diff options
author | Zack Rusin <[email protected]> | 2013-09-23 17:29:39 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-09-23 18:10:51 -0400 |
commit | e5ec5aef2be4d667a1f28f0ee0105dd6dc204732 (patch) | |
tree | bc6f688684aed5f13d69a086af42322dcfc86371 | |
parent | f036d55515bc2b3821d52d16f2211d6c2e21b9a2 (diff) |
llvmpipe: align the array used for subdivived vertices
When subdiving a triangle we're using a temporary array to store
the new coordinates for the subdivided triangles. Unfortunately
the array used for that was not aligned properly causing
random crashes in the llvm jit code which was trying to load
vectors from it.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_tri.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c index 8b0fcd09e5a..cf67f29f0e3 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c @@ -909,7 +909,7 @@ subdiv_tri(struct lp_setup_context *setup, unsigned n = setup->fs.current.variant->shader->info.base.num_inputs + 1; const struct lp_shader_input *inputs = setup->fs.current.variant->shader->inputs; - float vmid[PIPE_MAX_ATTRIBS][4]; + PIPE_ALIGN_VAR(LP_MIN_VECTOR_ALIGN) float vmid[PIPE_MAX_ATTRIBS][4]; const float (*vm)[4] = (const float (*)[4]) vmid; unsigned i; float w0, w1, wm; |