnd, &pt );
+ OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+ wmSetPixelFormat(wc, wc->hDC);
+ return TRUE;
+}
+
+/*
+* doInit - do work required for every instance of the application:
+* create the window, initialize data
+*/
+static BOOL DDInit( WMesaContext wc, HWND hwnd)
+{
+ HRESULT ddrval;
+ DWORD dwFrequency;
+
+ LPDIRECTDRAW lpDD; // DirectDraw object
+ LPDIRECTDRAW2 lpDD2;
+
+
+ wc->fullScreen = displayOptions.fullScreen;
+ wc->gMode = displayOptions.mode;
+ wc->hwnd = hwnd;
+ stereo_flag = displayOptions.stereo;
+ if(wc->db_flag!= GL_TRUE)
+ stereo_flag = GL_FALSE;
+ /*
+ * create the main DirectDraw object
+ */
+ ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
+ if( ddrval != DD_OK )
+ {
+ return initFail(hwnd,wc);
+ }
+
+ // Get exclusive mode if requested
+ if(wc->fullScreen)
+ {
+ ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
+ }
+ else
+ {
+ ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );
+ }
+ if( ddrval != DD_OK )
+ {
+ return initFail(hwnd , wc);
+ }
+
+
+ /* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,
+ (LPVOID *)((wc->lpDD2)));
+
+ */
+ if(ddrval != DD_OK)
+ return initFail(hwnd , wc);
+
+
+ //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
+ // wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);
+ switch( wc->gMode )
+ {
+ case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;
+ case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;
+ case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;
+ case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;
+ case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;
+ }
+
+ if( ddrval != DD_OK )
+ {
+ printf("Can't modify display mode, current mode used\n");
+ // return initFail(hwnd , wc);
+ }
+ //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
+ switch(ddrval){
+ case DDERR_INVALIDOBJECT:
+ break;
+ case DDERR_INVALIDPARAMS:
+ break;
+ case DDERR_UNSUPPORTEDMODE:
+ ;
+ }
+
+ if(DDCreatePrimarySurface(wc) == GL_FALSE)
+ return initFail(hwnd, wc);
+
+ if(wc->db_flag)
+ return DDCreateOffScreen(wc);
+} /* DDInit */
+
+static void DDFree( WMesaContext wc)
+{
+ if( wc->lpDD != NULL )
+ {
+ DDFreePrimarySurface(wc);
+ DDDeleteOffScreen(wc);
+ wc->lpDD->lpVtbl->Release(wc->lpDD);
+ wc->lpDD = NULL;
+ }
+ // Clean up the screen on exit
+ RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
+ RDW_ALLCHILDREN );
+
+}
+#endif
+
+void WMesaMove(void)
+{
+ WMesaContext wc = Current;
+ POINT pt;
+ if (Current != NULL){
+ GetClientRect( wc->hwnd, &(wc->rectSurface) );
+ pt.x = pt.y = 0;
+ ClientToScreen( wc->hwnd, &pt );
+ OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+ }
+}
+
+
+
+/*
+* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
+* shortcut.
+*/
+#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
+
+
+/**********************************************************************/
+/*** Triangle rendering ***/
+/**********************************************************************/
+
+/*
+ * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
+ */
+static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
+*/
+static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+/*
+* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
+*/
+static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
+ GLuint v1, GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = p; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, PF_8R8G8B triangle.
+*/
+static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = p; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, PF_5R6G5B triangle.
