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authorRobert Ellison <[email protected]>2009-05-08 11:13:57 -0600
committerRobert Ellison <[email protected]>2009-05-08 16:32:28 -0600
commitc230767d6956b63a2b101acb48f98823bb5dd31a (patch)
tree30faf708715d498c980c7dee74e37728ed0fd471
parent1d663ae2925ffadf419ddbea9eca8d5706ea6510 (diff)
mesa: Fixed a texture memory leak
The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture.
-rw-r--r--src/mesa/main/texstate.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 5453331c67f..6e0c0c688a1 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -791,6 +791,9 @@ _mesa_free_texture_data(GLcontext *ctx)
/* unreference current textures */
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ /* The _Current texture could account for another reference */
+ _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
+
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
_mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
}