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authorBrian Paul <[email protected]>2010-04-15 16:42:25 -0600
committerBrian Paul <[email protected]>2010-04-16 09:43:32 -0600
commitb7bd4b85f320ca50d924c23115eb56720a0de27f (patch)
tree9c42e041cdb2d618f74906d93ca8a0216c68d37d
parent7d5da2370ba9497419dbd75149385dfbd081556d (diff)
llvmpipe: make sure state is up to date before getting vertex layout/info
Some of the draw pipeline stages emit additional vertex attributes. Without this change, we were getting stale vertex info that didn't include the extra attributes.
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_vbuf.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
index d7336d82b21..a4012754784 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
@@ -60,6 +60,10 @@ static const struct vertex_info *
lp_setup_get_vertex_info(struct vbuf_render *vbr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
+
+ /* vertex size/info depends on the latest state */
+ lp_setup_update_state(setup);
+
return setup->vertex_info;
}