+*/
+static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = p; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
+*/
+static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
+*/
+static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
+ GLuint v1, GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = p; \
+ } \
+ }
+
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
+*/
+static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = p; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
+*/
+static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = p; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_INDEX 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = FixedToInt(ffi); \
+ zRow[i] = z; \
+ } \
+ ffi += fdidx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ GLuint index = VB->IndexPtr->data[pv]; \
+ (*ctx->Driver.Index)( ctx, index );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = index; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+/*
+* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_INDEX 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = FixedToInt(ffi); \
+ ffi += fdidx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ GLuint index = VB->IndexPtr->data[pv]; \
+ (*ctx->Driver.Index)( ctx, index );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = index; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
+*/
+static void smooth_DITHER8_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
+ for (i=0;i<len;i++,xx++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb), xx, yy); \
+ pRow[i] = pixelDithered; \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
+*/
+static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
+ for (i=0;i<len;i++,xx++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
+ pRow[i] = pixelDithered; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
+*/
+static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx, yy = FLIP(Y); \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\
+ *pixel = pixelDithered; \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
+*/
+
+static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx, yy = FLIP(Y); \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
+ *pixel = pixelDithered; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+
+static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )
+{
+#if 0
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ int depth = wmesa->cColorBits;
+
+ if (ctx->Polygon.SmoothFlag) return NULL;
+ if (ctx->Texture._ReallyEnabled) return NULL;
+ if (!wmesa->db_flag) return NULL;
+ /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
+ if ( ctx->Light.ShadeModel==GL_SMOOTH
+ && ctx->_RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return smooth_8A8B8G8R_z_triangle;
+ case PF_8R8G8B:
+ return smooth_8R8G8B_z_triangle;
+ case PF_5R6G5B:
+ return smooth_5R6G5B_z_triangle;
+ case PF_DITHER8:
+ return smooth_DITHER8_z_triangle;
+ case PF_INDEX8:
+ return smooth_ci_z_triangle;
+ default:
+ return NULL;
+ }
+ }
+ if ( ctx->Light.ShadeModel==GL_FLAT
+ && ctx->_RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return flat_8A8B8G8R_z_triangle;
+ case PF_8R8G8B:
+ return flat_8R8G8B_z_triangle;
+ case PF_5R6G5B:
+ return flat_5R6G5B_z_triangle;
+ case PF_DITHER8:
+ return flat_DITHER8_z_triangle;
+ case PF_INDEX8:
+ return flat_ci_z_triangle;
+ default:
+ return NULL;
+ }
+ }
+ if ( ctx->_RasterMask==0 /* no depth test */
+ && ctx->Light.ShadeModel==GL_SMOOTH
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return smooth_8A8B8G8R_triangle;
+ case PF_8R8G8B:
+ return smooth_8R8G8B_triangle;
+ case PF_5R6G5B:
+ return smooth_5R6G5B_triangle;
+ case PF_DITHER8:
+ return smooth_DITHER8_triangle;
+ case PF_INDEX8:
+ return smooth_ci_triangle;
+ default:
+ return NULL;
+ }
+ }
+
+ if ( ctx->_RasterMask==0 /* no depth test */
+ && ctx->Light.ShadeModel==GL_FLAT
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return flat_8A8B8G8R_triangle;
+ case PF_8R8G8B:
+ return flat_8R8G8B_triangle;
+ case PF_5R6G5B:
+ return flat_5R6G5B_triangle;
+ case PF_DITHER8:
+ return flat_DITHER8_triangle;
+ case PF_INDEX8:
+ return flat_ci_triangle;
+ default:
+ return NULL;
+ }
+ }
+
+ return NULL;
+ }
+#endif
+}
+
+/*
+* Define a new viewport and reallocate auxillary buffers if the size of
+* the window (color buffer) has changed.
+*/
+void WMesaViewport( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+#if 0
+ /* Save viewport */
+ ctx->Viewport.X = x;
