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authorPaul Berry <[email protected]>2011-10-21 07:40:37 -0700
committerPaul Berry <[email protected]>2011-10-27 15:31:20 -0700
commitc488150dea083a9677429b4185c6b20d7facd52b (patch)
tree178b9c921d1408ad220d61b96276450104776472
parentcf45949d6a896651a5f3864d3b195e26d59eee74 (diff)
glsl: Distinguish between no interpolation qualifier and 'smooth'
Previously, we treated the 'smooth' qualifier as equivalent to no qualifier at all. However, this is incorrect for the built-in color variables (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and gl_BackSecondaryColor). For those variables, if there is no qualifier at all, interpolation should be flat if the shade model is GL_FLAT, and smooth if the shade model is GL_SMOOTH. To make this possible, I added a new value to the glsl_interp_qualifier enum, INTERP_QUALIFIER_NONE. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp4
-rw-r--r--src/glsl/ir.cpp3
-rw-r--r--src/glsl/ir.h4
-rw-r--r--src/mesa/main/mtypes.h6
4 files changed, 14 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index d090d311da8..fa6206e5eb0 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1965,8 +1965,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->interpolation = INTERP_QUALIFIER_FLAT;
else if (qual->flags.q.noperspective)
var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
- else
+ else if (qual->flags.q.smooth)
var->interpolation = INTERP_QUALIFIER_SMOOTH;
+ else
+ var->interpolation = INTERP_QUALIFIER_NONE;
var->pixel_center_integer = qual->flags.q.pixel_center_integer;
var->origin_upper_left = qual->flags.q.origin_upper_left;
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 046ce25f90c..9aad0fcd42f 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1320,7 +1320,7 @@ ir_swizzle::variable_referenced() const
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
- mode(mode), interpolation(INTERP_QUALIFIER_SMOOTH)
+ mode(mode), interpolation(INTERP_QUALIFIER_NONE)
{
this->ir_type = ir_type_variable;
this->type = type;
@@ -1343,6 +1343,7 @@ const char *
ir_variable::interpolation_string() const
{
switch (this->interpolation) {
+ case INTERP_QUALIFIER_NONE: return "no";
case INTERP_QUALIFIER_SMOOTH: return "smooth";
case INTERP_QUALIFIER_FLAT: return "flat";
case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective";
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 4ea8764b68f..0c0cccbd034 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -283,6 +283,10 @@ public:
* \return The string that would be used in a shader to specify \c
* mode will be returned.
*
+ * This function is used to generate error messages of the form "shader
+ * uses %s interpolation qualifier", so in the case where there is no
+ * interpolation qualifier, it returns "no".
+ *
* This function should only be used on a shader input or output variable.
*/
const char *interpolation_string() const;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9410e3ff67a..aa3fa6aecf0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1793,9 +1793,13 @@ typedef enum
/**
* The possible interpolation qualifiers that can be applied to a fragment
* shader input in GLSL.
+ *
+ * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
+ * gl_fragment_program data structure to 0 causes the default behavior.
*/
enum glsl_interp_qualifier
{
+ INTERP_QUALIFIER_NONE = 0,
INTERP_QUALIFIER_SMOOTH,
INTERP_QUALIFIER_FLAT,
INTERP_QUALIFIER_NOPERSPECTIVE
@@ -1906,7 +1910,7 @@ struct gl_fragment_program
/**
* GLSL interpolation qualifier associated with each fragment shader input.
* For inputs that do not have an interpolation qualifier specified in
- * GLSL, the value is INTERP_QUALIFIER_SMOOTH.
+ * GLSL, the value is INTERP_QUALIFIER_NONE.
*/
enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
};