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authorEric Anholt <[email protected]>2015-05-27 16:20:28 -0700
committerEric Anholt <[email protected]>2015-05-27 17:29:11 -0700
commitf8de6277bfa1a7db9a8c0f0baaa441276264a982 (patch)
tree648b34a5599a56382526355c33fed64c0bc991e4
parentb0edc19a521853371a63e9ffbc519424c8f82942 (diff)
vc4: Don't try to put our dmabuf-exported BOs into the BO cache.
We'd sometimes try to reallocate something that X was using as a new pipe_resource, and potentially conflict in our rendering. But even worse, if we reallocated the BO as a shader, the kernel would reject rendering using the shader.
-rw-r--r--src/gallium/drivers/vc4/vc4_bufmgr.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.c b/src/gallium/drivers/vc4/vc4_bufmgr.c
index 4bb2c711e16..6b3a8c3070c 100644
--- a/src/gallium/drivers/vc4/vc4_bufmgr.c
+++ b/src/gallium/drivers/vc4/vc4_bufmgr.c
@@ -286,6 +286,7 @@ vc4_bo_get_dmabuf(struct vc4_bo *bo)
bo->handle);
return -1;
}
+ bo->private = false;
return fd;
}