+ ctx->Viewport.Width = width;
+ ctx->Viewport.Y = y;
+ ctx->Viewport.Height = height;
+
+ /* compute scale and bias values */
+/* Pre-Keith 3.1 changes
+ ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;
+ ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;
+ ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;
+ ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;
+*/
+ ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
+ ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
+ ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
+ ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
+#endif
+}
diff --git a/src/mesa/main/Makefile.win b/src/mesa/main/Makefile.win index 3c448e7767a..284a9cb49ea 100644 --- a/src/mesa/main/Makefile.win +++ b/src/mesa/main/Makefile.win @@ -1,172 +1,198 @@ -# Makefile for Win32 - -!include <win32.mak> - -TOP = .. - -CORE_SRCS = \ - tnl\t_array_api.c \ - tnl\t_array_import.c \ - tnl\t_context.c \ - tnl\t_eval_api.c \ - tnl\t_imm_alloc.c \ - tnl\t_imm_api.c \ - tnl\t_imm_debug.c \ - tnl\t_imm_dlist.c \ - tnl\t_imm_elt.c \ - tnl\t_imm_eval.c \ - tnl\t_imm_exec.c \ - tnl\t_imm_fixup.c \ - tnl\t_pipeline.c \ - tnl\t_vb_fog.c \ - tnl\t_vb_light.c \ - tnl\t_vb_normals.c \ - tnl\t_vb_points.c \ - tnl\t_vb_render.c \ - tnl\t_vb_texgen.c \ - tnl\t_vb_texmat.c \ - tnl\t_vb_vertex.c \ - swrast_setup\ss_context.c \ - swrast_setup\ss_triangle.c \ - swrast_setup\ss_vb.c \ - api_loopback.c \ - api_noop.c \ - api_validate.c \ - accum.c \ - attrib.c \ - blend.c \ - buffers.c \ - clip.c \ - colortab.c \ - config.c \ - context.c \ - convolve.c \ - debug.c \ - depth.c \ - dispatch.c \ - dlist.c \ - drawpix.c \ - enable.c \ - enums.c \ - eval.c \ - extensions.c \ - feedback.c \ - fog.c \ - get.c \ - glapi.c \ - glthread.c \ - hash.c \ - highpc.c \ - hint.c \ - histogram.c \ - image.c \ - imports.c \ - light.c \ - lines.c \ - lowpc.c \ - matrix.c \ - mem.c \ - mmath.c \ - pixel.c \ - points.c \ - polygon.c \ - rastpos.c \ - state.c \ - stencil.c \ - teximage.c \ - texobj.c \ - texstate.c \ - texstore.c \ - texutil.c \ - varray.c \ - vtxfmt.c \ - X86\x86.c \ - X86\common_x86.c \ - X86\3dnow.c \ - X86\sse.c \ - math\m_debug_norm.c \ - math\m_debug_vertex.c \ - math\m_debug_xform.c \ - math\m_eval.c \ - math\m_matrix.c \ - math\m_translate.c \ - math\m_vector.c \ - math\m_vertices.c \ - math\m_xform.c \ - array_cache\ac_context.c \ - array_cache\ac_import.c \ - swrast\s_aaline.c \ - swrast\s_aatriangle.c \ - swrast\s_accum.c \ - swrast\s_alpha.c \ - swrast\s_alphabuf.c \ - swrast\s_bitmap.c \ - swrast\s_blend.c \ - swrast\s_buffers.c \ - swrast\s_copypix.c \ - swrast\s_context.c \ - swrast\s_depth.c \ - swrast\s_drawpix.c \ - swrast\s_feedback.c \ - swrast\s_fog.c \ - swrast\s_histogram.c \ - swrast\s_lines.c \ - swrast\s_logic.c \ - swrast\s_masking.c \ - swrast\s_pb.c \ - swrast\s_pixeltex.c \ - swrast\s_points.c \ - swrast\s_readpix.c \ - swrast\s_scissor.c \ - swrast\s_span.c \ - swrast\s_stencil.c \ - swrast\s_texture.c \ - swrast\s_triangle.c \ - swrast\s_zoom.c - -DRIVER_SRCS = \ - Trace\tr_context.c \ - Trace\tr_control.c \ - Trace\tr_error.c \ - Trace\tr_support.c \ - Trace\tr_wrapper.c \ - Trace\tr_write.c - -ASM_SRCS = - -SRCS = $(CORE_SRCS) $(DRIVER_SRCS) - -OSMESA_SRCS = OSmesa\osmesa.c -OSMESA_OBJS = OSmesa\osmesa.obj - -all : mesadll install - -!include "$(TOP)/mesawin32.mak" - -mesadll : $(MESADLL) - -CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -LFLAGS = $(dlllflags) $(LFLAGS) - -OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj) -LIBS = $(OPENGL) $(GLU) winmm.lib $(guilibsdll) - -$(MESADLL) : $(OBJS) mesa.def - $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS) - -#install : $(MESADLL) -# @echo "copying Mesa dynamic link library to system directory..." -# -copy $(MESADLL) $(DLLINSTALL) -# @echo "copying Mesa header files to include directory..." -# -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL) -# -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL) -# @echo "copying Mesa import library to library directory..." -# -copy $(MESALIB) $(LIBINSTALL) -install : $(MESADLL) - @echo "copying Mesa dynamic link library to system directory..." - -copy $(MESADLL) $(TOP)\lib - @echo "copying Mesa import library to library directory..." - -copy $(MESALIB) $(TOP)\lib - -.c.obj : - $(cc) $(CFLAGS) -I. $< +# Makefile for Win32
+#
+# NOTE: the install target may overwrite important files in the system dir
+# Sept 12, 2001
+# Windows driver not working. OSMesa driver works.
+#
+
+!include <win32.mak>
+
+TOP = ..
+SUBDIRS = osmesa.dir
+
+CORE_SRCS = \
+ tnl\t_array_api.c \
+ tnl\t_array_import.c \
+ tnl\t_context.c \
+ tnl\t_eval_api.c \
+ tnl\t_imm_alloc.c \
+ tnl\t_imm_api.c \
+ tnl\t_imm_debug.c \
+ tnl\t_imm_dlist.c \
+ tnl\t_imm_elt.c \
+ tnl\t_imm_eval.c \
+ tnl\t_imm_exec.c \
+ tnl\t_imm_fixup.c \
+ tnl\t_pipeline.c \
+ tnl\t_vb_fog.c \
+ tnl\t_vb_light.c \
+ tnl\t_vb_normals.c \
+ tnl\t_vb_points.c \
+ tnl\t_vb_render.c \
+ tnl\t_vb_texgen.c \
+ tnl\t_vb_texmat.c \
+ tnl\t_vb_vertex.c \
+ swrast_setup\ss_context.c \
+ swrast_setup\ss_triangle.c \
+ swrast_setup\ss_vb.c \
+ api_loopback.c \
+ api_noop.c \
+ api_validate.c \
+ accum.c \
+ attrib.c \
+ blend.c \
+ buffers.c \
+ clip.c \
+ colortab.c \
+ config.c \
+ context.c \
+ convolve.c \
+ debug.c \
+ depth.c \
+ dispatch.c \
+ dlist.c \
+ drawpix.c \
+ enable.c \
+ enums.c \
+ eval.c \
+ extensions.c \
+ feedback.c \
+ fog.c \
+ get.c \
+ glapi.c \
+ glthread.c \
+ hash.c \
+ highpc.c \
+ hint.c \
+ histogram.c \
+ image.c \
+ imports.c \
+ light.c \
+ lines.c \
+ lowpc.c \
+ matrix.c \
+ mem.c \
+ mmath.c \
+ pixel.c \
+ points.c \
+ polygon.c \
+ rastpos.c \
+ state.c \
+ stencil.c \
+ teximage.c \
+ texformat.c \
+ texobj.c \
+ texstate.c \
+ texstore.c \
+ texutil.c \
+ varray.c \
+ vtxfmt.c \
+# X86\x86.c \
+# X86\common_x86.c \
+# X86\3dnow.c \
+# X86\sse.c \
+ math\m_debug_norm.c \
+ math\m_debug_vertex.c \
+ math\m_debug_xform.c \
+ math\m_eval.c \
+ math\m_matrix.c \
+ math\m_translate.c \
+ math\m_vector.c \
+ math\m_vertices.c \
+ math\m_xform.c \
+ array_cache\ac_context.c \
+ array_cache\ac_import.c \
+ swrast\s_aaline.c \
+ swrast\s_aatriangle.c \
+ swrast\s_accum.c \
+ swrast\s_alpha.c \
+ swrast\s_alphabuf.c \
+ swrast\s_bitmap.c \
+ swrast\s_blend.c \
+ swrast\s_buffers.c \
+ swrast\s_copypix.c \
+ swrast\s_context.c \
+ swrast\s_depth.c \
+ swrast\s_drawpix.c \
+ swrast\s_feedback.c \
+ swrast\s_fog.c \
+ swrast\s_histogram.c \
+ swrast\s_imaging.c \
+ swrast\s_lines.c \
+ swrast\s_logic.c \
+ swrast\s_masking.c \
+ swrast\s_pb.c \
+ swrast\s_pixeltex.c \
+ swrast\s_points.c \
+ swrast\s_readpix.c \
+ swrast\s_scissor.c \
+ swrast\s_span.c \
+ swrast\s_stencil.c \
+ swrast\s_texstore.c \
+ swrast\s_texture.c \
+ swrast\s_triangle.c \
+ swrast\s_zoom.c
+
+DRIVER_SRCS = \
+ Trace\tr_context.c \
+ Trace\tr_control.c \
+ Trace\tr_error.c \
+ Trace\tr_support.c \
+ Trace\tr_wrapper.c \
+ Trace\tr_write.c \
+ Windows\wgl.c \
+ Windows\wmesa.c
+
+ASM_SRCS =
+
+SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
+
+all : mesadll $(SUBDIRS)
+
+!include "$(TOP)/mesawin32.mak"
+
+mesadll : $(MESADLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS = $(GLU) winmm.lib $(guilibsdll)
+
+$(MESADLL) : $(OBJS) mesa.def
+ $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
+ @echo "copying Mesa dynamic link library to lib directory..."
+ -copy $(MESADLL) ..\lib
+ @echo "copying Mesa import library to lib directory..."
+ -copy $(MESALIB) ..\lib
+
+$(SUBDIRS) :
+ @echo.
+ @echo Making in $* directory
+ @cd $*
+ @nmake -f Makefile.win -nologo
+ @cd ..
+
+install : $(MESADLL)
+ @echo "copying Mesa dynamic link library to system directory..."
+ -copy $(MESADLL) $(DLLINSTALL)
+ @echo "copying Mesa header files to include directory..."
+ -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
+ -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
+ @echo "copying Mesa import library to library directory..."
+ -copy $(MESALIB) $(LIBINSTALL)
+
+clean ::
+ @del /f tnl\*.obj
+ @del /f swrast_setup\*.obj
+ @del /f math\*.obj
+ @del /f array_cache\*.obj
+ @del /f swrast\*.obj
+ @del /f Trace\*.obj
+ @del /f osmesa\*.obj
+ @del /f Windows\*.obj
+
+# override default inference rule with one that writes the object to
+# the correct subdir
+.c.obj :
+ $(cc) $(CFLAGS) -I. $< /Fo$*.obj
diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c index 078f7bc73fb..647ee481f7c 100644 --- a/src/mesa/main/dispatch.c +++ b/src/mesa/main/dispatch.c @@ -1,4 +1,4 @@ -/* $Id: dispatch.c,v 1.23 2001/06/05 23:54:00 davem69 Exp $ */ +/* $Id: dispatch.c,v 1.24 2001/09/14 22:19:19 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -50,8 +50,14 @@ #if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM)) +#if defined(WIN32) +#define KEYWORD1 GLAPI +#else #define KEYWORD1 +#endif + #define KEYWORD2 GLAPIENTRY + #if defined(USE_MGL_NAMESPACE) #define NAME(func) mgl##func #else diff --git a/src/mesa/main/mesa.def b/src/mesa/main/mesa.def index 5848dc90ea4..0c384210b32 100644 --- a/src/mesa/main/mesa.def +++ b/src/mesa/main/mesa.def @@ -1,405 +1,473 @@ -DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' -VERSION 3.5 - -EXPORTS - glAccum - glAlphaFunc - glAreTexturesResident - glAreTexturesResidentEXT - glArrayElement - glArrayElementEXT - glBegin - glBindTexture - glBindTextureEXT - glBitmap - glBlendColorEXT - glBlendEquationEXT - glBlendFunc - glCallList - glCallLists - glClear - glClearAccum - glClearColor - glClearDepth - glClearIndex - glClearStencil - glClipPlane - glColor3b - glColor3bv - glColor3d - glColor3dv - glColor3f - glColor3fv - glColor3i - glColor3iv - glColor3s - glColor3sv - glColor3ub - glColor3ubv - glColor3ui - glColor3uiv - glColor3us - glColor3usv - glColor4b - glColor4bv - glColor4d - glColor4dv - glColor4f - glColor4fv - glColor4i - glColor4iv - glColor4s - glColor4sv - glColor4ub - glColor4ubv - glColor4ui - glColor4uiv - glColor4us - glColor4usv - glColorMask - glColorMaterial - glColorPointer - glColorPointerEXT - glColorSubTableEXT - glColorTableEXT - glCopyPixels - glCopyTexImage1D - glCopyTexImage2D - glCopyTexSubImage1D - glCopyTexSubImage2D - glCopyTexSubImage3DEXT - glCullFace - glDeleteLists - glDeleteTextures - glDeleteTexturesEXT - glDepthFunc - glDepthMask - glDepthRange - glDisable - glDisableClientState - glDrawArrays - glDrawArraysEXT - glDrawBuffer - glDrawElements - glDrawPixels - glEdgeFlag - glEdgeFlagPointer - glEdgeFlagPointerEXT - glEdgeFlagv - glEnable - glEnableClientState - glEnd - glEndList - glEvalCoord1d - glEvalCoord1dv - glEvalCoord1f - glEvalCoord1fv - glEvalCoord2d - glEvalCoord2dv - glEvalCoord2f - glEvalCoord2fv - glEvalMesh1 - glEvalMesh2 - glEvalPoint1 - glEvalPoint2 - glFeedbackBuffer - glFinish - glFlush - glFogf - glFogfv - glFogi - glFogiv - glFrontFace - glFrustum - glGenLists - glGenTextures - glGenTexturesEXT - glGetBooleanv - glGetClipPlane - glGetColorTableEXT - glGetColorTableParameterfvEXT - glGetColorTableParameterivEXT - glGetDoublev - glGetError - glGetFloatv - glGetIntegerv - glGetLightfv - glGetLightiv - glGetMapdv - glGetMapfv - glGetMapiv - glGetMaterialfv - glGetMaterialiv - glGetPixelMapfv - glGetPixelMapuiv - glGetPixelMapusv - glGetPointerv - glGetPointervEXT - glGetPolygonStipple - glGetString - glGetTexEnvfv - glGetTexEnviv - glGetTexGendv - glGetTexGenfv - glGetTexGeniv - glGetTexImage - glGetTexLevelParameterfv - glGetTexLevelParameteriv - glGetTexParameterfv - glGetTexParameteriv - glHint - glIndexd - glIndexdv - glIndexf - glIndexfv - glIndexi - glIndexiv - glIndexMask - glIndexPointer - glIndexPointerEXT - glIndexs - glIndexsv - glIndexub - glIndexubv - glInitNames - glInterleavedArrays - glIsEnabled - glIsList - glIsTexture - glIsTextureEXT - glLightf - glLightfv - glLighti - glLightiv - glLightModelf - glLightModelfv - glLightModeli - glLightModeliv - glLineStipple - glLineWidth - glListBase - glLoadIdentity - glLoadMatrixd - glLoadMatrixf - glLoadName - glLogicOp - glMap1d - glMap1f - glMap2d - glMap2f - glMapGrid1d - glMapGrid1f - glMapGrid2d - glMapGrid2f - glMaterialf - glMaterialfv - glMateriali - glMaterialiv - glMatrixMode - glMultMatrixd - glMultMatrixf - glNewList - glNormal3b - glNormal3bv - glNormal3d - glNormal3dv - glNormal3f - glNormal3fv - glNormal3i - glNormal3iv - glNormal3s - glNormal3sv - glNormalPointer - glNormalPointerEXT - glOrtho - glPassThrough - glPixelMapfv - glPixelMapuiv - glPixelMapusv - glPixelStoref - glPixelStorei - glPixelTransferf - glPixelTransferi - glPixelZoom - glPointParameterfEXT - glPointParameterfvEXT - glPointSize - glPolygonMode - glPolygonOffset - glPolygonOffsetEXT - glPolygonStipple - glPopAttrib - glPopClientAttrib - glPopMatrix - glPopName - glPrioritizeTextures - glPrioritizeTexturesEXT - glPushAttrib - glPushClientAttrib - glPushMatrix - glPushName - glRasterPos2d - glRasterPos2dv - glRasterPos2f - glRasterPos2fv - glRasterPos2i - glRasterPos2iv - glRasterPos2s - glRasterPos2sv - glRasterPos3d - glRasterPos3dv - glRasterPos3f - glRasterPos3fv - glRasterPos3i - glRasterPos3iv - glRasterPos3s - glRasterPos3sv - glRasterPos4d - glRasterPos4dv - glRasterPos4f - glRasterPos4fv - glRasterPos4i - glRasterPos4iv - glRasterPos4s - glRasterPos4sv - glReadBuffer - glReadPixels - glRectd - glRectdv - glRectf - glRectfv - glRecti - glRectiv - glRects - glRectsv - glRenderMode - glResizeBuffersMESA - glRotated - glRotatef - glScaled - glScalef - glScissor - glSelectBuffer - glShadeModel - glStencilFunc - glStencilMask - glStencilOp - glTexCoord1d - glTexCoord1dv - glTexCoord1f - glTexCoord1fv - glTexCoord1i - glTexCoord1iv - glTexCoord1s - glTexCoord1sv - glTexCoord2d - glTexCoord2dv - glTexCoord2f - glTexCoord2fv - glTexCoord2i - glTexCoord2iv - glTexCoord2s - glTexCoord2sv - glTexCoord3d - glTexCoord3dv - glTexCoord3f - glTexCoord3fv - glTexCoord3i - glTexCoord3iv - glTexCoord3s - glTexCoord3sv - glTexCoord4d - glTexCoord4dv - glTexCoord4f - glTexCoord4fv - glTexCoord4i - glTexCoord4iv - glTexCoord4s - glTexCoord4sv - glTexCoordPointer - glTexCoordPointerEXT - glTexEnvf - glTexEnvfv - glTexEnvi - glTexEnviv - glTexGend - glTexGendv - glTexGenf - glTexGenfv - glTexGeni - glTexGeniv - glTexImage1D - glTexImage2D - glTexImage3DEXT - glTexParameterf - glTexParameterfv - glTexParameteri - glTexParameteriv - glTexSubImage1D - glTexSubImage2D - glTexSubImage3DEXT - glTranslated - glTranslatef - glVertex2d - glVertex2dv - glVertex2f - glVertex2fv - glVertex2i - glVertex2iv - glVertex2s - glVertex2sv - glVertex3d - glVertex3dv - glVertex3f - glVertex3fv - glVertex3i - glVertex3iv - glVertex3s - glVertex3sv - glVertex4d - glVertex4dv - glVertex4f - glVertex4fv - glVertex4i - glVertex4iv - glVertex4s - glVertex4sv - glVertexPointer - glVertexPointerEXT - glViewport - glWindowPos2dMESA - glWindowPos2dvMESA - glWindowPos2fMESA - glWindowPos2fvMESA - glWindowPos2iMESA - glWindowPos2ivMESA - glWindowPos2sMESA - glWindowPos2svMESA - glWindowPos3dMESA - glWindowPos3dvMESA - glWindowPos3fMESA - glWindowPos3fvMESA - glWindowPos3iMESA - glWindowPos3ivMESA - glWindowPos3sMESA - glWindowPos3svMESA - glWindowPos4dMESA - glWindowPos4dvMESA - glWindowPos4fMESA - glWindowPos4fvMESA - glWindowPos4iMESA - glWindowPos4ivMESA - glWindowPos4sMESA - glWindowPos4svMESA - WMesaCreateContext - WMesaDestroyContext - WMesaMakeCurrent - WMesaPaletteChange - WMesaSwapBuffers - OSMesaCreateContext - OSMesaDestroyContext - OSMesaMakeCurrent - OSMesaGetCurrentContext - OSMesaPixelStore - OSMesaGetIntegerv - OSMesaGetDepthBuffer +DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
+VERSION 3.5
+
+EXPORTS
+ glAccum
+ glAlphaFunc
+ glAreTexturesResident
+ glAreTexturesResidentEXT
+ glArrayElement
+ glArrayElementEXT
+ glBegin
+ glBindTexture
+ glBindTextureEXT
+ glBitmap
+ glBlendColorEXT
+ glBlendEquationEXT
+ glBlendFunc
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearColor
+ glClearDepth
+ glClearIndex
+ glClearStencil
+ glClipPlane
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorPointerEXT
+ glColorSubTableEXT
+ glColorTableEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glCopyTexSubImage3DEXT
+ glCullFace
+ glDeleteLists
+ glDeleteTextures
+ glDeleteTexturesEXT
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDisable
+ glDisableClientState
+ glDrawArrays
+ glDrawArraysEXT
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glEdgeFlag
+ glEdgeFlagPointer
+ glEdgeFlagPointerEXT
+ glEdgeFlagv
+ glEnable
+ glEnableClientState
+ glEnd
+ glEndList
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalMesh2
+ glEvalPoint1
+ glEvalPoint2
+ glFeedbackBuffer
+ glFinish
+ glFlush
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFrontFace
+ glFrustum
+ glGenLists
+ glGenTextures
+ glGenTexturesEXT
+ glGetBooleanv
+ glGetClipPlane
+ glGetColorTableEXT
+ glGetColorTableParameterfvEXT
+ glGetColorTableParameterivEXT
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPointerv
+ glGetPointervEXT
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glHint
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexMask
+ glIndexPointer
+ glIndexPointerEXT
+ glIndexs
+ glIndexsv
+ glIndexub
+ glIndexubv
+ glInitNames
+ glInterleavedArrays
+ glIsEnabled
+ glIsList
+ glIsTexture
+ glIsTextureEXT
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glListBase
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLogicOp
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glMatrixMode
+ glMultMatrixd
+ glMultMatrixf
+ glNewList
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glNormalPointer
+ glNormalPointerEXT
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointParameterfEXT
+ glPointParameterfvEXT
+ glPointSize
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPrioritizeTexturesEXT
+ glPushAttrib
+ glPushClientAttrib
+ glPushMatrix
+ glPushName
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glReadBuffer
+ glReadPixels
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glRenderMode
+ glResizeBuffersMESA
+ glRotated
+ glRotatef
+ glScaled
+ glScalef
+ glScissor
+ glSelectBuffer
+ glShadeModel
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glTexCoordPointer
+ glTexCoordPointerEXT
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glTexImage1D
+ glTexImage2D
+ glTexImage3DEXT
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage2D
+ glTexSubImage3DEXT
+ glTranslated
+ glTranslatef
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glVertexPointer
+ glVertexPointerEXT
+ glViewport
+ glWindowPos2dMESA
+ glWindowPos2dvMESA
+ glWindowPos2fMESA
+ glWindowPos2fvMESA
+ glWindowPos2iMESA
+ glWindowPos2ivMESA
+ glWindowPos2sMESA
+ glWindowPos2svMESA
+ glWindowPos3dMESA
+ glWindowPos3dvMESA
+ glWindowPos3fMESA
+ glWindowPos3fvMESA
+ glWindowPos3iMESA
+ glWindowPos3ivMESA
+ glWindowPos3sMESA
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+ _swsetup_Wakeup
+ _swsetup_CreateContext
+ _tnl_CreateContext
+ _ac_CreateContext
+ _swrast_CreateContext
+ _mesa_free_context_data
+ _mesa_create_framebuffer
+ _mesa_enable_1_3_extensions
+ _mesa_enable_sw_extensions
+ _mesa_destroy_visual
+ _mesa_initialize_context
+ _mesa_create_visual
+ _mesa_destroy_framebuffer
+ _swrast_DestroyContext
+ _ac_DestroyContext
+ _tnl_DestroyContext
+ _swsetup_DestroyContext
+ _mesa_Viewport
+ _mesa_make_current
+ _mesa_get_current_context
+ _mesa_error
+ _swrast_choose_triangle
+ _mesa_zbuffer_address
+ _swrast_choose_line
+ _tnl_InvalidateState
+ _ac_InvalidateState
+ _swsetup_InvalidateState
+ _swrast_InvalidateState
+ _tnl_run_pipeline
+ _swrast_CopyConvolutionFilter2D
+ _swrast_CopyConvolutionFilter1D
+ _swrast_CopyColorSubTable
+ _swrast_CopyColorTable
+ _swrast_copy_texsubimage3d
+ _swrast_copy_texsubimage2d
+ _swrast_copy_texsubimage1d
+ _swrast_copy_teximage2d
+ _swrast_copy_teximage1d
+ _mesa_test_proxy_teximage
+ _mesa_store_texsubimage3d
+ _mesa_store_texsubimage2d
+ _mesa_store_texsubimage1d
+ _mesa_store_teximage3d
+ _mesa_store_teximage2d
+ _mesa_store_teximage1d
+ _mesa_choose_tex_format
+ _mesa_base_compressed_texformat
+ _mesa_compressed_texture_size
+ _mesa_get_compressed_teximage
+ _swrast_ReadPixels
+ _swrast_DrawPixels
+ _swrast_CopyPixels
+ _swrast_Bitmap
+ _swrast_Accum
+ _swrast_alloc_buffers
+ _swrast_GetDeviceDriverReference
+ _swrast_Clear
+ wglCopyContext
+ wglCreateContext
+ wglDeleteContext
+ wglCreateLayerContext
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglMakeCurrent
+ wglShareLists
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ wglDescribeLayerPlane
+ wglSetLayerPaletteEntries
+ wglGetLayerPaletteEntries
+ wglRealizeLayerPalette
+ wglSwapLayerBuffers
+ wglChoosePixelFormat
+ wglDescribePixelFormat
+ wglGetProcAddress
+ wglGetPixelFormat
+ wglSetPixelFormat
+ wglSwapBuffers
|